Middle-earth™: Shadow of War™

Middle-earth™: Shadow of War™

The draw is building an orc army and taking fortresses in battle, while the Nemesis System creates personal stories around enemies and followers. If that open-world conflict with Sauron matches what you want to play, CDKeys currently offers it for ≈ $2.65. Steam PC supports single-player and full controller support. A forthcoming Steam sale window, if one is announced, does not promise that this game will participate or receive a discount. At $4.99 from CDKeys, weigh the current entry price against your budget without assuming a discount is guaranteed.

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88%Steam Reviews88.1K reviews75Metacritic/10082OpenCritic/100
Released: Oct 9, 2017
Open World · Action · RPG · Singleplayer · Fantasy
Middle-earth: Shadow of War PC·Platform:Steam·~ $46.64-94%from~ $2.65(~ £1.99)Save $2.34 vs SteamBuy now
Middle-earth: Shadow of War Standard Edition Steam CD Key·Platform:Steam·~ $67.34-96%from~ $2.69(~ €2.40)Buy now
Middle-earth: Shadow of War Steam Key GLOBAL·Platform:Steam·-95%from~ $2.73Buy now
Middle-Earth: Shadow of War US Steam CD Key·Platform:Steam·~ $67.34-96%from~ $2.85(~ €2.54)Buy now
Middle-earth: Shadow of War Global·Platform:Steam·-94%from~ $3.01(~ €2.68)Buy now
·Platform:Steam·United States Steam official price~ $49.99-90%~ $4.99Buy now
·Platform:Microsoft Store·~ $49.99-90%~ $4.99Buy now
·Platform:Steam·~ $49.99-90%~ $4.99Buy now
All-time low ~ $2.49across Steam & third-party stores
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Price History

Past 36 months · Updated daily
Historical Low~ $2.492024-06Current Low Across Stores~ $4.99Steamvs. Historical Low+100%
~ $15.23~ $27.81~ $40.40~ $52.9925-1026-0126-0426-0726-10~ $2.93

Prices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Middle-earth™: Shadow of War™

Middle-earth™: Shadow of War™ pairs an open world with the task of building your own orc army. Venture behind enemy lines, conquer fortresses and confront Sauron and his Ringwraiths. The Nemesis System creates personal stories around enemies and followers. Steam players rate it 88% from 88,119 reviews. Released October 9, 2017.

Credits

Developer
Monolith Productions
Publisher
WB Games

Steam player reviews

88%positiveVery Positive88,119 Steam reviews

Lowest recorded in 36 months

$2.492024-06-27 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.

Language support

LanguageInterfaceSubtitlesAudio
Simplified ChineseYesYes—
Traditional ChineseYesYes—
EnglishYesYesYes
Show 10 more languages
LanguageInterfaceSubtitlesAudio
FrenchYesYesYes
ItalianYesYesYes
GermanYesYesYes
SpanishYesYesYes
JapaneseYesYesYes
PolishYesYes—
Portuguese-BrazilYesYesYes
RussianYesYes—
ArabicYesYes—
KoreanYesYes—

Steam PC edition data · 2026-10-20

02Before you buy

Modes and controller

The Steam PC version has full controller support. It includes single-player; its categories also list multiplayer and co-op.

Language

The interface and full audio are available in English. English subtitles are also supported.

03Frequently asked questions

What is distinctive about the Nemesis System?

The Nemesis System creates personal stories involving enemies and followers.

What are the main objectives?

Build an orc army and conquer fortresses in massive battles.

Who is the central threat?

The story pits you against Sauron and his Ringwraiths.

8.0
Overall Score
External ratings88%Steam Reviews88.1K reviews75Metacritic/10082OpenCritic/100
Graphics
8
Audio
7.5
Gameplay
9
Story
6
Content
8.5

“The Nemesis System turns every orc into your personal rival, anchoring a Mordor sandbox that actually remembers you”

Our Verdict

Time quietly cleared its name

When Shadow of War arrived in October 2017 it walked straight into the industry's loot-box reckoning. Burying microtransactions in the core loop made it a poster child for everything players were furious about, and its brazen edits to Tolkien canon drew a second barrage from the lore faithful. But time is a fair judge. With the microtransactions stripped out, the epilogue trimmed, and the smoke of controversy cleared, what remains on the table is a Nemesis System that an entire generation remembers. Its coordinate in 2017 was scandal; its coordinate now is benchmark.

Talion overlooking Mordor

There is a longer fable buried in here about how an industry treats its audience: the game got greedy and paid for it, then won the room back by owning the mistake and handing the core experience back to the people who bought it. Few blockbusters trace that arc so cleanly, and fewer still come out the far side with their reputation not just intact but quietly improved. The version on sale now is, in a real sense, the apology made playable.

The patent that left it standing alone

There is one more wrinkle worth knowing: the Nemesis System was later patented by WB Games. That legal wall answers a question that has nagged players for years: why has a system this good gone essentially uncopied by other big-budget studios for so long? The answer is not that it cannot be done — it is that it is not allowed. And so the Shadow of Mordor and Shadow of War pairing occupies a faintly lonely spot in action-game history: it invented a mechanic everyone admired, then, for reasons both commercial and legal, never got to see it take root across the wider industry.

A unique nemesis confrontation

That loneliness is its own kind of distinction. Most great ideas get iterated on, refined, absorbed into the genre's bloodstream until nobody remembers who did them first. This one was fenced off and left to stand by itself, which means that going back to Mordor is still the only place you can have this specific experience. Scarcity, for once, works in a game's favour rather than against it.

Who should buy in, who should walk past

So should you pull the trigger today? If what you want is brisk, readable combat, an open world that keeps reshaping itself around your choices, and a roster of personal orc enemies that belongs to you and nobody else, Shadow of War is close to irreplaceable — and that is exactly the audience it serves: open-world players chasing action and a story of their own enemies. Topping the US sales charts in October 2017 was earned on the strength of that one-of-a-kind hook.

The personal grudge that defines the game

If, on the other hand, you came for undiluted Middle-earth, hold Tolkien canon sacred, or are flatly sick of the tag-unlock-take-the-outpost Ubisoft routine, it will likely let you down — the story will offend you and the mid-game will wear you out. Lore purists and narrative-first players should walk past. On balance I land on an 8. The score deliberately reins in the gameplay highs, because a shaky script and a launch built on microtransactions genuinely held it back; but it stands tall regardless, on a Nemesis System nobody has managed to replicate. If you buy it, buy the Definitive Edition — the version that patched every wound and kept only the core magic. Call it the fair shake time owed it, and finally paid.

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