
Monster Hunter Stories 3: Twisted Reflection
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.







01About Monster Hunter Stories 3: Twisted Reflection
Monster Hunter Stories 3: Twisted Reflection is an RPG set in the Monster Hunter world. You become a Rider, raising monsters and forming bonds with them. The story follows twin Rathalos born from an egg despite their species being thought extinct, as a Rider and trusted Rathalos journey to uncover the truth. Steam player reviews: 77%% positive from 5,710 reviews. Release date: March 12, 2026. Supported interface languages: Simplified Chinese, Traditional Chinese, English, French, Italian, German, Spanish, Arabic, Japanese, Korean, Polish, Portuguese-Brazil, Russian, and Spanish-Latin America.
Credits
Lowest recorded in 36 months
$41.642026-09-09 · GreenManGamingBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 11 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Arabic | Yes | Yes | — |
| Japanese | Yes | Yes | Yes |
| Korean | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Spanish-Latin America | Yes | Yes | — |
Steam PC edition data · 2026-10-11
02Before you buy
Play mode and controls
The Steam PC version lists single-player and full controller support.
Language
English has full audio; supported interface and subtitle languages are listed separately.
03Frequently asked questions
What is the story about?
Two Rathalos hatch from an egg, and a Rider sets out with a trusted Rathalos to uncover the truth.
Can I raise and bond with monsters?
Yes. Riders raise monsters and form bonds with them.
Which countries feature in the story?
Azuria and Vermeil face ruin as monster species teeter toward extinction.
“For the first time the hunt's read-the-monster mind game goes turn-based: you call whether a beast leads with Power, Technical or Speed, then release Monsties to revive a habitat. Want a grown-up tale wrapped around breeding you can tinker with? This is it, just know multiplayer and endgame are gone.”
Our Verdict
The best-reviewed entry in the trilogy finally earns the word "Stories"
Pull back and this is the highest the Monster Hunter Stories line has ever stood with critics. OpenCritic landed it at 85 with a "Mighty" rating, inside the top 5% of all games; Metacritic sits at 87. IGN, GameSpot, and a stack of other outlets handed out 9s, and RPGFan went as high as 92. Behind those numbers is a single consensus: it is no longer a side dish to the mainline, it's a main course that can stand on its own.

My own takeaway is that it finally deserves the name "Stories." The sub-series has always been built around narrative, but the first two chapters couldn't quite carry the billing; only here, with mature writing, a sturdy cast, and tightly meshed systems all arriving at once, does it become a genuine "Monster Hunter that leads with story" rather than a leveling treadmill wearing a story for a coat. That shift reads like a quality bump on paper, but it's really a repositioning — from here on it has the standing to sit at the same table as mainline single-player JRPGs, instead of only ever being measured against its own predecessors.
Who should buy it, and who should walk on by
So who's it for? If you want a mature hero's-journey tale wrapped around breeding-and-collecting systems you can keep digging into, and the turn-based cadence doesn't put you off, this is practically tailored to you. Anyone who enjoys the Pokémon or Digimon Story brand of taming but finds their storytelling too featherweight will discover something with real heft here.

Two groups should think twice, though. The first is anyone chasing the mainline's action-hunting feel — this is turn-based, not an action game, and the dodging, positioning, and real-time damage output you're picturing run on an entirely different logic. Going in expecting World or Wilds and getting a menu-driven RPG is a recipe for disappointment, so be honest with yourself about what you actually want. The second is the hardcore crowd for whom multiplayer and a high-rank endgame are the whole point; as covered, both are gone here, and you'll hit the content wall fast once the credits roll, with no co-op grind to fall back into.
Which edition to grab, and the one thing rivals can't copy
The buying call is simple: Standard at ¥298 is plenty.
Deluxe and Premium Deluxe only add cosmetic outfits and accessories with no real bearing on the experience, so there's no need to pay up for looks. If you're genuinely unsure, go play that save-carrying free trial first and verify the goods at zero cost before a single yen leaves your wallet.
What, then, is the thing rivals can't lift? It's the chemistry between two systems sitting side by side: the triangle reading game and Habitat Restoration. Folding Monster Hunter's hunt into turn-based form is novel enough on its own; then handing you a garden where you personally revive a whole self-breeding ecosystem — upgrading "taming" from catching pets to building a biome — is the part I haven't seen done elsewhere in a turn-based taming RPG. Its direct rival is its own predecessor, Wings of Ruin, and that game lost on softer, younger writing and loose system cohesion; this one tightens both story and breeding visibly. All told, it's an 8.7 from me — a decisive, confident reinvention that knew exactly what to cut.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
The game itself is great, I can not however recommend the game on pc. Performance is not an issue on my build however the fact that if you open the game more than 5 times in a day you get locked out of it because of denuvo is a farce. I paid for the game yet can't play it? this is why people pirate games bro.Show moreShow less
[sorry non native english speaker coming] I'm not deep in these Monster Hunter games, but wanted to give this one a try. And i dont regret it. Sure i'm not a big fan on hero type stories or YOU ARE THE CHOSEN ONE stories (just say this to avoid spoiler) buuuut so far i actually grew to like it, the characters are so loveable. I know the price might be a bit much for people, its a great game, yet i agree. If you dont have all the money freely at hand, just wait for a sale, its worth the wait. The combat made me a bit unsure at first "not again, i'm so tired of turnbased" but i have to say, i enjoy it. Its simple enough a super casual gamer like me understand and manage it, yet not too simple that you get bored out of ya mind. I also experienced so far no bugs, crashes or any other similar issues. Which is a pleasant surprise. [now i typed too much and no one gonna read it anyway xD] - I also noticed that most negative reviews about crashes are from people with better pc stats than me, so maybe there is something to look out for. I myself play on max settings and have no issues. - Update: [34h in] I can say for sure now that i really enjoy this Game. Still didnt had a single issue with crashes, lags, fps or anything similar while being max settings. My only complain so far. Some stuff is over explained while some things are too little made clear and get quickly lost. [or i'm too stupid, who knows]Show moreShow less
Launched in an unplayable state, with no exaggeration. Constant freezes. Doesn't even crash properly to create a crash log. Demo ran perfectly fine, not a single framedrop or crash during 15 hours, so when the full game hangs 4 times in the first 15 minutes, there is something wrong with it. Edit: For now, after deleting shader cache and the good old turn PC off and on again, it seems to run (tested for roughly an hour), but I will hold my negative review until I'm properly convinced otherwise, because 1. first impressions are everything, and 2. Capcom has been given too many "second chances" these past 3 or 4 years for their bad practices.Show moreShow less
Just beat the game after ~ 100 hours (if I count the 40+ I spent in the Trial version), and it's a total delight. A cut above the previous two entries in nearly every way... except (post-game spoiler beyond here) the post-game, which doesn't exist. I'm hoping that's a "doesn't exist yet," because it is sincerely a HUGE bummer when everything else about the game was phenomenal. :( Not every game needs a massive post-game, but the previous entries had them, and that sets a precedent. I was disappointed to find that not only does a finished save load from right before the final battle, but also doesn't allow you to remove Ratha from your party! He's just stuck there, taking up a slot and making any other fire monsties you want to include on your team redundant. You also don't get to use Simon anymore, and that would have been nice, since now I can't even use his costume that came in the bundle beyond Act 1. So here's my request: please make the post-game world a post-final-battle world, too. I don't need some grand explanation for why Eleanor can hang out with us when she should be in Vermeil helping with the recovery. She can just be there. Let us use Simon as a companion again so we can use his DLC costume. You could even include his endgame costume so he'll have the same amount of costumes as your other companions. And let us remove Ratha! I don't want that guy on my team for trashing Elder Dragons. That aside, highly recommended if you like creature collectors, Monster Hunter, JRPGs, or any combination thereof.Show moreShow less
I really didn't want to leave this review but in light of recent updates I felt the need to do so. I pre-ordered the deluxe edition wanting to support a game I thought was going to be the best entry into a series I really, really like. There's a lot to love about this game, really. The art design is gorgeous, the combat system itself is really deep and engaging, and the characters are quite likable. Building your monsters (called Monsties in-game, as a distinction from wild Monsters) is the best it's ever been in the series with many quality of life improvements over the first two entries in the series. There's good bones here, and with better planning and support, it'd pretty handily be the best entry so far in the Stories series. But that's sadly not the case. While the combat mechanics are very good, the actual combat itself is often an unfun slog. Encounters feel like a binary between being easy enough to brute force through on one hand or being constantly at risk of having your party completely wiped out in an instant on the other. This isn't generally a problem throughout the story until the last chapter of the game, but harder fights often boil down to managing a deluge of party-wide hitting attacks. It gets repetitive quickly, especially when fighting the secret boss of each zone. Not only are these bosses not very fun to fight, but actually getting them to appear is bafflingly random. Habitat Restoration is a pretty neat concept but I felt like the game really needed a blank slate area in order to create your own habitats instead of absolutely clogging up the ingame zones with monsters that make grinding for eggs an absolute chore. There are special Monsters you can acquire called Deviants that don't actually appear in the overworld so you can't force those monsters to retreat to get their eggs specifically, meaning if you have a completely full habitat you can spend hours grinding eggs to get specific creatures. There are features present in the previous two games that are absent in the third installment. While there is (now) some post-story content it's not anywhere near as robust as the previous game in the series. You can't actually explore the game post-story as you have to reload a save prior to defeating the final boss, something the first two games did not do. You could also freely fly on your monsters in the first two games but has been replaced by clunky gliding and reliance on updrafts here. There is a specific monster that is always in your party in all three games but now that monster can no longer be removed from your party in this installment (when your entire party is freed up in the post-game in MHS1 and 2, and there is technically no post-game in 3). Lastly, there is no multiplayer. Cooperative nor competitive. The lack of multiplayer or post-story content puts a damper on investing time into your party of monsters. The story itself started very strong in the first act but lost all of its intrigue for most of the game afterword until close to the final battle. It lures you in with a war between two nations only to drop that plot hook entirely for most of the game beyond that point. The plot beats and payoffs at the end of the game feel both rushed and unearned with some questionable direction. The rushed nature of the final chapter coincides with the final area of the game being mostly a hallway compared to the open, layered spaces of the first three zones. This game sells itself on being more mature than MHS1 or 2 but I feel like this is misleading. Especially with the recent DLC story, it's unclear what audience they're trying to appeal to with MHS3. That'd normally not be enough to make me leave a negative review, but the current update to the game pushed me over the edge. Monster Hunter Stories 1 and 2 were given roadmaps and updates that added new monsters you could obtain as well as exclusive battles with another player present. Monster Hunter Stories 3, on the other hand, introduces (for the first time) a paid DLC with only 3 fights and only one monster that cannot be obtained as a party member. This would be disappointing on its own but the fact that they moved up an Autumn update to early Summer makes me think this DLC was rushed out the door. Overall Monster Hunter Stories 3 is a game with a great premise, good ideas, and flawed execution that Capcom doesn't seem interested in iterating on or fixing with title updates. The DLC being moved up months in advance with no desired features or new monsters makes me think any TLU or expansion plans have been scuttled to shift the team to other projects due to poor sales. I'm leaving this negative review for now until Capcom decides to invest more into this game and addressing its biggest issues.Show moreShow less
Great game. It's apparent they had and put a lot more time into MHS3 compared to MHS2. The game runs surprisingly very well on my laptop. I cant say I'm thoroughly impressed with the story so early on, however the music and turn based combat is great. I'm having a lot more fun than I would have thought initially. Definitely try out the demo if you're unsure. It's not going to be everyone's cup of tea, especially those who play the main line games. However this spin-off is a fantastic turn based game; if that intrigues you, you will probably enjoy this.Show moreShow less
So the base game is amazing, let me clarify that. But the post-game? An absolute joke. There's absolutely nothing to see here, you're just spat out right before the final boss. We get lvl 90+ monsters (that are just HP sponges and drop no unique rewards) (and you also have to redo the final boss but with more HP) but no high rank? No coop? No PvP? (I didn't like it but there are folks who enjoyed it) No swappable Ratha? There's not even a proper post-launch roadmap unlike MHS2. But you know what's worse? That's right, DLC time. - Locking fan-favourite Nergigante behind a DLC is one thing. - Not having it as a monstie is a second thing. - Nergigante being just a boss fight is a third thing. - This DLC being just a d*mn side story is a fourth thing. - Having to wait 3 D*MN MONTHS for this DLC is a fifth thing. - But worst of all? Navirou being godd*mn back somehow. So no, he can stay in that d*mn crystal. (This review is indicative of the terrible post-launch support which should have been better for MHS. If you wanna have a good time with the base game and not think much about what SHOULD have been, go ahead, it's a great game. Or don't and just buy MHS1 for dirt cheap and MHS2, especially with MHS3 ridiculous price.) Also, WHERE IS MY PRECIOUS SWORD AND SHIELD?! CAPCOM, YOU COWARDS.Show moreShow less
I'm going to get this right out of the way now; As of time of writing this, there is No PVP, No Co-op, and No Postgame. I'm not upset about PVP, but i am kinda bummed about the other two. THAT BEING SAID. I do genuinely like this game. I wouldn't say aaas much as 2 gameplay-wise, the postgame team building was very fun, but i did definitely have a very good time. (just beat the final boss while writing this, and i did very little in terms of sidequests; you can milk a lot more time out of this game!) The story's good. It's not the most innovating thing in the world, but considering this is monster hunter we're talking about, having even a solid plotline is unheard of. Characters feel like actual characters and not cardboard cutouts, and no character is the designated "joke character," which makes interactions feel a lot more genuine all around. Rudy is also a lot more fun than Navirou, because he's a legitimate character just like everyone else instead of a walking punchline. Longevity-wise; This is a proper JRPG. The "postgame" is moreso "some extra challenges that are harder than the final boss, but are technically doable pre-final." a "postgame" save just loads you right before the final boss, akin to Zelda games. Hi-rank does not exist; This is basically what nighttime is. Superbosses? Calamitous Elder Dragons and Decisive battles against Invasive Monsters. Now, retracting my statement somewhat on the "No postgame" bit for a moment, and here's why; The final bosses of MHS1 and MHS2, Makili Pietru and Oltura respectively, are both fought around LV40. The final boss of MHS3 is roughly LV70. The lategame is basically the equivalent of postgame content--maybe not in terms of direct difficulty, but definitely in how the gameplay loop works. Oh, and as this seems to be a big-name monster hunter game that seemingly is the stories equivalent of MH: World, there may very well be additional content releases. I could honestly see a proper postgame or multiplayer being added in the future, though that may just be me coping. Okay, performance. I have had ONE crash, and i'm pretty sure that was a fatal exception rather than anything graphics related. I've had small lagspikes during cutscenes specifically, as they're all rendered in-engine instead of pre-rendered, and this causes audio desync that can get pretty nasty at times. That might just be me running it off of an HDD, though, in which case it still ran pretty damn well for hardware it probably shouldn't be running on. Normal gameplay ran fine, even on high. Swapped it to medium later on to see if it would fix the cutscene problems, but no dice. If lacking PVP/Co-op or not having a true Postgame is a dealbreaker for you, then oof. But this seems to be a proper shift in the formula that may very well linger from this point on, and while it's definitely different, i don't dislike it.Show moreShow less
The best way to describe this game is as "Potential Game", there's so many good things here, but ultimately they get drowned out by the negatives for me and overall this feels like a downgrade from Stories 2 ---------------------------------------------------------------------------------------------- The Good: -The Game is absolutely stunning, the artstyle looks great, the characters and monsters all look amazing and the animations are made with lots of love -The early maps are pretty fun to explore -Having all partners from the get go is very welcome as it allows for a lot of different playstyles... in theory -The story is pretty good -Dual Element monsties are a really cool and fun idea ---------------------------------------------------------------------------------------------- The Bad: -So many Monsters were removed from 2, the overall monstie count is less than in 2 and barely more than 2's base game, which feels quite shallow when so many got cut -Combat is exhausting, the head to head, rock paper scissors type mechanic is basically redundant in this game, most monsters just spam AoE moves that deal a ton of damage, you either build to tank those, overlevel or just don't win fights. There is a lot of new additions to the combat (Wyvernfell, Stamina, Synchro Rush) but overall most of these mechanics are kind of just meh at best and 2's Quicktime events were a lot more fun in my opinion -They really rushed the lategame, the maps later in the game are pretty weak and small -No Postgame, this one is a huge downgrade for me, the postgame had a lot of fun challenges in the last 2, but that is just completely gone here, there is the possibility of a postgame being added later on but if you ask me a 70€ Singleplayer Story game should be finished on release and not a year later -No Online, the online in 1 and 2 was far from perfect, but still a fun time, their solution to this was to just completely scrap it altogether, amazing -Dual Element Monsties are completely useless in practice since they are a lot weaker than single element monsties -Ratha can't be removed, yes he is relevant to the story, but the previous games let you remove him after the story, here you can't get rid of him at all, so one of your 6 monstie slots is permanently occupied with a monstie you may not want ---------------------------------------------------------------------------------------------- I will note that datamines suggest this game will get title updates that fix some of these criticisms, but frankly, I think for the kind of game this is, an exclusively single player RPG, title updates like the main series just don't work, I wanted a full game on release, not a year later, but I suppose that is just how Capcom operates nowadays Overall, the game isn't horrible, but absolutely not worth the full price, either wait a year or so when they might have finished the game or get it on sale for half or so 5/10, incredibly strong start but falls flat on its face past the halfway to a point where I didnt even wanna continue past the constant AoE spam and just watched a playthrough on YoutubeShow moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.