

Middle-earth™: Shadow of War™
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.






01About Middle-earth™: Shadow of War™
Middle-earth™: Shadow of War™ pairs an open world with the task of building your own orc army. Venture behind enemy lines, conquer fortresses and confront Sauron and his Ringwraiths. The Nemesis System creates personal stories around enemies and followers. Steam players rate it 88% from 88,119 reviews. Released October 9, 2017.
Credits
Lowest recorded in 36 months
$2.492024-06-27 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 10 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | Yes |
| Italian | Yes | Yes | Yes |
| German | Yes | Yes | Yes |
| Spanish | Yes | Yes | Yes |
| Japanese | Yes | Yes | Yes |
| Polish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | Yes |
| Russian | Yes | Yes | — |
| Arabic | Yes | Yes | — |
| Korean | Yes | Yes | — |
Steam PC edition data · 2026-10-20
02Before you buy
Modes and controller
The Steam PC version has full controller support. It includes single-player; its categories also list multiplayer and co-op.
Language
The interface and full audio are available in English. English subtitles are also supported.
03Frequently asked questions
What is distinctive about the Nemesis System?
The Nemesis System creates personal stories involving enemies and followers.
What are the main objectives?
Build an orc army and conquer fortresses in massive battles.
Who is the central threat?
The story pits you against Sauron and his Ringwraiths.
“The Nemesis System turns every orc into your personal rival, anchoring a Mordor sandbox that actually remembers you”
Our Verdict
Time quietly cleared its name
When Shadow of War arrived in October 2017 it walked straight into the industry's loot-box reckoning. Burying microtransactions in the core loop made it a poster child for everything players were furious about, and its brazen edits to Tolkien canon drew a second barrage from the lore faithful. But time is a fair judge. With the microtransactions stripped out, the epilogue trimmed, and the smoke of controversy cleared, what remains on the table is a Nemesis System that an entire generation remembers. Its coordinate in 2017 was scandal; its coordinate now is benchmark.

There is a longer fable buried in here about how an industry treats its audience: the game got greedy and paid for it, then won the room back by owning the mistake and handing the core experience back to the people who bought it. Few blockbusters trace that arc so cleanly, and fewer still come out the far side with their reputation not just intact but quietly improved. The version on sale now is, in a real sense, the apology made playable.
The patent that left it standing alone
There is one more wrinkle worth knowing: the Nemesis System was later patented by WB Games. That legal wall answers a question that has nagged players for years: why has a system this good gone essentially uncopied by other big-budget studios for so long? The answer is not that it cannot be done — it is that it is not allowed. And so the Shadow of Mordor and Shadow of War pairing occupies a faintly lonely spot in action-game history: it invented a mechanic everyone admired, then, for reasons both commercial and legal, never got to see it take root across the wider industry.

That loneliness is its own kind of distinction. Most great ideas get iterated on, refined, absorbed into the genre's bloodstream until nobody remembers who did them first. This one was fenced off and left to stand by itself, which means that going back to Mordor is still the only place you can have this specific experience. Scarcity, for once, works in a game's favour rather than against it.
Who should buy in, who should walk past
So should you pull the trigger today? If what you want is brisk, readable combat, an open world that keeps reshaping itself around your choices, and a roster of personal orc enemies that belongs to you and nobody else, Shadow of War is close to irreplaceable — and that is exactly the audience it serves: open-world players chasing action and a story of their own enemies. Topping the US sales charts in October 2017 was earned on the strength of that one-of-a-kind hook.

If, on the other hand, you came for undiluted Middle-earth, hold Tolkien canon sacred, or are flatly sick of the tag-unlock-take-the-outpost Ubisoft routine, it will likely let you down — the story will offend you and the mid-game will wear you out. Lore purists and narrative-first players should walk past. On balance I land on an 8. The score deliberately reins in the gameplay highs, because a shaky script and a launch built on microtransactions genuinely held it back; but it stands tall regardless, on a Nemesis System nobody has managed to replicate. If you buy it, buy the Definitive Edition — the version that patched every wound and kept only the core magic. Call it the fair shake time owed it, and finally paid.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
When I first died in this game I was killed by a savage grunt called Krosh the Chop. He killed me in an outpost when i was fighting 4 captains at the same time. So he became a captain. I was mad so I decided to hunt him down but when I went to his nemesis mission he absolutely destroyed me because fighting savages in this game gives you cancer. With all that rage I decided to go after him for the final time. I interrogated a worm and learned that.. Krosh will instantly die to fire. I always fought him next to hundreds of grog barrels but never decided to shoot one. So I find Krosh and lure him to a grog barrel and shoot it. He burns to death. When I was going to Shelob's cave in Cirith Ungol a familiar orc screamed "ranger!" It was Krosh again. He had cheated death but he was different this time. Instead of being called Krosh the Chop he was now called Krosh the Flame of War. He was wielding burning axes, his face was burnt and he was immune to fire this time. Sadly for him I had just learned how to kill savages so I used my new skills on him. He was not a strong target. After 30 In-Game hours I get a quest about killing a necromancer. When I arrived in Minas Mithil to kill the necromancer I see a familiar Orc between all those level 50 orcs i slayed recently. An orc that I used to mourn. A level 8 orc to be exact. Instead of attacking the necromancer i decide to see who this guy is. Turns out he is the one and only, Krosh the Flame of War. But this time instead of killing him I decide to recruit him. I hit him twice and he breaks. I recruit him and he joins my ranks as a level 14 captain. I train him and send him to fight pits for him to level up. Surprisingly he is very good at slaying anyone thats twice his level. I force him to murder all other captains in my ranks even the ones that sent me gifts. It was all going well until he came across Az-Agur War Master. A level 62 Olog. It was a very close battle but sadly Az Agur crushed Krosh under his giant mace. I kill Az Agur as soon as Krosh fell. I attempt to revive Krosh but I fail.. In the loving memory of Krosh the Flame of War aka Krosh the Chop. May he rest in flame.Show moreShow less
DO NOT ACCEPT THE TOS! If you just click the accept button without clicking the check box it turns off the Microtransactions, marketplace, and people attacking your base while you are offline "multiplayer" there is NOTHING that tells you this is possible on the screen. I detail about this further here at the very start! https://youtu.be/ur3-II1kvBE Edit: WB did change the game prerelease to no longer include losing your Uruks if you get raided while you are offline. The other points still apply. I wish there was a maybe option instead of recommend or not. In light of how this game is packaged I had to click no. Overall I am enjoying the game but it still needs optimization and all the loot box stuff removed.Show moreShow less
i instantly got stabbed by an orc with a british accent as soon as i entered mordor and this reminded me of my school trip to london. 10/10Show moreShow less
UPDATE: WB and Monolith have removed pay to win elements from this game, including lootboxes. I shall keep this review negative however, as a lesson to Publishers and Devs alike that this kind of behavior will not be tolerated. Tl'dr version: An amazing improvement upon the original, completely contaminated by some of the worst industry practices we have yet seen. Make no mistake, if the consumer base does not stop this now, we will be seeing not only microtransactions in $60 games but further degradation of the base game for them to wring every last ounce of money from us. DO NOT BUY THE LOOTBOXES. You can follow me, and see the rest of my work here: http://steamcommunity.com/id/StarSide/myworkshopfiles/?section=guides Elaborated version: Maybe from that you can already tell I will not just be talking about the base-game of Shadow of War for the whole review. Most reviewers policy is to separate industry practices from the game to judge the game "on its own merits". Well, here's my issues with that. If you are compromising the product on purpose, in order to drag the game out, or purposely tear the game apart in order for you sell us content later down the line, that is most definitely an already compromised (ethically and mechanically) product. If WB had kept their grubby mitts of this game, I would most definitely have given this a positive review. However, since that is not what they have done, this review will remain negative. Microtransactions. Some in-depth analysis here. Firstly, the infamous loot box situation. You can buy orks from loots boxes, not just getting them out in the in-game world. This completely breaks in-game immersion and the economy of the game. You can either choose to ignore the loot boxes and go at it vanilla, where you're missing out on possible high-level minions, as the game was obviously intended, as the level of orks you find are introduced on a gradient; the higher level you are, the better orks you will find. Additionally, what are essentially ads for the lootboxes keep popping up in game, where you are prompted to go and buy them. Also, if you want any hope of being 'competitive' in the online game mode Shadow Wars, you'll need some super powerful orks, something the lootboxes have the slight possibility to help with. Consequently, you will notice every dynamic in the game becomes centered around these things in some form of another: You want an high level ork? Cough up! You want to upgrade your weapons and armor? You'll need additional gems to do that, cough up! You want to play multiplayer? Better have some good orks, so cough up!! Whether the game would have been constructed like this without the cancer that is WarnerBrothers getting their claws into the mechanics of the game is completely moot. Now, with that out of the way, let's talk about the game. Story. You a lord of the rings lore fan? This is going to be a rough ride. The game, for better or for worse, plays fast and lose with the canon to such an extent you wonder why not just set this in the time of the silmerilian and call it a day. However, if you can get past the desecration of established law (which I can), the story is actually quite compelling. Following on the last game, Ranger Talion and his ancient dead elf-friendo Calimbrimbor have made a new ring of power, just like Saurons. Great! What could go wrong. Turns out quite a lot actually. What follows is an epic, continent spanning war between the 'Bright Lord' and Sauron. All sorts of shenanigans ensue! Just don't get too disappointed if you were expecting high-brow Shakespeare. Movement and Combat. Like Shadows of Mordor but better. Everything is back from the last game, but with added upppf. Movement is buttery smooth, and really the game plays just like every other third-person openworld, Arkyum style game. Speaking of which, the combat system is straight outta Batman, which isn't a bad thing. Combat is fun and Talion's wraith powers are suitably beefed up from the last game. The Nemesis system. I was going to add this to the last section however, it more or less is one of the most original ideas in the last decade in gaming. Essentially, the Nemesis system allows every individual ork to remember you, and everything you've done to them. Burn that ork captain in a fire, he might come for you later on. This is extended to the 'meta game' aspect for creating armies. Your generals might betray you, or save your life. This creates some of the best dynamic stories in gaming really. However, sometimes the betrayals get a little too common, and you'll find yourself trying to game the system in order to keep your orks on your side. I won't say anything more, it really is something better to experience for yourself. Sound. Not the best, not the worst. Voice acting is passable, with a few exceptions. Talion seems mostly asleep during his cutscenes, the voice actor is clearly phoning it in for his paycheck at this point. On the other hand, Calimbrimbor is the star of the show. His gravely tones are both charismatic and slightly scary, especially when he gets all shouty. Combat noises are also quite good. Swords ring and the screams of orks will pervade your ears constantly. In this universe, all orks seem to have a slightly comical British cocny accent. You'll either love it or hate it. Conclusion Not concentrating on the poor industry behavior, this is a great game. However, I will not simply segregate them out of the review, because this stuff definitely effects the end product. Great game! But make a statement and wait for this to get to a low price. And DON'T, DON'T, DON'T buy those damn lootboxes!!Show moreShow less
---{ Graphics }--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☑ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☑ Kids ☑ Teens ☑ Adults ☑ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☐ Workable ☑ Big ☐ Will eat 10% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☑ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☐ Good ☑ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☑ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☑ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☑ 8 ☐ 9 ☐ 10Show moreShow less
So First off i played this game offline and online. atm 40+ hours However there is a few things that is bad and a few things that is good. ********************** Update 5 Finalized last update All microtransactions has been removed. As we all saw from the start the microtransactions had impacted the game severly and monolith decided to remove it to fix the nemesis systems problems. There is a patch note and a Developer interview in wich they say that microtransactions did cause problems within the game to obtain orcs the correct way much as i have covered on earlier. BUT now the game has been fixed the market is disabled all training orders and orcs are now ready to be used INSIDE the game for free! and surprise surprise "legendary orcs are now easier to find in open world!" did not see that comming ? :p anyways the market and microtransactions are out and the game is fixed Enjoy sadly 8 months to late or so ? ********************************* Update 4! After some time after release monolith has now planned for officially removeing the market and all the micro lootboxes and predatory mechanics from the game ( sucked people dry ) Legendary orcs will now be more avaiable in the open world and so will training orders. Basicly all we said from the start is now being put back into the game from the lootboxes after they sucked market dry! good thing for players sad that it had to go to such extension as to make laws forbid lootboxes before it was removed. Update2! For once this will be a good point and update. With the first dlc released Slaughter Tribe they will be makeing Shadow wars Endless ( free update with or without additional dlc purchase ) This is a good step in right direction hopefully they will solve aloot of the other problems as well later down the road. Lets take bad part first. Update3! Pitfight AI sometimes can be broken and the orcs just stand there for a minute and then suddenly go berzerk and kill some one. possible bugg ? Update! After about 40-50 hours into the game i started getting aloot of IronWilled Orcs wich makes them Impossible to dominate. This is no doubt a lockbox Mechanic wich is aimed at you haveing harder time to get a orc dominated. It was not in first game shadow of mordor for sure. IronWilled can be removed at a super low chance ( so far my chances have been 1 in 29 shames ) while you shame an orc but heres the kicker. If you shame an orc they have a chance to became deranged wich makes them lose their personality. Also ( if you have certain skill have chance to make them a maniac wich can be quite insane strong but if ironwilled then they will proboly be hard time to deal with ) Or in my case i ended up with aloot of very weak orcs and deranged and still ironwilled. Now this mechanic is aimed at you haveing a slower time to get orcs so you get bored and buy lootbox orcs i have no doubt in my mind about this. This only happened later down in the game and well it sucks to be frank. I found some very cool orcs i wanted but since they IronWilled i cannot get them without risking them to become insane and lose all their personality. VERY poor game mechanic. So Monolith lied about a few things in their interviews and such. First of all they said there would be no advertisements on lootboxes ingame in a published interview. But as soon as you open the game and anytime ingame you play and press escape advertisement for lootboxes shows up. Wich is bad. Next Monolith promised everything that was in lootboxes was in open world. This was also a lie. You see in the lootboxes you get scrolls that can customize your orcs. You do not get that in the open world only from lootboxes ( free or Pay boxes ) Below there is a few examples of what you get from lootboxes that is NOT in open world. Battle Training (raises a follower's level by 1) Archer Recruitment (grants a follower an Archer Gang) Hunter Recruitment (Grants a follower a Hunter Gang) Defender Recruitment (Grants a follower a Defender Gang) Mount Training (Grants a follower a caragor mount) Fire Training (Grants a follower a Fire Weapon) Epic Training: Mighty Savages (Grants a follower a boost to the effectiveness of nearby Savages) Poison Training (Grants a follower a Poison Weapon) Mount Training Legendary (Grants a follower a Defencive Graug) This list is INCOMPLETE we do not have all the traits scrolls here there is supposedly many many more locked inside the lootbox system and NOT avaible ingame. Below is a link to the official forum where people asked that this be put into the game and not into lootboxes Monolith preatty much ignored it. https://community.wbgames.com/t5/General/Please-make-training-orders-and-reassignment-orders-avaliable/td-p/1656682 Next part that is bad about the game is Lootboxes in a single player game was kinda over the line and poorly done IF everything was inside the game offline as well as in lootboxes then ok np but it is not. Other than micro transaction things the game suffers from a little bit repetive gameing syndrome you do aloooot of the same things over and over with very little changes. Now that was the bad parts. Lets go to the good parts. Game features a very well made graphics engine and Npcs are well cordinated for the most part. Story is good as far as i gotten and sound actors are good but maybe little bit low on volume and subtitles can be a hit and miss. Optimisation is welldone i tested on my laptop and on my pc and both worked great. have not encountered any buggs so far wich is good. Nemesis version 2 engine is awesome! you will love it. Skill system is a little bit weaird at first glance but you get the hang of it later. You can respec free of charge at any given time great addition. Id say if it was not for the lootboxes this would be a perfect game. Now In conclusion If you do not mind microtransactions and some items being In Lootboxes only then you should buy this game. However if you do have something against microtransaction or you suffer from addiction disorders or similar problems DO NOT buy this game due to sublime advertisements in the menus. I do not know if they will ban people who have fun with the game with mods or cheats or such but i hope they do not since this is a single player game. There is a multiplayer section of the game but its like not worth mentioning couse its very very basic and limited. anyways there you have my review. PS the amount of bad decisions monolith and warner bros made when releaseing this game made the game dirt cheap before it was even released i got my copy 65% off from a retailer on gold edition. you can proboly snag this game with gold edition 50% of at any given time from retailers or digital merchants.Show moreShow less
How to play Shadow of War: 1. Start main quest line 2. Get distracted building your army of captains and warchiefs for 80 hours. 3. Spend thousands of in game currency on getting random captains. 4. Get betrayed a few times and realize your skill at picking powerful captains and upgrading them is the most fun you've had on Steam in years. 5. Spend zero on lootboxes and wade into the review section of SOW. 6. Post a review so you can go back to stacking your camp. BUY THIS GAME! GAME OF THE YEAR! DEEP AND REPLAYABLE! 10/10 Would get betrayed again!Show moreShow less
As a huge fan of Shadow of Mordor, and the middle earth universe in general, I have been waiting 3 years for the sequel to SOM to come out, and whilst its not a bad game (I actually think its better than SOM), I don't feel that I can recomend it, at least now, based of the large number of issues I have with the game. First of I will start with the positives + The game is much larger in scope than SOM with more areas to explore (Five in total, compared to SOM's two) + A much better loot system that replaces the runes of the last game. There is now armor and weapons. + A better story, which feels more Lord of the rings than SOM's story + More varied orcs with new attack patterns and new olog-hai (trolls) + Large fortress battles + A few new skills and improvements to the SOM formula, like auto picking up arrows and double jump Now sadly onto the negatives, and I have alot of them :( - The game is very buggy at the moment and as far as I am aware there has not been a single patch released for the game on PC (I am not 100% sure) Twice have I failed fortress assaults because my character has glitched into the enviroment and I am unable to move. - The maps are actually smaller than the ones in SOM (but the total mass of all 5 maps is bigger than the 2 in SOM) and they just arn't very memorable. Appart from the forts which vary a bit, 4 of the 5 maps are basically the same, with different skins over the top. There are pretty much no memorable locations on any of the maps except the Minas Morgul map. - The controls still feel clunky, and the gamepad controls have too many actions on too few buttons. For example, on an XB1 controller, A is to sprint, jump, climb jump, roll, volt over an enemy and a few more moves. This means that when you are in combat you end up doing the wrong moves, like trying to volt an enemy instead of dodging an attack. There are also too many enemies at once and its pretty much impossible to attack a certain one, the game will just attack anything it wants. - Far too many reused assets. As a huge AC fan, I am used to seeing alot of reused assets going from game to game, and I don't have a problem with reusing assets, as long as there is enough new stuff to make it feel fresh. The problem is that this game doesn't have enough. The combat animations are 95% the same as SOM, the background music and combat music has been copied over from SOM, one of the 5 regions of the game is in the same region as one of SOM's maps with alot of reused textures and models. As someone who played SOM for over 200 hrs between PC and Xbox, I have to say this game starts to feel stale way to fast. - The end cutscene is hidden behind a grindwall. To access the real ending of the game you are forced to defend your fortresses 20 times in a mode called "shadow wars" at the end of the main story. After 2 or 3 assults it starts to get boring real fast, and every single attack feels pretty much the same. Since it's the end of the game there is nothing left to do except repeat the fortress assaults, and when there are bugs like the ones mentioned above it really starts to piss you off. - The loot boxes. Like I said above the ending of the game feels purposely hidden behind a grind wall to make the player want to buy loot boxes. There are also adverts all over the main menu and the pause menu and even pop-ups on the army screen telling you to "buy" new orcs from the market. - Poor optimisation on lower end PCs. My Rig is running a 1080Ti, so I have not experienced this one first hand. That said, many friends running lower ends cards, as well as other reviews I have read say that the game doesn't run that great on lower end PC's. I wasn't going to add this since it hasn't effected me, but I decided to just to keep people informed. - Alot of the orcs use the same dialogue, which was never an issue in SOM (for me), and it makes alot of the enemies you face feel the same as other enemies you have already killed. I have run into 7 orcs during my playthrough which all have the same story about how they were bitten by a spider and they all look the same, with the same orc character model with a spider web stuck to their faces. - The orcs talk too much during sieges, let me explain what I mean. Like in SOM, every time you run into a named orc from the nemesis system, the gameplay will pause and the orc will talk to you for 10 - 20 seconds, usually saying something about how hes going to kill you and eat your face. The problem I have is that when you attack an enemy fortress there are usually 6 warchiefs in charge of the fort that you will have to kill. Each warchief usually has 2 bodyguards, which means there are about 18 nemesis enemies in total in every fort. Every time you run into one they will start to talk to you, and there is nothing you can do while they talk to you for 10 - 20 seconds, and there is no way to skip it. This means that during every fortress assult you have to listen to 18 orcs telling their boring stories about how they are going to kill you. This really ruins the pace of the assults as they are ment to be huge scale battles with tonnes of enemies to kill, and having the game pause once every few seconds as you run into another orc captain really ruins the pace. Simply adding a skip dialogue button would fix this problem and I don't know why the devs havn't done this. To summarize, I don't think this is a bad game. I even think this is a better game than SOM. But sadly the game has too many problems and not enough new things for me to recommend it at the £45 / $60 price tag. If the game is patched and some of the issues are fixed I might change my review to a positive, but as of now I honestly cannot recommend this game. Im sorry if this review comes across as very negative, but its because I had really high hopes for this game and I want to see it succeed. It just has too many problems for me right now :(Show moreShow less
Nobody will read my review so I Will Eat 1 Tablespoon of ketchup For Every Like this gets.Show moreShow less
Pros: - Better movement across the large maps - Similar gameplay to its predecessor -- doesn't completely change the formula - Grindy, if you're like me, you may enjoy spending more time killing captains and leveling up than actually playing main quests - Massive landscapes with lots of impressive views - Fleshed out army building: More interaction on recruiting and leveling up dominated enemies. - Some really fun main quest battles that slightly deviate from the repetitive side quests - Tons of lore that is delivered via main menu, in-game, and cinematic videos. - Despite reports, I was getting relatively smooth gameplay ~40-60FPS from my Titan X Maxwell (NOT the newer Titan X Pascal) running 4K: 3840x2160 on ultra. There was some choppiness when it came to assassin/ambush captain pop ins, otherwise been smooth. Also, no crashes in my ~20 hours of play. Neutral: - Microtransactions -- there's a lot of strife over this, so instead of writing about it ad-nausem, I'll say this: Aside from the trolly T.O.S. screen (desribed below), didn't affect my gameplay (I didn't purchase anything nor was I nagged in-game to purchase anything from it). Cons: - The annoying T.O.S. -- I accepted the Terms of Service, but didn't accept the collecting of data (checkbox). Now, everytime I start OR exit the game, the T.O.S. screen pops back up wanting me to accept the data collection. Instead, I have to accept and leave the checkmark box empty over and over and over and over and over. Never in my gaming history have I had a T.O.S. screen be that trolly. - Lack of customization -- the swords/shiv/cloaks/rings etc. are just stat upgrades. You can't customize the character's look nor can you differentiate between a level 1 sword from a level 25 sword. - Predictable - captain assassin/ambush/betrayl pop-ins will mainly appear after sending death threats. Doesn't feel like RNG, but rather staged gameplay to distract the player. - Climbing walls -- when it comes to arch-ways, the climbing becomes super wonky, particularly if you're climbing on the front-face and are attempting to drop inside of/underneath it. Also, some of the wired "walkways" won't allow the player to move forward. He'll go into the crouched position and stick at the beginning of the wire. - The AI -- you can sneak in front a generic enemy's face and assassinate them. Or worse, they could be looking right at you and say, "Where did he go!?". Some minor tweaks should fix this issue. - Repetitive -- the gameplay, so far, has become repetitive. Very similar to Shadow of Mordor, but with a touch of Just Cause 3 style of play, where areas need to be "liberated" (captured), before the story continues. Unfortunately, this becomes quite repetitive after about 15 hours. - The game size -- 100GB ladies and gentlemen. That includes the game, the 4k DLC cinemas and the DLC high-res texture packs. If you have a slower than 1 gigabit connection or have a data cap or have limited harddrive space... I'm sorry! https://imgur.com/m9gjJm0 Glitches as of v1.01: - Captain loot -- Early on, I ended up getting a bow that I already had equipped at the time. However, since it's a level 1, I couldn't dismantle it. So I'm stuck with two level 1 bows with the same stats that I can't dismantle. - Broken Shelob memories - after solving ANY of the spider web puzzles, I get about 1-2 seconds of video before it rewinds, makes a loud pop and goes back to the gameplay: https://youtu.be/GbYwCjGYSUw ***This may only affect those who have the 4K DLC installed.*** - Enemies respawn too quickly - After defeating a main quest/side quest/kill a captain, enemies will respawn in place within seconds. This mainly affects the side quests and mini-fortress battles, where another captain may respawn in an area you just killed the mini-fortress captain. Therefore, creating an endless captain respawn loop if you decide to kill the respawned captains. It does affect the main quests, but to a smaller degree. Regardless, enemies should respawn only after the area is left. - Loading - Occasionally, the loading screen would hang. When I alt+tab out and back into the game, it seamed to fix it. Other thoughts: Unfortunately, I feel that if you've played Shadow of Mordor, you've played Shadow of War. The game is just way too similar to its predecessor (same overall gameplay, similar storyline, same level-up grind fest, same animations, same in-game assets, same captain strengthes/weakness, same captain menu, same generic enemies, mostly the same dominated mounts... etc). This game kind of feels like it should have been an expansion pack or DLC for Shadow of Mordor. It's not so much a new game with some fresh new features, but an old game that's been fleshed out. It feels like this: An author created a successful book. The fans wanted a sequel. The author takes his or her first book, adds in more detail, keeps everything else relatively the same, and releases it as a new sequel to the first. Would you pay for that? When it comes to Shadow of War, expect a different map with the same gameplay and a few minor game tweaks and army additions; otherwise, everything else just feels like icing on an already stale cake (I played Shadow of Mordor for 120+ hours, so I ate my fair share of this dessert already). Recommendations: - If you've never played Shadow of Mordor: Buy it. - If you've played Shadow of Mordor and loved it: Wait to buy it on discount. - If you've played Shadow of Mordor and were expecting a revitalized game with some new enemies, new assets/animations, more purpose than building an army, or a new storyline: Don't buy it. Final thoughts: - Visuals - 9/10 - Variety of Gameplay - 5/10 - Fun Factor - 6.5/10 Overall: 6.5/10 -- slightly above averageShow moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/14/2026.
