

Men of War: Assault Squad 2
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.




01About Men of War: Assault Squad 2
Men of War: Assault Squad 2 is a real-time tactics game built around skirmish missions and large multiplayer battles. Lead five factions across Europe, Eastern Europe, North Africa, and the Pacific, choosing between tank assaults and stealth-focused operations. Direct Control lets you take manual command of any soldier or vehicle. Steam player rating: 91% positive from 35,808 reviews.
Credits
Lowest recorded in 36 months
$1.452026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | — | Yes |
| German | Yes | — | — |
Show 6 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Russian | Yes | — | Yes |
| French | Yes | — | — |
| Italian | Yes | — | — |
| Spanish | Yes | — | — |
| Polish | Yes | — | — |
| Turkish | Yes | — | — |
Steam PC edition data · 2026-10-19
02Before you buy
Play modes
The Steam PC version includes single-player skirmishes and multiplayer, with skirmish co-op for up to eight players.
Language and audio
English and Simplified Chinese are listed interface languages. English and Russian full audio, plus Simplified Chinese subtitles, are listed.
03Frequently asked questions
Is there co-op?
Yes. Skirmishes support co-op for up to eight players.
How large are multiplayer matches?
Multiplayer has 65 maps and modes ranging from 1v1 to 8v8.
What is Direct Control?
Direct Control lets you manually command any soldier or vehicle.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
you see Ivan, you published same game twice you have twice RublesShow moreShow less
Men of war Assault squad 2 is the sequel to the well received Assault Squad. Even with this being a sequel there are still major and blatant problems with this game. 1st. Lack of new content. The 1st problem with this game is that there isn't very much new content. For being a sequel you would think there would be. It's more of an over all update to the 1st game. The only thing that the 2nd game added is an updated a game with better optimization, better UI, graphics, sound, and Steam features. There is 15 "New" single player "skirmishes", plus 25 reworked old ones from the original Assault Squad. Making 40 single player missions. Which isn't very much, especially being 25 old one. Which let me remind you that is "3", "3" new Missions for each Nations. Most of the new content that is been added as been added in patches. That were a lot of its coming from. Like health bar, skins, models, sounds, Units and new voices. 2nd. AI One of the thing you will ran across it the Stupid AI both on the enemies side and your Units. You will be doing a lot of micromanagement, do to the stupidity of your units. A good example would be your medics not picking up your dead men unless told to do so! It's not uncommon to get focus on one part of the battlefield only to come back and see 4-5 men on the ground and your medic sitting there. Making you to manually to him to get each one. Amour showing their ass and side to the enemy or just refusing to turn their front to the enemy. If you know anything about tanks or amour, you would know that the thickest amour is in the front. Well someone didn't tell your troops. Because 1 too many time have I had to take over control of a tank or Amour car and position it the right way. Sniper will sit there a lot even though they have clear shot on enemy troops. So many times I've had to click on enemy troops to get my snipers to pick off targets. AT (Anti Tank) troops will ran across an open battlefield to shot a tank point blank range. When I've be able to take control and do from half of the Range. I've literally watch Panzerschreck troops ran straight to a tank and get killed, and if that is no enough a lot of the times, they will just stare at it from a far while it kills all his comrades! Even better is when they're right next to it, get killed, and didn't even fire a shot. With this Friendly and enemy troops won't even fire at one another even when theres a tank troop right on the other side of the dead tank. They will both sit there. Enemy troops will hide and sit there when to many casualties are taken, instead of running, and regrouping. You are now force to ran to the 1 or 2 enemy solders and completely annihilate them with a full squad. If not? You can ignore them and continue your advance to the next objective! So let me set this up for you. The enemy is pushing on one side of the map hard, with Infantry, Tanks, and an armored car. You get caught up in this side of the map tiring to stop this advance. You are slugging it out knocking out tanks and shooting down Infantry, making sure your troops are fighting right, and micromanagement them so do not lose this side of the battlefield. Making sure your Panzerschreck troops are firing (Or even just taking control your self...) medics are get the dying up, and that your troops are picking the right targets. Only to win that fight, go to look at the other side of the battlefield and see that your man have been annihilate because your medic didn't pick up the dead, your AT troops sat there, etc... This is a very small list of some the stupid this that the AI does. I could go on picking out all the stupid drown right unbelievable things the AI will do. You literally need to micromanagement most if not all your troops. 3rd. A lack of total content. Lest be honest here. It is not skirmish, these are single player Missions/campaigns. If you played a RTS before you most likely played one with a skirmish mode which is AI vs you and Ally AI on a map with some object or just to kill the other side. This is a major problem do to the fact that those 40 missions get old fast. Since 1st 25 of then are old one from AS1, 2nd after you complete them there isn't any thing to do after but to replay them over and over again. And most of the missions are just a Assault on key objective over and over again just on a different map. Some of the New missions are defensive mission or Sniper missions. If you wanted new content you're ♥♥♥♥♥♥. There is 2 way to go. Go to the work shop and download user made missions or learn to use the Editor. Which is ridiculous! 1st The editor isn't easy enough for the average player to make new content for themselves. It isn't easy enough to even to make simple battles, let a lone missions. There isn't any Tutorials to help you except for one guy on YouTube, but he doesn't tell enough for how to make a mission or even a good battle. All these Epic battles on YouTube are just some guy placing random Units on each side, and having then ball up in an orgy in middle of the map and just kill. As if they weren't even train as soldiers. Taking no cover, nothing just kill, kill, kill. I hear from the New patch that just came out, that DLC is on the way which in true is another sad joke, because now they're going to sell you new content that should of been in the game in the 1st place. IMHO they need to make a FREE DLC, that adds 10 new missions for each faction, then I can walk a way content. Because even with that, that still wouldn't be enough for a game that $35. Do to the fact that it has very low replay value. In my honest opinion they really should of been 25- 30 new mission and the 25 old ones as Thank you to the fans. Then I could of walk away happy, but still disappointed in no Real skirmish mode. When it comes to the DLC, most likely it will be a couple of new missions, and a Couple of new multiplayer maps. Which should of been in the in the 1st place. 5 missions for $5 which is a such a bad joke it's unbelievable. What they need to do is Add new Nations, with Missions and New units equipment, etc. Like Italy, which was talked about on the Steam Community Hub forums, and is a great Idea. Why not do a Axis minors pack with Hungary and Romania , or even a Allies Minor pack? Poland would be a Great one too, or even France. With this then you can do Missions pack with 20-30 or so missions. Or even just expansion to the already existing nations, with New units, equipment, missions, etc. With all of this, It seems like this game was made for multiplayer, yet the multiplayer is dead. Yet It was the same way with AS1. The most I've seen is about 8-10 lobbies at prime times. Even if you were to play multiplayer, you would most likely get your ass kick by a veteran of the games Anyway. 4th. The verdict The problem is that they made this really great RTS, (one of the best I've played) but doesn't have any content in it. Out of all the RTS games I've played, this one has the lest amount of content. And I've played them all, I've played Command & Conquer, Age of Empires, Company of Heroes, Empire Earth, Total War, Star Wars Empire At War, Dawn of War, World In Conflict, StarCraft, and many more I can't think of right now. The Biggest problem is that I feel that they just made the tools for you make your own content. As if they made AI, the Units, UI, etc, and just sold you the tools to make your own game, and made a some missions as examples. Would I recommend this game? I would say No. Because even though it's a great game, with the lack of content and the Good but over just an update to the 1st AS there isn't much here. It being 6 month since release, they could still save this game, with a FREE DLC Mission pack, ( With more then just 1 missions for each Nations!!!!) and some new Nations DLCs. But the big problem will still be the replay value, do to no real skirmish mode.Show moreShow less
Since I have been lucky enough to acquire early acess to the Beta of it and have logged over 200 hours on the 1st Assault Squad I figure ive earned some right to comment on this upcoming release. I have to say that I am having very few graphical issues, only one instance where i can remember a serious shader error but it was easily fixed by minimizing the game and re opening it. The graphics do look very nice and there are several small details i appreciate like the ejecting shell and the smoke from the breech of the cannon and other small things that added to the whole. The gameplay is just as good as the first Assault Squad and ive played 3 matches so far and 2 of them had good frame rates and all while one was bad but hey 2:3 isnt to bad especially for pre-release. There is still the fun 3rd person mode and all the other things that make men of war the amazing RTS it is. I would certinly reccomend this game to any fan of the men of war series and really to anyone who enjoys RTS's or stratagy games in general.Show moreShow less
When I bought the deluxe edition for AS-2, I was paying more not only because I loved the previous games in the franchise, but because I loved what potential AS-1 had presented us with, especially considering the many great mods avalible for the original. But more than that, I was buying the sequel to one of my favorite games of all time. Needless to say, I haven't been impressed. In fact, my experience with AS2 has been beyond disappointment. Given the time from the early beta stage to now, and including the push-back of the release date multiple times, I've found that this game has not only been a waste in terms of what potential it had, but you are literally paying for a $34.00 overhaul patch by buying this game. The biggest improvements since AS-1 have been: 1. Multiplayer, which lags often, and depends on who is better at storming a place with infantry and light vehicles. Tanks are, very rarely fielded. The gameplay is repetitive, and balance issues come and go. 2. The Super-Pershing and a few tank models. Yeah, they look a little more "smooth," but then you can take a peek at everything else. Everything else is literally recycled from the previous game. 3. Multi-core support. I haven't noticed a difference. The things I'd thought I was going to see: 1. A little bit of variety in the infantry. Yeah, they don't even have new models or textures. It's the exact same thing from the previous title, rehashed a bit for a few more "Breeds," which you can make by simply opening the editor and reassigning a few traits, weapons, and items. There are a few more voices thrown in for the American and English soldiers, but there is still plentiful cut-and-paste from the previous game. Oh, and the voice acting is horrific for the most-part. 2. Better textures. The dirt looks beautiful. A few tanks look better. But, for everything else, it all is recycled from the last game. The buildings aren't different. The uniforms aren't different. The mass majority of vehicles aren't different. 3. Better gameplay. Yeah, no. In fact, they took away the feature where you could unload your guns. The AI is a little more "Cover-seeking," so they are no longer inherently stupid. However, you still have to pack up millions of bullets so they can fend for themselves without running dry. 4. Differences between faction weapons. I'll admit, I was expecting more realistic performance out of the guns for each faction. But, all rifles are pretty much the same, the Thompson isn't much different from an MP-40, the Grease-Gun is treated like a 9-mm, and overall, you're just going to go for an MG-42 if you want rate of fire; the browning if you want less reloading; or the BAR/FG-42 if you want less unloading. There isn't much of an accuracy or damage difference. Line up soldiers with every faction's rifle; they fire and reload at the exact, same times, with the exception of the enfield rifleman. There should be a difference. The action on a Mosin is completely different from a 98' or a Springfield. 5. Models and textures. Yeah, about 10 vehicles look better. But the mass majority of the others still look copy/paste. If I wanted to copy/paste vehicles, I'd make a mod for that. Can I say I recommend this game? No. For $34.00, hell no. It's nowhere near being worth that kind of money, and I'm losing to faith to tell myself that "yeah, it'll improve as they get closer to the full release." It's been in Early Access for quite some time now. Before that, there was beta. They have had the time to improve the game. Yet, I have only seen them trying to get it into a playable state every few weeks, while leaving us high and dry in every other aspect. Maybe if it were $10.00 DLC for AS1, it'd be worth it. But as a standalone game, let alone a Sequel, it's not just a cheap re-release with nothing new to offer, but it's a complete waste of money. I've already learned from one other game that pulled the same "Beta limited-content" trick. ArmA 3. Overall, that game was a complete disappointment. There was very little content added into the beta, there was very little content added into the main game, and countless patches treated the post-final release like it was (and still is) in the early-access stage. AS2 is mirroring this tactic, and foreshadows disappointment. I have a feeling they're going to just decide to "leave it to the modders," as ArmA 3 did, and while mods are often well done, they are not only far from uniform in quality and not designed by a common party, but that's a cheap way of copping-out of extensive work. Work that this game seriously needs if it is to hold the number "2" after Assault Squad. A better name for this would be "Assault Squad: MEGAPATCH." If you feel like disagreeing, then pull up the AS1 editor and the AS2 editor. Put down one of every model. Test the game, see what happens; you'll learn that I'm right, because this is exactly how I tested it. I'm not making these claims without evidence. There is no difference between these games except for the mulitplayer. Do keep in mind; this review is for a $34.00 product. It is intended to reflect and aid you, the viewer, in determining whether or not you will "get what you pay for." The answer to that is no, "No, you won't." I SINCERELY HOPE THAT THE FINAL RELEASE PROVES MY FEARS TO BE WRONG, AND RENDERS THIS REVIEW TO BE OUTDATED. SHOULD THAT BE THE CASE, I WILL GLADLY CHANGE MY REVIEW AND HIGHLY RECOMMEND THE GAME. SHOULD MY FEAR THAT THIS GAME OFFERS NO "CHANGE" WORTHY OF A SEQUEL BE CONFIRMED AT FINAL RELEASE, I WILL NO LONGER DO BUSINESS WITH DIGITAL-MIND-SOFT. Do know; I won't be alone in that regard. [July 19, 2014] UPDATE! Ok; so since the game's release, there has been little to nothing improved upon since I had written this review. The "priority" for the team has only been multiplayer. There has been no increase in content. There has been no more bang for the buck. Digital-Mind-Soft has charged their community for a mere patch, and has done nothing to back the quality of the game except tamper with multiplayer mechanics, and not even to the extent that significantly alters gameplay in any way. Do you have money to waste, and want to support a dishonest development project? Then don't spend money. Please. Stop giving companies the motivation to screw over their customers and to default on their promises. It's been months, and there aren't even any new "Humanskins" in the game. Let me say right now: It takes 10 MINUTES OR LESS TO CREATE A NEW "SKIN" USING PAINT.NET. With the time they've taken to add "boards" to Multiplayer, I could have created the entire Italian Army with a modeling program; sadly, that's 3DS-MAX, a program that the 2014 edition of, costs upwards of $3,400 to own. [August 26 2014] UPDATE! Playing through the editor a bit, one of the first things I checked were the models. What can I say about them? Three new models; all Crusader Tanks. The model has been significantly improved, with the Crusader looking more streamlined and smooth than before. It looks good. Not only that, but there are 2 more Crusaders; a 40mm Anti-Air crusader, and a 20mm Anti-Air crusader. These, too, look good. But nonetheless, Japanese vehicles still look as though they are made out of cardboard, and there haven't been any other model updates added. Most importantly, the soldiers still have the same skins as in the previous title; the lack of effort in this category is appaling. Do bare in mind; Assault Squad was a 2009 game. This means that the soldier's skins are 5 Years old. You can learn to create professional 3D models in half that time. Given that this much time has progressed, one would and should expect more from a company charging full-price for a "patchwork" game.Show moreShow less
Die Rückkehr der Echtzeitstrategie! The return of the real time strategy!Show moreShow less
Good game, but poor development team. Another one of those games that seems to fall behind the category of potential ruined by a developer. These guys are very loose in their communication, and their responses on their forums tend to be unprofessional and hostile towards criticism. There appears to be no plan, and they just sort of wing whatever they want into the game. Which is unfortunate, because this is actually an entertaining RTS game. The straw that broke the camel's back for me was they put AI (bots) for multiplayer skirmishes behind a paywall DLC. That is absolutely absurd, and I believe goes on record as the first RTS game to EVER do that in the history of RTS games. AI skirmishes is something that practically every RTS game offers, I mean Starcraft 1 and the first Command & Conquer had AI skirmishes in the base game. This game did not, and then they finally add it, BEHIND a paywall. Absolutely absurd. An official developer's response on the matter: "if you do not want it don't buy it." Well firstly Mr Smarty Pants, I do want it; good job reading the OP's post, because we are ticked because we do want it, and you decided to paywall a basic feature. However I won't buy it with that unprofessional attitude. Since my money isn't something you seem to want, then I will keep it to invest in a better product. I am going to say that I am pretty appalled by this move, this is honestly the first RTS I seen put AI skirmishes behind a paywall. You should really be ashamed of yourselves. What is gaming coming to when basic features are put behind paywalls? What next, will I have to pay for access to graphics options too? If they decide to rectify this then I will flop this review, otherwise no. Sorry MoW, I like this series, but this just blew your standing with me and a lot of others.Show moreShow less
Great game , beats the crap out of CoH. Direct control is great & everything is alot more realistic than in CoH . Graphics are amazing and detailed, gameplay is fun & challenging. Skirmish with friends is great timesink and offers replay value just like multiplayer. After they iron out some of the bugs / crashes / fps issues this will be 10/10Show moreShow less
http://steamcommunity.com/sharedfiles/filedetails/?id=482338829 http://steamcommunity.com/sharedfiles/filedetails/?id=486444460 http://steamcommunity.com/sharedfiles/filedetails/?id=486465087 I waited more than one year before reviewing this game, as a sign of respect for its developers and to try write a complete and honest review. Now I think I gave them enough time to fix their game and to prove they care about their costumers, and I'am sorry but they failed... What to say ? AS2 and its developers for me in 3 words ? .. A BIG DISAPPOINTMENT ! On AS1 I had lot of hours of fun, even if to be sincere 95% of my hours on AS1 were spent with the German Soldiers Mod, a realism mod, so I give credits to DMS for making the basic game (wich is a modified version of the originall MoW by Best Way) but if was not for Blubork's GSM and all the MoW modders, I'am not sure about how many hours I could have on AS1. So in general from MOW to AS1 for me nothing big changed (not that other MOW titles brought bigger changes) if not improved graphic and other little details, main improvements arrived thanks to the evolving of the German Soldiers Mod and other mods, but all in all I was happy with the AS1 platform, they even released free updates with new models, and from time to time I could have fun with the vanilla game too, even if nothing serious. Main problems of AS1 vanilla for me were the artificial weapon datas and in general the lack of realism, not that MoW was realistic, for example regarding ranges AS1 was a step forward, but with AS1 in my opinion the gameplay went even more fast paced and more CoH oriented. I always disagreed with the payback mechanic introduced by DMS, I find that rewarding a player for wasting units doesn't fit the Real-Time-STRATEGY genre, to help new players you need to make in game tutorials (still absent in AS2). So when AS2 was announced I went on AS2 forum and asked personally to devs if AS2 was going to be a more realism oriented game, not a sim, just more realistic, and they put there the fact that they were going to implement realistic weapon datas, I also asked them if they were planning to implement a territory mode like I suggested in the past and again they answered me that something was coming to satisfy this suggestion too. So as I'am a positive person and I like to help who deserve it, I was super happy and I decided to help in the funding of their future CTA title too, even if I was not really interested in a post WWII era MoW. Then the big day to try AS2 arrived... ...and this sadly was my first reaction after trying it (was obviously in italian but I'll try to translate it:) ) "What the ♥♥♥♥ ?? are you kidding me ?!" Yes, it can sound rude but this sincerely was my reaction when trying AS2 for the first time. Performances were terrible (but it was beta so at that time I still had hope here), improvements compared to AS1 ? little to nothing , and it not ends here.... Ranges were reduced and the gameplay was damn fast paced, maps had a terrible artificial arena look and were damn small, nothing like my suggested territory mode, instead an extreme battle zone mode that had nothing to do with what I suggested, even the realistic weapon datas were not that realistic as the Tiger tank could "360 non scope" in one second with its famously and historically known SLOW turret traverse. Regarding the vanilla game a total disappointment, however the full steam implementation was a nice thing and my thought was that performances could improve as promised and once GSM was released then I could just play that and avoid the CoH like vanilla gameplay, even if having to always rely on mods to enjoy a game to be sincere is quite annoying. No less I even created an AS2 thread on the most famous Italian tech forum, I was still supporting the devs despite the problems and failed expectations. After months of waiting I realized I passed more time on the AS2 hub than in game as the game performances were terrible and the vanilla game gameplay a total rush and grenade spam that I was unable to enjoy. Again, I tried to stay positive and give my best to stay present on the AS2 hub and give suggestions, I invested my precious time there but what I discovered was just that, even with their community the Devs were doing a terrible job, threads locked, people banned, not a sign of listening to player suggestions, even Devs replying to suggestions in a quite arrogant way or over-defending their product and "vision" at all costs, making you feel like a ♥♥♥♥ and totally impotent toward the series future. I was speechless, I was no more able to recognize the devs I used to like and I helped by being backer and always preordering their products. At same time of this hard blow by AS2 devs, on the other hand, I had Arma 3 devs with their feedback tracker and a forum that is more like a virtual office, where players and devs collaborate to make a better game. And Arma series too started small and niche, for A3 they kept on the realism way so one can think they sold less compared to the more arcade AS2 that tried to follow the mainstream arcade way, but no, this is an outdated way of thinking IMO, now in 2015 you sell more if you make a quality product and you stay HONEST and HELP/ LISTEN to PEOPLE, that's what matter to make an healthy game and business, we are no more in the 20th century, I like to think that people evolved and started punishing the soulless greedy business. look at the paid mod for Skyrim, people must be heard or they revolt. Back to AS2, last but not least disappointment, that ultimately made me quit with the game in December 2014, was that basically if the AS2 vanilla game already had problems in MP, Big mods then were totally unplayable, just crashes, desync and horrible performances, mods that were able to run fine on MoW, now on AS2 years later were unplayable. The OOS issue made us crash 75% of the times in games bigger than 2v2. Basically the only thing that right now work in AS2 is the SP or MP below 2v2 (if both players have a great PC). But if you want to play SP then what's the point of getting AS2 ? yes thanks to workshop you find mods easily but for SP AS1/MOW are good enough and still have SP mods putting there new stuff for free, right now I can't find any good reason to suggest you AS2, specially with this dev behaviour toward their customers. Positive things yes, the auto resupply, veterancy and like I said workshop, but is it enough ? I let you judge on this. Luckily the MOW series is not dead, now we have Battle of Empires that is very promising and where Devs really listen to their community as well as the future Best Way game "outfront" on the new engine, in the hope they will not commit same DMS mistakes, like developing two games at the same time as an indie company with low budget ?! I would say maybe better to concentrate your effort to one game per time and listening to your community, or not ? AS2 in the end proved to be a mere way to fund CTA. This MoW series has an huge potential to become the best RTS ever and an awesome sandbox platform, for now to be sincere all MoW developers failed to unleash its full potential and make it a really successful game that, like Arma III in the Tactical-FPS genre, can become a milestone of its genre and make PC gamers proud of it. Let's see what the future will reserve to us MoW players. I know some things are going behind the scene that may surprise us in the future of this series,I'am not going to talk about them right now, but I'am positive :) godspeed PS: my 400+ hours are mostly beta testing GSM, all time wasted as GSM is a MP mod and it wont work on AS2 : ) (even if according to Devs and workshop there is mod support) So I even went "light" on this review, I could write worst, but unlike DMS I'am a gentleman. cheers HaZZarDShow moreShow less
I will leave the cat here, so that everybody who passes by can pet it and give it a thumbs up and awards /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つShow moreShow less
First off I am going to write this review assuming you have played the original MoW:AS. 1.) It has stepped up and offers outstanding graphics compared to the original. (The dirt is so beautiful) 2.) The AI is human-like and fluctuates on its reactions as the battelfield changes. (Hiding in impact craters, using tank husks as cover) 3.) It offers a few new maps (as far as the Beta is concerned). It also has a few old ones. 4.) All the sounds, music, and textures are recycled from the original. That's about it in regards to being different to MoW: AS The second part of this review will be to describe the MoW experience to those that have yet to play this game. 1.) The game is brutal, and unforgiving. (not your typical RTS) You must use your resources wisely as you only get so much and to recover mistakes mid game is almost impossible. 2.) This game stresses on hardcore realism in regards to bullet penetration and physics. (Tank rounds will bounce off certain tanks and shred others.) 3.) If your infantry is not in cover, they are already dead. (Tactical placement of infantry is the key to victory.) 4.) This game is basically as real as war can get. 5.) If you press down your Ctrl key you are able to manually control and operate any unit. (This is a big plus to the RTS genre.) All in all it is a decent game, however for the fans of the original, you may be disappointed with this new release as it has little to no changes gameplay-wise. However, if you are new to the series then I suggest you watch a few videos to see if this game is right for you. Update: 3/19/14: 1C has pushed this game back yet again for the second time since they collected for preorders. The game is now available for Early Access, not recommended, although my review above still stands true.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
