

Machinarium
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Machinarium
Machinarium is a single-player adventure about Josef, a little robot who must return from a scrapyard to a city of machines. Logic puzzles, quests and minigames guide him toward the Black Cap Brotherhood, who kidnapped his girlfriend Berta. Hand-drawn 2D characters and animation convey the story through comic bubbles and symbols instead of lengthy dialogue. Player rating: 95%% positive from 17,858 reviews. Released: October 16, 2009.
Credits
Lowest recorded in 36 months
$0.002025-08-28 · Epic Game StoreBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | — | Yes |
| Traditional Chinese | Yes | — | Yes |
| English | Yes | — | Yes |
Show 13 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | — | Yes |
| Italian | Yes | — | Yes |
| German | Yes | — | Yes |
| Spanish | Yes | — | Yes |
| Czech | Yes | — | Yes |
| Japanese | Yes | — | Yes |
| Korean | Yes | — | Yes |
| Polish | Yes | — | Yes |
| Portuguese | Yes | — | Yes |
| Portuguese-Brazil | Yes | — | Yes |
| Russian | Yes | — | Yes |
| Turkish | Yes | — | Yes |
| Ukrainian | Yes | — | Yes |
Steam PC edition data · 2026-10-19
02Before you buy
Language and controls
The Steam PC version has full controller support. Its listed languages include English, with full audio in the supported languages.
Play mode
Machinarium is a single-player adventure featuring logic puzzles, quests and minigames.
03Frequently asked questions
What is Machinarium about?
Josef must return to the city, confront the Black Cap Brotherhood and rescue Berta.
How is the story told?
Characters communicate through comic bubbles, animation and symbols rather than lengthy dialogue.
What does the game look like?
The backgrounds and characters are hand-drawn in 2D.
Who created the music?
Floex composed and recorded the original soundtrack.
Latest news about Machinarium
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
I've been wanting to review Machinarium anyway, but amazingly it was just updated a matter of days ago. This little treasure from Amanita Design has been brought fully into the present with modern resolution support, controller options, and a pretty hilarious bug that makes it run super fast if you try to G-Sync it. Despite that last bit this update has wiped out any criticism I could have leveled at the game for feeling dated or being clunky, leaving only the clunky charms of its trash robot inhabitants to recommend to you without reservation. Machinarium is the tale of a little robot in a junkyard. He isn't WALL-Eing the place up, he was dumped out here and it's up to you to find out why. A quick jaunt across the wastes finds him in a towering mechanical city of similarly junky, quirky robots all needing your help. Somewhere in the great beeping metropolis is a secret that only you can uncover, and a plot that only you can unravel to save its clanking inhabitants. Doing this is sure to be one of the most adorable gaming experiences of your life. Your little robo-buddy toddles along on two baton-like legs, snakes his little grabbers out to nab things, drops items into his flip-top maw, and takes in the world with the most precious, gormless stare you can imagine. Just having him on the screen will put a smile on your face, and when he starts tooling around in carts and tumbling off of ladders you really can't help but sensibly chuckle. The other denizens of the city are no less charming, with uptight patrol bots stomping around, mechanical street bands tooting on old pieces of pipe, and clockwork bugs humming happily through the alleys. It's a living game world in a way that so many other titles can't seem to capture, and it's ironic that it's accomplished entirely with robots. Much like Primordia every robot has their own distinct character but here, it is expressed entirely without words. As with all Amanita games the only language you'll here is perky gibberish, leaving characters to communicate through wild gesticulation and the occasional thought bubble. It's the little details in the art and animation that make it work so well, all the way down to your robot's eyes narrowing when enacting small revenge on a tormentor, or the way he adjusts his metal plates when left idle long enough. And more than anything this helps the story, which has some emotional twists that are heightened by the players emoting their little metal hearts out for. As excellent as the look and feel is, we can't forget the puzzling. Machinarium, much like other Amanita games, only allows limited ranges of movement on most screens. While this opens up more later in the game it can feel limiting, but the trade-off is that it becomes easier to find what you need to interact with and how to interact with it. Almost as a concession to this point, your robot can stretch or shrink his height to reach out-of-the-way items or blend in with taller or shorter robots, a gimmick used to full effect throughout the entire game. You won't be finding a ton of items, either, so combined with the limited movement and interaction points this should be a pretty simple game for anyone to get through. Your journey in this mechanical wonderland shouldn't take more than two hours, but those are two hours just loaded with humor and charm. The sketchy art style itself is a joy to behold, with rich details in every surface and object. A subdued soundtrack accompanies the look in a way that gives more texture to the troubled city, offsetting some of the silliness with a reminder that not all is well in the mysterious metropolis. And with the recent updates, any concerns about compatibility or accessibility have been entirely wiped away. With so many fully-realized elements, Machinarium is a clear classic of the point-and-click genre, one that makes an excellent entry point for newcomers or a charming diversion for veterans alike. Did you enjoy this review? I certainly hope so, and I certainly hope you'll check out more of them at https://goldplatedgames.com/ or on my curation page!Show moreShow less
It breaks my heart to give Machinarium a "No". I played a demo, then I saved for it, I loved the art, and I was determined to love it... but nope. PROS: + Beautiful steampunk-esque artwork. + Original setting and dialog by drawings in bubbles. CONS: - The puzzles aren't logical. It starts ok (I did play the demo!), but then it becomes "click on everything ad nauseam until something works", which is the worst kind of point and click ever. - That alone wouldn't be that bad (I played a lot of those...), but the steps needed for each trial and error become incredibly annoying after a while. The way the character walks slowly when you forget to put him back to "regular" size is adorable... the first hour. Now, IF you enjoy this kind of "click on random pixel hunt until something happens" games, you will love Machinarium and its really beautiful hand drawn environment. EDIT: I understand most people disagreeing with me; it's a truly beautiful game, and I see how people wouldn't find this "helpful", especially when helpful/not helpful is the only way Steam can allow us to like/dislike a review. I tried to help other buyers, rather than simply bashing the game, explaining the things I didn't like in it. And I do hope it helps! EDIT 2: Yes, I know it was updated and now you can save. I removed that detail from my "cons" list. Thanks for pointing it out.Show moreShow less
This, has to be the most compelling story I've ever played through in a game. One of the best, most charmingly clever, point & click titles I've ever played, a masterpiece of a game. The rustic hand drawn graphics are genuinely exquisite and really help disguise the click areas of this game. Features a really touching twisted fate mecha-folkstory, of a young robot living in a steam-punk dystopian wasteland, trying to save an enslaved princess robot. The only dialog between the characters are small animated scenes inside thought bubbles, which I think is a cool way to help tell a story without literal or verbal ques. The music is beautiful, very original and thought provoking, it really helped set the tone. You'll come across the occasional puzzle here and there and they're are some tough ones, but none are too frustrating. Unlike many titles in this genre, Machinarium consistently had me at an "aHa!" moment, great game 10/10Show moreShow less
“you just can't differentiate between a robot and the very best of humans.” ― Isaac Asimov, I, Robot Foreword I'm an Amanita Design enthusiast and have played every single one of their games -- two of which rank among my all-time favorites. This was my second playthrough of Machinarium, the first was in 2010. Quick Review It usually doesn't make sense for me to write negative reviews, especially on acclaimed 10-year-old games. Whatever had to be learned from said game's mistakes has already been learned. In the case of Amanita Design, proof of their technical growth since Machinarium can clearly be seen in their latest works, especially the well-rounded Samorost 3. My 'negative' review stems for the certainty that Machinarium has already been showered with all the praise it deserves, and the feeling that perhaps not enough has been said about the faults it does have. Although the music and graphics presented in Machinarium hold well against modern scrutiny, the same cannot be said about several of its puzzles. In order to transform a little robot's quest to save his girlfriend into a point and click adventure, Amanita Design saw fit to clutter Josef's tale with everything they could, from solid puzzle-solving to Space Invaders. It was the overwhelming amount of purposeless puzzles that finally pushed me away from giving Machinarium a recommendation, especially its two final ones. One of them requires the player to move their mouse around the screen and shoot a total of 30+ obnoxious little bad guys for no coherent reason within the story, and the second requires a musical ear and quite some back-and-forth -- that, or a guide. By themselves, weak puzzles with the sole purpose of stalling players would not cast the game in such a negative light if they were few and far between. However, when frequently presented in the context of a bland story, not much can be said on my end to defend Machinarium in the face of so many other wonderful point and click games. Conclusion Machinarium has aged well when it comes to graphics and music but, years later, most of its puzzles feel more like player-stallers than rewarding challenges. With the rise of point and click games in recent years, Machinarium is overshadowed even by other more mature works by Amanita Design themselves, and I personally feel it should only be recommended to those who have already played most of Amanita's portfolio and are starved for more. Finally, Machinarium sits far from the top of my recommendations in the point and click genre -- especially to those unfamiliar with it. With a heavy heart, I cannot recommend it.Show moreShow less
my grandpa had this game on his ipad, he is passed away now. this game means a lot to meShow moreShow less
I don't understand. linux version is available on gog.com. Why there is still no linux port? too lazy? you don't care about us? I have several your games but i cant play. I was waiting too long.... I'm asking all who wants linux port - please mark this review as usefulShow moreShow less
based on dreamworks' ROBOTS, a 1991 ode to communismShow moreShow less
The linux version of this game should be made availableShow moreShow less
A wonderful small but very creative lovely Point & Click I love it. Good for Point & Click Fans & Steam Achievement Hunters.Show moreShow less
The visuals are amazingly vivid and beautiful, the robots are cute and the music is great, but I couldn't enjoy this game for its story and especially the puzzles. In my opinion they are not fun or interesting. It's either completely obvious or so ridiculous that you need to resort to the little walkthrough minigame to find the answer. In the end I was blind to the beauty and deaf to the sounds, I played this point & click game like I played so many other disappointing point & click games - randomly clicking on (or combining) every possible objects, not even bothering to finish the game. http://steamcommunity.com/sharedfiles/filedetails/?id=599077949 http://steamcommunity.com/sharedfiles/filedetails/?id=920010280 Unlocked all achievements!Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
