
Lucky Tower Ultimate
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Lucky Tower Ultimate
Escape Evelius’s shifting tower as Von Wanst in a slapstick roguelite where traps and monsters punish mistakes, and each death sends you back to the top. Improvise with objects as weapons, experiment with puzzles and enemies, and learn the tower’s tricks across randomly generated runs. Escape with companions to unlock their quests, then reach a village for commerce, meta-progression, and a customizable home. Steam player reviews: 94% positive from 2,327 reviews. Steam PC supports full controller input. The interface is available in Simplified Chinese, English, French, German, Spanish, Russian, Portuguese-Brazil, Italian, and Turkish. Released April 16, 2026.
Credits
Lowest recorded in 36 months
$11.992025-02-16 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
| French | Yes | Yes | — |
Show 6 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Italian | Yes | Yes | — |
| Turkish | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Language and voice acting
Steam PC lists English full audio and interface support for multiple languages. The description says the game has full voice acting.
Controller support
The Steam PC version has full controller support.
Runs and companions
Randomly generated tower runs reset after death. Escaping with a companion unlocks that companion’s quest.
03Frequently asked questions
What changes between runs?
Tower levels and haircuts are randomly generated, so each playthrough differs.
What can I use as a weapon?
The description says objects ranging from broccoli to defeated enemies can be used as weapons.
What happens after escaping the tower?
You can reach a village with commerce, meta-progression, and a customizable home.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
I want to love this as much as I loved the previous (Flash) games, but the length of each tower coupled with the atrociously awkward control scheme makes for an extremely frustrating experience. Please separate Pick Up and Drop, and please make Use only Use, not also Pick Up, and please stop the hands from automatically switching, ever, or Drop actually Drop and not swap with another item. The sheer amount of times I've ended a run because I accidentally picked up/used something I shouldn't have, or drank a death potion I specifically put in the other hand is unacceptable.Show moreShow less
You will suffer, you will die, you will lose your runs to absolute ♥♥♥♥♥♥♥♥, and you will LOVE itShow moreShow less
Could be a fun game but it gets repetitive very fast as there's only one tower with a few different enemies and a few "different" level designs, the humor (which is the main feature) is good but it gets old as fast as the repetitiveness and the traps turn into annoyance, also from what I've seen online it's more of a "speed-run" kind of game rather than a roguelike, each run doesn't give you much progression and then you repeat almost the same over again. I don't see how someone can have 100 hours in this game.Show moreShow less
Flash is dead, it's a tragedy, but the first two Lucky Tower games live on in my heart. A parody of Ghosts 'n Goblins and the like, those were linear slashy-slashers, silly yet far from stupid. The sequel looks the part, for sure. It's a juicy style, eye candy. While I wasn't as keen on the ambitious genre swap at first, the roguelite severity benefited this entry, turning it into quite a nail-biter. So, what it's all about? Time loops, immortality and, above all, Sir Von Wanst, son of Schnitzel. Our nonchalant himbo knight got teleported to the top of a sinister Lucky Tower during a bathroom break. It's time for him to descend like a Pachinko ball. It's going to be hard, but also simple: no RPG elements, no spectacular combos or acrobatic moves, just pure arcade gusto. With a genuinely good story, to boot. The Tower counts many floors of rapidly escalating madness. Each one has at least three doors, behind them lie rooms filled with abominations, gear, riches, companions, platforming, and wacky traps. I kept discovering new interactions between them all until the very end, this game is an intricate mechanism. Anyway, only one room leads further down unless you find a shortcut, and when you get to the bottom, whether by skill or by luck (as I do), go visit a super-pretty town for some meta-progression. "Ignorance is the mother of all adventures. Let's go!" Mainly, it's an over-arching fetch quest that smartly utilises your knowledge of the game. Let's tackle its issues later. For now, get a crib and a haircut, pawn equipment, bask in glory, whatever else. Satisfied? Hit the tavern, go potty - back to the top. Yep, Von Wanst is a slow learner. It took him near 300 deaths to reach the end, can you believe it? What a chump. Bro is a tool rather than a saviour. In your hands, he shall become the latter, but it won't change the nature of this ridiculous, self-absorbed, godless creature. A man after my own heart! So is his capricious frenemy Evelius who owns the place. The VA is spot-on, I never got tired of their adorable banter. The Tower is in itself a character, a rather sadistic one at that. Prepare to deepthroat it until losing the gag reflex. Your death is the main attraction here. Abrupt and painful, it takes many gruesome forms, typically hilarious, which is Lucky Tower's bedrock. Sometimes a screaming guy with a giant hammer runs from off-screen and flattens you, you put on a beehive full of bees on your head or a princess swallows you whole. Oh, you have no idea how much damage an unfortunately placed banana peel can inflict... Was if a self-serious game of no such slapstick microcosm that reminds me of Incredible Toons, my misadventures would've ended up annoying. Way it is, one must be a sore loser to get mad at something so funny. Besides, for those impatient, the game allows setting your own pace by balancing out the need for speed with your inner munchkin. Dare I say it's fair? On occasion. Despite how cruel it seems initially, you're rarely killed without being given a chance to react. Great hitboxes coupled with responsive (and clever) controls made it so most fails were on me. It's possible to git gud, but you still have to be patient and observant when you do. The randomness imbues this game with an emboldening gambling ardour. Things never became predictable, the Rube Goldberg chaos engine didn't let me despair. Instead, I felt driven by loss, anticipated my next run. That said, I wouldn't call the game ultimate yet. Getting to the end of your list-based quest can be a tedious process, Lucky Tower needs even more items and traps to keep it erect for that long. The last grind was gruelling. Call it Von Wanst syndrome, although, in the end, I enjoyed being pressed to learn most of the cheeky tricks and secrets the game holds. The grand finale was exciting, leading to one heartfelt aftermath - well worth the hassle! If you crave a brutal, truly unique game that makes jokes at your expense, you could find it in you to laugh off Lucky Tower's flaws and overcome its trials. This comical adventure isn't for the fainthearted, yet its pick up & die nature and charm provide it with staying power for days. My curator Big Bad MutuhShow moreShow less
This game is very inspired and entertaining, a beautiful experience for sure, but I cannot give a positive evaluation since one major, annoying issue is addressed. The problem is that the game presents no save function for the single run of the tower. This lack leads to two problems: 1) if you have to stop playing for whatever reason before dying the run is lost. You are forced to restart from the top of the tower. 2) if you lack patience or skill you could drop the game after a while. Repeating over and over the first floors might become repetitive, even frustrating, whereas being able to load a checkpoint and try again would allow to explore better the last floors. It wold also allow everyone to experience all the features of the game. What I really liked about the first Lucky Tower is that dying was funny and entertaining, without being punitive. I think that doing the whole tower without saving should be a choice of the player, not the default mode. I suggest adding an "easy mode" with checkpoints after surviving a certain number of floors.Show moreShow less
On the surface - it's a relatively simple platformer slash rogue-lite with some witty jokes here and there. Dig deeper and you'll discover a lovely crafted hardcore indie gem it is. It abuses your hoarding issues and desire to collect shinies in games by introducing a huge asortment of armor, weapons and items which can be used as weapons (literally everything, you can take off your armor and use it as improvised weapon as well), by allowing to slowly "collect" them by completing your runs over and over again. As result, all of this - jokes, difficulty, collectibles as well as adorable artstyle and music - makes the game surprisingly addictive. If you're a fan of a challenging games like this - give it a try and you won't regret it.Show moreShow less
Im a horrible adventurer, so it's even more frustrating that every time i get somewhat far in my run the game freezes or i get a black screen when entering a new room, cant recommend buying it rnShow moreShow less
It's like if Slop had an inverse twin, Slap. That is this game. It slaps. The premise is simple, the depth, near infinite. The lore, literal infinities are involved.Show moreShow less
I don't know, it's quirky and I like the art style enough, but the actual game is tedious and nothing I've done so far has felt any better or differentShow moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.