
Melatonin
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Melatonin
Melatonin is a rhythm game where dreams and reality blend. Animations and sound cues keep the beat, while hand-drawn scenes and vibrant music shape each level. Dreams gradually piece together elements of the main character’s life. The game has over 20 levels across five chapters, each introducing a new song. Practice mode, assist features, unlockable Hard Mode and level mashups complement the level editor. Steam player reviews: 94% positive from 7,602 reviews.
Credits
Lowest recorded in 36 months
$7.492025-09-29 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | Yes |
| Traditional Chinese | Yes | Yes | Yes |
| English | Yes | Yes | Yes |
Show 7 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | Yes |
| German | Yes | Yes | Yes |
| Japanese | Yes | Yes | Yes |
| Korean | Yes | Yes | Yes |
| Portuguese-Brazil | Yes | Yes | Yes |
| Spanish-Latin America | Yes | Yes | Yes |
| Vietnamese | Yes | Yes | Yes |
Steam PC edition data · 2026-11-03
02Before you buy
Languages and controls
Melatonin has full controller support on Steam PC. Listed languages include English, Simplified Chinese and Traditional Chinese, among others, with full audio and subtitles in each listed language.
Play options
This is a single-player rhythm game with practice mode, assist features and a level editor.
03Frequently asked questions
What is Melatonin about?
It follows dreams that weave in elements from the main character’s waking life.
How does the rhythm gameplay work?
Animations and sound cues guide the beat without intimidating overlays.
Can you create your own levels?
Yes. The level editor lets you make rhythm game levels.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
So I bought this game as I saw it was described as basically Rhythm Heaven. As a long time Rhythm Heaven fan and music game player in general, I immediately grabbed this game and played it excitedly. But it has a lot of room for improvement before it can capture the charm of Rhythm Heaven. First off, I have a major issue with how the tutorials are set up. In the beginning of the game, there's a massive info dump about all the control schemes when you don't even use the arrow keys or hold down Space until Nights 2 and 3. The player doesn't need to know about everything at the beginning, it’s better to introduce them as you need to. I also feel the tutorials for the minigames were confusing. The text at the beginning of it doesn't help, and you're left to figure it out as you go along. As it's Rhythm Heaven inspired, I think it needs to take a page from that game and have just a short description for each cue as you do it. I think it failed in taking advantage of the theme of the game: dreams. The first few nights were the main character dreaming about real life, and not using the fantastical aspects of dreams. I played long enough to get to the more surreal elements in Night 3, but I think it would lose the attention of most players by not introducing it that way. The game could take advantage of the fact that these are dreams and make rather absurd elements or wondrous, instead of his day to day life. Even “boring” everyday tasks like social media could be made more imaginative. The minigames themselves are rather repetitive as well. Rhythm Heaven is quirky with its environments and characters, there's a lot of emotion and fun in how they express themselves. In this game, the backgrounds don't change, the visuals essentially remain the same throughout. In a few games, it will change, such as the Time one and the Dating one, but it's to make the game more difficult and IMO, doesn't make it more interesting. The gameplay can be static: I think of some of the Rhythm Heaven games that are rather static, like Tambourine or Screwbot Factory. But even in those, the monkey and the robot are very expressive. They'll jump around and smile brightly at you when you succeed, or break and screech at you if you mess up. The sound cues make it more fun, with the robots going ya-ta! or the nice chime from the monkeys. I feel you don't get any of that fun in these games. On that note, there's hardly any change in reaction when you mess up. You get an Early/Late to show up, but nothing really happens past that. There’s also no sensory reward for succeeding. Only something happens when you miss, and that's only in some of the minigames. I feel it's a problem where what happens in the minigames, missing the beat doesn’t visually matter. Like the Nature minigame where you water, why don't the plants wilt when I miss? Or why don't they grow into massive plants when I succeed, leaning into the dream aspect? Another example is the dating minigame, where you can have more fantastical avatars to swipe from, such as a swipe left profile being a monster or Frankenstein instead of something you'd encounter in real life, like bots. I do think the gameplay itself is fine. It matches what I would expect from the rhythm minigame genre. If the visuals surrounding it were more interesting, even with the same sort of gameplay, it would be a lot more fun to play through. And I think the graphics are very well drawn. The music is a lot more subjective, but I found a few of the songs nice to listen to. Overall, despite my love for rhythm games, I found myself getting bored with it by the end of Night 3 and I couldn't continue. It has promise, but lacking the charm and fun of the game it was inspired leaves a lot to be desired.Show moreShow less
Here I will leave the cat, friends who pass by can pet it and give it a thumbs up /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ Note: The game is GorgeousShow moreShow less
I usually LOVE rhythm games... I sadly just can't get myself to like the gameplay in this one. The songs aren't very satisfying to play to, and the window to get a perfect just isn't in tune with the music for like half of the songs. It's off in just the wrong way, that it's hard to fix even with the calibration tool/offsets. I found my experience more frustrating than enjoyable :( The visual style of the game is really nice, at leastShow moreShow less
Got a cat here. Friends passing by can touch her and click Like to pet her once. Award for good luck, Take My Points for infinite pets :) ⠀⠀⠀⠀⠀⠀⠀⠀⠀ __ /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つShow moreShow less
I'm a massive Rhythm Heaven fan and I wanted to like this game so badly, but it falls way too short. I admire everything about Melatonin EXCEPT for the gameplay. I admire the idea of unifying the whole game under a single aesthetic and tone, but that gameplay man. It's just dreadful. So many of the sound cues for the minigames are difficult to notice (either too quiet or similar to other cues), which had me depending on the visuals far too often, and that is NOT good. It says something that the tutorials for every minigame teach you how to play through onscreen button prompts rather than letting you figure out the timing on your own.Show moreShow less
I will leave the cat here, so that everybody who passes by can pet it and give it a thumbs up and awards /> フ | _ _ l /` ミ_xノ - meow / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つShow moreShow less
It sounds great, it plays great, it looks great, it's a really well done game. However, in my opinion, it commits the worst sin any rhythm game could: Having boring music. The game exclusively uses chill lo-fi beats for the music, which are all well made and sound great, but when every song in your rhythm game follows the same conventions, in the end all you're doing is making every level blend with each other. The levels in this game range from buying clothes, to shooting aliens using a spaceship, to catching dreams with a claw machine, to escaping from an active volcano... Every level has a distinctly unique theme from each other, and yet you could easily swap the songs with each other and i don't think anybody would notice. And when you're trying to make a game centered around fun and unique levels, this is definitely not something you want. This is what I would call an incredibly rare case of "Terrible idea, great execution"Show moreShow less
buy this game if you like rhythm heaven and are mentally illShow moreShow less
I caught wind of Melatonin from the lighting the film photos level being posted all over online. I've been playing rhythm games seriously for quite some time now so I thought this would be a fun casual game to play here and there. Unfortunately, I'm requesting a refund because the game feels unplayable~ and I think I know the reason why. The offset engine for this game is very poorly made. The in game calibrator is pretty telling (btw, why cant I use this outside of the main menu??). It visually shows your early and late windows shifting around. I don't like using the style of hitsound this game uses and instead rely on the sounds of my keyboard (preference thing). When using this method of feedback, my offset is maxed out at 50. This makes my late window extremely small. Since 50 already isn't enough for me, I tend to hit late. Since the size of the late window is decreased instead of shifting around, I end up hitting early on the following note causing unrecoverable note lock. Going for all perfects on anything feels like forcibly hitting everything out of time which doesn't work or make any sense. How could this be fixed? First, allow the player to set any offset they desire. Alongside this, make the early and late windows a fixed value that simply move with your offset. Instead of applying offset changes to the input, apply the offset to the notes themselves. Good offset is offset that always accepts your button press as is with no alteration (though having the option is always a plus). Continuing this, good offset is offset that adjusts the chart itself forwards or backwards to compensate for how the player plays. From my very little experience, the game seems fine otherwise. It just needs better compensation for different playstyles.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
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