
Mass Effect™ Legendary Edition
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Mass Effect™ Legendary Edition
Lead Commander Shepard through three connected single-player adventures, where choices shape missions, relationships and the course of the trilogy. Customize Shepard, command an elite recon squad and explore a galaxy in turmoil. Steam player reviews: 91% positive from 62,583 reviews.
Credits
Lowest recorded in 36 months
$4.792024-11-19 · Epic Game StoreBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| English | Yes | Yes | Yes |
| French | Yes | Yes | Yes |
| Italian | Yes | Yes | Yes |
Show 5 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | Yes | Yes |
| Spanish | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Russian | Yes | Yes | — |
Steam PC edition data · 2026-10-11
02Before you buy
Language support
Steam PC lists English, French, German and other languages with full audio. Japanese, Polish, Portuguese and Simplified Chinese are listed with subtitles.
Scope and controls
The Steam PC version has full controller support and includes single-player base content for all three games plus over 40 DLC.
03Frequently asked questions
What connects the three games?
The trilogy follows Commander Shepard across three single-player games, with choices carrying from one game into the next.
Who do I play as?
Create and customize Shepard, then lead an elite recon squad across a galaxy in turmoil.
Which PC-specific features are stated?
The PC version includes 21:9 widescreen support and DirectX 11 compatibility.
“A space-opera trilogy where one choice rewrites the ending dozens of hours later, anchored by characters over visuals”
Our Verdict
All told, Mass Effect Legendary Edition lands an 8.5. It is not a flawless remaster, but it is the cheapest, lowest-barrier way to finally see this space opera through — and the thing it actually stands on was never the visuals. It's the people, and the years you spend with them.
A long-overdue collection that puts the trilogy back in its slot

Set the coordinates on the timeline: this trilogy was born between 2007 and 2012, one of the most important space-opera IPs of the western RPG's golden run. What Legendary Edition does, nearly a decade on, is repolish and unify the three so a player today never has to wrangle out-of-print DLC and compatibility patches again — it lowers the price of admission to a landmark.
The critic aggregate settles high, at 87 — OpenCritic's Mighty tier, top two percent across every platform. It's a number that pulls double duty: it honors the trilogy's writing and ambition while honestly reflecting the corners that "refresh, not remake" left unrounded. Read it as praise with an asterisk, and the asterisk is the engine, not the story.
Its irreplaceability is the one thing rivals find hardest to copy: the accumulated weight of choices stacked across three games, compounding the way interest does. Even BioWare's own space-opera forebear, Star Wars: Knights of the Old Republic — an undisputed single-game classic — lacks that "one decision reshaping an ending dozens of hours later" continuity. That payoff is bought with the sheer volume of three full mainline games carrying your save forward. There is no shortcut to it, and no single game, however brilliant, can fake the mileage.
Who should buy in, who should walk past
Spelling out the fit beats piling on praise. If what you prize is character bonds, the consequences of your choices, and one hard-sci-fi space opera with a real beginning and end — over the immediate thrill of shooting — this collection is all but tailored to you. It will spend a hundred-plus hours quietly turning a cast of fictional people into ones you genuinely care whether they live or die.
If, on the other hand, you only want crisp, snappy gunplay, have no patience for minutes-long dialogue, and can't sit with the first game's slow, old-school pacing, weigh it carefully before buying. The refresh smoothed the first game considerably, but the core is still that "talk and choice over twitch combat" old-BioWare philosophy, with the three games' seams left honestly intact rather than papered over. What you're buying is not a modern, fast-paced shooter; it's a story epic that asks you to sit still, listen to people, and live with what you decide. There's no fix for that mismatch — grind against it and it'll only feel long-winded, and then, frankly, this isn't your collection.
Recommended edition, and a one-line verdict
There's nothing to agonize over on the version: Legendary Edition is the only complete collection going, gathering all three games' single-player DLC and folding in the third game's official Extended Cut ending by default. You need buy nothing extra; one purchase is the whole thing, soup to nuts. The only real fork is hardware — PC for the highest visual ceiling, console for the cleanest out-of-box stability.
Commercially it proved the case too — week-one physical sales champion in the UK, a high finish on that year's Xbox annual sales chart, with EA stating outright that it beat internal expectations. Read what that means: nearly a decade later, with the visuals no longer the draw, plenty of new and returning players still happily paid for the journey again. A game people will re-buy years on has already settled the argument about its weight. The one-line verdict: it stands not on tech but on the rare knack of making you ache for a cast of fictional people after a hundred hours — and across the whole history of the medium, the games that genuinely pull that off you can count on your fingers. That, minus one flawed point at the very end, is the entire case for an 8.5.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
The remaster is actually really good, with a few issues. You can tell a lot of care and effort has been put into it. And then you have the PC port, which is a steaming pile of ♥♥♥♥. No graphical options, forced mouse acceleration, no FOV slider, pillarboxed ultrawide, the list continues. Hopefully mods and patches will fix the PC port, but I just cannot recommend this until then.Show moreShow less
So i used to play this game years ago on my older brother`s Xbox, not understanding a thing that was going on. My brother ended up passing away a couple years ago so when i saw that this game was being remastered i had to get it and see why my brother loved this game so much. After beating it i saw why he loved this beautiful game and why he talked about it so much. 10/10 Great gameShow moreShow less
Great game, looks great, super fun, plays well. Why don't I recommend then? Because you don't own it, you're renting it. EA has this locked up behind a required login. For an offline single player game. - do not buy this game to play on your steam deck when offline - do not buy this game if you hate having to type your complex password every time you want to play for a few minutes. - do not buy this game if you believe that EA will, at any moment, decide they're done and turn off the login server, preventing you from ever playing your game again. - do not buy this game because EA should be punished for this idiocy Imagine my frustration, when halfway through an 8 hour airplane ride, I switch back to this (after a quick break to play some Hades) , which I was playing in offline mode just an hour ago, only to find that I must now log in to EA's online server to continue my game in offline mode, and thus cannot play any more for the entire duration of my flight. However if you're okay with all that, and want to support a garbage company with garbage policies designed to illustrate just how much they hate you then go ahead and buy the game. It's really quite good and you'll want to replay it many many times and far into the future to see what happens when you make other choices. It's QUITE good on the Deck if you configure gyro aiming! It's just too bad you won't be ABLE to play in the future because EA will have turned off the login server. 😎 Boycott mandatory online logins for single player games, it is a stain upon gaming. UPDATE 2023/05/13: EA has switched from their old "origins" launcher to the new EA launcher, which brings the following new features: - It is now **COMPLETELY** impossible to launch the game in offline mode, you MUST have an internet connection. - The launcher no longer recognizes the steam deck "controller" and you must use the touch-screen to navigate into the actual game. - The launcher now takes approximately 72 years to start on the steam deck. Not the game, that loads nice and quick, the *launcher*. To get to the launcher, where you must then *FIND* the game you want to play in the morass of other games EA is hoping you'll buy. Once you have discovered the actual Mass Effect screen you *MIGHT* be able to launch the game, but chances are the "play game" button will be offscreen on the deck and the EA launcher provides no way to scroll down to actually press "play game". (Edit: In fairness this seems to have been fixed at least.) Revised opinion: EA is a blight upon humanity. We should build them a throne made of running chainsaws and install them upon it. Steam should actually ban games that do this and go let them rot in obscurity until they learn to play nice. Also, what a fantastic game, so much fun to play. I can't recommend it highly enough. One of the few games I'll play through multiple times. I wish I didn't have to say that, but it wouldn't be fair not to. A truly excellent game, ruined only by a truly despicable publisher.Show moreShow less
Garrus: Bro Shepard: Yeah bro Garrus: Tell the world we're bros Shepard: *Whispers* We're bros Garrus: Why'd you whisper bro Shepard: You're my world bro Garrus: broShow moreShow less
I bought it and am considering a refund. While the game surely has some pretty good stuff that was remade. First example (i just landed on eden prime, nothing more and you'll know why), are the dialogues. Remember Joker's first dialogue ? Well it's improved, the timings make it better. So that's the kind of enhancements that are welcome. However, surely they haven't played their game on mouse and keyboard. There is an ATROCIOUS Negative mouse acceleration. It's impossible to turn off, even in the biogame.ini, I've tried multiple commands. How am I suppose to enjoy the game if you can't even shoot because some dev never played a shooter game ? Until it's fixed, I'll have my old games with some textures pack. PS : This is the exact same ♥♥♥♥ we had for Bioshock remastered. A texture pack with some neat stuff but no imporvement on basic playability features like FOV, mouse smoothing, decent video settings,...Show moreShow less
A great port. Now if KOTOR gets similar treatment my life will be finished.Show moreShow less
Can't play the game in offline mode. I wish Valve banned any external DRM and launchers.Show moreShow less
First things first. If you already have all the Mass Effect games and their DLC, this version isn't super easy to recommend unless you're just a hyper-fan, such as myself. However, if you're a person that does not possess all three games and their DLC in one place, I can highly recommend this version. The mouse and keyboard controls for these games are subpar, truth be told. Especially for ME1 where it originally never told you that you can drag and drop abilities into the hotbar. These games were designed for consoles first. The original release dates span from 2007-2012. Designing games for console first was/is just how the Triple A industry functioned, especially at the time. We're seeing a slight shift away from that now and I suppose you could argue they should have changed how the game functions in this remaster, but I would contend that this version is essentially a collection with improved visuals more than anything else. It's simply not a remake. Beyond the basic graphics settings such as anti-aliasing and v-sync, there's almost nothing else. Even the brightness setting is buried in “calibration” rather than video settings. Luckily, the games are all pretty old and don't require much to run anymore. Though, for a remaster especially, it's disheartening to not even have things like an FOV slider. Ultrawide support works, but it's got black bars on the side during cutscenes — which, in my experience of using ultrawide for the past year and half, it's pretty common for “official 21:9 support” — but still very disheartening to not see it implemented properly. https://steamcommunity.com/sharedfiles/filedetails/?id=2489993102 Depending on which Mass Effect you ask me of, I've played them 3-5 times through, prior to this version. However, one thing I cannot truly comment on is the differences that importing a save can do. As I have never done it. Essentially every playthrough of each game was a brand new Shepard to me. I've played ME1 and ME2 mostly on X360, truth be told. It wasn't until ME3 that I started playing on PC. So from that aspect alone, this is version offers me something I've never actually seen. I won't talk much about the story — you're either like me, in that, you've already played these games multiple times or you're somewhere between never having gotten into them or possibly having never even heard of them. So it's a moot point of contention. Mass Effect 1: This is still the most important and classic of the series. But no worries, it's still very much ME1. You'll need to spec into specific weapon types to do real damage. It's most assuredly improved, in that, you won't miss someone two feet away if you're not leveled into the weapon type nor will the sniper rifle sway be so absurd—as if Shepard had never held a weapon before. But ME1 remains the most traditional as far as RPG elements of all the games. Though, ME1 was not without faults: One of the mains issues with ME1 can be seen in a similar design aspect from Dragon Age Inquisition, similarities include the intro being action packed, then followed by an extreme amount of exposition in a semi-convoluted map. Tedious tutorial quests posing as fetch-quests give little to no urgency to the main story. Essentially not telling the player that they could leave. (Citadel, Hinterlands) The other issues I've always had is that in requiring you to perform paragon or renegade actions to earn more dialogue options disables you to be more neutral. Without the points, you're unable to choose certain dialogue later on making certain situations impossible to have a favorable outcome without prior knowledge and preparation. ME1 to ME2 tonal-genre shift. Many purport Mass Effect 1 to be rather clunky — when what they mean to say is that it's not a great shooter. That's because ME1 was actually much closer to a traditional RPG. The way you spec'd a character and the party members you brought were paramount to success — putting points into specific weapons types increased your accuracy and damage. Having party members that either specialized in tech or biotics—the things that you didn't—mattered. Whereas ME2 and 3 are essentially action games, almost completely devoid of any role-playing aspects outside of dialogue choices. There's less loot/inventory management in ME2 and 3. Combat is more strait-forward as well — they become relatively generic cover-shooters at this stage. [This is not inherently negative.] ME2 — armor/weapons/upgrades are either researched or purchased or you'll discover blueprints. Only skills are leveled into, no longer weapon types—dictated rather by class. Which essentially boil down to three types: Adept, Soldier and Engineer. Specialists in Biotics, Combat and Tech respectively. However, there are also what I call half n' half classes in Vanguard—Biotic/Combat, Sentinel— Tech/Biotic and finally Infiltrator— Tech/Combat. These are persistent through the entire series. Other things like cover being auto-entered in ME1—ME2 introduced vaulting and thermal clips—heavy ammo. The guns behave like traditional weapons that need to be reloaded. ME3 also introduces active-roll/dodge and a more robust melee system. This genre shift is similar to what we observed in the Dragon Age series where the mechanics in Origins to DA2 was akin to something like Baldur's Gate turning into Diablo. Again, these are not inherently bad choices, I love me a good action game. But I've felt for a long time that when establishing a new IP, shifting their core mechanics in this slightly off-putting, if not pernicious way ended up taking away what made those games special in the first place. Turning a fervent niche into a drab, generic blockbuster hit for the masses. This focus-shift to action culminates in Andromeda. Paragon/Renegade It's no different from the originals, as far as I can tell. ME1 uses a total points system earned by choices that then unlock the charm/intimidate stats that need to be leveled into to unlock other dialogue options. ME2 uses choices to change paragon/renegade percentage. Charm/Intimidate stat removed and replaced by the ability to interrupt dialogue instead. ME3 uses a reputation system that both paragon/renegade points go into. Misc: You're able to alter the appearance and class of your Shepard, even if importing a save. You can also play differently as far as paragon/renegade—somewhere in the middle each game. The way you play has more immediate effects. However, the games feature many major decisions that have far reaching — and often unforeseen — consequences going into the other games. ME1 to ME2 hacking mini-game switches from circle frogger to timed variations of matching games. ME3 essentially has no mini-games instead focusing on “Total Military Strength” as a sort of meta-game. The original multiplayer part that went into this score is no longer used. In ME1, the galaxy map is simply menu to be navigated. In ME2, there are no more sites to be landed on and explored with the Mako, instead you'll find anomalies that you'll shuttle down to. The galaxy map becomes more interactable. You directly control the ship's movements and this costs fuel. Resource gathering is then performed by scanning and sending probes down. ME3 focuses on scanning and obtaining War Assets. https://steamcommunity.com/sharedfiles/filedetails/?id=2489998895 The Gist: It's Mass Effect. You either love it or are generally neutral. I'm Commander Shepard and this is my favorite store on the Citadel. If you've read this far, consider following my curation — Station Argus https://steamcommunity.com/sharedfiles/filedetails/?id=2486951310Show moreShow less
The f*cking EA launcher is pure cancer and getting it to work is a science project in itself. Aside from that, if their servers are down or having issues, you can't play the game you purchased and own ON STEAM. Games that link to other stores and launchers should be illegal. F*ck you, EA.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.