

LoveChoice
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.



01About LoveChoice
LoveChoice is a decision-based AVG about love and the weight of choices, where scenes and decisions shape three separate stories toward multiple endings. It is a short, thoughtful experience with lovely art, 17 original background music tracks, and collectible wallpapers. The stated playtime is about 1.5 to 2 hours. On the Steam PC version, player reviews stand at 92% positive from 32,561 reviews. Steam lists interface languages: Simplified Chinese, Traditional Chinese, English, Japanese, Italian, Spanish, Russian, Portuguese-Brazil, Polish, Korean, French, German, and Turkish. Released November 15, 2021.
Credits
Lowest recorded in 36 months
$1.292026-10-02 · FanaticalBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | — |
Show 10 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Japanese | Yes | Yes | — |
| Italian | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Korean | Yes | Yes | — |
| French | Yes | Yes | — |
| German | Yes | Yes | — |
| Turkish | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Language and audio
Steam lists interface and subtitle support for several languages, while full audio is not listed. The Steam PC version is the scope for these language details.
Play mode
The Steam PC version is listed as single-player.
Cloud saves
Steam Cloud is listed among the game's features.
03Frequently asked questions
What kind of game is LoveChoice?
It is a decision-based AVG about love, built around choices that affect the outcome across three stories with multiple endings.
How long does it take to finish?
The game description states a playtime of about 1.5 to 2 hours.
Is it single-player?
Yes, the Steam PC version is listed for single-player.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
some people will lose u because they're not ready for the real thing.Show moreShow less
TL;DR: The most disgusting relationship related game that I've ever tried. And I've played stuff that romanticizes women suffering through relationships. This is worse than that. I've seen the reviews before trying, and noticed the pattern that positive reviews were, in majority, too short and not informative or straight out meme-y, or long and with... problematic takes from the game spun out as positive things. Negative reviews on the other hand had the opposite distribution in helpfulness-to-informative ratio and with... the exact same problematic takes from the game explained on why they were negative. And frankly, I was surprised when I tried myself and noticed that the reviews didn't lie. I didn't even wanted to try this, but Steam kept recommending it to me, so here, take it Steam. Your recommendation algorithm is awesome (not). The writing can be a resumed as a self-serving narrative on how to be a "nice guy" and a stalker (wish I was kidding), and how relationships need communication but only from one side (the other needs to know stuff beforehand). Yes, writing a relationship from start to end on such a short game is a challenge, but the writer took the challenge and ran with it... down a cliff. Being a self-centered stranger talking about yourself is preferential over introducing yourself to someone who doesn't know you. Stalking her social network compulsively to learn what movies and foods she likes is preferable over asking what she would like to see or eat (but you get told that you need to be communicative when she has the same troubles she had on the past with her boss). There ain't even meet-in-the-middle options like "you pick the movie, I pick the restaurant, next date we swap" that would be actually endearing, fun, well written, and less toxic than stalking (although it could put a pressure on the partner on a second date). The "warm" and "soft" advertised by the game exists only on the soundtrack and graphics. The writing is pure existential horror if you understand how relationships actually work. And the worse part is that this writing fits exactly how the average person thinks relationships goes: boundaries aren't important, communication isn't two-way, one side is needs to compromise for the other, and blame can be assignable based on non-communicated information. It's disgusting. The ONLY positive thing this game managed to do as a visual novel is to implement controls that steer the story outside the text box itself. Putting action on a visual novel, where the narrative is constructed via text/narrative, was a really smart move, even if it flew past most players. For such a cheap game this would be a redeeming quality that would make me give it a positive review despite other flaws and not refund it. But when the biggest flaw on a visual novel about relationships is toxic-behavior reinforcement and contradicting narrative, it's impossible to forgive that for one great mechanic. EDIT: Posting a negative review with blocked comments will prompt the dev to send private messages harassing you on your Steam's profile. Steam, please, blacklist this dev or look into this.Show moreShow less
This game called me single in 584 languages.Show moreShow less
This game hides as dangerous narrative regarding relationships behind a veil of "cute." Long-Awaited Edit: So it's been several months since I left this review and promised to edit it, but I never did. To be honest, I did not want to pick this game back up since I did not find any enjoyment in its problematic narratives, but now I finally have, and I will leave my thoughts on the other two stories this game offers. Before I do though, I want to thank everyone for all the support on this review. I'm glad to see that people are open-minded regarding this seemingly nice looking game with a rather dark reality hidden behind its cute facade. Part of the reason why I never got to completing the other two stories, though, is that for some odd reason the game no longer saves since I've posted this review, but I'll give the devs the benefit of the doubt and not make a conspiracy theory about it. I'm going to provide my thoughts on the other two stories this game offers into their own respective sections. Distance: So after the game's first story, which was utterly despicable, wherein men are told to stalk a girl's social media and then that man is later dumped via a letter two years later because the girl felt that you didn't cater to her enough in the first two weeks of your relationship because that's what "love" is all about, but the second one is probably the most deplorable story there is of the game's three. The game transcends the idea of stalking women online, now it tells you to stalk them in person as well. It's very difficult to spin this game as female-oriented in my view at this point, because there's little benefit females will gain here. There is one part where you either have the option to buy a sausage or a piano for the girl, and of course you do have to sacrifice your own needs and wants for her, but that's about only female-oriented aspect here, and to be honest I would buy the piano for the girl instead of the meat myself. The idea of distance relationships is perfectly fine in my view, but the way the game shows them is remarkably different from how they should be in real life. Again, the game continues to use its innovative mechanics that they told you absolutely nothing about, leaving you to believe that, like in every other visual novel ever made, you click on one of the options given... but by now the player should understand the game's mechanics. You'll just be clicking randomly on the screen for a while until the thing the game wants you to click on is finally found. That, though, is a gameplay issue found in all of this game's stories. It's really annoying in this one though, because you have to drag the screen and all kinds of other bs, and then click on specific things in the game scene in order to not get the bad ending. The girl in this story is better than the one in the last game at least, in the fact that she doesn't break up with you two years later because she didn't like how you were in the first two weeks of your relationship. I didn't like this one at all though, and there's a lot more to it, so play it for yourself if you'd like, I don't feel like playing through the game again since it won't save anymore like I said previously. Detective: This one is quite interesting, but also very much supportive of gender roles, since the game had me being the girl this time and cleaning the entire house. Yes, the entire house, the house was a mess and you had to clean every single room. One achievement this game gives you that sells the narrative perfectly is "The Queen of Housework," which I'm certain is exactly what everyone in this modern era would stand behind. This entire story is just cleaning the house though, there's not much else to it, no love here. OG Review: I don't really want to give a thumbs up or down for this game. Depending on how you look at it, it's both female and male oriented. It shows you what the woman would want in a man, however at the same time it feels very off. It's implying that the guy has to always know exactly what to do and what she likes. Instead of just asking her where she'd like to go you're forced to do it for her. The girl has very little role in the relationship, she just goes with what you do. There's a lot of good messages in here, but this game implies that men have to do everything in the relationship. Men decide where to go, men have to listen but girls don't, in fact you don't even tell the girl anything other then the one phone conversation, other then that it's all about pleasing the girl, men have to initiate and do everything. At the end, she writes a letter basically rating how you are. While it makes sense from a game standpoint it also makes you wonder things. She's talking about all your flaws, and then dumping you after 3 straight years of being together just like that. If you do enough things right, she'll continue her relationship with you. It's as if she is rating you, like you can't make mistakes in a relationship at all. And if you do then the girl will just leave you behind randomly in a letter. She doesn't even talk to you about it, she just throws this at you in a letter and then leaves. Looking more deeply at this game provides new insight. It appears cute but it has some dangerous messaging. It's trying to act as if men dominate the relationship. Men don't necessarily want to do that, I don't think we want to be expected to stalk a girl's socials and then always know exactly what to do at every given moment. The game has some really good design, but you don't even realize it. There's no hints telling you that you have to click things in the game. I only figured this out because I spam clicked everywhere. I didn't even realize you had to scroll out in order to do the phone conversation correctly. I get that it's trying to make you seek things out but how was I supposed to know to do that? The only indication is the game telling you how to act, but you don't know what to do to act that way. When presented with dialogue in a visual novel we tend to just pick one of the two options, even if we don't like either of them. The game is nice, and cheap and all that, but I have a feeling it pushes some bad narratives. I've only played the first story so I'll try the other two out and edit this review after checking them out. For now, I'm giving it a negative, simply because I disagree with what it's trying to push in relationships. The game literally implies that unless you do everything right that you won't get the 'best ending.' Therefore, if you make a single mistake then a girl won't love you as much as if you have to be perfect for the girl to truly love you. Maybe some girls are like that but if they're a good woman they would be able to love a man regardless, just as much as if they didn't make mistakes. Making mistakes is human. It's implied that the guy had no relationship experience prior. How would he be expected to be perfect? Nobody should be expected to be perfect, experienced or not. This game reinforces older male tropes and the idea that men have to get the woman, that men have to conquer the girl, men have to be in charge. At the same time though, it acts like both people in a relationship should be equal. But, that's not what is happening. The guy is doing everything. Just because you started cleaning up the mess the girl made and then she said 'oh don't worry I'll help you out,' doesn't change the fact that everything else has been you, the man. And then the game cuts to three years later, where the girl just suddenly decides to either dump you or like you. So she is just now thinking of the few things that happened at the start of the relationship literally three years ago and just thinks 'oh, I should dump him because of how he acted 3 years ago.' It makes zero sense. If you were together another 3 years, surely more then those few things have been going on, and she would accept the mistakes you made already, right? But nope.Show moreShow less
Found this game after a breakup did not help :)Show moreShow less
Deceptive gameplay provides you with choices and then punishes you for choosing them. Unintuitive problem solving required for best ending. Game seems to imply that the protag is the only one contributing to the relationship/driving it forward thus reinforcing dated and harmful stereotypes that women take a passive role in a relationship and the agency belongs to the male alone.Show moreShow less
if i was a man i would be the best bf ever (she left me on the first run)Show moreShow less
Slight disclaimer: I do recommend this game, just with a few caveats/things to note. It's a cute game with a nice soundtrack but the "lessons" taught here are extremely problematic. The game seems to be fostering a female centric ideal in a relationship where you need to give up all your wants as a male and act exactly according to how the female partner wants in order to have an apparent "perfect" relationship; or else it becomes a broken one. Haven't played the detective game yet but it's pretty much what I've seen in the first 2 games: 1st game - didn't coddle her for the slightest complaints, didn't clean up her mess for her: break up 2nd game - try to get her to come back to be with you, game insinuates you're an ass and because of you she isn't happy, while in the other choice's timeline where you give up what you want just to accommodate her (at the cost of your own dreams of being together and happy with her) she is apparently "truly happy" despite having abandoned friends and family in a foreign country. The game basically gaslights you into believing your own dreams aren't important and all emphasis should be placed on the female partner. This is just the markings of of a toxic relationship and is not at all in any way "equal" or accomodating as the game attempts to claim the relationship stories it portrays to be. Once again, it's a cute game to play but you shouldn't be treating the game as a guide or a correct way to be approaching a relationship because if you do all that's going to happen is you costing your own happiness is pursuit of a false surface perfectionShow moreShow less
Chapter 2 ending made me exit the game It's realistic but DAMN, I WANT MY FICTIONAL RELATIONSHIP TO WORK !!!! T^TShow moreShow less
This is someone's relationship advice as a game. Cute artstyle, but not worth your while if you already understand the concept of "treat them like a person" "let them explore who they are and who they want to be" and also the third lesson is straight-up "trust that your spouse isn't cheating on you" which isn't exactly helpful. By the way, in that third lesson, the story gives you the option to ask your husband about the suspicious phone call that you saw (which is what makes you think they're cheating in the first place) but even if you choose to confront him, literally nothing about the story changes. I thought the whole point of the first story was to communicate well and try to understand how your partner feels! Not to just brush things off and simply *assume* that everything's fine between you two- especially so, when we later see in multiple examples around the house (such as not cleaning the litterbox and not helping with laundry) that your husband hasn't exactly been a great comfort, and appears to leave many chores for *you* to do instead. What happened to balance? Also, while the gameplay *is* charmingly simple, it's actually quite difficult to *see* what you need to do. Light puzzle spoilers dead ahead: needless to say, the way objects are highlighted by the cursor hardly makes them stand out at ALL. I'm almost wondering if the developers decided to do this to extend the playtime. After all is said and done, it feels like half of my time with this game was spent randomly clicking the screen because barely anything in the backgrounds stands out enough to look like it should be clickable. And don't get me STARTED on how they made you use the scroll wheel that one, SINGULAR time. If it were a regular game mechanic, I could forgive it, but wow, you REALLY do just have to *guess* to solve that one. And one more thing- one of the dialogue choices in the first story- that being: "can i hold your hand"- is a perfectly fine thing to ask, and I don't know why the game treats it as thought it "ruins the mood". Have you considered how important consent is? Even for seemingly simple things like that? You don't know what any given person has gone through in their lives. Physical touch isn't automatically welcome from an acquaintance just because you've had a nice night with them so far. But hey, it was two bucks, right? Ya get what ya pay for.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.