
Mafia II (Classic)
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01About Mafia II (Classic)
Vito Scaletta and his friend Joe climb the Mafia ranks in Empire Bay, taking on jobs with rising stakes. Gunfights, car chases, and hand-to-hand combat fuel a cinematic gangster story about the cost of life in the family. The city changes with the times: its architecture, cars, clothing, and music evoke the period from World War II into the 1950s. Steam player reviews: 92% positive from 36,513 reviews. Release date: March 22, 2011. Interface languages: English, French, German, Italian, Spanish, Czech, Polish, and Russian.
Credits
Lowest recorded in 36 months
No reliable history availableLanguage support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| English | Yes | Yes | Yes |
| French | Yes | Yes | Yes |
| German | Yes | Yes | Yes |
Show 5 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Italian | Yes | Yes | Yes |
| Spanish | Yes | Yes | Yes |
| Czech | Yes | Yes | Yes |
| Polish | Yes | — | — |
| Russian | Yes | Yes | Yes |
Steam PC edition data · 2026-10-19
02Before you buy
Language support
The Steam PC listing includes full audio and subtitles in English, French, German, Italian, Russian, and Spanish, with additional supported languages listed.
Gameplay
Vito and Joe work their way up the Mafia in Empire Bay. Gunfights, car chases, and hand-to-hand combat accompany a cinematic gangster story.
03Frequently asked questions
What is the story about?
Vito Scaletta and his friend Joe try to establish themselves in the Mafia.
Where and when is it set?
Empire Bay's architecture, cars, clothes, and music reflect changing periods, from World War II through the 1950s.
What kind of action does it feature?
The description highlights gunfights, car chases, and hand-to-hand combat.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
CringeShow moreShow less
Great game, If only you could actually buy it.Show moreShow less
An ambitious project which NEVER made it.... After 5 years, what 2K Games did to ruin this project is still a pain in mein fluffy ass---> Mafia II Cut Features: 1 Betting 2 Barber 3 Buying Stuff (House, Cars, Food, Furniture) 4 Difficulty 5 Drive By shooting (WTH) 6 Fight Club 7 Jobs (Side Quests) 8 Lockpicking Experience 9 Papers/License 10 Removed menu options 11 Reputation 12 Subway 13 Sitting 14 Taxis, Buses (Whole transport system removed) 15 Trunk Storage System (weapon, body) 16 Cut Characters 17 Cut Weapons 18 Melee Weapons (WTH) 19 Other Weapons 20 Naughty Pub etc.Show moreShow less
Can we get also Mafia 1 on Steam? Please?:DShow moreShow less
After Steam was updated to a full 64-bit client on Windows 10/11, Mafia II Classic (2010) stopped working for many users. The game is 32-bit and appears to be incompatible with the new 64-bit Steam client. Fix your game 2K!!!!! not everyone likes to play the Definitive edition.Show moreShow less
This review is based on a purely vanilla playthrough. + While the graphics are nothing special, they seem to have aged well + Top-shelf voice acting for the entire cast + Getting in trouble with the police is much more interactive than many other products of this genre, allowing you to pay fines, bribe officers, or attempt resistance on-site + Fist-fighting mechanics are cinematic, intuitive and entertaining + There is a speed-limiter key for toggling "safe driving mode;" a massive quality-of-life feature that every free-roam game should have + Game boasts very competent storytelling, with an even pace and solid character development + Has a great cliffhanger ending; seeing the story through to the end felt worth it + Every aspect of the aesthetics, from the clothes, to the vehicles and music, is period-appropriate and has a pervading feeling of authenticity + Vehicle handling feels realistic and smooth + Stock, reliabe cover system and shooting mechanics; nothing you haven't seen before, but the devs seemed to have settled with the 'less is more' approach, and it complemented the gameplay nicely + Engine optimization is excellent + While the explorable area is more of a medium size compared to competitors, there is still much to explore throughout the game world, and it feels appropriately sized for a small city + Active modding community, and the game itself is easy to alter + Some minimalist stealth mechanics that are well-implemented, though it isn't often revisited - Many crashes; I've heard that this game has problems with AMD cards, though, so NVIDIA users may not have these issues - Poor weapon selection (only about 7-8 usable firearms) - No side missions, and little in the way of collectibles or extra content (though I cannot speak to the DLC); little replayability - NPCs feel flat and generic, doing little to liven up the atmosphere of the city - Lack of post-campaign free-roam (though a simple mod can fix this if you don't mind the small hassle) LockeProposal's Big Day Out Community Group Curator Page Serious Steam Reviews subRedditShow moreShow less
How sad. This game could have been something lovely. You can see it in occasionally in art assets, in the city design itself, even in areas like the voice acting (slightly stereotypical and hammy, but effective). Ultimately though, this feels like a product where the developer made several crucial errors. Firstly, they bit of more than they could chew - the scope of the game is huge and aside from a couple of carefully choreographed sequences, feels sterile, empty, and lacking in detail. Secondly, they desperately needed some inspired, qualified help with game mechanics and mission design - both are absolutely terrible, combining boredom with frustration. In terms of game mechanics, both driving segments and shooting segments are riddled with problems. Driving is blatantly designed only for analog stick control, leaving the keyboard/mouse user with no alternative but to veer all over the road as if he were a paraplegic controlling the car with his tongue. Despite this, I would not even begin to describe the driving sequences as "exciting": cars generally feel sluggish and the often claustrophobic and winding city streets encourage caution rather than speed. The developers appear to have been aware of this, since there is exactly one timed driving mission and two car chases in a game that must have 20-25 driving sequences. In every single other driving mission the player is essentially a glorified taxicab driver, to an extent that would be humorous if it weren't so pathetic. At one point in the game, another character actually DRIVES HIS CAR TO THE PLAYER CHARACTER'S HOUSE so that the player can drive him to the restaurant where the next cutscene is supposed to happen. There is no reason for this aside from laziness on the part of the developers and a desire to pad the time required to complete their game. There are also glaring inconsistencies and bugs, a good example of which is the fact that despite the fact that NPCs rebuke the player for running red lights, the police are utterly oblivious to a player doing so right in front of their nose. There is not much to say about the combat mechanics, other than that they are nothing more than a cheap, derivative retread of the whole "cover shooter" paradigm. Both the player character and enemy characters die quickly so levels end up being a tedious excercise in memorizing enemy spawns, hiding, blowing heads off (not that the damage modeling is good enough to allow such a thing to happen, the usual jelly-like ragdolls are the full extent of any carnage) while hoping one's own is not clipped by a lucky shot. This takes a long time. During the course of the game you probably mow down hundreds of meaningless mooks, whose only function is to serve as a speedbump preventing you from simply running through (or heaven forbid, wandering around and enjoying) the levels. Of course, the tragedy is that the self-contained shooter levels are really the only time that there is enough detail put into the environments to make them worth wandering around in. The mission design really has only one outstanding flaw that does not flow from the fact that every single location has to be a dreary matrix of interlocking cover locations, or that the driving mechanics cannot handle anything more demanding than chauffeuring (although these restrictions effectively condemn the missions to being the repetitive, lackluster affairs that they are). There are several inconsiderate checkpoints placed directly before unskippable in-engine "cutscenes" or sections where time after time the player is forced to walk agonizingly slowly while the same incompetent "Godfather" parody dialogue plays. Finally, the overall script/arc of the game is badly conceived. This is particularly unfortunate because the game's setting is on its face immensely appealing: the player character lives through WW2, 1940s America, prison during the '40s, and then America of the '50s, rising through the ranks of the Mafia as he does so. There is so much potential for experiential diversity in terms of character development, or in terms of changing game mechanics that reflect changes in technology, society, criminal organization and police enforcement. Despite all this, perhaps as a result of the limitations imposed by the game's mechanics, it bends over backwards to gloss over or depict in cutscenes anything which does not involve either shooting/punching or driving. This is amazingly aggravating as the the game practically taunts the player with things like scenes of drug distribution or nuanced interaction with law enforcement, while never actually giving the player any meaningful control. On top of all of this, the two main characters of the game are both ignorant, foolish, shallow and entirely unsympathetic. They swan through the story, forming no real relationships, undergoing no real hardships, surviving purely by blind luck and deus ex machina, and end the game as the same irrelevant cardboard cutouts they were at the start. If the first Mafia game had one strength it was the story and the fact that by the end of the game one actually cared about the protagonist and his relationships to the other characters in his world. The mission where the player must reenact the murder seen at the end of the first Mafia game is eerily symbolic. The Mafia II player character has no idea who the previous PC is and the player is forced to drive a superfluous character to the general vicinity of the cutscene which then plays out to the accompaniment of a token music track from the original game. The murder accomplished, no further mention of the incident is made, no consequences are to be had. Neither character cares, or understands the significance of what has happened. 2k Czech have slaughtered the legacy of the first game without even understanding what they butchered.Show moreShow less
I am blown away. I had this game for a long time in my library, I loved Mafia 1, everyone told me Mafia 2 is not as good, I did not get it. Some years later I get it as steam gift, ignored it a long time, tried it now and I am totally shocked how good this game is. It starts good, it gets better and it stays so until the very end. You just do the main story (14 hours for me), drive around in your stolen cars and are all the time looking the wonderful graphics and listen to the songs from the radio. From time to time you get into fistfights which are fun too. And then the firefights, they are... you knew it? fun too! :) You can really use cover, shoot from cover, use pistols, colts, sub machine guns or a shot gun. Grenades and the like exist too but I did not really use them a lot. I LOVE my shot gun. So what is there in the game: - story: very good - graphics: very good - sound: very good - fist fights: good - gun fights: very good - driving: good And if that is really not enough for you: there are playboy magzines to find which each show one picture. This alone is a reason to get the game. Ok, not really, but I like it nevertheless :) I really think that most older gamers who did ever enjoy a shooter will enjoy this game too. Now I am waiting for a special on steam to get the DLCs: - "Jimmy's Vendetta" and - "Joe's Adventure" which tell stories and seem to allow free roaming. I have to repeat, I was blown away by this game, I did not expect such an old game to be that good. update: I do not like the DLCs, don't waste your money for the DLCs. But get the main game!Show moreShow less
Take2Games/2K EULA agreement: we grant you a limited,(blabla), license to access and use the Services. The Services are, (blabla), licensed, not sold. This license does not give you any ownership rights. We reserve the right to modify this Agreement. Me playing the same word games: If purchasing isn't owning the game, then piracy isn't theft. Steam sell the game for money. I pay money to own the game / product. It's called a purchase / transaction. I didn't pay for a service and you can't change the meaning of ownership, sale, purchase with your bs word salad. Did Ubisoft teach you that? Also, if you can modify agreement, then it's not an agreement since it's not set in stone. You guys are dirty.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.