
Metro 2033 Redux
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Metro 2033 Redux
Metro 2033 Redux follows Artyom through the Moscow Metro and the dangerous surface as he tries to warn the survivors of an impending threat. Exploration, survival horror, tactical combat and stealth shape this story-driven shooter. Steam player rating: 91% positive from 95,715 reviews.
Credits
Lowest recorded in 36 months
$0.002025-04-14 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| English | Yes | Yes | Yes |
| French | Yes | Yes | Yes |
| Italian | Yes | Yes | Yes |
Show 7 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | Yes | Yes |
| Spanish | Yes | Yes | Yes |
| Czech | Yes | Yes | — |
| Dutch | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Russian | Yes | Yes | Yes |
| Ukrainian | Yes | Yes | Yes |
Steam PC edition data · 2026-10-19
02Before you buy
Mode and controller
The Steam PC version is a single-player game with full controller support.
Language support
Interface languages include English, French, German, Italian, Japanese, Polish, Portuguese, Russian, Spanish and Simplified Chinese. Full audio is listed for English, French, German, Italian, Japanese and Russian; other listed languages have subtitles.
03Frequently asked questions
What is the story about?
You play Artyom, traveling through the Moscow Metro to warn the survivors of an impending threat.
What play styles are available?
Spartan and Survival offer different approaches, and Ranger Mode adds limited resources and removes the HUD.
What does the gameplay involve?
The journey moves through underground catacombs and a poisonous surface, combining exploration, tactical combat and stealth.
“A linear survival shooter in post-apocalyptic Moscow that wrings dread out of swapping filters and choosing the dark”
Our Verdict
Put all six dimensions together and Metro 2033 Redux is a game with a crystal-clear identity: it never chased size, only intensity.
The start of a series, and a definitive return
To understand this game, you have to set it back in its coordinates. It is 4A Games' debut, the origin point of the entire Metro series, and a work grown out of a bestselling novel. When the 2010 original arrived, it stunned the industry as a small studio conjuring triple-A atmosphere, yet it split opinion thanks to a coarse engine, stiff controls, and punishing hardware demands. The Redux earns its meaning here: it uses the sequel's mature technology to mend the original's every flaw, finally delivering the definitive version 4A had wanted to make all along but could not, hemmed in by the tech of the day. This is a rare act of self-correction by the original team, repairing not just the visuals but the feel, the intelligence, and the pacing underneath. For veterans it is worth walking that familiar-yet-foreign road again; for newcomers it is the most welcoming first stop into the series. Today, if you want to experience 2033 at all, the Redux is very nearly the only version worth recommending.
Who it is for, and who should walk away
So who is it actually for? If what you want is to be wrapped tight in atmosphere and pressure, willing to set aside any craving for freedom in service of narrative rhythm, then this game is close to tailor-made for you. The suffocation of the filters, the weight of stealth decisions, the echo of that silent morality system will all hold you fast across those five or six hours.
Flip it around, though. If you are after open-world freedom, multi-dozen-hour campaigns, or the simple pleasure of cutting loose in open confrontations, then its compact, linear, side-quest-free structure will very likely leave you feeling boxed in and wanting more. Its scarcity of resources will frustrate anyone used to going loud, and its short runtime will not satisfy a hunger to live inside one game for ages. There is no right or wrong in that — a game this sure of its own identity was never meant to please everyone. But knowing it up front helps you judge whether it is your dish and spares you a deflated kind of disappointment. In the end, it is built for the player willing to slow down and sink into the mood.
Will it ever be replaced
That brings us to the core question: after all these years, has anyone reproduced what 2033 does? The answer is no. Critic and player verdicts line up tightly — 85 and a Mighty tier from thirteen outlets on OpenCritic, an almost identical 91 percent positive from Steam players — and that kind of long, stable consensus tells its own story. Even its own sequel, Metro Exodus, had to dilute that claustrophobic pressure to buy the breadth of its open regions, which only throws the irreplaceability of 2033's strict linear atmosphere into sharper relief. It may be short and it may be confined, but the thing it does — using one carefully choreographed linear path to manufacture intimate, bodily survival pressure — it does at a height no one has cleared since. It does not win on map size or stacked systems; it wins on an almost stubborn devotion to mood. More than a decade on, that devotion is exactly what makes it feel rare among bigger, longer, flashier games. That is how Metro 2033 Redux stays in a player's memory — a short underground journey you cannot, for the life of you, forget.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
If you haven’t played the original Metro 2033 then you will probably enjoy this Redux. However anyone who’s played the original will be disappointed in this Redux. The Redux incorporates all the bad parts of Last Light and turns this into a more linear shooter game that the original. First of all, as pointed out by others, the lighting system is different. The original colouring was mostly in brown tones and bathed in a soft yellow light which is what one would expect in tunnels where the artificial light sources are mainly incandescent and gas lights which tend to produce a strong yellow caste. This yellow caste created a sombre mood and helped to provide a more intimate relationship between Artyom and his environment. Redux uses Last Light’s colouring scheme which creates an unnatural “blue” light as if the tunnels were bathed, not in incandescent lights, but harsh LED lights. This blue caste looks unnatural and unconvincing and makes everything appear slightly brighter and therefore lessens the mood established in the original. Also, similar to Last Light, is an over sharpening of all detail which tends to “delineate” everything making objects seem less natural. The gameplay was too similar to Last Light’s gameplay, and to me, Last Light played more like Call of Duty game than a Metro 2033 game. If anybody thought that the original Metro 2033 was too linear then the Redux is even worse. You will notice this most when you are topside on the surface. The Winged Demons play a much bigger role in the Redux and are constantly swooping overhead. They are used to keep you on very short leash meaning you have to get from point A to point B quickly and I found that I couldn’t really explore the surface as much as I wanted to because of them. It seemed to me that there was less exploring and stealth encouraged in this game and more fighting like Last Light (I played in Survival mode which was supposed to play like the original Metro 2033 so that was a surprise). The character models are redone and they seem to have more of the plastic, mannequin look that the characters had in Last Light. The Khan character is the Last Light version (the goofy Pirates of the Caribbean wannabe) not the original designed character. Unfortunate, the superb, original voice for Artyom has been replaced with the same crappy, read directly from the script, Last Light version. The Nosalises are the same hairy ones from Last Light and they always looked goofy to me. Also making an appearance in the Redux are the sonic emitting Winged Nosalis from Last Light. On the plus side the Redux is not entirely a scene for scene remake, there are minor differences and you will be exploring a few expanded areas. Many of the original areas are slightly redone (landscape slightly different and rooms and buildings slight different) usually incorporating more detail or a redesign from the original. So even if you recall the original quite well there will be some variation here and there. Is the Redux worth the purchase? Because I owned the original I was able to pre-order the Redux at half price, so it was worth it. If you never played the original the Redux is worth the full price. There’s a lot of gameplay for your money and the graphics are top notch. Besides nobody creates apocalyptic games like the Ukrainians (i.e. Metro 2033, Last Light and the S.T.A.K.L.E.R. series). ***Update*** I have just replayed the Redux months later and my opinion hasn't changed. I will say that if you’re a Call of Duty fan or even Resident Evil fan (there's a big gloopy, slimy, bubbly monstrous thing near the end of the game that's right up the alley of Resident Evil so those fans should feel at home at that part) and like blasting things then the Redux is for you. Also, for you Call of Duty and Resident Evil fans your AI partners that often accompany you on your travels actually fight alongside with you. As a matter of fact I've sat back and let the AI do a lot of the shooting and killing of the creatures. So you actually get useful companions.Show moreShow less
This review bombing isn't due to metro 2033 and last light. Both games are good don't let review bombing fool you don't miss these gems.Show moreShow less
A Paladin's Steam Review of Metro 2033 Redux Edition. My Unhappy Thoughts On This Remake. Genre: First Person Linear Shooter with Horror and Stealth Mechanics. Developed and Published by: 4A Games & Deep Silver Platform: Windows, Mac, Linux and Consoles. Business Model: Base Game Redux Bundle purchased by myself I figured with the Redux version that 4A games would bring us the game that they wanted to originally put out along with all of the enhancements, lessons learned over the years and new features their engine could bring to the table. Boy, this was not what I was expecting... Bugs It’s surprising how many bugs still made it through to release. I encountered my fair share and also read about the others encountered on the forums. For example, in the original Metro 2033, the “Trolley Combat” level had a game-breaking bug where the scripted sequence could get completely broken. This required you to restart the level as you couldn’t progress forward anymore. Now, take the Redux version in the same level. There is a bug where if you entered the previous scripted sequence before the level with your night vision goggles on, the game will force them on before you enter the cart, making it nigh-impossible to kill enemies. Only solution to fixing this? Restarting the entire previous level all over and making certain to not put the night vision goggles on before the scripted sequence that causes the bug. I am baffled how these bugs (among others, as the same script-breaking bug apparently exists in Trolley Combat. Nice.) made it to release. Especially when it involves the same level that was reported to be very buggy the first go around. Graphics & UI Talk Sure, I’ll give them some credit. The graphical atmosphere is improved with more special effects and post-apocalyptic textures compared to the original. That’s pretty easy to see from the original with entire rooms made to look more decrepit and affected by the nuclear fallout. Texture texture quality is also significantly better than before. Facial animations don’t look so odd and dated either, though at times the characters look...look like they were transplanted poorly into new bodies. The Physics engine is also better and far less sensitive compared to its predecessor. UI also looks more modern and up-to-date though it gives less information than the previous game did. Not sure how they managed to pull that off. I do disagree with their assertion that the lighting system, AI and weapon handling is better. Mutants feel far more bullet-spongy (even at Ranger difficulty levels) and there’s been some reports that hit-boxes aren’t as good as they used to be. I noticed how headshots at point blank range with a shotgun wouldn't kill the easier mutants. How it handles secondary weapons is a 180 in the wrong direction. Instead of your grenades, knives and other related weapons being easily accessible from keys 6-9, they stow them all away in a single key that is changed by holding tab and moving your mouse in the direction of the weapon you want to use. What. The. Heck. Doing this during combat is overly difficult. This is a consolitis change and I absolutely hate it. Additionally, the AI seems extremely random and unfocused in its thinking. I’ll have some attempts at the level where the AI will completely ignore me and go for the other NPCs around me. Other attempts will result in the entire horde of mutants zerging and overwhelming me. It feels extremely schizophrenic and if this is truly Last Light’s AI engine, I’m not looking forward to playing the sequel. Stealth System Overlook The stealth system is probably the worst change of the bunch. Instead of having a nuanced three-level stealth system, that at least gives you a chance to recover from almost being seen, it throws it all out for a binary in-stealth and no-stealth system. One little touch of light on you and you will be immediately spotted by the AI. Due to this, it seems like they had to dumb down the AI so that even if a human guard is five inches from your face, they won’t see you so long as you’re in the dark. It’s hilarious and sad at the same time. Final Thoughts This remake/redux is an avoid. If you want to experience the best of Metro 2033, the original is the better way to go. The graphics are better, sure, I can agree to that and the optimization is much better than the original. I can definitely agree with that assertion. But the downgraded stealth system, same amount (if not possibly more?) of bugs, less enjoyable combat and quirkyness caused by the port to the new engine doesn’t make it worth it. There are a other changes that I didn't talk about that don't fit well or bring the game down. I was willing to overlook some of these problems until I ran into the game crashing bugs. At which point, I figured I was better off investing my time into finishing the original rather than dealing with this port that could have used a few more rounds of QA and playtesting. Read this review on A Paladin Without A Crusade A Paladin's Steam Review: Metro 2033 Original Edition A Paladin's Review of Metro: Last Light Redux Excerpts of Metro Last Light Redux ReviewShow moreShow less
Bourbon now actively moves around the first human enemy area. I didn't expect it and threw a knife at him, thinking he was one of the bandits. Now my knife is stuck in his head and he isn't giving it back. I really needed this knife. Such is life in the metro. 10/10, would cheeki breeki again.Show moreShow less
say "no" to epic storeShow moreShow less
This is how I imagine Vladimir Putin grew up. 10/10Show moreShow less
Do I recommend this game? Yes, this game is a masterpiece. But Epic isn't. Deep Silver does a nice contract with Epic games. 15% more than on Steam? Yes, but how many copies you'll sell on Epic? Most if not all of the active users on Epic are only Fortnite "gamers." For sure many of them will buy a new Metro. Good luck on EGS but Steam will be always number one platform for real gamers.Show moreShow less
Game is fantastic. Epic store is not.Show moreShow less
Awesome game but betrayal must be avenged.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/14/2026.