
Marvel Rivals
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Marvel Rivals
Marvel Rivals brings Marvel heroes and villains into team-based PvP shooter battles. Assemble a squad, combine powers into Team-Up skills, and fight across destructible, changing battlefields. Marvel Rivals is free to play on Steam for PC. Player reviews: 75%% positive from 423,360 reviews.
Credits
Lowest recorded in 36 months
$0.002024-12-06 · Epic Game StoreBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | Yes |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 13 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Turkish | Yes | Yes | — |
| Thai | Yes | Yes | — |
| Spanish-Latin America | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Japanese | Yes | Yes | Yes |
| Polish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Arabic | Yes | Yes | — |
Steam PC edition data · 2026-10-20
02Before you buy
Multiplayer
The Steam PC version features team-based 6v6 PvP multiplayer; co-op and cross-platform multiplayer are also listed.
Controls and language
Full controller support is listed for Steam PC. English and Simplified Chinese are confirmed interface languages, with full audio in both.
03Frequently asked questions
What is the match format?
Matches are team-based 6v6 PvP shooter battles.
What are Team-Up skills?
Characters can combine powers to trigger unique Team-Up skills.
Can the environments be destroyed?
Battles take place in destructible environments that players can reshape.
Latest news about Marvel Rivals
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
If you are not interested in playing this game in Ranked mode, I do recommend this game. But if you are, then I don't recommend it, and here's the reasons why: Competitive Matchmaking is not skill based, and it shows. Every match is a curbstomp, and you are either giving it, or receiving it. EOMM (Engagement Optimized Match Making) is not geared towards fair games, it's geared towards player engagement, and one of its main criteria is played time, not rating. Once I learned of this, I decided to try some things. So, some experiments that yielded consistent results (that is, happened five times in a row for each): if you keep playing on a losing streak, the algorithm will just think your engagement is not affected with losing, so it will use you as fodder to feed winning streaks for others (tested with two separate 10-match losing streaks after a single win, one after the other. Enough to knock me down from Celestial II to Grandmaster II). If you quit the game after two or three losses, you will guarantee a win on your next login (five out of five tries). If your winning streak makes you climb a rank, you will start a losing streak two wins into that rank (five out of five tries). Take it with a grain of salt, of course, but I don't think it's luck. The goal of this EOMM system is to keep you engaged in a psychological hamster wheel. Once you start winning, you ride that dopamine high hard, until the game serves you a loss. And then the game keeps serving losses, trying to get you to chase that high again, testing your limits, but it will only realize it pushed too hard when you quit the game out of frustration. So, to placate you it will give you a win or two when you return, then a loss or two, keep you playing, keeping it tame. And eventually a streak will begin, either winning or losing, rinse and repeat. The end result is that too many players are boosted by the artificial wins the algorithm serves. I'm writing this review after a match in Grandmaster II where none of my teammates made KOs, while the other team had 10-20 each. This is something I have never seen in 30 years of gaming, not even in bot matches. As I said, every match is a curbstomp one way or the other. Fair matchmaking means the matches should be close, should be intense victories, but that only happens on 1/20 matches. What we have here is people that climb the rankings because they only play a couple of hours a day, get their couple of wins, and when they log off, the algorithm takes it as "no engagement", and keeps serving wins to people who clearly shouldn't get them in a competitive setting, just to keep them coming back. Me, I'm not a particularly good player. I dabble, and I can aim and play reasonably well, and that got me to Celestial II. But I've been through massive 10 match losing streaks multiple times, and those losing streaks aren't against incredibly good players, it's just having really bad teams one after the other. You could argue this review is a huge amount of copium, but the evidence is so egregious that it comes to a point where you truly wonder what's going on, with no ego. One thing is "I played terribly, we lost because of that, but my ego won't let me accept it, so I'll blame the healers", and another is having the entire team play terribly against a team that plays flawlessly. It simply is not fair. In any case, this system is very documented. It is patented, and Netease devs have published papers about it. Here's the disclarimer that there's no direct confirmation that Marvel Rivals uses it, but skill-based matchmaking never felt like this, both in win-ratios, and in match quality. It's a shame. The game is fun, the mechanics are really good, it really is what Overwatch should have been. But with this type of matchmaking, chasing the competitive grind is simply not worth it. I'll keep coming back for the Quick Play and battlepass, but the matchmaking ruined any prospects of seriously devoting any more time to this.Show moreShow less
If I'm being honest I don't think it's as good as Overwatch was, but it's better than Overwatch is.Show moreShow less
If you are not interested in playing this game in Ranked mode, I do recommend this game. But if you are, then I don't recommend it, and here's the reasons why: Competitive Matchmaking is not skill based, and it shows. Every match is a curbstomp, and you are either giving it, or receiving it. EOMM (Engagement Optimized Match Making) is not geared towards fair games, it's geared towards player engagement, and one of its main criteria is played time, not rating. Once I learned of this, I decided to try some things. So, some experiments that yielded consistent results (that is, happened five times in a row for each): if you keep playing on a losing streak, the algorithm will just think your engagement is not affected with losing, so it will use you as fodder to feed winning streaks for others (tested with two separate 10-match losing streaks after a single win, one after the other. Enough to knock me down from Celestial II to Grandmaster II). If you quit the game after two or three losses, you will guarantee a win on your next login (five out of five tries). If your winning streak makes you climb a rank, you will start a losing streak two wins into that rank (five out of five tries). Take it with a grain of salt, of course, but I don't think it's luck. The goal of this EOMM system is to keep you engaged in a psychological hamster wheel. Once you start winning, you ride that dopamine high hard, until the game serves you a loss. And then the game keeps serving losses, trying to get you to chase that high again, testing your limits, but it will only realize it pushed too hard when you quit the game out of frustration. So, to placate you it will give you a win or two when you return, then a loss or two, keep you playing, keeping it tame. And eventually a streak will begin, either winning or losing, rinse and repeat. The end result is that too many players are boosted by the artificial wins the algorithm serves. I'm writing this review after a match in Grandmaster II where none of my teammates made KOs, while the other team had 10-20 each. This is something I have never seen in 30 years of gaming, not even in bot matches. As I said, every match is a curbstomp one way or the other. Fair matchmaking means the matches should be close, should be intense victories, but that only happens on 1/20 matches. What we have here is people that climb the rankings because they only play a couple of hours a day, get their couple of wins, and when they log off, the algorithm takes it as "no engagement", and keeps serving wins to people who clearly shouldn't get them in a competitive setting, just to keep them coming back. Me, I'm not a particularly good player. I dabble, and I can aim and play reasonably well, and that got me to Celestial II. But I've been through massive 10 match losing streaks multiple times, and those losing streaks aren't against incredibly good players, it's just having really bad teams one after the other. You could argue this review is a huge amount of copium, but the evidence is so egregious that it comes to a point where you truly wonder what's going on, with no ego. One thing is "I played terribly, we lost because of that, but my ego won't let me accept it, so I'll blame the healers", and another is having the entire team play terribly against a team that plays flawlessly. It simply is not fair. In any case, this system is very documented. It is patented, and Netease devs have published papers about it. Here's the disclarimer that there's no direct confirmation that Marvel Rivals uses it, but skill-based matchmaking never felt like this, both in win-ratios, and in match quality. It's a shame. The game is fun, the mechanics are really good, it really is what Overwatch should have been. But with this type of matchmaking, chasing the competitive grind is simply not worth it. I'll keep coming back for the Quick Play and battlepass, but the matchmaking ruined any prospects of seriously devoting any more time to this.Show moreShow less
All characters unlocked will make the game 10 times better in the long run,trust me and Remember what they did wrong in Overwatch 2Show moreShow less
Had to uninstall due to the insane storage requirement, for a game like this to go from 40 gigs to well over 100 and counting in the span of a single year is ridiculous, optimize your game.Show moreShow less
I hope it doesn't go through the same fate as Overwatch, where the people who make Overwatch porn work harder than the people who make Overwatch.Show moreShow less
EOMM (Engagement Optimized Match Making) will destroy this games competitive side eventually. This highly competitive game is based on how much engagement/participation the game can generate from the consumers to maximize profits rather than match making based on skill level. This means that if you are someone who can tolerate losing more than others, the game will place you in more matches where you are likely to lose compared to others because you are still playing. This greed has made this game immensely toxic. Purposely stretching out players limits how much they keep losing to unbalanced player match making over and over will be a slow kill for the game. Half the players seem to be smurfs, most players have multiple accounts just to avoid the asinine match making, almost everyone is toxic to others. This game breeds rage for engagementShow moreShow less
The three reasons to play Not overwatch Not overwatch and not overwatch thats a thumbs upShow moreShow less
The game itself is fun, a lot of unique characters and maps, but what makes me unable to recommend this game to anyone is matchmaking. Marvel Rivals uses engagement-optimized matchmaking (EOMM), which means the game doesn't prioritize giving you fair matches but matches that are most likely to keep you playing. The result of that are massive winstreaks and massive losestreaks. Every game is a steamroll for one side and your actions feel useless. You could be the best player on the game but if you are on a lose streak it won't matter how good you are. The opposite is also true, you could run off the map and contribute nothing to your team, but if you are on a win streak you are gonna win. As long as Marvel Rivals keeps this matchmaking system in place I can not recommend this game to anyone. The first few matches are fun but when you realize how it works it just makes you not want to turn the game on(which you can see if you look at steam charts).Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/14/2026.



