
Mass Effect™: Andromeda Deluxe Edition
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Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Mass Effect™: Andromeda Deluxe Edition
As the Pathfinder, lead military-trained explorers into the Andromeda galaxy and fight through hostile territory to find humanity a new home. Steam player reviews: 73% positive from 16,834 reviews. Release date: June 11, 2020.
Credits
Lowest recorded in 36 months
$3.192026-06-18 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| English | Yes | Yes | Yes |
| French | Yes | Yes | Yes |
| Italian | Yes | — | — |
Show 5 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | Yes | Yes |
| Spanish | Yes | — | — |
| Polish | Yes | — | — |
| Russian | Yes | — | — |
| Portuguese-Brazil | Yes | — | — |
Steam PC edition data · 2026-10-19
02Before you buy
Modes and controls
The Steam PC version supports single-player, multiplayer, co-op, and full controller support.
Languages
Interface languages include English, French, Italian, German, Spanish, Russian, Polish, and Brazilian Portuguese. English, French, and German have full audio and subtitles; Italian has subtitles but not full audio.
03Frequently asked questions
What is the story about?
You lead military-trained explorers as the Pathfinder in the Andromeda galaxy, searching hostile territory for a new home.
Do choices matter?
The description says your choices ultimately determine humanity's survival.
What does the Deluxe Edition contain?
The Deluxe description names armor, Nomad skins, weapons, a pet, and multiplayer packs. It does not establish what this particular offer includes.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Perhaps the most important part of playing Mass Effect Andromeda (if you do choose to play it) is to go into it with carefully managed expectations. This was a game made not by the flagship BioWare team (they were working on Anthem at the time), but by BioWare Montreal—the team primarily responsible for Mass Effect 3's phenomenal multiplayer component. Going off of that, you can expect really good combat. Andromeda is easily the best a Mass Effect game has ever played, combat-wise. You are far more mobile than ever before thanks to jump-jets, there are more powers to choose from in your build than ever before, and guns feel almost universally exceptional. They even fixed the original trilogy's notoriously awful vehicles by having by far the best feeling, looking, and controlling vehicle in the entire series in the Nomad! In addition to the strong combat, the move to the Frostbite engine (although it caused a severely difficult development, as Frostbite was not intended to be utilized for RPGs) looks absolutely beautiful in comparison to the Unreal Engine 3 which the previous games were built on. Perhaps most stunning about this game's visuals are the lighting and particle effects; the way light glows in space, reflects off of surfaces such as ice, and scatter due to particle effects such as fire and explosions is unequaled by any other game in the series. I would even make the claim that space has never looked better in a video game than it does in Mass Effect Andromeda—no exaggeration! Just check out these examples: https://steamcommunity.com/sharedfiles/filedetails/?id=2514238286 https://steamcommunity.com/sharedfiles/filedetails/?id=2514220577 https://steamcommunity.com/sharedfiles/filedetails/?id=2513100261 Superb, right? To top it off, this game sounds amazing! Sound design is something we don't typically notice much, but Andromeda is one of the best sounding games I've ever played. Gunshots echo beautifully throughout the environment, every weapon has pop, the way biotics distort sounds is really impressive. The deadened sound of space is engulfing. Even the effects used for things like reloads or door switches sound really great. Top-notch sound design, and it really makes a difference in the gameplay. There are some drawbacks to combat, though. BioWare Montreal chose to remove the pause-and-command features from the original trilogy, which is a huge disappointment. I'm sure they chose to play to their strengths—which are real-time—but the tactical aspect of pausing and assessing the situation was a huge feature that made Mass Effect different from every other third-person shooter, and it feels more generic without it. In addition to this, managing your squadmates loadouts and power usage is also gone, further removing the more tactical feel of the original trilogy. Aside from these drawbacks, though, the game really does play wonderfully in combat. Being in the thick of it, causing biotic detonations and hearing the amazing gunfire makes combat a joy. Unfortunately, though, the game's troubled development cycle and ragtag writers room have led to a disjointed, sub par writing effort. One of my favorite things about the Mass Effect series is its worldbuilding and its strong characters. The original trilogy feels so alive because its galaxy feels like a real place with real political squabbling and real conflict of cultures. The Batarians versus the humans, the Krogan versus the Turians and Salarians, etc. And its characters feel so real and lifelike that their conflicts ring true and really affect the way you view them and the norms of the setting. Sadly, this is not the case with Andromeda, which feels incredibly basic, tacky, and uninteresting by comparison. The entire setting feels so generically space opera that I find myself wholly uninterested with any of its lore. This lack of writing quality sadly extends to its characters as well. Although I really liked Drack and Vetra, there were so many crewmates I absolutely detested that I refused to bring them with me in almost any situation. Peebee is little more than an impulsive moron, whose flimsy loner personality feels completely artificial—she feels like a writer tried really hard to give a "character quirk" rather than an actual person; which is what all good characters should feel like! And then you have Liam, who is basically just an obnoxious, impulsive screw-up. Liam is such a stupid idiot that it even seems like most of the rest of the team hates him as much as I do. Perhaps some of his hijinks were meant to endear him to me, I guess? If so, his writers completely failed on that front. I truly wished I had the option to kick him off the crew in-game, as he did nothing but act like a fool and consistently put everyone in terrible, life-threatening situations. And then you have people whose dialogue is just flat-out annoying, even at the best of times: an example being Gil, the mechanic. Go away, Gil. I'm tired of hearing your annoying, nasally voice and try-hard attempts at wit. The entire game is permeated with unbelievably poor dialogue, too. Characters say things that feel awkward and completely unrealistic. Every time I sit down to play this game, I think to myself, "This isn't how people talk! Nobody would say things like this!" None of the writing feels natural or real. The characters feel like video game characters, the world feels like a video game world. And so none of the conflicts or the ideas this game feebly attempts to discuss are interesting at all. They're just busywork; something that's in place because it's a Mass Effect game, and Mass Effect games need to have things like squadmates and aliens. The writing in general is so uninspired that I've never replayed this game—even though I've replayed Mass Effect 3 a dozen times at this point. It's so, so disappointing to see from my all-time favorite video game series. In addition to this, the quest design really leaves a lot to be desired. There are far too many busywork fetch quests here. BioWare Montreal designed these gorgeous, huge, atmospheric environments which feel amazing to look at and fight in, and then chose to populate them with some of the most mundane, uninteresting busywork crap-quests imagineable. Get ready to scan 32 plants, mine 26 rocks, kill 10 beasts, etc. Over and over. Ad nauseam. Because, unfortunately, Mass Effect Andromeda is that kind of game. It's really unfortunate that the poor animations (they are bad, but they're nowhere near the biggest flaw this game has) got so much press at the time of release, because, in general, this game really does look excellent. And its biggest flaw—by far—is how it fails the series' reputation by putting together such a mediocre writing effort. If you're looking for a fun third-person sci-fi shooter with some nice visuals, give Andromeda a shot. That being said, although Mass Effect Andromeda does indeed do some really great things, I still don't think I would recommend it unless you're a very hardcore fan of the series. And even then, it's important to go in with well-managed expectations: Mass Effect Andromeda is certainly not a great game, but, depending on your tastes, it can be an enjoyable experience. Feel free to follow my Curator page if you like my reviews. Discord Server is here if you'd like to chat!Show moreShow less
In about 20 years on steam itself, I only have written one other review. Its just not me. I made an exception for Andromeda, because I've rarely felt so immersed in a universe. I believe it got a lot of hate at launch (although now the bugs seem almost all fixed, and facial animations I thought were pretty good - now). Although note that no, its not a true "follow on" from mass effect 3, don't treat it as such. Now hear me out :D. If you start the game as its own thing, as a role-player, taking your time and "living" the life of the new explorer, setting out to find a home for thousands of people to life in safety, in a beautiful, mysterious and incredibly unique new galaxy, you will have an absolute blast. I couldn't help stop and stare sometimes at the view. I couldn't help take the time to talk to my crew-member's and be suprised they had something newly relevant to say. I couldn't help be amazed how alive they feel or how they chatted to each other. I couldn't help being shocked how much I was enjoying myself. People are right that you will struggle to roleplay an "evil" person with the choices available. However most of us are somewhat decent human beings, and I really felt I could easily compare my characters dialogue as to what I might say. For example, you really hear the empathy in his (or her) voice. I've never met the voice actor but he was perfect for the job (and I'm sure the female VA was too). I'm on the post-game now, and I actually kinda don't want to finish that bit and end the experience. I know not everyone will enjoy it as much as I did, I get it and fair enough. But I'm not exaggerating, I really did love the experience of "living" in Andromeda. Well done Devs, and thankyou. Thomas. P.s. Whoever came up with the Krogan "Drack" deserves a pay rise :DShow moreShow less
Every once in a while, I reinstall the game to see if EA has removed its client software. Take Two did it with the old Bioshock games. But, not EA. It's still there. Part of that EA software runs in Windows all the time, even if you're not using Steam or playing any games. Check your Task Manager. And if you try to disable the process permanently, it has a watchdog that pops up a notice about fixing it every time you restart your computer. I didn't agree to ANY such behavior when I bought the ME games. Those little yellow boxes on the store page that mention "background use required" are entirely too vague. The average consumer would never expect it to mean something so invasive and unnecessary.Show moreShow less
Was this a good game? Yes. Was this a good Mass Effect game? No. Starting off your choices dont really seem to affect anything beside one or two dialogue changes. Thats if you get a choice. Most mission choices are: Yes or Yes (sarcastic), Their is no Noveria, Feros, Virmire, Geth Dreadnot, Collector base, Rannoch, or Tuchanka. No big choices that really effect the game in anyway. Second your crew and the story is not as well made as any of the other games. If they were to take out most of your squad mates it would not change the story at all. Also it kinda feels like a 8 year old wrote their dialogue then sprinkled in curse words to make it seem like it was directed towards a more adult audience. The villain is pretty bad too. Has you chase a Mcguffin around, The Meridian. Its like The Conduit from ME1, only you don't care about it. The story is mildly interesting, Help inhabitable planets become habitable with ancient technology while stopping the Kett. but no where near as interesting as the OG trilogy. Then not all the species that are suppose to be in Andromeda are in the game. Quarians, my favorite species, are not in this game. Which does not make any sense because, the Quarians have the best reason to be there. The reason anyone is in Andromeda is that the four Citadel Council races AND THE QUARIANS are planning to populate new home worlds in the Andromeda Galaxy. Since this game took part in between ME 2 and ME 3, the Quarians still dont even have a settled world because of the Geth. However, there was supposed to be a Quarian DLC and it was cancelled. I guess the best we will get this the book Mass Effect: Annihilation, Which tells what happens to the Quarian ark. Worth a read, one of the better ME books. Then they changed how species act in general. The Krogan are not that violent and actually understanding. The Krogan diplomat that is such a push over. Then from what i can tell your pilot, a Salarian, has a romantic relationship? I thought Salarians don't feel romantic and just have mating contacts. The Turians are said to be militaristic but then don't act that way at all. One loyalty mission involves helping a turian with her sister and her sister is suspired about violence and killing. Huh? It feels like if someone just read the sparknotes on Mass Effect then made a game on it. However the gameplay and the graphics are great. I thoroughly enjoyed it. But that's not really what makes a mass effect game. Its the characters and your interactions with them. Its the story and the choices you make to get to the end. This game took out everything that made a Mass Effect game a Mass Effect game and replaced it with better than normal gameplay and gorgeous visuals. If you want a good 3rd person shooter, Sure buy it. If you want a good Mass Effect, I would stick to the OG trilogy.Show moreShow less
I really tried to continue playing the game after 38 hours, however I realised tonight I totally lost interest and uninstalled it. The game itself is beautiful and the combat great, but this isn't enough to retain my attention. I do not care about an giant open world if this one is empty and devoided of interest. The secondary quests are totally uninteresting, unmemorable unlike some secondary quests from the original trilogy and just boring. It is not fun, it was greatly unsatisfying and became a burden. I found myself going to point A to point B, skipping dialogs, over and over again. « Go there, go scan this and that. Now go to a different planet to talk to that guy, oh you also have to wait through of loading screens, you know, the departing ship cutscene, from the planet, system and the arriving ship cutscene. ». I also have to mention that scanning stuff around is 90% of the game. About the uninteresting quests, It was kind of the same feeling I got back when I played those MMORPGs whose I never read the quests dialogs. (e.g. Final Fantasy XIV Online). Some people might say that we don't have to complete the secondary quests, and solely focus on the companions quests and main story, but why putting secondary quests in the game at all then ? Also, completing quests increase the viability of the planets, which is something you can't miss. Another thing I hated was having to click on every system, planet to get 100% of discovery on the map. How is it fun ? What is the point of it ? I couldn't bring myself to love main characters (including Ryder), except for Jaal, the new alien but I think the writing is to blame for that. Peebee, Drack and Reyes for example had so much potential. I don't mind having a character who is not a total veteran like Shephard, but the dialogs options are so limited for Ryder that it makes very hard to appreciate him/her. For example, you also cannot play as an evil character / get them to say evil lines / do evil things like you could in the original trilogy. The story quickly became a mess, and I got lost with all the quests in my journal. Also, in that new - so far away galaxy, I expected to see something new, surprises. It was disappointing that all we get to see is the 3 new species (Kett, Angara, Remnant). While the plot seems to revolve around that last robot-looking-species, it was rather... uninteresting. The places you had to visit in order to find out more about their technology (some kind of ruins) all looked the same on every planet, and were aesthetically unpleasant. You had to scan, then solve some awful (and stupid) puzzle to get in those ruins. What a waste of time. I almost forgot to say that the characters faces are horrendous as hell, especially humans and not worth of a 2017 game. The facial expressions are a total failure; and it never bothered as much before in a game until now. It ruins the seriousness of the conversations and the overall atmosphere. It is a shame that I didn't finish the game, but at the same time, I don't think a game is supposed to make you feel awful. Good riddance.Show moreShow less
The Fallout 4 of the Mass Effect series.Show moreShow less
Game has been rendered unplayable due to EA turning off Origin and forcing me to update to the EA Play app, which doesn't work for ANY of my EA games through Steam. Well done EA, proving you're useless once again. *Slow Clap*Show moreShow less
No longer a dumpster fire! Dive right in. After one of the more humiliating launches in recent memory, I gave Andromeda a wide berth. As of 2021 however, I'm happy to report that in almost 50 hours I haven't encountered a single glitch. The game looks great, runs great, and feels great to play. https://steamcommunity.com/sharedfiles/filedetails/?id=2353904610 Andromeda is far enough removed from the OG Trilogy that you can play it with zero knowledge about the previous titles, and while the writing is nowhere near as compelling and the game overall is far more generic Andromeda would be a decent introduction to the ME universe for any newcomer - and then you can jump into the Legendary Edition when that drops a few months from now. Mass Effect The First hasn't really aged all that well, to be honest, and unless you have an affinity for older games wait until the remaster is available. https://store.steampowered.com/app/1328670/Mass_Effect_Legendary_Edition/ For established fans my recommendation is significantly more lukewarm but still positive. Andromeda is almost a Ubisoft like open world and while this is fantastic for exploration at your leisure, losing the laser focused narratively driven structure from the previous games was not the best decision in my opinion. Not only is Andromeda structurally wildly different, but the writing itself is kind of... OK. It does genuinely feel like fanfic in a lot of ways, rather than a canonical entry by the authors of the world. The bits and pieces of that very Bioware thing is present, but it feels like a re-hash rather than anything new. https://steamcommunity.com/sharedfiles/filedetails/?id=2350430370 Your crew includes a bloodthristy Krogan without much else going on, a clever but somewhat awkward Asari scholar, a very strong biotic human with a difficult personal past, and a reliable and pragmatic Turian. Does this sound familiar to anyone else or is it just me? The quests themselves (yes, think singleplayer MMO kind of structure here) are mostly what you'd expect from the premise and they rarely surprise, though they are all implemented well. The aggressively middle of the road writing is carried by some very satisfying gameplay. Ryder has access to a lot of different powers, weapons, and while crafting is a bit of a pain with some items requiring rare resources you can respec your skills with ease. I settled on a close range shotgun / melee shock trooper kind of build and but there really are a lot of different possibilities and they all feel satisfying. Andromeda is to Mass Effect as Inquistion is to Dragon Age - Bioware has seemingly lost its ability to identify and build upon what made it great and they keep trudging on delivering acceptable, fun, streamlined and risk averse popcorn blockbuster versions of their past magnum opuses. They're not bad, but they sure as ♥♥♥♥ are a long way from where they used to be.Show moreShow less
Won't let you port your CD key from origin to activate here, launches origin anyways, game's still been abandoned by devs and hasn't had any patches since Bioware got shunted into making that even more enormous embarrassment, Anthem. Doesn't get you a fresh start, doesn't get you an alt account in spite of having now bought it twice. Don't buy this a second time if you already made the mistake of getting it on origin.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.