

Middle-earth™: Shadow of Mordor™
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01About Middle-earth™: Shadow of Mordor™
Fight through Mordor as Talion, uncovering the truth behind the spirit that compels him and discovering the origins of the Rings of Power. Build your legend and ultimately confront Sauron’s evil. Steam player rating: 92% positive from 64,046 reviews. Released September 30, 2014.
Credits
Lowest recorded in 36 months
No reliable history availableLanguage support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| English | Yes | Yes | Yes |
| French | Yes | Yes | Yes |
| Italian | Yes | Yes | Yes |
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| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | Yes | Yes |
| Spanish | Yes | Yes | Yes |
| Polish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | Yes |
| Russian | Yes | Yes | — |
Steam PC edition data · 2026-10-20
02Before you buy
Play and controller
The Steam PC version supports full controller support and is categorized for single-player.
Language
English, French, German, Italian, and Spanish have full audio and subtitles listed. Simplified Chinese subtitles are listed.
03Frequently asked questions
What is the game about?
Talion fights through Mordor, investigates the spirit compelling him, discovers the origins of the Rings of Power, and confronts Sauron’s evil.
Does it include multiplayer?
No. The Steam PC categories list single-player.
Are Nemesis Forge and leaderboards still available?
No. Its description says Nemesis Forge, Vendetta missions, and leaderboards are no longer available.
“The Nemesis System bakes defeat, revenge, and promotion into everyday play, so every orc in Mordor becomes a grudge-holding rival you actually remember.”
Our Verdict
Whether Shadow of Mordor is worth dozens of your hours today comes down entirely to what you want out of it.
Its place in the timeline: one system, canonized

Set it back in its moment. At launch in 2014 the game arrived in sweep mode: over 50 "Best of 2014" honors, Game of the Year at the Game Developers Choice Awards, and Game of the Year from GameSpot. Nearly all of that weight rests on one thing — the Nemesis System.
How singular is it? Warner Bros. patented the mechanic, with protection stretching to 2036 — a genuine rarity in this industry, where most mechanics are borrowed back and forth, everyone cribbing from everyone as the field moves on; very few core designs get fenced off by a single company through the courts. The upshot is that more than a decade later, no other game has been able to openly reproduce "the enemy remembers, grows, and retaliates." Countless players and developers have wished aloud that this system would become an open-world standard, and it stays locked in Mordor instead. Oddly, that's only sharpened the game's scarcity: not just a good game of its year, but a one-off with no legal heir to this day. Saying it canonized the whole package almost single-handedly isn't a stretch.
Who should buy, who should walk past
So who fits it now? If you love crisp melee and have long since tired of the "map dusted with question marks, clear one then the next" checklist open world, it still hits hard. It bakes the abstractions — defeat, revenge, promotion — into every hour of ordinary play, so you walk away able to tell a friend a concrete "me and that one orc" story. A lot of icon-stuffed modern open worlds can't hand you that.
The other way around, two camps should think twice. One is the hardcore faithful here for rigorous Tolkien; the game's adaptation runs too loose — Celebrimbor's role, Talion as an invented lead parked in Mordor — and you'll likely frown the whole way. The other is anyone with high demands on fidelity and campaign volume: as an early new-gen title the spec sheet has been overtaken and the detail betrays its age in places, and the main story is genuinely short, the 20-captain frame showing its loop late on. If the first things you check when buying a game are whether the visuals top out and whether the campaign runs long and cinematic, this won't suit your appetite — and that's worth saying up front.
The rival, the slot, and an old blade
Held against its peers, the most direct rival is Batman: Arkham City. On pure combat feel, Arkham is the more polished article; where it loses is the enemies. Arkham's villains are fixed scripts — they don't hold your defeats against you, and they certainly don't level up for beating you. This is exactly where Shadow of Mordor overtakes it: it turns "the enemy" from a preset piece of content into a relationship that grows. The later sequel, Middle-earth: Shadow of War, pushed the Nemesis System out into sieges and fortress warfare, and this game is the bedrock that system was built on.
So it's neither the once-a-decade answer for the industry nor merely an Arkham clone in a Middle-earth skin. It's more like a blade you've carried for years: the edge does show wear, but it still sits right in the hand.
For anyone who loves action combat and is fed up with the checklist open world, draw this old blade today and it still cuts. It won't dazzle you with fidelity and it won't move you with its plot, but it will hand you a fistful of stories about specific orcs who specifically wronged you — and a decade of imitators failing to copy that trick is the loudest possible argument for why you should still play the original.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Shadow of Mordor is an open world third person action game based on the Lord of the Rings franchise, following the story of Talion who seeks revenge on Mordor. The story in Shadow of Mordor takes a while before it gets interesting, but the further you come, the better the story gets. This together with the fantastic cinematic and voice acting, can make the game really immersive. You are free to choose how you approach missions, whether it's going all-in, playing it stealthy or using enemies against each other. While playing through the game, you'll notice the scenery in this game is gorgeous, there's 2 different worlds for you to explore and they look amazing. Thanks to Photo-Mode it's really easy to make great screenshots as well, this is an editor that pauses the game and enables you to apply filters, move the camera, change fov etc. Shadow of Mordor introduces the Nemesis system. The Nemeses also known as Sauron's Army, are the Uruk and Olog leaders that are generated uniquely with each playthrough of the game. Each nemesis has their own personality and will rise or fall within their social structure as the game progresses. They are affected by Talion's actions, and each will react differently to Talion's actions in Mordor, be it fight, flight, or some other reaction. Resulting in enemies reacting differently when you meet them after they've already killed or almost killed you. Enemies also have unique fears/strengths to discover which will be important in battles. Combat is really well done and comparable to the Batman series, it looks amazing and plays great. The combat in general is quite easy (making the game easier as well) but is just really satisfying. You will have 3 options for combat, either go in with your sword and slice through orcs and finish them with some brute finishing moves, stealth kill them through sneaking or keep your distance and snipe them with your bow. Next to combat, movement is really well done. Sneaking over buildings, climbing and hanging on the side of walls Assasins Creed style, everything feels great, smooth and just works. However controls can feel a bit wonky at times. Throughout the game you'll earn points to upgrade your weapons and skills. From movement to combat abilities. Everything can be upgraded and it's really fun to discover all the new upgrades. This gives motivation to keep on playing even after the Story mode(Which has a decent length of 10-15 hours). Cause there will be enough to do in the world of Mordor. Even after finishing the main missions, there's tons of things to do like: Taking down warchiefs/captains, rescuing people, Doing challenges, finding collectables and more! After you're done with everything, there's DLC that adds more missions/outfits. Some downsides of the game however, are for example: some missions can feel a bit unnecessary because of repetitivity, some battles are really anticlimactic and the game can be quite easy due to its easy combat at times. Side characters could've been used better as well, some of them are easy to forget. Overall, i would highly recommend Shadow of Mordor. It's a great game with lots of content, a decent story, satisfying combat and great scenery! However, the game is more oriented towards stealth gameplay, so make sure you like that.Show moreShow less
Don't hate me for not recommending. I have my reasons for it. This is my first review ever. Please read and rate it as a review. 26 hours and 8 minutes, 100% playthrough. 51/51 achievements. For such a great game, that is too short playtime for 100%. I don't like the idea of games being unfinished when published. Game itself costs 50€ (bought it for half the price) and the rest is unlocked by buying a season pass or buying all the DLCs separatedly. The game basically has unlimited amount of "boss fights" with the nemesis system. Once you face an enemy captain with a great set of strengths, you're going to be screwed. Cutting casually through hordes of normal enemies is enjoyable up to some point. Facing a boss enemy who can actually kill you with one strike if you mess up gives me the vibes. The good: + Nemesis system. + Gameplay is awesomesauce + Music + Nemesis system. + Graphics + Worked great with mouse and keyboard while I hated to play Assassin's Creeds without a gamepad. + Nemesis system. The bad: - Story - Short main questline (though I wouldn't see that as that bad thing when the story was mediocre) - Clearly unfinished in my opinion - The additional stuff starts repeating itself, bonus objectives counter that a little (I think I failed one bonus objective during the whole game) - Out of lore monsters. I'm not saying I didn't enjoy battling graugs. I'm not 100% sure about this since I've only read the three LotR books and The Hobbit, but I don't think caragors, ghûls and graugs are part of the LotR lore. I had this feeling in the back of my head for the whole duration of the game. - The final boss fight. MAJOR SPOILER WARNING: Hit spacebar twice, click Sauron's knee once. Watch cutscene. See credits. LITERALLY. Were they even trying? I enjoyed the game. I wouldn't have played it for 26 hours if I didn't. I just wouldn't recommend it (especially for that full price) when the game feels unfinished. This is the first time ever I'm feeling like complaining about DLCs. I've bought Borderlands 2 season pass gladly, I've had premium for BF3 and BF4. Those felt like complete games when I played them. From my point of view DLCs should be supposed to add additional content to the game. Not to finish it or fix it. In short: Great game, definitely worth playing. Just don't buy it for full price. It's not worth the money.Show moreShow less
Shadow of Mordor is an excellent third person action game that takes the best parts of the Batman Arkham games, places it in Mordor, throws in a little (of the best of) Assassin's Creed and some outstanding voice work and out comes an excellent game. Here's the tl;dr Pros/Cons: Pros + Looks great. Sounds great. + Exceptionally optimized. Don't be fearful of the requirements. I came across no bugs whatsoever. + Takes one of the best combat systems in recent gaming history and applies it to a world that it really excels in. Combat animations are brutal (in a good way). Sneaking up on orcs and/or mauling a large pack of orcs is fun throughout the entire game. Some awesome "orc death" animations. The sight of an orc head flying away never gets old. + Strong story in a world that is teeming with stories. + A TON of stuff to do. Sidequests, hunting, collectibles, challenge modes. Nemesis system essentially creates a neverending enemy hierarchy. + Encourages further reading of Tolkien. + Stealth is fun and easy to get the hang of. + Fun with Carigors! When you hear an orc say "It's a carigor!" Climb up high, and have fun siccing them on orcs. Cons - Story can be finished quickly unless you take your time. - An absolute fart of a final boss fight. Total copout in terms of design. - A smattering of quicktime events that are annoying and take you out of the immersion. - Some forgettable supporting characters. Lack of Middle Earth races represented. Mostly just men and orcs. - Respawning of enemies in areas cleared prior happen almost immediately and is another immersion killer. - Game map (there are two sections, one opens later in the game) seems small for a game that is a 35 gigabyte download. - A bit easy. Lack of a choice of skill level hurts replayability. I'm writing this review shortly after completing the story. According to Steam, I have 20.3 hours invested into it. I did not do everything there is to do and I imagine had I taken more time I could easily have gotten 50 hours into it. However, I found myself into the story and enjoyed the missions a lot, so I kept at it especially after gaining one particular ability. I won't spoil it, but it starts with a "B" and you get it roughly 60-70% of the way into the story and can totally change how you approach any skirmish in the game, big or small. Needless to say "B" is awesome and plays a key role in the lead up to the final confrontations. I am on the fence as to returning to the game to finish the plethora of side missions and I am probably going to wait until story DLC before I do so. Without going into too much detail of the story, the game is one that grabs you immediately. Put simply, the Shadow of Mordor is a story of revenge and the opening is done so exceptionally well that I was immediately engaged and wanting to destroy orcs within minutes of taking control of the main character, Talion. While the game does a decent job of keeping this interest, I do feel there were some shortcuts taken in almost every respect. The story is not immediately predictable, but does run into some typical cliches that may have been unavoidable. The big bad guys that are your true "targets" (they're not orcs) are more fearful in terms of their look than their bite once you fight them. One of the most remarkable aspects of the game is what's being termed as "the nemesis system". What this means is that when you are defeated in battle, the orc that defeats you grows in power, remembers you, and you are encouraged to seek him out to exact your revenge. There is almost a neverending limit to orcs that get promoted, so as you kill one, another will take his place in the power hierarchy in essence creating a constant power struggle amongst the orcs of Mordor. They will even fight themselves, plot against one another, and you can essentially push this one way or another by the choices you make. Unfortunately, this system does not have an effect on the story and could almost be considered a meta game as the story missions are mostly unaffected by this system until nearer the end. Despite this, the nemesis system is one that I imagine will be copied and perfected by other games. I am already imagining something like this in a game of political intrigue, or with a terrorist mastermind who becomes stronger via the choices you make. This is an excellent mechanic that deserves to be explored more fully. QuickTip: Focus on Ranger abilities first. They are integral to strengthening Talion. Most of the enemies in this game are run of the mill orcs. Some are stronger than others (i.e. Captains) and require some aspect of a mission (kill X number of guys a certain way) before they appear. It is very Arkham-esque in certain respects as most of the foot soldiers are complete pushovers. That said, I found most of this game entirely too easy. The only times I felt truly challenged by my enemies was when they were completely overwhelming or I was stuck in a chokepoint unable to defend myself. You will die, but I guarantee you will feel "cheated" at times regarding your manner of death. The lack of a skill level selection hurts this game's replayability. QuickTip: Run a benchmark when you first launch the game and experiment with the settings from there. I was able to Ultra everything even if the benchmark put me at high on everything! All in all, I am extremely impressed by Shadow of Mordor. It's an engaging and fun third person action game in a familar world with great mechanics and some new ones that should be staples in future games. It's technologically sound, and while I felt extremely let down by the final boss "fight", the journey was worth it. I wanted Talion to succeed and that is half the battle in a game like this. When the player cares about the "avatar", you've got yourself a great starting point. If you are at all a fan of this world, you owe it yourself to play this game. Overall: 8/10Show moreShow less
I don't really know what to say about this game. I played for nearly 20 hours, and it certainly didn't feel like 20 hours, but I'm not sure whether that's because I was having so much fun, or because there's not actually that much to do before you find yourself rinsing, repeating, and killing killing killing your way to the end. There's really 2 halves to the game - the half where you grasp the controls and prance around a rocky, muddy wasteland slaying anything that moves and indulging 2 or 3 types of missions; and the half where you prance around a rocky, verdant meadow slaying or brainwashing anything that moves and indulging 2 or 3 different types of missions. To be fair, I did enjoy myself for a large part. But it was upon staring slackjawed at the screen as the woefully anticlimactic final boss fight came and went in about 45 seconds (no, I am not exaggerating) that I realised that this game introduced one interesting game mechanic, rehashed a number of established mechanics (albeit well enough to make them functional and fun) and then offered nothing else other than a sandbox with which to exercise these abilities for as long as it took you to turn yourself to the main story. Which would be FINE if the story had a satisfying conclusion, or the sandbox didn't feel so much like a literal pit within which the developers had simply thrown some enemies leaving a lot of empty space with little else filling the gaps. I sound confused because I am. Monolith make well-designed and fun games, and Shadow of Mordor is both those things. But given that the review that convinced me to buy it stated that 'no-one could feel short-changed with the amount of content on offer', I felt remarkably short-changed. The Nemesis system is fantastic, there is no denying that, and it offers some of the most genuinely intelligent and dynamic enemies in gaming history. It truly is a gaming milestone. However, nearly everything else about the game comes from somewhere else - the parkour was better used in Assassin's Creed, the combat is straight from the Arkham series, the mission structures are ripped from nearly every open-world game in existence, the skill trees are old, the XP system is old, and on top of all that the enemies are practically deaf and blind...And it's this lack of true depth that left me feeling like the purchase wasn't worth my money. By the time I had finished playing, I felt like I had explored everything this game had to offer, and there was no reason for me to return. I didn't DISLIKE my time, but I didn't feel compelled to play again. I suppose I have been spoiled, because I bought Alien: Isolation at around the same time, and that's a game that left me feeling like I could play again and have an entirely different experience a second time around. I paid almost the same amount of money for this as I did that, and I don't think I'll go back again, which feels like a waste - like buying an $80 proof of concept. In that way, I feel that Shadow of Mordor is like the first Assassin's Creed in that it introduces a fantastic concept (in this case, the Nemesis system), but the game itself exists only as a framework for that concept, and offers little else that the player can't get elsewhere. The issues I have are the same as with Infamous: Second Son, for those of you that have played: The MEAT, the things that you are actually given to do, all fall within 2 or 3 different categories, and all those categories involve killing a bunch of enemies that are fundamentally the same, and as such the environment becomes little more than a set of boundaries within which you can kill these nameless creatures, and your character becomes little more than a tool with which to kill. There are open-world games, and there are open world games. Games like GTA IV keep me coming back because every time I play I can turn a corner and find something new. The beauty of the first two Arkham games was that the city itself had such personality that there was always something to see for those who cared to look. Unfortunately, I feel that Shadow of Mordor falls into an increasingly large pile of games that have a lot of style and little substance. Which is a shame because there is so much right about the game - the characters are great, the animations are wonderful, the voice acting is excellent, the action is gory and adult, the Nemesis system is truly a step forward, and the LOTR lore is explored in a really engaging way. However, after a short time the game feels repetitious, the environments feel big and empty, and the story ends as if the writer fell off a cliff mid-sentence and someone had to smash together what they thought the ending was supposed to be. I'd love to recommend this game, especially as it is evident a lot of money and hard work went into its creation, and for a cheaper price I absolutely would. But for the good of the consumer, I can't recommend it for full price - if this game were a bag of chips, the product would be delicious, but the contents would be mostly air.Show moreShow less
Having played for hours now, I've been extremely surprised by the quality of Shadow of Mordor. Great story and characters, visuals, environments, etc. What I really love is how much personality the developers lend to the actual Orcs, it's very unique in a game like this. Highly recommended, I forsee Shadow of Mordor going on several top 10 / GOTY lists this year. http://youtu.be/RR-nxPYP7TMShow moreShow less
Its a good game and very well polished. However, I don't know if I can recommend it. Its kind of boring and a bit monotone. The Nemesis system seriously doesn't do anything, at least in my game's playthrough because the game was so mindnumbingly easy. I rarely EVER failed to kill an NPC that I wanted to kill so I never really see it being a big issue. (Note: I literally killed the warchief and all of his bodyguards without the whole backstabbing/dominating/etc. In fact, I killed ALL the warchiefs without even having to dominate a single person.) The good: The game is very well polished and it shows. The combat is excellent. Its very much like the Batman series. Counters, combos, etc. Its very smooth and fluid and is a pleasure to play. You feel epic and powerful when you do the things correctly. The characters are well sketched out, predominately the orcs that you play against and the voice acting is literally some of the best work I've heard in a long, long time. The cape is nice? The meh: The Nemesis System isn't that impressive. I get what they were trying to do and it is a good foundation, but it is not nearly where it should be or what people think it is. - Let me get to the point. The nemesis system is the selling point for this game and it doesn't sell very well. It is hardly memorable. The problem lies I guess with the game's core/fundamental failure which I will get to in a moment. The graphics are good, but they're not spectular. Honestly, its sort of like Batman or Sleeping Dogs with HD Texture packs. Nothing groundbreaking from a high-end gaming PC perspective. The bad: The biggest failure of this game is the game is too bloody easy. Literally. On a scale of 1-10 with ten being the most difficult game and 1 being easy, I rank this at a solid 3. I plowed through this game with minimal effort. The game has no harder difficulty setting that I could find. I mean I guess I could intentionally die and power-up the orc chiefs/captains/warchiefs to get stronger, but I feel like that's a cop-out. Really, I should be rewarded with playing well, but the game gets way too easy. I died maybe 3 times the ENTIRE game and that was because I was being stupid and running around blowing up barrels to see what I can do in the middle of a fortress with the ENTIRE fortress coming down on me. The fact that you can buy the last level powerups (the sword, bow, and dagger, unlimited executions without a skill tree requirement or prerequisite) basically meant that all I had to do was save up for that single powerup and then the game went into mind-numbing easy mode. The music was also very bland and forgetable. Also, the storyline is simply forgetable. (I am aware it was intentional so that people who have no exposure to LOTR may play the game and like it and LOTR fans will like it also because of the nodding of the head at various plot points.) However, the game's script and pacing is just boring and awful. Eventually, I felt like I was just plodding through the game just to finish. I could care less about the ending or what happened. The voice acting may be top-notch, but literally the writing is god-awful. Sleeping Dogs had a MUCH better script and storyline, in my opinion. I forgot to mention, I think I know why the game's story was so boring. Basically I thought about it today after work and came to the realization that the majority of the major storyline is basically GIGANTIC tutorials. They simply are tutorials on how to use a skill. Case in point a lot of your skills are locked until you progress through the story/mission and all of them can be named as such: (1) How to tame a gaugr; (2) How to Poison Grog barrels; (3) How to Brand an Orc; (4) How to Dominate an Orc; (5) How to Make an Orc a bodyguard; etc. There is no real emotional development or plot/story development, which results in you not caring because in the player's mind its "Oh another tutorial, time to zone out and follow directions/instructions and just do what the button queues tell me to do." That is hardly a good way for you to make the player engaged in the story when you train them to think that the storyline is basically a tutorial. All in all, the game is well done and well polished. I think its an excellent entry/new IP but honestly, its only about 60-70% of the way there. I give it 3.5 out of 5 stars. Updates for comments/clarification: I am not saying the game isn't fun or it isn't a good game. I'm saying for what the game producers and makers goals and what they were going for it isn't simply there yet. It is sort of like the very first Assassin's Creed vs. Black Flag (which I believe is arguably the best title in their series). Black Flag or AC Brotherhood was a much better polished, developed, and I guess more matured/well defined game. This game is an excellent IP don't get me wrong, but the bar it tries to reach wasn't reached in this game. I think its worth a buy (but honestly not at its full price at the moment). I got it on sale because of a screw up at $29.99. So yes. I think its still worth a play but not at the full price at the moment. Finally, I am not a 15 year gamer. I'm just a veteran gamer? So basically, a game should have a good curve of fun/difficulty and I should feel like I got value out of the money that I spent on the game. Currently, I feel that the fun/difficulty curve is too shallow and the value I got out of the game is moderate to mediocre at best. The fact that the game doesn't have a difficulty setting that can be adjusted makes me kind of cringe. Yes you could manually try to make the game harder, but I don't see the point in intentionally dying. (I already have the HUD turned off...) Final Update: I played this game to 100% completion (I.E. All survival missions, all hunting missions, all outcast missions, fully upgraded, etc.) I would recommend this game if it was on sale. Its a good game and overall I would recommend people to play it but not at the current full price. There's way too many things that make this game a good game and not a great one. Granted, its probably the best currently in this new generation of games, but I would say its simply a good game and not a great game and stand by my review at 3.5 out of 5. The TL;DR version to clarify on why so many people might be upset that I played this game throughly and still wouldn't recommend it at the moment. The game is fun and is good, but there is a serious problem with the game overall. The game's primary selling point is the Nemesis System. The game's reward curve and overall lack of control/customization on the difficulty level of the game, results in an over-abundance in rewards and a lack of challenges. This results in the game no longer being challenging, which causes the player never/rarely to die, which in turn causes the game's PRIMARY SALES POINT (the Nemesis system) to be a secondary characteristic. Basic questions I asked. Why did I buy this game? Nemesis system and how it looks. Is the game fun? Yes. Should you play it? Probably. Is it worth the hype and the money for the Nemesis System? No. Is the Nemesis great or impressive? Don't know, the game's difficulty level (or lack thereof) made it pretty much a non-existent factor in my playthrough.Show moreShow less
The experience that stands out most for me was encountering an Orc named Zakadush The Warrior. This bastard showed up everywhere. He was also immensely terrifying. Not just because of his insane strength, but because of his personality. You see, Zakadush never spoke. He would only breathe heavily, giggle, and scream. There were many times I found myself with the upper hand in an intense combat situation, only to hear heavy breathing from behind -- and BAM -- Mr. Giggles (Zakadush) would ambush me, fling me around (literally), and beat me to a pulp. When I finally bested him during one of his many ambushes, I felt sweet relief and satisfaction. I was finally done with that psychopath. NOPE.JPEG. Zakadush somehow found his way back from beyond the grave and hunted me down again. This time, scars covered his face and gave him the look of an all-familiar clown villain from another series we're all familiar with. Mr. Giggles continued to be a pain in the ass for the rest of my game. I finally threw him off a cliff about an hour ago. Since I didn't cut off his head, there's no way to know for sure if that's the last I'll see of him. I want to believe he's dead, but I've learned that this game is cruel. Middle-earth: Shadow of Mordor may be one of the most surprising games of the year. My expectations were hugely surpassed by this gem -- and a shiny gem at that, the game is gorgeous and smooth. The main storyline is alright. The overall plot is interesting, but it feels disconnected between missions and has odd pacing. You can tell it isn't the main focus of the game, which is fine as I spent all 32 some-odd hours crafting my own story. The combat flows smoothly and is incredibly brutal. There is weight behind every sword swing, stab, leap, throw -- you see where I'm going, it feels good to control. The combat is heavily borrowed from the Batman: Arkham games, but I feel it adds its own flavor to it as well. The animations are amazing through and through and make the combat, movement, and just about everything else feel very immersive and smooth. The open world exploration is heavily reminiscent of the Assassin's Creed franchise and a bit of the Far Cry series. Movement feels good and climbing is nowhere near as clunky as it is in Assassin's Creed. Climbing isn't without its faults though, there are a few hang ups with the parkouring system, though they aren't big issues and are hardly worth commenting on. The stealth system is a nice mix between what is found in the Batman and Assassin's Creed games -- overall, there is a bit to be desired, but the mechanic is satisfying nonetheless. I have beaten my enemies and have been bested brutally many times. The game isn't a cakewalk and rewards quick-thinking as well as slow tactic. You can be easily overwhelmed if you're not careful and sometimes you can't bounce back. As you get used to the controls and systems at play, the game naturally gets a bit easier -- especially when leveling up. As a difficulty junkie, I was still experiencing death in the late game, though significantly less often. Death is satisfying in Mordor -- it's the main way you build stories with your many enemies. The Orcs who slay you will grow in power, they'll taunt you the next time you meet, and they remember every meeting. They'll recall their defeats and your demise. You develop an enemy -- a nemesis. The system is dense. The nemesis system is probably one of the most dynamic, deep, and satisfying AI tech I've seen in quite awhile. The stories that unfold through the gameplay are amazing -- they're also unique, in that they're YOUR stories and experiences. The replay value is absurd. It's incredibly hard to stress just how great this game is, but it may be one of my all-time favorites now. The potential this game has met, and the systems it has introduced, are immense. I very much look forward to experiencing more of Middle-earth and I'm going to be playing in this world for quite some time.Show moreShow less
This game is often praised for it's unique nemesis system, where you killing orc commanders (or being killed by a commander) will directly impact the whole hierarchy between orcs and make previously weak orcs become stronger and stronger. This makes that you are not the only character in the game that is evolving and becomming stronger. This combined with beautifull graphics and combat that feels like the batman games and parkour skills of assassins creed, I can see why so many people recommend this game. And I feel like i should as well. BUT, I was honestly dissapointed. I was bored, very soon. The combat, although satisfying at start, quickly becomes dull. When you learn how to counter attacks, you can fight 2 Orc commanders and an army of 20 orcs around you all simultaniously while drinking coffee. And on itself, I could forgive that. But there is no variation. You will always be the same character with the same swords and quickly flash your bow to shoot a quick arrow. There are a couple skills when you level up, but there is honestly no real character development, you just become more powerfull and combat becomes even easier as you continue. I want to play as an dwarf or an elf, I want to use an axe, a spear or a shield. But none of that is possible. I understand that in a scripted game with a lot of story focus, like in batman. you limit the players choices. But the story in this game is really not worth it. Except for one little funny orc, the characters lack charisma and personality. A linear journey of revenge, without heroism or morality.I feel like they didn't want to spend time on the story after creating this big beautifull open world, which is obviously enough too sell a game when people watch gameplay. So yeah: you like batman and assassins creed, you will have fun with it. But don't buy this game if you want a good Lord of the Rings story or create your own unique hero, because this is something this game doesn't have.Show moreShow less
GOTY Edition 3.99 = AUTOBUYShow moreShow less
Ok this game began very well but it became extremely boring and repetitive after a very short while. I really don't get how it was praised by the public in such a way.... Graphics may look nice but to be precise the scenery has a very low poly geometry (flat surface, no parallax, very edgy stones). Characters and combat have excellent animations. Combat is as good as batman but very repetitive and well, you do that for the whole game so the skill tree and new powers don't make it any more interesting. The nemesis system was interesting at first, but after a while it becomes just as repetitive, with missions to grind on it nothing more. Side missions are horrible. You see the first, you have seen them all, they are basically challenges with one completion requisite and one bonus objective to gain more xp. Free the slaves, infiltrate the camp, kill the orcs and so on. The main story is quite short and it repeats itself as well. You do the same things and the poor design of the locations doesn't help doing the same things over and over. I am very sad about this game, I expected it to be a great game. It is not that bad, but it's just not interesting enough. How the batman games managed the game map, main story, side story and challenges is absolutely on another level. This is just some weird LOTR action game without any real sauce in it. I wished steam allowed to put ratings (or stars....). I am forced to choose between 'recommend' and 'not recommend'. Well, I will have to 'not recommend' this one although it is not a very true statement.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
