
Monaco: What's Yours Is Mine
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Monaco: What's Yours Is Mine
Assemble a crew of thieves, survey the location and use each character’s distinct abilities to carry out a heist. Monaco: What's Yours Is Mine can be played solo or cooperatively. Steam players rate it 92%% positive across 3,753 reviews. The Steam PC listing supports single-player and co-op for up to four people online or on the same screen. Full controller support is listed. Supported interface languages: Simplified Chinese, Traditional Chinese, and English. Released April 24, 2013.
Credits
Lowest recorded in 36 months
$0.392026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | — | — |
Steam PC edition data · 2026-11-02
02Before you buy
Play modes
The eight thieves bring different abilities to a heist. Single-player is supported, as is co-op for up to four people online or on the same screen.
Controller and languages
Full controller support is listed. Supported languages include English, Simplified Chinese and Traditional Chinese; Chinese subtitles are listed.
03Frequently asked questions
What is the game about?
Build a team of thieves, case the location and use their distinct abilities to pull off a heist.
Can I play solo or co-op?
Yes. The Steam PC listing includes single-player and co-op for up to four people online or on the same screen.
Are there leaderboards?
Yes. The description mentions daily leaderboards for competing with others.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Beware people with colorblindness such as myself, when you are playing co-op with others, it almost impossible to tell which character you are playing as, causing many frustrations when you think you are controlling your character but instead trying to control someone else's and the colorblindness mode does slim to nill to actually fix that problem.Show moreShow less
Alone, with friends or with complete strangers, monaco is by far one of the best coop games i've ever played. If you don't mind feeling the adrenaline pumping to your brains the first few missions you're given, you'll find that Monaco: what's yours is mine is much deeper than just heists organized by french pixelized criminals and cheesy french lines randomly tossed by guards emailing their parents about how they finally got a good job (not) chasing you. It's about not dying; it's about cleaning a level, to see how far you can go for a bunch of lousy coins. When you finally avoided all the lasers, the guards, the dogs, the chopper; when you've asserted your domination over the rich and glorious city-state of Monaco, all you got to do now is to play the levels again and again to ultimately clean out Identity without alarming the guards once. Allez mon vieux, t'as rien a faire ici! Now with Zombies, boobytraps and Bazookas: CERVEAU!Show moreShow less
Monaco was an interesting concept and was alright for awhile. The problem is, the game provides a co-op function which it then, through its very design, discourages you from using. There is no way to make any permanent progress on any given level. Any deterrent you use to reduce the number of potential threats (even shooting the guards or exploding them) can be reversed by other guards, and murdering everyone on every map is impractical, if not impossible. This means that ultimately, the best way to beat any map is to remain undetected, but remaining undetected is infinitely easier when playing alone, as cooperative matches often just turn into a smash-and-grab chaotic ♥♥♥♥♥♥♥♥♥♥♥. At the same time, playing the game alone is almost pathetically easy, and feels hollow. In either case, the concept felt a bit unpolished and there was never a sense, at least not for me, that careful planning and slow, steady progress on a level would reward a player (or group of players) with a superior playing experience, so every level just devolved into "Grab what you can, die in a bush, and hope someone survives to revive you." Suffers from the same problem Dungeon Defenders did, in that it provides cooperative play without an incentive to utilize it (indeed in both cases it was almost a hindrance to bring others into the game). Had some fun with it though, probably worth checking out if you're not expecting much and you're just looking for a casual experience to share with a few people. I'd recommend waiting for a sale though.Show moreShow less
Monaco isn't a game, it's an experience. You don't play Monaco, you live it. You let it hold your hand as you embark on this joyous, beautiful journey that will change your life, and your perspective on it.Show moreShow less
Seems like it would be a fun coop game but I just couldn't get over the art style. It is the worst use of the retro pixel style I have ever seen in a critically acclaimed game. The ugly doesn't bother me so much as it being not functional. It's a struggle to tell the tile sprites apart while racing through the level: is that a shelf, a wall, a door, or something else? I don't know, it all looks like placeholder programmer art. Even after playing for hours I wasn't able to tell what certain things were without stopping and thinking about it.Show moreShow less
BEST GAME EVER. I FEEL LIKE A LESS DOUCHY BRAD PITT IN OCEANS 11Show moreShow less
I can appreciate the difficulty in bringing a quality indie concept to fruition, but that doesn't excuse a game from being compelling. At first blush it's a fun little romp which friends can join in on, but it quickly dissolves into an almost meaninglessly easy sprint. It's a stealth game in which stealth is not required, enemies are not particularly lethal, and your characters move blindingly fast. You can easily sprint through all the alarms and trail every guard behind you on the way in and out of each heist, ignore almost all of the loot, and be none the worse for wear. Loot is needed only for high score, and who really cares? All this without mentioning the abilities that make it even easier, especially the Miner character who literally can tunnel around all the obstacles in a level and walk out unscathed. No reason to go stealthy, no reason to really play, actually.Show moreShow less
8bit paydayShow moreShow less
Monaco is a deceptive game...looking at screenshots or trailers, you might get the impression that it is one of theses stealth games where you're supposed to go in, grab some loot, and get out like a shadow, without being seen or causing too much mayhem. But Monaco is not one of theses games. Monaco is as much about stealthing some parts, as it is about running around spreading chaos in others. Monaco doesn't care if you cause mayhem, it doesn't care if you kill people or not, it doesn't care if you've been seen or not. The one thing Monaco cares about is how long it took you to do all that. At the end of a level, Monaco only tells you how long it took you, then add a 10s penalty for every coin you missed, and finally, give you your leaderboards rank. Because Monaco is on a fundamental level all about speed. Cleaning levels as fast as you can is what Monaco is about. You can try to play stealthily, and never get seen, but it's not what the level design is made for, and it's probably not even achievable on the later levels, especially if you're trying to get all the loot. So is Monaco a good game in its genre ? Probably, for the few people who enjoy replaying the same level over and over again until they've figured out the perfect path and ends up being lucky in the random placements of loot. The devs had a vision, and they stuck to it, and they've executed well on that front. But most people aren't speedrunners. Most people play a game once (if at all) and are done with it. And for that great majority of players, i can't recommend it. The level design isn't really meant for doing anything else than going for perfect runs. Just getting the main objective and escaping will avoid most of the map and the difficulty, it will feel like skipping the level. Granted there is an decent story arc to follow (though the ending was a letdown), and a great soundtrack, but it's too little if, like me, you don't embrace the main gameplay. So while still respecting the dev's decisions and applauding their great execution, i still give this game a negative recommendation.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
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