

Lunacid
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Lunacid
Lunacid is a dark first-person action RPG about exploring a dangerous underground world. Search the Great Well for the Old One, uncover hidden areas and magic, and face foes with strikes, backsteps, and blocks. Character building, elemental weaknesses, and cryptic puzzles shape the descent. Steam PC game with a single-player mode. The Steam PC version offers full controller support. 90%% positive from 10,467 player reviews. Released October 30, 2023.
Credits
Lowest recorded in 36 months
$2.852026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 8 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Spanish-Latin America | Yes | Yes | — |
Steam PC edition data · 2026-10-20
02Before you buy
Play
The Steam PC version is single-player and offers full controller support.
Language
The interface is available in English, Simplified Chinese, and Traditional Chinese. English has full audio; the other listed languages have subtitles.
03Frequently asked questions
What is the goal?
Explore the Great Well in search of the Old One, facing dangers along the way.
How does combat work?
Combat uses strikes, backsteps, and blocking rather than dodge rolls, with body targeting and elemental strengths and weaknesses.
Which characters can I choose?
You begin by choosing a thief, knight, cleric, or vampire.
What can I discover?
Dungeons conceal magic, secret areas, puzzles, and cryptic hints; the game also has multiple endings.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
thanks iron pineappleShow moreShow less
you should know this review comes after a full playthrough of the game-- all 4 endings which dramatically changed my opinion of it over the course of a couple extra hours. if you're just starting this game or have only been playing for a little bit then I'm sure you really enjoy the game-- I did too! but as the game got more obtuse with its requirements, the enjoyment i felt nosedived. started at a 8-9/10 and by the time all was said and done I don't see how this game gets more than a 4 or 5/10 imo this game does a lot right- atmosphere, music, and the amount of content on offer for $7, now $14 is great. unfortunately the cons far outweigh the pros a lot of the time. exploration is often frustrating and meandering, feeling more like trial and error more than moving through a cohesive world. most of your time is spent with your face pressed into every corner of every wall while you buttonmash E because of illusory walls. some zones end in dead ends with no real reward or communication to the player that they should move on, so a lot of the time you're just wandering around empty rooms for nothing. combat difficulty fluctuates between "i can afk for hours while in combat" and "this zombie just looked at me and the power of his sight alone was enough to send me to god", but the latter part is pretty much nonexistent after the first few hours as you become an unstoppable force of nature at breakneck pace as for the story- i understand that the story of these games usually aren't what people are after, and I'm usually the same way. yet at the same time this game has such an unfulfilling narrative that it actually made everything retroactively worse. if you haven't bought this game yet, then take it from me: after the final boss, just close the game immediately. don't trigger any cutscenes, don't (DO NOT) go for different endings. just close the game. you beat it. you're done. congratulations. as for the "true" ending as the game calls it- who is Calamis? why does he show up out of nowhere? he shares the halo with clive- is he Clive? why is this never elaborated on in the camp except for a passing hint from Clive? i can only assume that I missed some sort of sidequest somewhere or something, but a whole character arc happening with one of the few friendly characters seems like something that shouldn't be hidden away behind an illusory wall or something. i felt i was thorough in my playthrough and it still feels like i missed a MASSIVE chunk of the narrative--or any narrative at all. when do we discover that we're in a dream? where did the lucid blade come from? what is it? why is everyone seemingly aware of what we as the player are doing and how to find us, meanwhile at camp they have absolutely no comments ever at any point in the game? i'm not usually one to pick apart stories in games but when you can sum up the entire plot with a paragraph and it still fails to be coherent I don't know what to say. i get that this game is trying to be vague-- i'm not stranger to vague stories, my favorite game is signalis. but there's a difference between vague and nonsensical and I feel like this game fails to bridge that gap entirely as for the other endings... 100%ing this game is a terrible experience, and trying to see any other ending besides the one spoonfed to you actively made the entire game SUBSTANTIALLY worse to me. and the best part is 100%ing spells is required for at least one ending. to be spoiler free, you should know going into this game that you need a specific weapon to achieve one of the endings- this specific weapon is divided into 3 parts, 2 of which are hidden behind massive jumps which are tucked away in random indistinguishable corners in one of the largest zones in the game. the locations aren't hinted to you or communicated or any way, you just kind of have to figure them out. this is BAD. most people will likely have to look these locations up-- i know I did. this is not how things should be. the third piece? it's fairly easy to find. EXCEPT! it ONLY spawns on a full moon in REAL LIFE. this is not communicated to you anywhere in the game-- some aspects of the game are determined by real world lunar cycles as is mentioned in the manual, such as magic, exp gain, and the damage of a specific weapon, and this is all really cool! in fact, I think that's a ♥♥♥♥♥♥♥ brilliant idea. this game leans heavily into the occult vibes and this is an AWESOME way to showcase that. what's NOT brilliant is hiding actual game progression behind a full moon. even if the game did mention somewhere that some items are hidden behind certain moon cycles, it would take a MASSIVE leap of faith or insanity for someone to load into the game every moon cycle and comb through every single zone in the game in the off-chance that maybe, just maybe! there's a hidden item somewhere. if you bought lunacid the day it came out, october 31, 2023, at least one of the endings will be hidden behind a timer of FOUR FULL REAL WORLD WEEKS until the next full moon. this is of course assuming that you somehow knew that one specific item in the game only spawned on a full moon, which is again never explained to you... anywhere. if it was a funny little joke ending, then fine, ok, whatever, but this ending is tied to a FULL ZONE in the game--not something that you exactly miss. you can always change your system clock, which I did, but why should that be the solution? if that's the go-to way to fix this problem aside from "wait several weeks" then an entire ending of the game is inextricably linked to at least some degree of disappointment as people realize what they have to do to pursue an entire ending of the game. on top of this, as mentioned before, the standard ending that you're most likely to get doing a full playthrough is offensively bad. it's so bad that I told myself that there was no way that it was the actual conclusion to the game. based on the requirements to get every other ending, I... guess I'm wrong? i don't know. this game tries to punch up way higher than it can reach a lot of the time and I can respect it for trying and failing, but I just can't help but feel massively disappointed when everything is said and done. this game has so much cool ♥♥♥♥ going for it but it feels like someone tried way too hard to be obtuse & like from software in too many ways and failed in quite a few of them edit: since this review is already super long I just wanted to give a quick update after going for all endings/items: overall opinion is unchanged. 100%ing this game is miserable and there is basically no chance that you could figure out how to get every item in the game on your own. EVERY ending feels like a joke with no satisfying payoff (though there is a very cool sequence in one of the endings that you'll like if you're a yoko taro fan). obtaining all items was an exercise in dealing with multiple bugs that would have locked me out of said achievements if i didn't edit my save file (limited items that are used as currency being "consumed" and deleted from my inventory without actually being used for anything, some weapon evolutions alternate between each other but the game sometimes forgets if you've obtained both weapon evolutions, meaning you have to regrind the weapon EXP again, etc.) this is the most 5/10 game i've ever played. this game is brilliant, gorgeous, entertaining, nostalgic and atmospheric with an incredible soundtrack and massive amounts of passion put behind it. on the other hand, the systems of this game are contrived, irritating, and unfun, with a story that is at best nonexistent and at worst makes the entire experience feel pointless and frustrating and exploration that makes you feel like a lunatic (haha get it). I want to like it so badly, but at the same time it wants me to hate it so badly. I'm sure there's more that I could say about this game but I'm only willing to divulge that information on the next full moon. Sorry!Show moreShow less
alright guys stop making soulslikes and start making more kingsfieldlikesShow moreShow less
TL;DR up front: The developer is actively censoring negative feedback on the forums and banning people from their discord for "transphobia" without them posting actual transphobic content as far as I have witnessed it. From what I've gathered the dev is an all-around nasty person that should not get your money. And that's not transphobic - everyone can be a jerk or a great person and that includes disabled, transgender, non-binary, furry or really just basically any person on the whole planet. People are people and people can be nice or just... not. As for the game itself: it's not horrible, but I really expected more of it. For me it's been a big let-down. The atmosphere is nice, but the gameplay is severely lacking. Combat is really repetitive even an hour in and balance between combat options (melee, ranged, magic) is completely broken. The game goes more for a "retro Dark Souls in 3D" kind of approach instead of classical King's Field. Sadly, unless you mod your game that also means you might die a lot from unforeseen situations and since there is no respawn like in Souls-likes, you will lose all progress from the last save and have to repeat everything again without keeping any progress. This is not a deal breaker for me as such, but combined with something like finding a secret after a good chunk of play only to find a currently unbeatable enemy behind it that even hinders you fleeing instead of just interesting loot is only frustrating - especially with the bare-bones combat that doesn't make you feel that you were defeated because of a lack of skill - rather, it feels more like a equipment/level gate if anything. The RPG elements like classes and the respective stats are also utterly unbalanced. Some stats are vastly more helpful than others and exploration elements are tied to your jump height which only increases by spending points in one specific stat. This in turn means that you can miss out on things unless you spend points in dexterity which might not be the stat you want to spend points in to improve your build. Content-wise and here I can so far only speak from the information I've gathered, it's about a mid-sized portion, but unless you already got the game in early access, the 100% price hike seems somewhat unjustified. As for the whole controversy about the behaviour of the developer: They added a pronoun selection to the character creator "just to make people mad". It has no impact on the game at all, but this unnecessarily detracts from the experience or adds something without value at the best and tries to shoehorn a political message into something that's just not a good platform for it at the worst. In any case, it did its job and made some people mad, of course. Apparently including the developer themselves because why all the heavy-handed moderation? source: https://twitter.com/Stylish_Kira/status/1699536859066474991 At any rate, all it accomplishes is people complaining about the utter uselessness or actually getting mad because of "wokeness" (so, mission accomplished, I guess) which in this day and age just serves as a trigger for people to rage at each other for what I think is no good reason at all. It's simply trolling to make people call each other names, nothing more. It won't help trans-rights or make people accept other people for what they are or feel like, it will just spark hostility instead of helping people to understand. This hostility is what society created in the last years under the progressively meaningless banner of "wokeness". As long as people are free to say what they think and can be either for or against something: if it is a big enough topic it will inevitably spark controversy. And nothing causes more friction between beliefs than... actual beliefs as to what's right or wrong (i.e. religion and politics). Then again, the alternative would be to try and silence people. So if one values their relative freedom of speech, they should not unnecessarily antagonize other people for their beliefs and try to shut them up, since that will always lead to others trying to fight back in the same manner. Which in turn only leads to sad outcomes, really. Causing this on purpose is just... really, really wrong, I feel. It's not that hard to be a decent person if one actually gives it an honest try. Provoking hostile reactions for what's in essence just having a laugh is despicable trolling if you ask me and speaks to the character of the one doing it. That's what is happening here. Not actually furthering a movement of equality or social acceptance, just being a jerk for the sake of making people hate each other on public forums. I personally find this whole pronouns thing in games silly and completely superfluous in its current form, since nothing is really done with it. As long as people are treated well in real life, I'm fine with whatever, though. I prefer not to have those options unless they actually really matter in a game, because right now it merely antagonizes people and subsequently makes them fight among themselves. I won't judge a game solely on whether this feature is in it or not, but I honestly think it's far better off without it in about at least half of the cases I've seen it so far. In the other half of cases it's at least somewhat used in game, which means it does not bother me much or even at all, so I'm actually rather neutral about the whole shebang most of the time. As for the related issues with the whole character thing I see much more often in the last few years: Let the people who don't want to play as a set fictional character in a game that they cannot identify with because of gender, race or species miss out on some great entertainment for all I care. Games weren't bad in the past just because they had you play as a fixed character or as a character with limited customization options. (A.k.a. "Why can't I play Tomb Raider as a male squirrel furry? Trash game." /s) But please, dear developers/publishers in general, don't shove useless and awkwardly contrived political things down my throat if you can help it, thanks. In the end, just trying to make some people extra happy with a meaningless feature only to make probably as many people mad hurts the bottom line and doesn't even really do anything meaningful for the cause you wish to promote, either. On the off-chance that it's just a joke, then yeah, it's really in bad taste. Maybe someone will find it funny, I don't know. And if done just to piss people off, then this is just plain wrong.Show moreShow less
Finally, King's Field-Like Finally, 1.0Show moreShow less
Why, in 2023, we still have to remind to so many game developers that gamers should be able to rebind keys.Show moreShow less
Lunacid doesn't hold your hand, it holds your chin while it slaps you across the face with its big fat aesthetics then kisses you better with classic dungeon crawling gameplayShow moreShow less
I admire the work put into this game, the concept, the presentation. I love the aesthetic. But unfortunately, I don’t find the gameplay fun. I understand that Lunacid is a strict homage to From Software pre-Dark Souls classics… but it doesn’t improve any flaws of the old. Combat is bland and simplistic, environments repetitive and no in-game map makes navigating a real chore. Most of all, Lunacid is a bore. Despite all my hopes to enjoy this game, it just tired me with endless corridors and no clear goal why should I advance further. Lunacid is surely a decent game and many folks will enjoy its dungeon crawling core.. but for me, it’s a big disappointment in terms of level design, storytelling and combat mechanics. But who knows, this “blast from the past” could work for You.Show moreShow less
You know it's a good game when the only thing that people who have literally purchased the game in order to refund it and leave a negative review can say about it is that it has a gender option in the character creation screen.Show moreShow less
It's pretty ambitious to make a full length dungeon crawler as a solo developer, unfortunately in this case it's too ambitious. The core inspiration for the game (kingsfield) has more than its fair share of design issues as well, but that doesn't give this game a free pass. -Combat is both basic and janky. Hitboxes are basically a suggestion, projectiles will fly directly through enemies more often than not, and the range on melee attacks doesn't line up with the visuals. If you're trying to jump and you're anywhere near an enemy or other obstacle the game will frequently eat your input. This jank extends to the physica and rare times you have to do platforming, though fortunately you don't have to do much platforming. Combat is definitely not the main selling point, so how about the exploration? -Exploration is hit-or-miss. Some areas are visually interesting and have a good amount of inter-connectivity. Other areas are bland mazes with a bunch of identical looking corridors. It's pretty much a toss-up. The worst is the sewer area; It looks visually identical everywhere but it also doesn't lead to any other areas, making it a huge waste of time as you wander in circles to make sure you didn't miss anything. I also made the mistake(?) of playing a Ranged weapon focused build, and as a result most of the loot I found was pretty useless to me. The best ranged weapon you get for a long time is in the literal first shop, and the only better one I've found since has been behind an incredibly easy to miss secret wall. Speaking of secrets: -Secrets are mostly unsatisfying. There are 3 main categories of them: 1. Fake Walls. The most frequent type of secret. The most annoying type since it just involves you rubbing your face against walls. There are no visual tells other than the surface being flat. At first it seems like most of them are somewhat predictable locations, except for the ones that aren't. Better check all the walls just in case! 2. Hinted at by in-game text. These are mostly fine, though they are pretty linear and isolated from each other (ex. there's one diary on the floor with the hint, and you might need a specific item or spell to complete it). The only issue is that a couple diaries sound like they have associated secrets when they actually don't. Other than that, there's the least to complain about this category. 3. Completely Random or Obtuse. There is no logical deduction that makes these make sense, For some like the 'uwu' easter egg it's fine (as an easter egg you're never expected to see in your first run), but at least one of these interactions is necessary for core game progression. (If you get stuck at the castle gate don't feel bad about searching it up). EDIT: This gets wayyy worse near the end of the game... You will never find this stuff out naturally, be prepared to wiki things. Minor quibble: -It's been said a lot, but the cutesy anime girl npcs are hilariously out of place. It's not so much an issue that they're in the game, just they don't look like literally anything else you see. Overall I would say the game tries to do a lot, but doesn't do most of it very well. Despite that, this style of game is a rarity nowadays, so someone that wants to play this genre may be able to overlook most of the issues. It's just not something I can widely recommend to people.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.