

Mechabellum
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.


01About Mechabellum
Mechabellum is a strategy auto-battler where you command mech forces by choosing units, customizing upgrades, and arranging formations before battles resolve in 3D. Counter enemy plans by reading the changing battlefield and selecting upgrades during combat. Steam PC offers 1v1, 2v2, free-for-all, Solo and Co-op Survival, weekly tournaments, and Rift Mode. Steam player reviews: 83% positive from 18,271 reviews. Interface languages: Simplified Chinese, Traditional Chinese, English, French, German, Spanish, Japanese, Korean, Polish, Spanish-Latin America, and Russian. Released: September 26, 2024.
Credits
Lowest recorded in 36 months
$0.002023-12-08 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | — |
Show 8 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Spanish-Latin America | Yes | Yes | — |
| Russian | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Language support
Steam PC lists 11 interface languages, including English, Simplified Chinese, and Traditional Chinese. English is the only language identified in the supplied data; listed languages have subtitles and no full audio.
Ways to play
Steam PC includes 1v1, 2v2, free-for-all, Solo and Co-op Survival, weekly tournaments, and Rift Mode.
Platform
The listed PC platforms are Windows and macOS.
03Frequently asked questions
What is the core battle system?
You deploy customized mech units in formations, then battles play out in 3D. Strategy centers on anticipating enemy moves and choosing counters.
Can I play against AI?
Yes. Solo Survival pits you against waves of AI-controlled enemies.
Can I play with a teammate?
Yes. Co-op Survival and 2v2 are listed modes.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
No one will read my review, so I will eat one spoon of ketchup for every like this gets.Show moreShow less
Hi, 2k mmr tons of hours, active player and member of community, former streamer here. Core gaemplay is one of the best I've ever seen. Game is very hard to understand, but it is very additcive and satisfying. Now the only reason this review is negative is because of lack of trust into developers team. Game has issues, like any other does, but any feedback regarding these said issues is blatanly ignored. I was an active player since the chaos patch in beta, season 1 and season 2, posted numerous feedback reports about game balance an QoL, possible solutions, even was a part of a team that beta-tested upcoming big patches. My main complaints were card duplications, involvment of true RNG (not pseudo RNG, like in most other games), round 0 mulligan system (or rather, absense of), UI being crap and glaring lack of QoL (WE DON'T EVEN HAVE HOTKEYS, CAN YOU BELIEVE THAT?). Any time that I've pinpointed exact issues that could've been solved in a day, a week at worst, I've been told that "devs do not have time to fix that right now, because there are some new units in development, they've been busy!". Fine. I'll wait for all new units to be developed and then come back to see what's up. For that reason, skipped season 3 entirely, season 4 was supposed to be a "QoL and balance fixing" season, but I've skipped that too and came back in current season, season 5, which is also was supposed to be all about "QoL and balance". After half of year, I see players complain about very same issues I was talking about half a year ago, and NONE OF THEM GOT FIXED. NOT. A. SINGLE. ONE! Now comes the question, if devs had any time in the world to fix their crap and put it together, wth were they doing? Honestly, no idea, but probably new cool and awesome and epic 100 emoji buildings feature ate all work hours. Buildings were supposed to fix early game problems, except they do not, but created new glaring issues instead, like restricting player's freedom in early rounds and dictating what you suppose to do and what units to play to not be bailed out of the match in next 10 minutes with negative HP. So now on top of old issues, that were not even remotely fixed, we have new issues that came up with buildings patch, but devs can't say that "buildings bad" because they (maybe) worked hard on them and it will create a bad picture of them for everyone around. Result of this absolute clownfiesta and festival of incompetence is a 35-45% decline of player base since september. Feedback is still being constantly ignored, there was a promise to fix whopping one issue, namely starting packs, in season 6, but come on now. You had 6 months to do that and achieved nothing. Every time I see once-in-a-eon devs Q&A sessions, or developer streams, I feel like my intellegence and critical thinking are being questioned. Oh and once again we are promised with two new units, so I guess the "developers are busy now" argument will come up once again and I hate it. Honestly it feels like developers took 6-month break from the game too, then came up with buildings "solution" in last hour, plop it in game client and of course it flopped. I am tired of waiting for easy and obvious solutions to be made, and every time when it feels like that current patch is great and the game is very close to be great, devs find a way to screw everything up with yet another stupid decision. It is a neverending loop of "we have an issue" -> "we do not have enough time to fix an issue" -> "we implement a thing noone asked for to supposedly fix that issue" -> "now that new thing has an issue". Game itself is great, but decisions been made about the game are awful, feedback is ignored, changes are either slow or straight up harmful. Mechabellum is like a very delicious chocolate brownie, but when you take a big bite to taste that chocolate inside you realise, that it's actually not chocolate, but some other organic brown substance instead.Show moreShow less
Great game, and highly addictive. My only true complaint is that you can't undo actions before hitting ready, as there is nothing like losing a game on round 10 due to a missclick on unit build, tech build, etc... There's no reason to not have this as a feature, so hopefully it's implemented ASAP.Show moreShow less
Introduction Feel free to read my hot take. Mechabellum is a strategy game that pits players against each other as they build armies of robots with different upgrades and leveling. While the game appears as a "deep strategic tactics game," it is more of a rock-paper-scissors game that depends heavily on countering the opponent rather than following a particular strategy. Using RNG elements such as dice in commander selection or extra units/upgrades detracts from the game, and it ends up being an infuriating mix of luck and lots of unbalanced units. The game also lacks any substantial single-player, so it is a multiplayer game. Read more if you wanna know my hot take *wink*. A Strategy Game In Name Only Mechabellum is in my opinion, not a strategy game. It relies a lot on countering, and following one strategy usually ends in one being obliterated by the opponent. Each round players get cards to use and what you see is what you get, which takes away the player's choice in how the army is built and pushes towards a specific type of unit to get the most out of it, or one can do what they want and suffer for it. The philosophy of the game itself is a contradiction, as it tells you to "use this unit instead" all the time in your ears yet if you want to win you have to counter, so how does it work? Easy, you hope that what the game wants you to play also counters your opponent. https://steamcommunity.com/sharedfiles/filedetails/?id=3394099696 Despite what fans and developers say, Mechabellum is an unbalanced mess when it comes to its units. The best example is the "Melting Point," a giant robot with big lasers that destroys everything. The Melting Point can attack all types of units, has a lot of damage while being tanky and one of the upgrades literally says "60%HP increase plus lifesteal" which is absurd when all other units get increases of 12-30% at best in general. Every time that unit appears it is almost impossible to win, and if your opponent gets a better RNG and capitalizes on max ranks, you are done, put the keyboard away and make tea cause you are not winning that match. Adding To Frustrations: Lack of Quality and Hacker To make matters worse, the game is severely missing a lot of quality-of-life implementations that would benefit it. These can range from an undo button that is missing in the planning phase, crashes, unit drops being broken and the community being as toxic as can be. It results in a recipe for disaster, and had I mentioned your units move by themselves? Granted, is okay or it would be, if sometimes your units wouldn't make the worst moves imaginable and throw the match. https://steamcommunity.com/sharedfiles/filedetails/?id=3394097808 Adding to that are the hackers or cheaters (pick your name) which really ruin the game for me, they aren't as common but when they show up you are pretty much guaranteed to be robbed of a win and it feels bad. Some Good Points About The Game Wouldn't be an unbiased review if I only talked negatively, so here are some good points. I like the look of the game and the price range is acceptable. It can be fun and some matches are a blast to play through, but there are also some matches where you will feel like buying this game was a huge mistake. https://steamcommunity.com/sharedfiles/filedetails/?id=3394098846 The unit diversity and their designs are pretty slick, sadly held back by unbalanced overpowered units making half the roster forgettable. I enjoyed the upgrade mechanic where all units get the same buff if they are the same one and honestly, 4 players Free For All matches are super fun with a lot of chaotic action! I think if Mechabellum wants to pursue its current path, a brawler FFA fits the game better than the 2VS2 or 1VS1, if they wanna pursue the latter then they need to diminish the RNG and go back to the drawing board of what makes a good strategy game. Conclusion Overall, Mechabellum fails to deliver as a strategy game, and to be honest if you are not short on money, there are way better choices out there to enjoy when it comes to tactical games. If you read this far, thanks for going through what perhaps is one of my most negative reviews. 90% positive is bound to make me look like a fool but I didn't like the game and I wouldn't recommend it to anyone. It is in equal measure a fun game and a frustrating one. If you are looking for a side game and don't mind losing to RNG, hackers, and OP units, there is perhaps some fun to be had. Otherwise stay away, especially if you are competitive or are looking to grind ratings in your matchmaking. 5/10 MEDIOCRE If you consider your time or money precious don't waste them in this game, but it will pass the time if you have nothing better to do. :) If you enjoy and find the review helpful, please follow my curator! StarsDeckShow moreShow less
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At one time this was a pretty compelling take on the auto-battler genre, and really targeted the issues I have with the genre (reliance on RNG) and made for a solid competitive and thoughtful experience. Overnight the developers have shifted gears and implemented changes to inject RNG into the formula to make the game more "exciting" showering you with tons of free units, unit unlocks etc mid-match that completely negates the benefits of strong economy and unit countering. This update has completely shifted what is enjoyable about the game to target a different audience and I can no longer really enjoy it, when other more RNG-focused auto-battlers are just better to play if that's what you're into. Another game dies to a misguided attempt at abandoning their core playerbase for a different audience, rather than focusing on the things that made the initial idea different.Show moreShow less
I am 75 and retired and yes...a gamer :0) I had been playing a lot of Anno 2505 and what I loved most about that game was the strategy component. My son bought me Mechabellum for my birthday, and now I have two incredible strategy games. Mechabellum is working this old brain helping me avoid mind deterioration. I love this game and I appreciate the community that shares some incredible accomplishments.Show moreShow less
Unfortunately the recent update introducing buildings made the game much less fun. It feels like solving a specific math problem now, even at decent, average and low MMR (I played up until the 1800-1900 range). If you don´t recognize and counter the copy & paste meta pattern your opponent will play out, a feeling of inevitable defeat sets in. The stated purpose was to make the game less random, and it succeeded in that at the cost of freedom of how to play. Maybe playtesting with the highest MMR players (who are "solving" the game faster/better than the average) introduced a bias into design that isn´t reflective of the majority playerbase? I uninstalled and left my first review, because Mechabellum was one of a kind to me and I´ll miss it.Show moreShow less
Kind of like Starcraft or Command and Conquer battles but for old men with no reflexes. I am an old man I highly recommend this game.Show moreShow less
This game was a very nice and proper strategy game. Then they introduced "random units at semi random times" that titled every match each turn they triggered. It was sold as a "3 weeks test". 4 weeks later and they are base game against the will of the majority of the playerbase. The player base did their 2nd vote - with uninstalling.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
