
Manor Lords
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Manor Lords
Grow a small village into a medieval town by placing buildings freely, securing resources, and managing farming, trade, and production chains. Terrain and changing seasons shape settlement growth. At the same time, rival lords contest territory, and real-time tactical battles make fatigue, weather, and equipment matter. Steam player reviews: 84%% positive from 77,489 reviews. The Steam PC version supports single-player.
Credits
Lowest recorded in 36 months
$17.872026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 16 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | Yes | — |
| Polish | Yes | Yes | — |
| French | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Italian | Yes | Yes | — |
| Turkish | Yes | Yes | — |
| Czech | Yes | Yes | — |
| Danish | Yes | Yes | — |
| Dutch | Yes | Yes | — |
| Hungarian | Yes | Yes | — |
| Swedish | Yes | Yes | — |
| Ukrainian | Yes | Yes | — |
Steam PC edition data · 2026-10-14
02Before you buy
Play mode
The Steam PC version supports single-player. Full controller support is not specified.
Language
The interface includes English; full audio is available in English.
03Frequently asked questions
What do you do in Manor Lords?
Develop a village into a city, manage resources and production chains, and expand your territory through conquest.
Are there tactical battles?
Yes. Battles are real-time, with fatigue, weather conditions, and equipment among the factors to consider.
Do seasons affect the game?
Each season brings distinct demands, including preparing your settlement for winter.
“An organically grown medieval town is its signature; an unfinished mid-game and combat are its real Early Access shortfalls.”
Our Verdict
The divide comes down to one thing.
The scoring gap around Manor Lords comes down to a single fact: it is a half-built game. Critics have it at around 71 on OpenCritic, in the "Fair" tier, with only a little over 40% recommending it; players, meanwhile, have given it an 84% positive rating across more than 73,000 Steam reviews. One camp judges it by the standards of a finished product and sees a pile of gaps; the other sees it as a promising work in progress and focuses on the dazzle and the potential.

Both takes are right; they just ask different questions. Critics ask, "Is it complete now?" Players ask, "Can it become something?" Grasp that, and you see why this review is generous on building and art yet unsparing on content and combat — it is a game whose strengths and gaps are both razor-sharp. Its hardest-to-copy strength is the way towns grow organically along the roads you lay out, each one feeling unique, combined with a near-obsessive recreation of a specific medieval era — something you will scarcely find anywhere else. It is not the most feature-rich builder, nor the most polished, and it does not pretend to be; what it has instead is a voice entirely its own, and in a genre full of competent grids, a voice is rarer than completeness.
Should you buy in right now
When it comes to deciding, the key is to be clear about what you want from a city-builder. If you enjoy laying out road networks, weathering hard winters, and managing a town from chaos into order, and the fine medieval art moves you, then Manor Lords already offers joy that is hard to find elsewhere — even unfinished, its endlessly replayable opening earns its price. It is often on sale too, and not expensive for an indie game. And because each update adds more to it, buying in now is one of those rare cases where getting more value later costs you nothing but a little patience. For players who already love the genre, the question is less "is it finished?" and more "is what is here now good enough to be worth my time?" On that count, the answer is an easy yes — finished game or not, its opening hours are some of the best the city-builder genre has produced in years. You are paying early-access money for a slice that already outclasses plenty of complete releases.

Now, or wait
But if you want fully developed mid- and late-game goals, hardcore tactical battles, or simply dislike playing unfinished games and would rather wait until it is all done, the more rational move is to hold off for a while. Its most direct rival, Anno 1800, easily surpasses it in terms of overall system depth and completeness — but that is a mature builder built on a prefab grid, while Manor Lords was never aiming to be the "most complete" game right now. Instead, it is betting on becoming the most distinctive later, carving its own path with organically grown villages and a strong sense of immersion.
In the end, the only question you have to ask yourself is this: do you want a finished city-builder right now, or are you willing to follow a hugely talented developer as he builds something destined to be special, one brick at a time? Answer that, and the score on this page will make sense to you — to the patient builder, this is a piece of raw jade worth holding on to; to the impatient player, it is still an unfinished game with no clear end point. Almost all of it comes down to whether you are willing to pay for potential.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
The game has potential, but it shouldn't have been released into Early Access yet. Early game is fairly polished and pretty good. Once you get to mid-game the balance is horrible. The AI is claiming territory left and right while I've barely built my manor. Mid-game revenue from the Manor is too low. Influence gain mid-game is too low. (no change as of 5.10.2024, although I have noticed it does not matter, since why would I want any territory anyways with the broken level bad expansion system) I am constantly struggling with food because the farm mechanics aren't scalable. The 3 year crop rotation makes little sense as it is right now, I wish I had a 4 year rotation to better manage the farms. Big farms are terrible, since the AI does the entire farming process in 4 stages which only makes sense with smaller farms. My villagers are not able to tend to the big farm fast enough for it to make sense, they should plow and sow at the same time as well as harvest and store at the same time, splitting the work evenly or giving me options to split the work. The plow upgrade for farming is nonsensical as it is actually way slower using the 1 ox than with the farmers. I would like the ability to use multiple oxen and assign multiple to my farm. Speaking of which waiting 30 days to buy an ox is annoying and doesn't add to the gameplay, if I have to wait let me at least queue them so I don't have to do it manually every 30 days. (as of 5.10.2024 you at least can queue oxen and horses) Combat is underwhelming, firstly it has quality of life issues. Rallying troops has to be done 1 by 1, I wish I could rally all at once. When selecting multiple troops and giving them an order to move without holding down RMB makes them behave weirdly and move to random places. Then again the balance, archers do nothing right now so you only have foot troops to work with, which is boring. (no change as of 5.10.2024, only archers buffed) Other quality of life issues which are very apparent: - There is no way to set production limits, meaning I end up with a thousand+ weapons (as of 5.10.2024 production limits are there but not for base supply buildings) - I never have planks because of said production limit issues (as of 5.10.2024 not an issue) - Logistics are just weird in general, oxen should be able to carry more at once (still a thing, a bit better as of 5.10.2024) - There is no way to manage markets, meaning all villagers always set up stalls at the first one (no change as of 5.10.2024) - Zoning for woodcutters/foresters is not existent, you only get the weird limit working zone option which does not work properly (no change as of 5.10.2024) - assigning farmers to fields is not possible (as of 5.10.2024 added this as an issue) - When raiders destroy a building you cannot tell, there is no fix all button (didn't manage to get any building destroyed in my latest playthrough 5.10.2024) - I should be able to place buildings even when I don't have enough resources when I am producing said resource (related to the plank issue) (no change as of 5.10.2024) - I couldn't find a way to hide trees to see troops below them or check fertility in a forest (no change as of 5.10.2024) - Trading between my own towns is not viable, I should be able to do it at a larger scale easier (no change as of 5.10.2024, generally this feature should just be scrapped and your settlement instead expanded, it makes no sense to micromanage towns without a colony system) - No way to auto upgrade or select multiple burgage plots to upgrade, doing it 1 by 1 is tedious (no change as of 5.10.2024) - The development point system is a mess (added as of 5.10.2024, generally all towns should share development points, it makes gameplay horrible) Overall this is a nice tech demo, I wouldn't say it's early access yet which is why I do not recommend it in it's current state. I think in a year or 2 this will be a great game, but it isn't there yet. It's not balanced whatsoever and lacks a ton of content. The things that people praised so much made me go "neat!" and then the novelty wore off after about 10 minutes. Ultimately the quality of life issues, paired with the boring late game made me close the game finally. (update as of 05.10.2024, I have no hope left for this game after seeing the "updates") Edit: I don't know why people think that the game was too difficult or something to me. I actually think it was quite easy, since once you have things "set up" you don't really need to do anything anymore. The problems are QOL, lack of a full gameplay loop, lack of balance, long idle wait times, lack of fun quite honestly. To me it felt like the dev hasn't played their own game from start to finish in a long while or has their own playstyle based around how they designed the systems. P.S. Yes I saw that you can rally your troops by holding down control, I tried that, must have run into a bug. Tried shift, ctrl and alt as that is what I assumed it would be. Not like it makes much of a difference, since it doesn't tell u anywhere about this feature. Yes I know u can halt production, but I was selling my weapons, I don't want to halt production, I want to limit it. Edit2: Yes, I am aware you can cheese food with vegetable gardens. Hell you can abuse trade and never plant a single crop by just placing vegetable gardens as those 2 are OP. That is not a solution, that is a problem with the game in the other direction. Take the trade development points and you win. (as of 05.10.2024 seems somewhat fixed) UPDATE: 05.10.2024 I've tried it again. Updated the review above since some elements were half fixed, still not recommended. The content added is minor since release, bug fixes also seem minor. The more I play, the worse it gets with new issues apparent.Show moreShow less
1. -Launched the game for the first Time 2. -Started a new save and played for 2 Hours. -got raided. -rebuild everything. -Didn't know what to do after 2 hours. -Didn't want to continue anymore. 3. -Created a new save. -played for 30 minutes. -spent all my money on backyard expansions. -Didn't know how I could get money now. -also got raided aigan. -Gave up. 4. -Created a new save. -Played and actually found out how trading works and that's the way to get money. -Raid countdown started. -Had no weapons for an army. -Tried to trade them. -I didn't make enough money to buy them. -Last hope is a mercenary group. -Can only pay them with money from the treasury. -Everything burned down. -Gave up. 5. -Started a new save. -found out I can build weapons with backyard expansions. -made a small army. -Sacred the raid. -I won. -Game passes on, and I gave all my money to the village. -Had no money in the treasury. -Got a second land. -Still had no money in the treasury. -couldn't start a new Village. -Didn't realize I can build a manor for money. -Gave up. 6. -Started a new game. -Did everything aigan. -Found out what a manor does. -Got money in the treasury. -Game passes on for like 4 hours. -War started 5 minutes ago because someone wants my land. -I do not have enough army to fight. -Hired 2 mercenary groups. -Currently fighting and can't hire any more mercenary groups. -I lost 7. -I am starting a new save. -wish me luck this time. Very good game.Show moreShow less
Well, I really like the game and its design, but it's been out for over a year now and still hasn't seen any major updates. Most of the features are currently unavailable, and there just isn't much to do after about 25-30 hours of play. Updates are coming out painfully slow and unfortunately, I'm worried people might forget about this game soon. I really wish I could give it a thumbs up, but right now, I wouldn't recommend it. Maybe I'll change that later.Show moreShow less
fulfills my male urge to practice sustainable forestry and manage crop rotationsShow moreShow less
The story being sold is better than the game being shipped... Manor Lords is one of the most effective marketing campaigns in recent gaming memory. Over 3 million wishlists before launch. A "solo developer, 7 years, one man's dream" narrative that every outlet happily repeated. Trailers and gameplay videos showing a deep, living medieval world. Then you actually play it. What you get is a shallow, repetitive city-builder with a handful of systems stretched thin across hours of nothing happening. The depth the trailers promised isn't hiding somewhere you haven't unlocked yet. It simply isn't in the game. You hit the ceiling fast, and once you're there, there's no reason to keep playing. Here's the part that bothers me. The "solo dev" framing this game rode to 3 million copies sold isn't quite what it looks like. The credits list contractors for art, animation, extra programming, motion capture, and more. Even the developer has said the criticism of the solo label is fair. So strip away the underdog story, and what you're left with is a game that had years of development, outside help, an Epic MegaGrant, Patreon funding, and tens of millions in revenue, and it still feels this empty. I don't know what to call that. I know what it doesn't feel like, which is a team pouring everything they have into delivering on what they sold you. If you're considering buying it, do two things first. Ignore the trailers, because they're a promise the game doesn't keep. And look at when the last real content update landed, not patches, actual content. Then ask yourself if that pace matches a game that's sold over 3 million copies. For me, the answer was a hard NO. There are better city-builders at lower prices made by teams being honest about who they are. Spend your money there.Show moreShow less
Buy it if you want support the vision. Wait if you want a gameShow moreShow less
Manor Lord looks great and the first few attempts at making a successful city feels novel, getting to know all the little systems hidden behind menus, the fun is there. Once you know most things, you'll be confused by why people are mentioning complexity and depth in this game, because I have no clue what they're talking about. It's a lightweight shallow city builder in which you can tell it was made by one person(Still very impressive!) The lack of playtesting is quite visible and this game is in Early Access because we are the playtesters. This game has potential and I can see it becoming a great city builder with much input & data from the players. Here is some feedback on my part - Starting other cities in other regions shouldn't be like starting a new game, It needs to be more interconnected with your other regions, Easier resource or family sharing. - You shouldn't be limited to 6 Militia Units, whilst the enemy buys all the mercenaries during early-mid game, you end up being outnumbered and easily defeated later on. - If you don't have Ale, It's over. This feels bad. - Need better control over artisan's output (How much resources to make, Etc) - The linear town-upgrade progression makes it so that there is no choice or variable within the game, greatly reducing it's complexity and depth. - Need to be able to see how much firewood and food I need per family, or overall a more informative resource surplus/monthly use structure. When I hover over "planks" for example, I want to see +x and -x from all the different sources.Show moreShow less
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☑ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☐ Good ☑ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☑ Workable ☐ Big ☐ Will eat 10% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☑ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Story }--- ☐ No Story ☑ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☑ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☐ If it's on sale ☑ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☐ Minor bugs ☑ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☑ 7 ☐ 8 ☐ 9 ☐ 10Show moreShow less
Interesting concept. I enjoyed the first 20 hours, but there is very little to do. I would love better castles, more manors, town guards, watching other AI build their towns and trying to keep up, etc... Wait for more content before purchasing.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.