
Manifold Garden
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Manifold Garden
Manifold Garden pairs first-person exploration with puzzles in an impossible, Escher-like world. Change gravity to walk across visible surfaces and find new perspectives; architecture repeats infinitely, and falling takes you back to your starting point. Solve physics-defying puzzles and cultivate a garden to open paths. Steam players rate the game 95%% positive from 7,783 reviews. The Steam PC version supports single-player and full controller support. Its interface is available in Simplified Chinese, Traditional Chinese, English, French, Italian, German, Arabic, Dutch, Japanese, Korean, Portuguese-Brazil, Russian, Spanish-Latin America, and Turkish.
Credits
Lowest recorded in 36 months
$1.532026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | — | — |
| Traditional Chinese | Yes | — | — |
| English | Yes | — | — |
Show 11 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | — | — |
| Italian | Yes | — | — |
| German | Yes | — | — |
| Arabic | Yes | — | — |
| Dutch | Yes | — | — |
| Japanese | Yes | — | — |
| Korean | Yes | — | — |
| Portuguese-Brazil | Yes | — | — |
| Russian | Yes | — | — |
| Spanish-Latin America | Yes | — | — |
| Turkish | Yes | — | — |
Steam PC edition data · 2026-10-21
02Before you buy
Play style
The Steam PC version supports single-player and full controller support.
Language
Interface support includes English, Simplified Chinese, Traditional Chinese, and other languages. Full audio is not specified.
03Frequently asked questions
How does the world work?
Its architecture repeats infinitely in every direction, and falling returns you to where you began.
Can I change gravity?
Yes. You can manipulate gravity and walk on any visible surface.
What does the garden do?
Cultivating the garden opens paths and brings life back to a barren world.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
That's not a bad game, but it did not feel special at all. I am a huuuge fan of Antichamber and the Witness, and they both were a very special experience for me, I wanted to explore every single corner, find every secret and get every achievement there is. But with this game, I honestly could not bother. I did not get a couple of secret achievements, but I just don't want to try -- there is no sense of thrill or reward to explore this world, because the secrets can be hidden literally anywhere -- no direction, no path seems odd, out of place or appealing to explore, you can go in any direction you want, which makes it feel dull, and I just wanted to complete an area and move further, rather than check every corner in every possible direction. I saw some closed doors and weird locations, but once the area is complete, I had no desire to come back and solve its secrets. Moreover, the puzzles in this game rarely challenge you to think more than for a couple of minutes. Mostly you will have troubles locating necessary elements rather than solving what to do with them. And many places felt just unnecessary slow, like unskipable titles in the end or colourful animations in the end of each chapter. The game is finished, and it soon will be forgotten, while The Witness and Antichamber will stay in my heart foreverShow moreShow less
You know in some games there are trippy and amazing sequences that last like 10-15 minutes that makes you say "holy ♥♥♥♥". Yeah, this game is that sequence THE game.Show moreShow less
6/10 This game has a super cool concept, and the puzzles are interesting. And honestly, it's gorgeous. That said, my big gripe with the game is that every single puzzle seems to be an short introduction to a new mechanic. Each color area seems to consist of three puzzles to illustrate how a concept works, one actual puzzle to check you got the concept, and then it's on to the next area. The whole game feels like the glued together introduction sections of a more fleshed out game. It either needed more puzzles, or fewer concepts. None of the (admittedly very cool) puzzle mechanics really have a chance to stretch their legs. And there were very few puzzles at all that used multiple concepts (beyond the core concepts of block goes on spot, room spins around) Overall, super cool concept, beautiful art style (except the ending which looked kinda silly and out of place), but let down by a lack of interesting puzzles that really utilize the mechanics introduced in the game.Show moreShow less
One of the best games I ever played. Loved the Concept of game good gameplay and visuals, puzzles was great not to hard not to easy also one of the best game in this category if you played this game (I highly recommend it) I suggest you to play this titles Antichamber, Superliminal, Naissancee, Hyperbolica, Q.U.B.E 2 and portal 2Show moreShow less
I want to like this game. It has an amazing atmosphere and it does really cool things with (seemingly-) infinite spaces. But solutions to some of the puzzles are....well, frustratingly abstract. Either that, or I'm just an idiot, which is possible...but I left several puzzles feeling like the game was doing a horrible job of conveying information to me. It doesn't tell you anything besides basic controls. For some people, this will be a good thing, because you're left to figure it all out. But when so much of it seems to have its own logic, and you can bang your head against a wall for an hour when the solution is just something you had no way of knowing yet....idk, maybe I'm just dumbShow moreShow less
Manifold Garden is similar to games like Antichamber and Superliminal in that it is a non-euclidean puzzle game with special attention towards foreign topologies. However, of the three titles I feel this is the inferior. It's lacking a certain "humanity" that the other two possess, Superliminal more directly with its premise and story, and Antichamber more obliquely by its allegory. Speaking of which, like the other two games, Manifold Garden is allegorical, though I'm not sure for what. This game has a unique treatment of infinity which I quite enjoyed. The spaces are expansive and awesome (in the formal sense). However, this use of space also made some puzzles frustrating by the time it took to reach some locations, possibly as a form of padding as the puzzles aren't too difficult once you wrap your head around the mechanics/physics at play. I would say I quite enjoyed the game, but I did find the ending slightly pretentious. It has just as much conceptual meat as Superliminal and Antichamber, but as I said, it's lacking in the human or philosophy department. Not a particularly thought provoking game, as the underlying theme seems to be either environmentalism or nth-dimensional transcendence (whatever that is). An aesthetic delight which doesn't overstay its welcome (which considering my hours played, should tell you something).Show moreShow less
This is the indie equivalent of a AAA game with nice skyboxes but nothing else going on. The endlessly repeating worlds are nice to look at but they barely serve a gameplay function, mainly you just jump off buildings to get on the roof and that's it. Most puzzles in the game are trivial. The hardest are the first couple since you don't know yet how the rules work but after that the game keeps just repeating the same solutions over and over again. The game teases you with metroidvania looking crossroads that you keep coming back to but they are just kind of there and don't do anything. You always just have to solve another world first to get the last cube you need to finish the other crossroad. The game is just way to linear for anything interesting to happen. In fact there is very little reason to explore this strange beautiful looking world. The only thing you are gonna find is one map room. That is it. There are no secrets, eastereggs, lore, whatever. There is literally nothing. The only thing you have to care about are irregularities in the infinite repeating world because those are puzzleboxes you need to find. If you compare it to something like Anti-Chamber (which clearly is what inspired this) then it is just a shallow experience. I mean, one of the last achievements in the game is "tree evoultion" where you learn how to create 2 side gravity boxes. Except it is scripted to happen which means you had no way of ever doing that before this point anyway. If you had more freedom in placing stuff in this game then you could have organically discovered this mechanic. But you can't and wont. Also the game crashed a couple of times when I tried to save. I never lost progress, I think. But still. If you want to play a game that actually uses its mechanics for challenging gameplay I will recommend "Recursed" instead. Or "Patrick's ParaBox" although that's not out yet, but there is a demo.Show moreShow less
Me and the boys in the non-euclidean spaceShow moreShow less
It's billed as a puzzle game, but it feels very much more like a linear pretty-visuals experience with a few puzzles mixed in. If you want some easy puzzles with pretty visuals for four hours? Sure, buy it. But it's definitely not a hard game. Don't get me wrong, the visuals are somewhat pretty. The 'water streams' basically look like a flat texture, but the whole 'infinite repeating tiny pocket of space' thing is visually interesting for a bit. There were around 15-20 puzzles that actually felt a little puzzling, but the overall difficulty is very low. At no point did I feel like I had to stop and truly 'think' about how to accomplish the task in front of me for much longer than a minute or two. And there were only six to ten that I DID have to think about for a minute or two (rather than hunt for missing info). Some of the sections that took the longest actually took time mostly because I was trying to FIND a tree/block/holder/path, rather than trying to figure out a puzzle. In a few cases, my struggle was through the lack of a decent perspective on the area so that I could see all the pieces involved, and the 'fix' was simply walking quite a distance (or falling) to stare at a few things and piece them together in my mind before moving on to the (now obvious) solution. There's no dialog or story. None was promised, but maybe you care about that. There are weird moments where the game just has you stare at the CGI equivalent of a kaleidoscope, with nothing else occurring and no way of moving things forward faster/skipping the thing. I was honestly hoping for more. The visuals are nice. The puzzles are easy. The audio is... okay? Clearly work went in to the audio, but there are some odd choices, particularly during one or two of the weird kaleidoscope sequences, that had sounds occurring that almost felt like sounds I'd associate with a slimy, decaying alien than ethereal, angular audio. I honestly thought that maybe I was playing a game with the classic trope of "you think you're doing the right thing, but you're making stuff worse" at a few points, including the very end. (Yes, I actually was left wondering if the ending sequence was somehow indicative of a 'bad' end.)Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.