
Magical Girl Witch Trials
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Magical Girl Witch Trials
Ema wakes in an island prison with twelve other girls branded as potential witches. Explore the prison, scrutinize testimony for contradictions, and use deduction and discussion to expose the people behind murders during witch trials. Completing chapters unlocks new stories that revisit events from different perspectives. Steam players rate the game 96%% positive from 30,573 reviews. Supported interface languages: Simplified Chinese and Japanese. Released July 18, 2025.
Credits
Lowest recorded in 36 months
$23.992025-07-18 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Japanese | Yes | Yes | Yes |
Steam PC edition data · 2026-10-19
02Before you buy
Gameplay
The Steam PC game is a single-player mystery: explore the prison, examine testimony and expose contradictions during witch trials.
Languages
Supported interface languages are English and Simplified Chinese. English has full audio and subtitles; Simplified Chinese subtitles are supported.
03Frequently asked questions
What is the story about?
Ema wakes in an island prison alongside twelve other girls identified as potential witches. They must discover who among them is a witch.
What happens during the trials?
The girls investigate murders and vote on suspects at witch trials, using deduction and discussion to expose lies.
How does the story unfold?
Completing chapters unlocks new stories from different perspectives, adding fresh context to the plot.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
tldr doesnt worth the price, the best way to enjoy this work is to... just read those memes on the Internet... --- i was warned the first half of the game is gonna be boring, but since the rating is `overwhelmingly positive`, the mechanics is similar to Danganronpa, and yuri content i chose to tolerate... and it ended... the story is plainly boring, characters lack distinctive features, arts are mediocre, soundtrack is unremarkable, and more importantly: as a murder mystery game, it lacks logical consistency. the game dev rly needs to thank their fans' imagination and enthusiasmShow moreShow less
Danganronpa Under Magical Girl Background? A Slow-Burning Steady Plot Visual Novel With a Strong Climax 7.5/10 Opening Ever since the massive success of Danganronpa, a large number of Danganronpa-like games have emerged, focusing on investigation and class trials to solve murder cases in confined spaces and often accompanied by weird-looking and villainous mascot characters. This is indeed the impression that 魔法少女ノ魔女裁判 brings to players in the first two chapters. This work, which began crowdfunding in 2024, revolves around thirteen girls with magical powers who are imprisoned in a prison on an isolated island. The unique and exquisite Gothic art style, constant reversals, a plot with distinct characters, and excellent character creation and description of bonds in a light Yuri atmosphere are all selling points of this work. Compared with other games that imitate and pay tribute to Danganronpa, 魔法少女ノ魔女裁判 has also successfully created its distinct, unique path in plot narrative. Compared to the demo version, which received mixed reviews, the commercial performance of this officially released version is excellent. Even so, the game still has issues such as a slow-starting and high-ending plot narrative, an extreme lack of reasoning elements, perfunctory case design, and murder motivation, and extremely low interactivity in terms of gameplay. Strength The full voice acting, excellent music, and exquisite art style deliver players an impressive visual experience within its genre. This game, which emphasizes the atmosphere of light Yuri, is also extremely good in character creation and bond description. The introduction of magic adds new possibilities and fun to various cases and trials. The plot of this game keeps shifting in the middle and second half, which not only echoes the foreshadowing in the first part, but is also completely different from traditional Danganronpa-like games, both in narrative and plot. It is bold and innovative while also creating sufficient shock to players, leaving people with an infinite aftertaste. The reasoning part of this game is highly straightforward; the testimony and discussion stages of the trials are only limited by time. Players can trials and error as much as they want, and the clues provided by the character's psychological activities and dialogues are also sufficient; even without a guide, players could find the answer. Weakness Unlike Danganronpa, 魔法少女ノ魔女裁判 is essentially a traditional visual novel with hardly any interactive elements within the game. Whether it is the investigation or the trials stage, the game relies on text to drive the narrative, and the whole game is filled with static standing illustrations, which may disappoint some players. The functions of the game are also quite simple. Not only is there no plot branch map, but players can only rely on saving and loading files to collect all the branch bad endings and CGs. Many of the Bad Ends in the game are of mediocre quality and are extremely careless. They are purely designed to make up the numbers. In addition, there are also problems such as the initial background music volume being extremely low, some supporting characters are missing their portraits during the trials, and the dialogue occasionally goes beyond the screen range. No offense and all respect, but the dubbing level of this game is a bit average. Except for a few characters, the impression left on players by voice acting is not profound. Until the third case, the plot of this work was incredibly clichéd, dull, and quite lengthy. Since 魔法少女ノ魔女裁判 pays more attention to the description of the world view, character bonds, and personality creation, the case design and the criminal motives of the character are rather perfunctory and sloppy. Players who have high criteria for the reasoning part may be greatly disappointed. In terms of the handling of several plot details, this game also presents players with a poor viewing experience. The emotional and personality changes of some characters seem extremely abrupt, and their behavioral motives cannot withstand complex scrutiny and could easily confuse the player. Conclusion Don't get me wrong, 魔法少女ノ魔女裁判 is definitely qualified or even excellent as a visual novel, but this work is essentially a slow-burning work. The plot in the second half is certainly a highlight, but this still cannot change the fact that the first half is long and boring. The clichéd narrative, as if it had been a poor imitation of Danganronpa, is likely to discourage players. If you can stick to the middle and second half of the story, the constant twists and turns and exciting plot will shock you, so I would recommend this game to visual novel lovers and Danganronpa fans. If you are a mystery enthusiast who has high expectations for the case methods and motives, this work may disappoint you. Tips: The concept of the magical girl in this work is slightly different from the traditional Japanese magical girl(まほうしょうじょ, Mahō Shōjo). This work also leaves a great suspense at the end, leaving the possibility for the development of a sequel. I hope that it can improve the existing problems and become a visual novel series that continues to shine. Find my reviews valuable? Follow my curator to get the latest review push! Your support is my greatest motivation!Show moreShow less
感觉被好评骗进来杀了……玩完第三案之后我终于意识到这游戏的推理就是开头就能得知全貌但中间一定要塞一些牵强附会的过程,有时候是真不明白为什么我不能用A词举证但我能用A'词举证,有的选项选完之后我不禁就疑惑“我选的时候是这个意思吗我怎么不知道?”故事非要说的话也能看,但中间穿插的艾玛的一千零一种死法其中一千种都莫名其妙,没活硬整。不如做成单线程的视觉小说。 现在退款时间也过了,只能自愿被评论骗说ED后才是真正华丽的篇章,再硬着头皮吃一吃坚持到ED之后。Show moreShow less
As an avid visual novel reader, I’ve read hundreds of VNs in both Japanese and English, ranging from charage, moege, and scenarioge to utsuge and even nukige. I can confidently say this is one of the best VNs I’ve experienced. For a “death game” scenario, it’s rare to find writing of this quality. Every character is portrayed beautifully, and by the end of the game, it’s hard not to grow attached to all of them. If you can read Japanese, do yourself a favor and play it. If not, I highly recommend waiting for the English translation in which I sincerely hope it does the original justice.Show moreShow less
玩完唯一激动的台词只有 一斤鸭梨Show moreShow less
Part Danganronpa, part Madoka Magica, and part Raging Loop, this exciting magical girl courtroom death game delivers lovable characters, a stellar soundtrack, and a magnificent payoff Ace Attorney laid the groundwork for courtroom visual novels, while Danganronpa redefined the formula with a death game twist. Of the many successors that followed, some like Your Turn to Die and Fatal Twelve garnered a loyal fanbase, though many others faded into obscurity. Enter this year's breakout hit, 魔法少女ノ魔女裁判, or Manosaba, a gothic murder mystery death game that manages to not just stand toe-to-toe with its inspirations, but also surpasses them. On the surface, the parallels with Danganronpa seem uncanny. A mastermind posing as a creepy-cute mascot? Flashy executions? Finding contradictions in an opponent's testimony? Beyond that, there are subtle stylistic influences from Madoka Magica and even bits of pieces from Raging Loop. With all these similarities and the first half being above average at best, it’s easy to dismiss Manosaba early on as a cheap imitation. The lack of a strong first impression, without question, is its biggest flaw. Yet once the plot enters the second half, everything takes a drastic turn. The trials grow more complex, the cast shows their true colors, and longstanding mysteries slowly unravel, driving the momentum towards a thrilling grand finale. This is a slow-burning death game that ultimately pays off at the end. Manosaba opens with 13 girls waking up in a prison beneath a gothic mansion. Alongside protagonist Ema Sakuraba, they’re greeted by Gokuchou, a slanted-faced owl warden, and Kanshu, a malformed prison guard. Abducted due to their magical aptitude, dubbed the Witch Factor, each girl has unique powers like levitation or super strength, but with the risk of transforming into monstrous Witches. Their isolation, Gokuchou claims, is a grim necessity. Since the girls could turn at any time, murders are deemed inevitable. Whenever one occurs, survivors must hold a Witch Trial: a high-stakes courtroom showdown where lies are dismantled and trust collapses. Identify the Witch, and she alone will be executed. Fail, and everyone else pays instead. Thus begins an exhilarating death game where even the most innocent face suspicion. First off, I can’t help but praise Manosaba's eerily beautiful atmosphere. Instead of relying on gore or jump scares, the horror here thrives on its dark gothic artstyle, chilling soundtrack, and constant unease. Playing this with headphones in the dark felt like a haunted house experience. It’s rarely outright scary, but often deeply unsettling. The strong fear of death adds to the suspense. Unlike most death games where the characters gradually become desensitized, Ema and her friends never fully overcome this fear. Each Witch Trial chips away at their sanity, their anguish laid bare through pained expressions, bloodcurdling screams, and especially Ema’s phenomenal voice acting that captures raw despair. It’s a sobering reminder that they are just young teenagers trapped in something far beyond their understanding. What truly stands out, though, are the characters themselves. Stylish designs and colorful personalities hide their surprising depth, as tragic backstories emerge. Archetypes like the proud ojou-sama or dependable leader soon reveal layered, sorrowful realities. The drama that emerges from this bleak scenario is wonderfully written. Relationships, such as Sherry and Hannah’s fiery bond, Ema’s tangled past with Hiro, and Leia’s earnest attempts at friendship, are as compelling as the actual trials. If you’ve ever played a courtroom visual novel, Manosaba’s Witch Trials will give you déjà vu. Each trial begins with dramatic rotations of the camera and the opening statements, followed by the testimony phase where you catch contradictions in highlighted phrases. Correctly pressing the contradiction triggers a flashy “Objection!” cut-in and verbal counterattack. And unlike Ace Attorney or Danganronpa, there’s no lifebar, and wrong choices just loop dialogue, encouraging completionists to deliberately select every wrong choice first. Trials lack minigames like Mood Matrix or Hangman's Gambit and instead focus on a pure courtroom experience, which I prefer. The biggest difference here lies in motives. Rather than centering on the “why," which is saved for the after-trial confession, the trials prioritize the "how", "who", "what", "where", and "when"—the modus operandi. Witches often kill under irrational impulses, making deduction trickier. Some may dislike this, but it makes the reveals far more surprising. Now the trials are all great, but they do vary in quality. The early trials are solid but formulaic, with occasional twists, yet lack the punch to fully showcase Manosaba’s strengths. The last two of the first half raise suspense and creativity, hinting at what’s ahead. By the second half, however, the story shifts into high gear. Trials explode into chaotic, frantic debates, filled with lies, finger-pointing, callbacks to prior cases, and emotional showdowns. Even background characters begin to seize the spotlight. It’s no longer about truth, but survival. All this leads to the final trial, a cathartic tour de force that elevates the entire visual novel to another level. It's worth mentioning that the fast pacing might throw off some readers. Investigation and free time segments are fairly short, swiftly leading to the next trial, unlike Danganronpa’s lengthy interludes. These segments serve more as narrative bridges than a test of your detective skills. Also, despite being a "mahou shoujo" story, Manosaba feels surprisingly grounded. Magic is much more sparingly used than I expected. Murder methods, though elaborate for literal 15-year-olds, remain mostly realistic. There are a plethora of bad endings here that can be downright unsettling. Some tease future events, though most are abrupt and seem to come out of nowhere. Conveniently, every bad-ending choice is marked with a skull icon, a feature more VNs should adopt. The soundtrack is phenomenal. Beyond the catchy opening theme by SLAVE.V-V-R, Kondou Yuusuke’s atmospheric composition fits every scene like a glove. My favorite is "Guil me N'o sinruits-火-", followed by "rAwTell Owk..", "HirO-点-", "Sar-gedy -流-", and "EmA-虚-". I actually imported the physical OST album from Japan after finishing this visual novel. The visuals are equally striking. Umemaro’s designs make every girl instantly memorable with distinct palettes; there isn’t a single girl who doesn’t look like she could be a fan favorite. From the moody gothic backgrounds to the visceral execution CGs, every artistic detail lands flawlessly. For a crowdfunded project, the polish is astonishing. On the technical side, however, the cracks start to show. No backlog jump, no hiding the UI, and no replaying trials can be very frustrating. Bugs like missing sprites and save wipes were present during release week, though patches continue to improve stability. Manosaba stands tall as a remarkable addition to the death game genre, blending familiar concepts with a distinctive gothic horror identity. While a clunky UI and a weaker opening act hold it back from perfection, the spectacular second half more than makes up for it. With its chilling atmosphere, lovable female cast, riveting Witch Trials, and a soundtrack that ranks among the medium’s very best, this is a modern classic in every sense. If you consider yourself a death game fan and have sufficient comprehension in the Japanese or Chinese language, don’t hesitate—just read it.Show moreShow less
A failed attempt of blind trust in ratingsShow moreShow less
Best game, using a translator was a bit hard but well worth the effort. NEED this in english, easily got potential to go crazy in NA.Show moreShow less
评论 带风向 剧情乱来 案件乱来 没被吹的那么神 全是乱来的 用妹子评分真没谁了 Biased review, steering the narrative. The plot’s a mess, the cases are a mess too. It’s nowhere near as amazing as people hype it up to be. It’s all just chaotic nonsense, and rating it based on the girls? Seriously?Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.