
MOLE
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About MOLE
MOLE is a psychological horror game about piloting a deep-bore vessel whose crew has vanished. Maintain its systems, solve puzzles embedded in the machinery and surroundings, and follow a signal as fragments of memory emerge and sanity erodes. On Steam PC, the game has a 97% positive rating from 3,833 player reviews. Interface languages include Simplified Chinese, English, French, German, Japanese, Polish, Portuguese-Brazil, Russian, Spanish-Latin America, and Ukrainian. The Steam PC release date is June 15, 2026.
Credits
Lowest recorded in 36 months
$6.442026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | — |
| French | Yes | Yes | — |
Show 7 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Spanish-Latin America | Yes | Yes | — |
| Ukrainian | Yes | Yes | — |
Steam PC edition data · 2026-10-20
02Before you buy
Interface and subtitles
Steam PC lists English, Simplified Chinese, and Traditional Chinese among its interface languages, with subtitles supported in each. Full audio is not listed for these languages.
Play mode
Steam PC lists single-player. The categories also include Steam Cloud.
03Frequently asked questions
What is the central mystery in MOLE?
The Navigator investigates the disappearance of the vessel’s crew while following a signal and confronting fragments of memory.
What does the player do aboard the vessel?
The player operates its complex systems, fixes failing equipment, and solves puzzles tied to the vessel and its surroundings.
What kind of horror is MOLE?
It is psychological horror with tactile simulation elements, centered on madness, faith, and a descent into deep underground spaces.
“If Iron Lung and Mouthwashing left you wanting something deeper and more hands-on, MOLE is your next descent. But it never guides you, and a single run is about two and a half hours — if you need clear objectives or balk at the length-to-price ratio, wait it out.”
Our Verdict
The MOLE’s Dashboard Is the Whole Nightmare

MOLE is the kind of horror game that makes a normal button feel hostile. That’s the big trick here. There’s no cozy HUD floating over the screen, no clean objective marker, no tutorial voice politely telling you what went wrong. You’re inside this monstrous post-war drilling machine, buried under Slavic soil, and every dial, gauge, switch, and ugly little panel is the interface. What you see is what you use. And when something breaks, the horror isn’t just “something is outside.” The horror is, “I don’t know this machine well enough to stay alive.”
That’s why it lands so hard if you’re into the Iron Lung, Mouthwashing, SOMA lane of indie horror. It’s cramped. It’s nasty. It trusts silence, pressure, and implication more than monster chases. But compared to Iron Lung, MOLE feels thicker mechanically. Iron Lung basically locked you in a single tiny submarine coffin and squeezed you with atmosphere. MOLE takes that same sealed-in panic and gives you more to actually operate, more to learn, and more ways for the machine itself to become the threat.
And yeah, the reputation is already loud. On Steam, it’s sitting at 97% positive from 1,308 reviews, with an Overwhelmingly Positive tag. That doesn’t mean everyone should buy it. It means the people who want this very specific kind of suffocating, system-driven horror are really getting what they came for. Off Black Creations clearly understands that fear gets sharper when the game refuses to separate you from the object keeping you alive. Coming from former GTFO developers, that makes sense. This is pressure horror. Not loud horror. Not “boo” horror. Pressure.
Buy It If You Like Being Lost On Purpose

Here’s the catch: MOLE is not friendly, and honestly, it shouldn’t be. If you need a map, a checklist, and a glowing arrow telling you where to go next, this thing is going to annoy you fast. The lack of guidance is part of the design. You observe. You poke at systems. You listen. You get things wrong. Then the machine groans back at you like it’s personally offended. That loop can be amazing if you like figuring out rules by touching the hot stove. It can also feel like a wall if you just want clean pacing and clear tasks.
The other sticking point is length. A single run is around 2.5 hours, and that’s going to be the price argument for a lot of people. There are hidden achievements and story branches, but this is mostly a one-shot narrative horror experience. You’re not buying a forever game. You’re buying one nasty descent, built around mood, sound, and mechanical intimacy. For me, that’s enough to justify a 7.8 out of 10 overall. Strong, memorable, and very confident — but not immune to the short-runtime complaint.
As for platform advice, this is a Steam-first conversation. The listed release is June 15, 2026, with MOLE on Steam under publisher Oro Interactive, so unless another confirmed version is in front of you, that’s the version I’d be looking at. If you played Iron Lung, Mouthwashing, or SOMA and thought, “I want something more tactile, more mechanical, and less hand-holdy,” put this high on your list. If you want monsters sprinting down hallways, big jump scares, or a game that explains itself cleanly, skip it. MOLE is for players who enjoy being trapped with a machine they barely understand.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Like mouthwashing Its just another walking simulator disguised as a horror game that tries way too hard to be "deep". I also could not progress past the broken engine part because I could not find the key required to open the fuel storage because there are 0 clues to where it is.Show moreShow less
Take Iron Lung's setting, Mouthwashing's gut wrenching themes, Mike Klubnika's heavy machinery gameplay and a overarching plot that reminded me of Still Wakes the Deep and you get MOLE, a lovely retro horror drenched in atmosphere. I want more from these devs!Show moreShow less
This was a very interesting and atmospheric game. However, there comes a point where you are running for your life through a maze of narrow corridors you can barely see through the dim red emergency lighting and you're trying to find and open one particular door and you have absolutely no room for the slightest pause or misstep. I'm not prepared to restart and repeat that sequence twenty-five times until I get it right. I'm too old for that kind of thing. I gather from some of the discussion threads that there are several more sequences later in the game that call for that same kind of pinpoint timing under pressure. To hell with that. I paid for an atmospheric horror game, not a twitch shooter. Shame. I was enjoying the story so far.Show moreShow less
GO IN BLIND. One of the best horror experiences I've had. If you like any of the following you WILL like this game: Analog horror, Routine, SIGNALIS, Iron Lung, moles.Show moreShow less
14-20 FPS on steam deck even with low preset are you for real guysShow moreShow less
MOLE is a really good game. Give it a try. Only con is that there isn't a single actual mole. Rating: Dig / 10 "Oh wow, I'm really digging it!" -Viktor Kaminskyi, probablyShow moreShow less
This game sucks ass. Every single sequence in this game is intentionally padded out to take at least 2-3x longer than what it should have to deliver a well paced and thrilling story. The vast majority of the time you're given no information as to what you should do to advance the plot aside from just trying to click on everything in the limited space you have available to you. Just watch a let's play from a no glitch speedrunner or something if the story intrigues you. I'll admit that the only thing that kept me going was curiousity, but ♥♥♥♥♥♥♥♥♥ is the gameplay hot ♥♥♥♥♥♥♥Show moreShow less
Proof that video games are art, and can have a lasting impact on the player.Show moreShow less
Refunded. 3/5 — Promising atmosphere, but it wears thin fast. I went in expecting the same experience everyone's been raving about, and there's clearly a lot to like here — the diegetic, no-HUD approach to a Soviet drilling rig descending into the unknown is a neat hook. But for me, the experience didn't hold up across the full runtime. The biggest issue is repetition. Once you've seen the core gameplay loop a couple of times, there's not much novelty left — later sections just recycle the same beats with slightly different dressing, which drained a lot of the tension that worked so well early on. The stylized art direction also didn't land for me. I get the intent — moody, claustrophobic, abstract — but in practice it just made things hard to read and undercut the horror instead of amplifying it. Felt more murky than unsettling. And the save system is a real problem. Sparse, inconveniently placed checkpoints meant losing meaningful chunks of progress more than once, which made we want to play in shorter bursts more frustrating than it needed to be. I can see why this is clicking for a lot of players — the concept and sound design are genuinely strong — but the repetitive pacing, muddy visuals, and thin save support kept me from enjoying it as much as I'd hoped.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.