
Lost in Play
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Lost in Play
Toto and Gal's ordinary day turns into an imaginative journey through strange, colorful places. The siblings explore together, meet unusual creatures, and solve puzzles as they try to find their way home. The story is told visually, without dialogue. The Steam PC version supports single-player and full controller support. Player rating: 98% from 8,431 reviews.
Credits
Lowest recorded in 36 months
$3.462026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | — | — |
| Traditional Chinese | Yes | — | — |
| English | Yes | — | — |
Show 26 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | — | — |
| Italian | Yes | — | — |
| German | Yes | — | — |
| Spanish | Yes | — | — |
| Arabic | Yes | — | — |
| Japanese | Yes | — | — |
| Korean | Yes | — | — |
| Polish | Yes | — | — |
| Portuguese | Yes | — | — |
| Portuguese-Brazil | Yes | — | — |
| Russian | Yes | — | — |
| Spanish-Latin America | Yes | — | — |
| Bulgarian | Yes | — | — |
| Czech | Yes | — | — |
| Danish | Yes | — | — |
| Dutch | Yes | — | — |
| Finnish | Yes | — | — |
| Greek | Yes | — | — |
| Hungarian | Yes | — | — |
| Norwegian | Yes | — | — |
| Romanian | Yes | — | — |
| Swedish | Yes | — | — |
| Thai | Yes | — | — |
| Turkish | Yes | — | — |
| Ukrainian | Yes | — | — |
| Vietnamese | Yes | — | — |
Steam PC edition data · 2026-10-19
02Before you buy
How it plays
The Steam PC version offers single-player and full controller support. The story has no dialogue and communicates visually.
Language
The interface is available in English, among other listed languages, including Simplified and Traditional Chinese.
03Frequently asked questions
What is the game about?
Siblings Toto and Gal solve puzzles and mini-games as they explore a dreamlike world and try to find their way home.
Does it have spoken dialogue?
No. The story has no dialogue; it communicates visually.
What kind of puzzles are included?
It includes more than 30 unique puzzles and mini-games.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Great game, love the gameplay, the music and the design BUT the fact that some puzzles do not have a skip or some kind of help is a big no no. I am near the end and I cannot seem to win the cards game after over 10-15 tries. All other puzzles were okay, some a bit challenging but overall playable and winnable, so you could progress the game. I now have dropped the game completely as I do not have any interest on continuing it anymore.Show moreShow less
Games this good don't come often.Show moreShow less
A meticulously crafted adventure game that delivers high value in some aspects but ultimately lacks substance. I have picked up this game on sale for 10 dollars. Seeing that it is among the highest rated games on Steam I had high expectations going into it. Unfortunately, my expectations of a truly great game were not met. Graphics are top-notch. The playfulness and the attention to detail of the animations most certainly contribute to the high score of the game. And I can totally get behind that. Lost in Play is beautiful from start to finish. Sound/Music are pretty good, too, but it serves more as a background necessity than being something that shines on its own. I have just finished the game and not a single piece of music comes to mind that stuck in my head. It is purely ambient, which does not necessarily mean it's bad. It did its job. The gripes I have with this game are mostly Gameplay and Story. While the presentation is beautiful, the subject-matter that is presented stays mostly flat. The plot revolves around two siblings "Lost in Play" traversing imaginary lands on their quest to get back home through a Frog Portal which can only be activated with a Crown lit by moonlight and, to make things worse, the portal will be closed if they don't make it in time before the next New Moon. You would think it's a product of a child's imagination. Well, that's exactly it. It's the baseline of the game's story. A child's play. In some sense this is charming as it underlines the whole concept of the game. But it is an easy way out from a developer's perspective to not have to provide a coherent storyline, any in-depth explorations of the created world and most importantly, any logical grounding of many of the puzzles presented. It is clear that a lot of thought was put into this benign storyline regardless, with an ending that is connected to the beginning, and multiple references/"characters" making appearances throughout the journey. Ultimately, though, as a player, the plot is forgettable, incongruent and just outright boring. The protagonists, serving as anonymous player characters, do not have any depth to them whatsoever. The world that is presented is as random as it can get. There is the "But it's a child's imagination" argument - hinting at real world items that exist in their home -, but that experience is not what most people play games for. That said, one might argue that this game targets a younger audience. And I think there's certainly some merit to that. But this leads me to the next problem. The game as a whole is extremely easy and very short. I finished it in under 4 hours. Mostly, the gameplay is split up into 1. collecting items for people 2. puzzles In a traditional point-and-click adventure, collecting and using items in the right spot is what makes a puzzle. On top of that you might have some other dedicated puzzle screens like the puzzles in Lost in Play. However, in this game the item combination part is completely free, as in super simple, since you always know exactly which item to use where. I am not saying that you can't break with conventions to create something different yet intriguing. But the way it is handled here, it not only eliminates a landmark of Point & Click adventures but coupled with slow screen-transitioning makes it feel entirely like doing chores. The puzzles on the other hand, ramp up the difficulty immensely. Don't get me wrong, I enjoyed most of them, because this is where I actually had to think to progress. But most of the game happens in the "Everything is extremely simple" mode. This ramp-up in difficulty, I reckon, is not a good fit for younger or more distanced P&C audiences. To sum it up: Did I enjoy playing Lost in Play? Not really, I mostly liked the art style. Would I buy a 20$ Lost in Play over a 10$ Monkey Island? Absolutely not. Should you buy Lost in Play? Only if you're a fan of excellent presentation and don't mind a shallow experience and when it's on sale.Show moreShow less
Lost in Play is a wholesome and whimsical adventure title that is truly a joy to play. Filled with cute cartoonish art and a vast array of puzzles, minigames and laughs, this is a game that the whole family can enjoy. Pros Hand-drawn beautiful & cartoonish art style Feel-good, playful adventure Abundance of unique puzzles & minigames Smooth flowing gameplay, was never stuck, lost or confused A myriad of fantastical creatures and dreamscapes Cons Little replayability value as there are no collectable items Story Playing as a young brother and sister duo (Toto and Gal), players' first task as the sister is to capture your brother’s attention so that he will play with you. He is fixated on his hand-held gaming device and does not care for your mischief. However, once his imagination is spiked, the whimsical adventure commences. https://steamcommunity.com/sharedfiles/filedetails/?id=2847523381 The two become completely lost in their vivid imaginations and the line between reality and fantasy is all but a blur. Their goal becomes to find a way home. Always working collaboratively, they find themselves in all sorts of bizarre situations, but they always have each other to rely on. Whether it be escaping from the goblin dungeon, freeing one another from the stomach of a fish, or sailing the seas, the two remain inseparable. There is no dialogue or even any text to read, but this feel-good story is extremely genuine, positive and authentically wholesome. The game is also designed to be family friendly and openly states on the store page "... have your children watch you play!", which I think is a fantastic concept. Despite the game itself being targeted for adults (due to the puzzles complexity), I think this would be a blast to play alongside young family members. Gameplay Lost in Play is an excellent and diverse adventure game with some point and click elements. Featuring a plethora of differing puzzles and minigames, as well as constant new environments to explore and characters to meet. The game remains completely fresh from beginning to end. Gameplay consists of either Toto or Gal (or both), exploring a small area, picking up objects to use in other parts of the environment whilst completing puzzles/minigames along the way. I found the difficulty to be perfectly balanced, it was neither too difficult, nor too easy. The environments were small, which made it straightforward to know which items to use in specific places. Although inventory management based puzzles is something we have seen repeatedly, the constant influx of new stimuli and introductions to short minigames made me feel as if I was playing a new game every time the setting changed, or when a minigame popped up. This helped to maintain my engagement, never knowing just what I will run into next. https://steamcommunity.com/sharedfiles/filedetails/?id=2847523458 Puzzles & Minigames The mixture of different mini games completely changes up the gameplay, making it feel fresh and exciting. The puzzles, although cute in aesthetic, are not braindead simple. I found them to be well-balanced, easy to understand, but definitely aimed at adults. Interestingly, most of the puzzles do not explain the goal, or if it does, it is in a very brief picture format (once again, no text). I could grasp almost every puzzle through this, and it was designed exceptionally well. There is also a hint system just in case you do not understand, or are just generally stuck. This gives a part of the solution, such as part of a combination, or the beginning solution to a pattern. I did find some complex puzzles which required a few resets and tries, such as the checkers puzzle, but it was not unreasonable or frustrating. The 30+ puzzles are completely different to each other, but some examples include card and board games, turn-based puzzles and even time-based puzzles, involving the manipulation of items in both the past and present to reach a specific goal. Visuals & Sound Lost in Play's colourful hand-drawn art is eye-catching and stunning. Inspired by cartoons, just modernised to give its smooth and polished appearance. Each different area expertly portrays the vivid dreamscapes of a child's wildest imaginations. Ride beetles, talk to a pirate seagull, help three frogs and so much more. The characters overly theatrical facial expressions, dramatized colours, and wild environments all brilliantly portray the nonsensical universe both Toto and Gal have personally crafted. https://steamcommunity.com/sharedfiles/filedetails/?id=2847523481 As mentioned previously, there is no dialogue, the characters speak, but only in random sounds, like the well-known “Sims language.” This cemented the separation from reality and the siblings' made-up world, further hyperbolised by the matching fairy-tale soundtrack. Technical & Stats This game was played using a controller, and with the following PC specs.: Intel i5-9400 2.9 GHz 16GB RAM GeForce RTX 2060 6GB 2560x1440 resolution HDD Windows 10 Playtime: Approximately six hours. Controller Recommended? Yes Replayability value: None, it is linear with no collectable items. Conclusion Lost in Play is a standout puzzle adventure game. Its feel-good story and eccentric environments, characters and mini games made it a complete blast to play. It is one of the rare titles without any major faults to comment on, and I recommend it to all fans of the genre, anyone looking for a family friendly game, or lovers of all things cute and wholesome. This is a brilliant game and a must play! Follow our Curator page, Summit Reviews , to see more high-quality reviews posted regularly.Show moreShow less
I liked the game. I just don't think it's worth 20 Euros. I would give it something between 5 and 15 Euros of value. The game is pretty short. About 5 hours. The animations and drawings are made with a lot of love, but it's not like this game required AAA design work and programming. Don't get me wrong - it does not need it! It's perfectly concise and beautiful how it is. It's just not 20 Euros worth of work in this game. At the same time... who am I to say that... looking how cheap indie games have become nowadays and AAA studios turn to shady monetization schemes to get their money back from their f2p games... I guess 20 Euros, no strings attached, is fair... It's not like this game is going to sell like a AAA title... maybe enough for the devs to make a living. I guess I'm only giving it a down vote to set expectations. When looking at the gaming landscape today, you can find absolute gems on steam, that offer a lot more play time for less. I'm not in support of this pricing trend, but this game has to compete in this landscape. I say: get the game. It's a cute 5h puzzle game with an imaginative story. Support the developers. Just know what you are getting for your money.Show moreShow less
Gravity Falls season sure 3 looks interesting. This is basically CalArts: The Game. It’s as if Pajama Sam and Over the Garden Wall had a child together. As a 90’s kid who grew up with Saturday morning cartoons and adventure games from Sierra and Lucas Arts, this game feels like it combines the best of both worlds perfectly. The game plays very well and I especially loved the graphics and animations. Extra kudos for the tiny team behind this! It was really such an amazing experience. Imagination means so much to me and I feel like as we grow up we begin to replace our imaginations more and more with grown up things without realizing that we're all kids who have only gotten a little taller and wiser. It took me back to my childhood, from when my siblings and I would get so much in trouble, to the time we took our bikes to the top of the hill and rode it all the way down crashing at moms backyard gate, to the time we got our first Nintendo and played for hours... good memories, and I hope to see more games like this in the future. I'm honestly generally not a fan of puzzles (because they make me look really stupid, really quick, let's be honest), but this was ADORABLE! It even motivated me to finally put some writing down for what I can only hope will turn into my own little game/visual novel one day. Just what I needed! This game is only a few hours long but every single moment is memorable. I loved the humor, the art style, the fantasy world, the characters, the music... just everything. Lost in Play manages to combine together two worlds that I always thought were kinda born to be put together into one package (animated series of today, and point & click adventure games), and does so while making a big effort in standing out on its own. The best part about the game is for sure the atmosphere, helped by the well-composed soundtrack and the absolutely great art that supports its presentation from start to finish, plus some stylistic choices (such as the entire game being dubbed via a gibberish language) that I qucikly began to associate to this game specifically as I played it. The premise of the story itself helps in this regard, a simple one about a pair of imaginative siblings busy exploring dreamscapes and made-up worlds. Gameplay-wise the game is very far from point & click adventure classics, since the puzzles often take the form of mini-games or small interactions with single objects, and the inventory rarelys gets filled to the limit. With a couple of exceptions, the game will feel like a clean and stress-free ride, which indeed is what the game aims for: don't expect enigmas that will make you pull at your hair while shouting obscenities at the screen, but rather some small puzzles that often are used as an excuse for some little humour moments here and there. Perhaps my only gripe is that the game can end quite soon, not because short games are a no-no, but rather because the 'I want more' feeling is very much present after seeing the final credits. More so when there are hints at what might have been possible within the story itself (I won't go in the specifics to avoid spoilers). It is so whimsical and wholesome. I was so sad to have finished it. Still, Lost in Play is definitely a game that ends before it gets repetitive and too long, and the experience itself is absolutely worth a buy, if only to go to a trip down memory lane and play a game that doesn't need complex gameplay or a bombastic presentation to tell its story and offer a few hours of fantastic fun. It's one of the best games I've played in the last few years, definitely recommend everyone giving it a try. Sure 20 bucks is expensive for 4 hours for a game today, but I believe this kind of game doesnt strive on longevity, but on the intensity and quality of the short playthrough. Today, many of us as busy adults now have at LEAST 10 games with relatively good quality, and more than 10 to 20 hours of content in them... and we dont have the time, the opportunity, the will or the whatever to play them. Then comes a game that delivers a fun, organic experience, with a great story and soundtrack next to it, and it comes in a short punch of +- 3 hours? That sounds great to me, honestly! 10/10Show moreShow less
Great game, love the gameplay, the music and the design BUT the fact that some puzzles do not have a skip or some kind of help is a big no no. I am near the end and I stuck at cards game. I don't know how to play poker.Show moreShow less
Beautify, witty, relaxing. As an older person which my primary goal when playing a game is to relax and enjoy good visuals and story without being too challenging, this is reaaally one of the best games i've played in a while, totally recommendedShow moreShow less
Lost in Play is a point-and-click adventure with great drawn visuals but where few things make sense and with restrictive controls and animations. + Great drawn visuals + Charming animations + Great fantastical theme (excluding it not making much sense) * ~ 4 hour playthrough * Pseudo-language-voiced characters * No text dialogue, only animations and occasionally pictograms - Most things don't make sense; puzzles are non-obvious, intractability, controls, story, … - Character animations stretch their bodies - Slow animations - Repeated animation-lock-ins; made worse by actions not triggering as expected, and the need to manually select inventory items for interactions - No skipping of animations It started quite interesting, with an interesting, well-executed setting of kids playing with fantasy. But it quickly became irritating, and annoying, and lost all sense of direction, continuity, or making sense. All that was left felt like forced [animation] jokes where they do not make sense, confusion, and irritation. The fantastical world still had interesting aspects. Things that could be appreciated. The drawn world and characters. But it's an interactive game. And all interaction and progression felt irritating or annoying. Confusion: Some items worked as I expected them to, some worked where I did not expect them to, and some did not work where I expected them to. Characters stretch in animation. How far they can reach is entirely random between locations and interactions. The tip system is sometimes helpful, sometimes not. In one case I was able to skip a mini-game, in all others I checked, that was not an option. Most of what is based on physics makes no physical sense. The tip system was often not helpful. Irritation: Having to walk back and forth, slowly. Inconsistent interaction placement. Interactions leading to the character walking elsewhere then back to start the interaction. Animation lock-in even on repeated playback. Non-obvious intractability. Item and interaction combinations where they don't make sense. Everything confusing adds to the irritation.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.