

MONSTER HUNTER RISE
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.



01About MONSTER HUNTER RISE
Monster Hunter Rise combines fast monster hunts with exploration, material gathering, and equipment crafting. Choose from 14 weapon types, use the Wirebug for movement and special attacks, and control monsters through Wyvern Riding. Solo quests and co-op hunts for up to four players unfold across new maps and Kamura’s story. The Steam PC version adds up to 4K resolution, HDR, and an unlocked frame rate. Rating: 84% from 80,996 reviews. Released: January 12, 2022.
Credits
Lowest recorded in 36 months
$3.562026-06-26 · GameBilletBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 11 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Arabic | Yes | Yes | — |
| Japanese | Yes | Yes | Yes |
| Korean | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Spanish-Latin America | Yes | Yes | — |
Steam PC edition data · 2026-10-14
02Before you buy
Language and audio
The Steam PC version supports English interface and full English audio, plus Simplified and Traditional Chinese interface text and subtitles.
Modes and controls
It includes single-player content, multiplayer quests, co-op hunts for up to four players, and full controller support.
03Frequently asked questions
What do you do in the game?
You hunt monsters, gather materials, and craft weapons and armor from your rewards.
How many weapon types are there?
The game has 14 weapon types with distinct close- and long-range styles.
Can you play with others?
Hunter Hub quests support teams of up to four players.
“Wirebug three-dimensional hunting plus the Sunbreak final form — the Monster Hunter franchise's vertical-mechanics ceiling.”
Our Verdict
## Overall
Commercial Standing and the Recognition Stack
Monster Hunter Rise has earned dual benchmark status in both the Monster Hunter series and the hunting-action RPG category. The critical scoreboard: Metacritic 87 (generally favorable), OpenCritic 87 with 96% critic recommendation (Mighty tier), PC Gamer's Sunbreak review at 89, IGN's base-game review at 8.0. Player-side: Steam Overwhelmingly Positive at roughly 92% across more than 75,000 reviews; Chinese media reception runs Gamersky PC at 8.8, Gcores at 9.0, 3DM at 8.5. Sunbreak's 2023 Japan Game Awards Grand Award is the domestic recognition at the absolute top of the Japanese game industry's annual honours.
Commercial performance is one of the most successful entry points the Monster Hunter franchise has ever had. Capcom's published figures put cumulative base-game sales past 15 million units, making Rise the series' second-best-selling title behind only Monster Hunter World's 26-plus-million. Sunbreak's cumulative sales have passed 10 million, placing the expansion tenth in Capcom's all-time top-sellers list. On Switch specifically, Rise sits alongside Zelda, Pokémon and Mario as one of the highest adoption-rate first-and-second-party-tier games for Chinese-speaking Switch buyers. Recognition stacks include The Game Awards 2021 Best RPG and Best Multiplayer Game double nomination plus the Sunbreak 2023 Japan Game Awards win. These commercial figures are themselves part of Rise's standing argument — even after the PC and console release waves, the Switch lineage continues to be a meaningful share of the total install base.
Buyer Profile, Non-Buyer Profile, Version Guidance
The buyer profile is straightforward. Monster Hunter series fans, action RPG enthusiasts, Switch players, and hunters curious about vertical-mobility combat are all squarely in the target audience. If you can buy into "wirebug system plus 14-weapon silkbind trees plus the Sunbreak final form plus sustained free Title Update content," can stomach the franchise monster-encyclopedia learning curve, and want to feel "wirebug equals freedom" in three-dimensional combat — Rise is the franchise's vertical-mechanics ceiling. The Chinese community frames the relationship between Rise and World as "World is the father, Rise is the son. The father is grounded; the son is agile. They walk different roads, but both walk far." That captures Rise's standing in the Chinese hunter community precisely.
The non-buyer profile is equally clean. Players who find hunt pacing tedious, who don't want to learn a monster encyclopedia, who insist on AAA visual scale should look elsewhere. Rise's "14-weapon learning curve plus monster-tell research plus wirebug resource economy" stack is genuine friction for the first 10 hours — you need to learn each weapon's silkbind kit, every monster's weak points, the optimal wirebug-charge distribution to consistently land successful hunts. If "I want immediate fun" is your priority, Dead Cells or Hades are better purchases. If "I want to commit 30 hours to learning a hunting system" is your priority, Rise is the right purchase. AAA-visual buyers should be cautious — Rise's visuals are top-of-class on Switch, but on PC and PS5 they don't compete with the AAA RPG visual ceiling. Version guidance: prioritise the Steam PC build (4K, 144Hz high-refresh, optional ray tracing) plus the Sunbreak expansion (G-rank hardcore content) and optionally a PlayStation or Xbox console version (controller-friendly couch play). The Switch version is the better choice for portability — handheld 720p plus docked 1080p suits commute-mode hunting. Steam sales regularly drop the base game by 50 to 70 percent, with floor prices around 30 to 50 RMB for the base game and around 100 to 150 RMB for Sunbreak. Chinese-speaking buyers don't need to hesitate on language: day-one official Simplified and Traditional Chinese covers all 14 weapons, all monster names, all skill names, all equipment names.
Historical Standing and the Irreplaceable Point
Strip away the commercial figures and the score sheets, and Rise's lasting contribution is straightforward — it is the Monster Hunter franchise's vertical-mechanics industrial ceiling since 2021. Capcom's engineering of the RE Engine onto Switch hardware, the wirebug system's design innovation, the 14-weapon silkbind precision, Sunbreak's switch-skill-swap and follower system completions — every one of those structural choices is industrial-standard Monster Hunter design work. The Chinese-language community frames Capcom's combination of RE Engine maturity, Monster Hunter series accumulation, and Rise's specific design innovation as "one of the visible peaks of Japanese first-party game industry capability."
Rise lines up with Monster Hunter World and Monster Hunter Wilds as the three flagship Monster Hunter titles of the 2018-to-2025 window — World is the horizontal-ground-scale model, Rise is the vertical-mobility model, Wilds is the open-season-internet-era model. Each has its own signature and Rise's vertical-mechanics signature has held unchallenged in its lane. The composite 8.5 score affirms the design completeness (wirebug system plus 14-weapon silkbind plus Sunbreak switch-skill plus follower plus free Title Update content), the gameplay-system ceiling (9.5 gameplay is the highest dimension), and the content-depth benchmark (9.0 content is the second-highest), and honestly acknowledges the lean story (6.5 story is the lowest dimension), the Rampage tower-defense controversy, Sunbreak's palette-swap-heavy early roster, the lack of cross-platform multiplayer, and the awkward default keyboard-and-mouse bindings on PC. Rise is not the year's flashiest visual showcase. It is the best implementation of the Monster Hunter franchise on Switch hardware, and Capcom's industrial benchmark for reconstructing a franchise design philosophy under hardware constraint.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
No handlerShow moreShow less
I love this game, but... Capcom installed post launch DRM on Jan 22, 2024 and now the game won't work on steam deck. I bought it to play on steam deck. They changed it after taking my money. That's not fair. :) Edit: Several days later, Valve patched everything to make it steam deck friendly again. Still leaving a negative review for the dirty BS that capcom pulled. That being said, this game, and the series as a whole are undeniably amazing. Just trying to help people make informed decisions.Show moreShow less
I am a 58 yo father, probably one of the oldest people playing this game. I am a single father to my Son, who is 14 now. My son got this game for Christmas in 2021 from his uncle, so we installed it on his computer and he started playing. By the end of the week he had 40 hours on this game. This was horrible for me, as it was already hard for me to find ways to spend time with my son, as he is always out with his friends or just watching some tiktok videos. So i decided to get this game to see if I could maybe play alongside him. I loaded into the game, picked my character and started playing but I was stuck on what you where supposed to do. I asked my Son for help and he hosted a game for me to join. I loved it as it was the best time I had spent with my son since my wife had died. This game has ever since brought me and my son closer again and now we actually spend time together outside the house together as well. This game reminded me that there's fun to be had in everything, and it has brought both me and my Son many happy memories.Show moreShow less
This review will stay negative until Capcom comes forward and retracts trying to use DRM for games that we already own and damage performance and mod use.Show moreShow less
I pray to Capcom every day for them to bring back my boy LagiacrusShow moreShow less
Capcom is adding a new DRM to its back catalog, causing mod compatibility issues. https://steamdb.info/app/1446780/history/?changeid=21991802 Although Capcom supposedly fixed the Steam deck compatibility issue, several mods do not function anymore. https://archive.ph/SJrjZ The maker of the DRM has a serious attitude problem. I cannot support Capcom using them as a DRM vendor. Adding DRM to your back catalog is scummy behaviour. I will not be buying any more Capcom games until this behaviour ceases.Show moreShow less
I am a 45 yo mother, probably one of the oldest people playing this game. I am a single mother to my Son, who is 14 now. My son got this game for Christmas from his uncle, so we installed it on his computer and he started playing. By the end of the week he had 24 hours on this game. This was horrible for me, as it was already hard for me to find ways to spend time with my son, as he is always out with his friends or just, watching YouTube. So i decided to make a Steam account and get this game to see if I could maybe play alongside him. loaded into the game, made my character and world and started playing but I was stuck on what you where supposed to do. I asked my Son for help and he hosted a game for me to join. loved it as it was the best time had spent with my Son since my husband had died. This game has ever since brought me and my son closer again and now we actually spend time together outside the house together as well. This game reminded me that there's fun to be had in everything, and it has brought both me and my Son many happy memories.Show moreShow less
I wish I could give this game a mixed review, because that's how I truly feel about it. Monster Hunter Rise isn't a bad game, far from it. It's actually a good game. But my issue is that it's not a good Monster Hunter game. I've played just about every single entry in this franchise, and I've had a blast with all of them. I love Monster Hunter. I've put thousands of hours into entries before, sunk away entire days and weeks just grinding away, and yet, for whatever reason, whenever I try and do the same with Rise, it just doesn't...click. The quests feel too arcade-y, if that's a good word. You don't actually track the monster anymore, it shows up right on the map, removing a core part of the experience. The same existed in World, but only after investigating a monster numerous times, so it felt more like a reward for playing the game than what Rise does. Your Hunter's mobility options are increased through the roof in this title, what with Wirebugs and wall-running, Palamute riding and the maps being smaller, all in an effort to get you to the monster faster. This results in faster quest times and shorter clears, but it just makes hunting feel less, well, exciting. In an effort to push me through the hunt as fast as possible, it actually results in me feeling less excited to hunt anything. There are other factors. The weapon balance has never been great in Monster Hunter, but in Rise it's downright atrocious. It's very clear the devs wanted players to use the Longsword, which is why they start you out with one, give you one for free at the end of the village quests, and made the weapon absolutely busted while ignoring other weapons, or downright making them less fun in comparison to World/Iceborne. Lance and GL are left to languish, weapons like GS and IG feel like they have done nothing but lose tools, and other weapons can't really compete. The game was released on Switch unfinished and clearly rushed, the entire ending of the story had to be patched in later while the cash shop gets flooded with paid cosmetics. Cosmetics which, in past titles, would all be unlocked in game via event quests, are now nickel-and-dimed off to you. There is absolutely no end-game in Rise. In World, you had investigations for decoration farming and Sieges for weapons, and a constant stream of content updates so there was always reason to come back for a bigger, badder monster to fight. Rise has...grinding your HR by doing the same quests over and over to roll the dice on Talisman melding, so you can fight nothing, since Valstrax is the last threat and Apex monsters have no gear and therefore no reason to hunt them. Rampages are a gimmick and outside of the few you are forced to do for Urgents can be safely ignored. However, it is still a Monster Hunter game, and is still fun despite its flaws. I put many hours into the Switch version and double dipped on PC for better performance, but this is also the first one I've told my friends to just wait on. All-in-all, wait for Sunbreak, and potentially a discount, before getting this one. Alternatively, go buy World/Iceborne, it's a better game.Show moreShow less
I've been playing for 3 Hours and its already been 16 hoursShow moreShow less
I tried to enjoy it but I can't. What I had heard is that this game was more in line with the older monster hunter titles. However, the meta from Iceborne seems to have carried over completely, and that is the problem. In older Monster Hunter titles, things like elemental weaknesses inherited from armor, elemental damage, and various miscelanious skills to deal with the environment used to be required. Skills weren't simply an avenue to achieve higher numbers and it was common to have different sets of armor (and weapons) to hunt different monsters. It was part of what made progression fun. This game keeps the improvements to combat and the moveset of weapons from World (and iterates on others to improve them further), but also kept the meta. High Raw damage is king. Elemental Damage need not apply as it requires more setup in the form of skill tax and gems than any raw build. Raw works against every monster, in every biome, since environmental hurdles like temperature no longer exist. It has managed to somehow be even more streamlined than World was. To make it even worse, even your weapon choice has been streamlined. Where in the past I would've taken different weapons for different monsters, this is the Longsword game. When the game was only available on Switch, there was a poll ran by Capcom to find out what the popularity of each weapon was, and Longsword was in first place at 40%, with the second place being Light Bowgun at 22.5. Both of these weapons being problem weapons for different reasons. Longsword gives you higher damage than a Greatsword, the heavy hitting weapon, on wake up for monsters, better defensive options and punishes than Lance, and more damage than any other weapon in the game. This is in part also because of the depreciation of statuses and elements. Weapons that can just achieve high numbers trump over weapons that can accumulate statuses. And, with how -safe- the use of Longsword has become, weapons like Lance and Gunlance fade into irrelevancy outside of the diehard fans of the weapon that still use it. How safe a weapon was usually translates to a damage ceiling of some sort, unless you're maining longsword. I wish Capcom would balance these games properly. Its a PVE game, so game balance isn't as important as fun. But when one option both in meta and in weapon choice so vastly outclasses everything else, to the point that playing it feels like gimping yourself, why even have choice?Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/14/2026.
