

Medieval Dynasty
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Medieval Dynasty
Medieval Dynasty combines survival, farming and village building in an open medieval world. Hunt, grow crops, craft tools and raise buildings while seasons and needs such as food and water shape daily life. On Steam PC, play solo or join up to four friends in co-op on The Oxbow. The Steam player rating is 90% from 43,576 reviews.
Credits
Lowest recorded in 36 months
$13.822026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
| German | Yes | Yes | — |
Show 15 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Spanish | Yes | Yes | — |
| Polish | Yes | Yes | — |
| French | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Portuguese | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Czech | Yes | Yes | — |
| Turkish | Yes | Yes | — |
| Ukrainian | Yes | Yes | — |
| Italian | Yes | Yes | — |
| Dutch | Yes | Yes | — |
| Swedish | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Hungarian | Yes | Yes | — |
Steam PC edition data · 2026-11-10
02Before you buy
Solo and co-op
The Steam PC game has single-player and co-op with up to four friends on The Oxbow map; the Valley map is single-player.
Controls and language
Full controller support is available. English has full audio; other supported languages have subtitles.
03Frequently asked questions
What do you do in the game?
Build a village, farm, hunt, craft, trade, and manage residents in a medieval open world.
Can I play with friends?
Yes. Co-op is available on The Oxbow map for up to four friends.
What survival systems are included?
You contend with seasons and weather while managing needs such as food and water.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Do I recommend this game? Yes. But... If you're happy to pay £18-£23 for a game that will keep you entertained for around 12 - 25 hours, (£1/£1.50/Hour) then by all means, go a head with the purchase. You will have fun if you're into this genre and you will get engrossed in it. But then you'll just stop. You'll enjoy getting yourself set up, building your first village and investing in who you want to work in it. You'll enjoy laying it out, and doing the side quests and getting it to look pretty. You'll enjoy the atmosphere, hunting game, and growing your dynasty as you explore and unlock more things. But then, all of a sudden, you'll realise there really isn't that much more to do. All of a sudden you'll realise just how bad the AI is at operating in its current state, you'll realise that after all those villagers joined your town, and they're all working for you, that you still aren't making any gains in your resources. In it's current state, this game isn't finished, but it never said it was. The game is enjoyable, but it's just not there yet. The management side for me, was one of the biggest draws to this game. I want to make a village, have it thrive and use that as my base village to leech off of, so I can go and make a better, bigger, more planned main village. However, at the moment, this just isn't possible. So, would I recommend this game? Yes, I would, BUT, don't go expecting a completed game. I think if the developers stick to what they're trying to achieve, this game will become a classic - We've just got to hope they stick with the original vision. I love sandbox games, and I love management games. What does the game need: + Better UI displays, making it clearer what villagers are up to, where you need to place tools and what symbols mean + More buildings orientated around the growth of your city - E.g. Inns, (Enabling sleeping in other cities, drinking in your / other cities, money to go back into your city), Stores (So you don't have to keep going and selling berries to the nearest town), Guest houses, (for passing hunters, miners, travellers, traders), localised laws, etc etc. + Life, it needs character - At the moment, your villagers wake up, go to work, and reappear before the nights end, to go to bed. That's as close as you'll get to your villagers. After you've got yourself a wife, I saw no point in even engaging with any of them apart from the odd quest to benefit my dynasty points. I want villagers to have dinner together, to hook up together, to celebrate years end together, things like that. + Transportation: At the moment, if you wanted to go live in a nice empty space next to a river, you'd have to do SO many walks back and forth to build up your buildings. We need something like The Forest has, that enables you to transport logs quicker than only being able to carry the max of like 13 I think? Further more, if you decided to base yourself somewhere away from the starting town, you'd have to continuously travel back and forth to this town, just to follow the main story line. + Difficulty: I just started a fresh save, and within the first 15 minutes, I had killed numerous deer, 2 wolves and a bear. If you've got a spear, and you can aim at a head, all you need to do is crouch up to them, and hit the head. GGWP you win. + A more detailed explanation on how processes work: For instance, if you were to make a lumbercamp, and set a worker to it, you'd presume that would mean that worker would collect you wood. And for a while, it 'wood'. However, if you do not continue to put axes in the chest of THAT lumbercamp, then eventually they'll collect sticks instead of wood. But, your only way to notice this, is if you keep inventory of your resources and log that your logs aren't going up, whilst your sticks are. I built a workshop and assigned someone to that, but I've no clue what they were doing other than lowering my sticks. I put someone in a tavern, I think they made food but I'm not sure. Do they needs tool? I had people working my farms, they'd do fine when there was something to harvest, but they never managed to re-sow anything. I had someone working as a farmer in my barn, but they never processed any rye into flower - It's just all a bit unclear. + Travelling NPCS - Apart from the people in the town, you'll encounter no one on your travels. This makes the whole area seem very.. empty. I want to see people going from town to town, trading or visiting family. If carts or something similar were added to this (I'm sure it's planned), this would help a lot. TLDR: Yes, I recommend the game if you're willing to play around 10-20 hours in it's current state. But, just please be aware, this is an EA, you're putting your trust in this developer (which I recommend you do at the moment, the updates have been coming in thick and fast), they've stated their intentions of what they want this game to be, I just hope to god they make it, because this could be bloody fantastic!Show moreShow less
Edit: Please do not write comment unless you read WHOLE review and understand difference on owning rights to a game and being developer to a game. Fun game for Early access, quite impressed on amount of content but still much to polish. Why not recommending to buy? Because I have come to realize Toplitz will abandon development of games when they release next Early Access game, leaving people who purchased game with unfinished product and no means to get their money back. (look for other dynasty games to verify) So do not buy until this has been completed, or you end up losing your money and getting unfinished game in return. Edit: People have said that this is different because there is different developers. Fact is that developers work FOR Toplitz, not other way around. Publisher in this case owns the intellectual property/franchise. Developers have no say on future of game/franchise that is not their property, and in modern game industry, publishers tend to own rights for games and development is bought either from inhouse teams or outsourced. Cube states on their own website that they are outsourcing team. Edit2: It appears people do not understand the idea of outsourcing game development so here is attempt to put it in analogy that should be easy for people to understand. I want to renovate my kitchen. I outsource this work to some company. I tell what kind of countertops I want, I decide what utilities are put and where. Outsourced kitchen builders then get to work and do what I told them to do while I pay them money. I might be unhappy for whatever reason and tell them all to pack their stuff and get out. They have to get out, because building my kitchen for me in exchange for money gives them ZERO ownership or control over whole kitchen renovation. No matter how much those kitchen builders wanted, they have absolutely no business putting a single screw into that kitchen without acceptance of kitchen owner. Kitchen is Medieval Dynasty, Toplitz is owner of the kitchen and Render Cube is kitchen building company.Show moreShow less
As a new mother, it has been hard getting back into gaming, which was previously one of my favorite hobbies and ways to relieve stress from tough days. I reluctantly bought Medieval Dynasty on sale after it sat on my wish list for months, and have never found so much enjoyment in a game. It ties in everything I love in gaming- survival, skill building, town building, hunting, foraging, farming, the list goes on... but what I was most surprised about is that the game is so strongly about family. You get married, have a child, build them a nice home that's warm in the winter, make sure they are happy and fed, find them some friends to join your town, etc... it's so heartwarming, and feels rewarding. I am happy to say that I've been able to rekindle my joy of playing video games, through finding one of the most unique, family oriented, and relaxing games I've ever played. Thank you Devs, can't wait for co-op soon so I can play with my husband and friends!Show moreShow less
So, been playing more after 'release' and I can't say that I can change my opinion. It's an ok game but there's still so much lacking before it can be called a full release that I can't recommend it to anyone in this state. A lot, if not all, of my former points are still a problem. Still need to micromanage everything every season to have an optimal production, still a lot of math and notes about what I need on a spreadsheet on my 2nd screen, still no way to decorate properly, still a lackluster village you build with no need for interactions with your villagers at all, still weird progressions in the different talent trees, etc. I plan on continuing my playthrough till I at least reach a bit beyond the point I was before i had to start over due to the 'full release', probably till i can get iron unlocked if I'm not bored by it by then, but i don't see it suddenly getting better. Maybe I'll come back to it once everything they still promise is added (see roadmap once they post the new one) but I doubt it. Too bad, this game had great potential but imho ultimately failed to deliver... ------------------------------------------------------------------------------------------------------------------- OLD REVIEW: Fun game, but I feel like they're taking it out of EA to early. Imho there are still quite a lot of balancing issues or missing features before it can be named a good game. For example, my hunters produce a lot of meat but my villagers are too stupid to roast it themselves so I have to do it for them. Then I finally unlock a tavern but somehow that can't seem to produce enough meals (simple ones, just some meat and carrots) for everyone either so I had to build a 2nd one that just roasts meat so my village has something to eat. I would love to see a "Needed a day" feature. Recently got me my first chicken coop, bought me a rooster and 2 hens for it but I have no idea how many animal feed a day I need for them. Would also love a 'workload' bar or something. Started a small farm but I have no idea how many fields I can make, or how big I can make them. Can my 1 farmer finish everything I told them to do or should I assign a second one? No idea... Also on that, a seasonal planting assignment would be nice as well. Some crops only grow in certain seasons (love that idea) but micromanaging every season gets tedious as well. Some 'tech' trees feel wrong as well. For example, I've been hunting since I first started the game, put the first few points into getting more xp for it, but still it's leveling up very slow. And since you don't really need to hunt anymore after a certain point it just feels tedious to level it at all. Assigning stuff to make at workstation is weird as well. You have to assign a percentage to the items you want to make and that sets how many will be made a day. For example, 10% to a Wooden Hammer would make you 1,2 a day. But there is no way to see how many of an item you need a day unless you do the math yourself. And since the number of items you need a day depends on the workload you assign to something (for example, you hunters need knifes to produce meat, but if you set it at like 20% workload they need less knives than at 60%) it's again a lot of math to do. Again, tedious... And then you go up in tech you can use (start out with stone knives, can suddenly make copper ones) it's math again since the system is about durability and copper knives have more, so last longer. Also there are some immersion issues: - The houses that you can build lack in furniture. There are 3 different houses you can build. Haven't unlocked the 3rd one yet but the 2nd house has 4 beds, a crate and a cooking pot with no options to build them other furniture. Yes, you can unlock stuff like tables and chairs to build but there's no place for them inside the house. Also, it's very dark inside, even with the cooking fire on. - You can get random quests from people that give you some gold or some food and some reputation. Your villagers can give you them as well but it's weird that your villager that has access to a fully stocked pantry still tells you that her family is starving and she needs more food. On that note, would be nice that the quest would tell you what item is needed before you have to decline or accept. I had a hunter ask for a bow and only after I accepted it showed me that he wanted a bow I can't even make yet because it's locked behind the tech tree. - The village you can build, and the items you can unlock, kinda seem lackluster. Can't really decorate your place and it just feels empty. Since there's so few furniture for you to place down there's also no need to unlock items. Some just cost way too much to unlock, certainly at the start, and there's no use for them after. Why would I unlock a wooden spoon to make if I can't place it on a table somewhere or that I have to make a hundred of and sell them to make the unlocking cost back, when other items make you more money for less resources? On top of that you can just skip some tech. I could almost skip copper (have 2 items unlocked) and go straight into bronze without any issue. Can't recommend it right now because of these (and other) things.Show moreShow less
I have 766 hours in this game and have been playing it almost exclusively every evening since October 2020. I'm hoping the developers see this review because I have a few things I keep hoping they'll adjust. Praise: Summarily.. it's beautiful and the minutia of the game-play transports a player into that time and that existence. Side-note to the devs.. thank you for not including corn, potatoes, or tomatoes in 9th century (?) Europe. Well done. Most of all, I like this game because it feels like a perfect blend of so many cats of games.. FPS, RTS, strategy, survival, etc. At start it's completely a survival game, but every so gradually becomes more and more of an RTS game where you're managing resource production/consumption, NTC assignments based on their skills and availability, identifying deficiencies and surpluses and making administrative changes to optimize your little town's efficiency. And I love the feeling that I'm playing what feels like an RTS game while in first person view. I also love that each time I start a new game, I can choose anywhere on the map to set up my village. It definitely makes each play experience different from the last. After all this play time, I only recently discovered that choosing a flat area near a river makes for better efficiency and closer access to buildings I have to travel to, but that it also makes my town look like a Communist settlement. So this most recent play I chose to go to the hills. I love that there's that option in this game. Criticism is more for the developers. To new players I'd say get the game, but don't bother reading on.................. I'll only say one negative thing about the game, and then I'll make broad suggestions for further development. But the negative is frankly very obvious how it's not been corrected with all these updates is mind-boggling. The UI is terrible. I give it a 3/10. It's badly organized, too little info in one page view, and lacks easy access links. For example, I would love to have one hotkey for 'buildings' and see a list of all my buildings with MAX info about who works it, what it's producing, its damage level, etc right on that first summary page. Then I click that building, and on ONE page can change its production, workers, etc. As it is, I have to click 'N' to bring up management tab, then I have to click again for buildings, I can't see what it's producing so then another click to open that building, then another click to see what its production priorities are. And on that page, I have to click again to remind myself who's working there. Bottom line, need more info on a single page and less clicking/tabbing. With the hyperlinking.. ideally for example, I click on the barn and I can see what its producing, who works it and its condition, etc. there I should be able to change its production, but also the worker (for example) is Beth. I should be able to see her info, and also hyperlink her name so that I can click it and change the worker, move her to another building, etc. Ultimately, this awkwardness with constantly changing building production and sometimes moving workers from one building to another really slows things down. I wanted to be descriptive in my criticism, but mean it to be productive criticism. That is, this game is phenomenal and unique and I love it. This is one player's opinion about how to make it even better. NTC politics: You deal with one merchant and gain brownie points with him/her and lose some with his rivals. Maybe your prices with him are more favorable, but less so with his competitors. This could be applied to quests too. Even broader.. maybe family politics and factions? In general, more human interaction with opinions and influence, would be awesome. More buildings: a well (for locations you might choose which are further from water). An apothecary when villagers become ill, with that skill, herbs to supply it, etc. Also more items would be neat. Man-to-man combat: Maybe bandits, trading wagons and such. Day Counter: This one is a big deal to me... you show the year, season and time of day. But I have to keep a separate MS Excel file that I use in conjunction when I play so that each time I sit down to continue my game, I know that I'm 4/6 days into the season (for example). How much time you have to plant seeds or accept quests or not is crucial to the game-play and prioritizes what you do. Therefore it should be included into the UI. Road and fence building: Give the ability to make a road (or fence) which along the way can change direction rather than one linear section at a time. It would be neater-looking and easier to customize to your village layout. If the scale of further development were to cost more time and money.. I, for one, would be willing to pay more for the game than $20. This is easily one of the best cost-to-enjoyment games I've ever bought as it is.Show moreShow less
This game has a fundamental problem that keeps me from wanting to leave a positive review. One simple, core problem. What is all this for? Aside from keeping your villagers relatively satisfied, and completing the fairly short main quest the game offers very little in the way of challenges. Basically, give us bandit raids. Or severe weather. Or warring factions. Just, something to make this world feel alive. Some reason for my village to have walls. Something to fear. Make those challenges optional if people don't want them, but give us something.Show moreShow less
Please add Online Co-op!Show moreShow less
So I played this game when it first came out. It was enjoyable, but nothing to keep me playing for a long time. I sat on it for a while and just recently came back to see how it is. I still feel the same way. Graphics are great in my opinion. Trees, grass, water, animals, and even the people all look amazing. So A plus in this area. Gameplay is where I feel this takes a major hit. I played 20 something hours back in the day and within the last 2 weeks I have play another 25 hours. This is on standard 3 day seasons. I am just into Year 3 Winter Season now and am still crafting 100 stone knives to make the money required for taxes. My yearly taxes for Year 3 was 1500 coins and next year will be more because I've produced more fields and houses. Yet even with all my extraction, citizens, and production I can not find a more profitable path than the simply production of stone knives. I can make a Stone Knife for 2 stone and 5 sticks. Which I can normally collect enough of this to create 40 knives just on a simple walk to a village. Actually roaming around would take me a little less than half the (in game) day to produce over 100 knives. These all sell at 28 coins a piece. If went out and made Instant Heal Potions I would only net about 30 coins per bottle. Simply to make 1 Potion of Instant Healing you require 1 wooden vial, 2 Broadleaf, 2 dandelion, and 1 bucket with at least 1 water in it. To make the wooden vial I require at least a stone axe (10 sticks 2 stones) and a Woodshed (requiring logs, stone, and straw) and the purchase of the scheme for it. In all just getting to a point of making the healing potion costs over 1000 coins. If i have these made within my city I can produce 1 per day at 25% rate or 4 per day at 100% production. 240 coins or 1440 coins in a YEAR. While making 100 stone knives produces me 2800 gold in less than a day. This in my opinion is crazy and it goes toward everything you can make within the game. For the most part all created items cost and amazing amount just to have the schematic for, but then crazy amounts of resources to create that simply dont translate into decent time/resource/value ratio's. The game creates the amazing grind my making you sit there and funnel almost all the time into making money as well. I have a city bigger then every other town on the map. So i pay 1500 coins a year just for taxes. But beyond that, I dont have a pigsty effectively giving me enough manure for my fields. SO i have to buy that, even buying straight manure is exceptionally costly. Then i have to buy all my seeds each year. Why? Because there is no way to tell your population not to use all the damn grain for animal feed. So when the planting season comes up they are out of grain. Production in some buildings is insane micromanaging as well. If make an Herebalism hut, you are required at the start of every season to change what they are extracting. Because you are only allowed to put in 100% production and every season there are things they can get and things they can't. If i wanted to ensure not all my grain when to animal feed I would once again have to go into micro-managing my productions. It is overly tedious. Overall I love the idea of this game. I just don't enjoy the implementation. I assume the only reason for the grind is because the game really has nothing else going for it. Say you go out and don't harvest a thing for an entire year. What did you do? Basically all you could do is sit around your village and eat/drink (from produced items) so you don't die. There is nothing to explore, nothing that challenges your city, and in reality no real reason to play for extended periods of time. Final Thoughts: Before writing this review I was going to recommend this game based off the little bit of fun I did have. However, after putting my thoughts down, I can't rightly recommend this game. I don't mind a grind if there is something to grind for. However, this game doesn't have anything to grind for and that's a major issue. If you are looking solely for a grinding game here it is, if you want something more than just a grind find another game because there isn't anything here for you.Show moreShow less
This is a fun game with a lot of potential. However, I have noticed in survival games the character eats way too much. Not just this game either, all survival games. Someone wanna explain the logic in having to hunt three to four dear daily and drink 1/16 of a river just to survive? Pretty sure one dear would feed a family of 6 or more for a week. Not trying to dis this game. As i said it does have potential, but balance would be nice as well.Show moreShow less
Beautiful game and a massive amount of promise. It's like a mix of Banished with a first person survival game. Only a few minor bugs so far but generally pretty smooth launch for an EA game. Unfortunately, this one needs to bake in the oven a bit more before I play again. The main issue is the day / season time. EVERYTHING feels rushed and is about 3 times faster than it should be. How fast food decreases, how fast time goes, and the seasons only last 3 days. It seriously feels like the developers sped up the game speed to test the seasons and then forgot to turn it off. I started the game, explored the village and then started looking around for a spot to start my village. Before I could even do any real scouting, the first day was over. So 1/3 of the Spring season was gone and I wasn't even sure where I wanted to live. So I sprinted around the 2nd day until I found a flat part and built like a mad person. Barely got my house built on day 2 and then was planting crops on day 3 in the dark before it turned into summer, since some crops can only be planted in the spring. Just way, way too rushed. It also suffers from the balance issues that a lot of other survival games like this have, where they make it artificially hard by making food worth hardly any nurtional value. For example, you can kill a big buck and you'll get 3 or 4 meat. When you cook that meat, each piece will be worth 5 or 6 food (out of 100). So an entire stinking deer barely even registers as a snack. Overall though, I can deal with the minor bugs and the other balancing issues but the speed demon day / seasons timers are just a deal breaker. It's not fun and I honestly, truly cannot comprehend how the developers thought that was a good idea. Great potential, will be keeping it on my hard drive to try again later, but for now I can't recommend it.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.



