

Monster Hunter: World
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.



01About Monster Hunter: World
Take quests into varied habitats, track enormous monsters and use the materials from successful hunts to craft stronger weapons and armor. The living ecosystem offers wildlife, while terrain and hunting tools give you ways to approach each encounter. You can pursue hunts alone or team up with other players. Steam players rate it 89%% positive from 318,616 reviews. The Steam PC version supports Simplified Chinese, Traditional Chinese, English, French, Italian, German, Spanish, Arabic, Portuguese-Brazil, Polish, Japanese, Korean, Russian, and Spanish-Latin America.
Credits
Lowest recorded in 36 months
$6.352026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 11 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | Yes |
| Italian | Yes | Yes | Yes |
| German | Yes | Yes | Yes |
| Spanish | Yes | Yes | Yes |
| Arabic | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Japanese | Yes | Yes | Yes |
| Korean | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Spanish-Latin America | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Play modes
On Steam PC, hunt alone or in co-op with up to three other players.
Language
Steam PC lists German interface and subtitles, but not full German audio. Listed interface languages include English, Japanese, French, German, Spanish, Portuguese, Russian, Polish, Simplified Chinese and Traditional Chinese, among others.
03Frequently asked questions
What is the core gameplay loop?
Hunt monsters in varied habitats, gather materials from defeated foes, and craft stronger weapons and armor.
Can I play solo or with others?
Yes. The Steam PC version supports solo play and co-op with up to three other players.
How many weapon types are available?
There are 14 weapon types, each with distinct characteristics and attacks.
“Action RPG hunting sequences fourteen weapon classes across seamlessly transitioned zones in a twenty-nine-point-six-million-sold benchmark.”
Our Verdict
The Big Picture: The Globalization Turning Point of the Monster Hunter Series
When this title launched on consoles in January 2018 and on PC in August the same year, the Monster Hunter series had been popular on Japanese handhelds and consoles for fourteen years — but in Western and Chinese-language audiences it remained a niche Japanese RPG. Capcom decided to fundamentally change that with this title: design fully targeting global players, introduce English voice acting and multi-language localization, launch a PC version to let Steam players join in, design seamless large maps to replace the old partition-loading, and optimize the newcomer onboarding curve. The bet paid off — combined with the Iceborne expansion, the title has sold 29.6 million copies, one of Capcom's best-selling games ever, sitting alongside the Resident Evil series as one of Capcom's two flagship IPs.
The success goes beyond sales numbers — more importantly, it pushed the Monster Hunter series from "niche Japanese hobby" to "global triple-A standard" historical status. The 2021 Monster Hunter Rise and the 2025 Monster Hunter Wilds both continue this title's global strategy, but the 2026 Chinese community consensus is still "this remains the most classic PC entry point of the series," sitting alongside Elden Ring, Dark Souls 3, and Black Myth: Wukong as one of the "four evergreen action RPG titans" of PC gaming.
Who Should Buy: Action RPG Players Who Accept the Hunting Ritual
Three audiences. Action RPG core players — anyone coming from Elden Ring, Dark Souls, or Black Myth: Wukong who wants something different; the 14-weapon depth is the action RPG ceiling. Japanese anime fans — fans of Nausicaä, Princess Mononoke, Ghost in the Shell, and similar Japanese fantasy works; the art and soundtrack are Japanese aesthetic representatives. Multiplayer veterans — anyone who has experienced deep co-op in World of Warcraft, Final Fantasy XIV, or Destiny 2; the four-player co-op hunting is one of the most belonging-rich multiplayer experiences of the PS4 era.
If you fall into any of these three audiences, this game remains a must-play, and the value is extraordinary. The base game plus Iceborne Master Edition bundle at the typical -67% discount lands at 20 USD, one of the best-value triple-A entry combos on Steam. After buying, strongly start with 5-10 hours of slow exploration in Ancient Forest to learn the mechanics — this is the onboarding path Chinese top streamer "Hunter Old K" repeatedly recommends. Pick one weapon and learn it deeply, then join a Chinese Hunter Guild — the Chinese community consensus for the best entry experience.
Who Should Skip: Players Who Want Instant Gratification and Story-Driven Content
Three audiences. Instant-gratification players — each hunt may last 30 to 50 minutes, and the newcomer phase is 30 hours of learning curve. If you want 30-minute onboarding and 60-minute thrills, play Devil May Cry 5 or Bayonetta 3 instead. Story-depth seekers — although this title introduces a complete story mainline, the narrative depth still lags Elden Ring, The Witcher 3: Wild Hunt, and Red Dead Redemption 2. After 100 hours you may ask "where is the story" — the core is combat and the hunting ritual, with story as a support layer. Players who dislike complex Japanese RPG UI — menu layers are deep, information density is high, tutorial prompts are sparse. If you cannot stomach "an ocean of kanji and numbers," try Western action RPG instead of Japanese.
Capcom makes no attempt to please everyone. The intended audience is sharp: action RPG core players, Japanese anime fans, and multiplayer veterans. If you are not in that picture, walk away — you will not enjoy it and will only leave a bad review. This is also why the 91 percent Steam positive rating, while high, has not pushed the title into universal visibility — it is a hardcore but extraordinarily immersive representative title rather than a mass-market crossover.
Recommended Edition and Discount Floor: Master Edition Plus Hunter Guild Trifecta
For entry, the Steam Master Edition is the choice (base plus Iceborne expansion bundle, original 60 USD around 400 RMB), and patient buyers can wait for Steam seasonal lows at -67% (around 130 RMB). The best-value triple-A entry combo on Steam. No additional microtransaction packs needed — optional cosmetics and emotes do not affect game balance and can be ignored.
PC players should join a Chinese Hunter Guild as the first step after buying — Chinese Hunter Guild (QQ group of 50,000+), MHW Chinese Home (Discord of 30,000+), Capcom Hunter Alliance (Steam group of 100,000+). The second step is watching Bilibili top streamer "Hunter Old K's" 14-weapon tutorial series — pick one weapon and learn it deeply. Console players choosing PS5 or Xbox Series X backward compatibility versions get faster load times but no native 60 fps patch, a small platform-coverage regret. The bottom line: discounted price plus Iceborne expansion plus 100 hours of learning curve plus Hunter Guild belonging still makes this the most worthwhile PC action RPG to pick up in 2026, alongside Elden Ring and Black Myth: Wukong as the essential triple-A trio.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
( Not a Review ) PSA: Turn off Volumetric Rendering to significantly boost your FPS. EDIT: Just updating this for the Steam Game Awards. It's my nomination for GOTY.Show moreShow less
On January 9th, without warning, explanation, or justification, and lacking all sense of logic, Capcom forcefully reset customizable ingame key-binds and removed the ability to rebind them. These new forced and locked key-binds are extremely biased in favor of right-hand-dominant, able-handed persons and can not be remapped or swapped. However, as this function has been revoked from PC keyboard/mouse customers, it has been ADDED for console controllers. Capcom has yet to address or even acknowledge this change. If you are left-handed, handicapped, or for other reasons require customizable mouse/keyboard functions, Capcom has forcefully revoked the ability for you to play this game anymore.Show moreShow less
I'm an older woman, and I find that this game appeals to all ages. I have sooo many hours into this game and I love it. I admit I need my sons help and his friends to get me through things sometimes when it's a monster that's kicking my butt. I'm now at the stage where I can do it on my own. I think they did an amazing job with this game. It doesn't matter how old you are, this is so fun. I highly recommend this game. Thanks for doing such a great job with this game.Show moreShow less
Please note that this is an edit for my old review. I will reference a couple of points from it, and keep the old version under a spoiler so the reader can understand what I'm talking about. I am updating this review because all the major development for the game has stopped, and this is pretty much what consumers will get for the rest of its platonic "shelf life". Do I recommend this game? Maybe, but definietly not at full price. Performance issues: MHW, and specifically its PC port, have made huge leaps since the vastly inferior version a lot of people, myself included, slammed for blatant lack of care about their paying customers from Capcom. There is no denying it definietly got better. There is also no denying that there still are major problems (for example, lack of optimization got even worse and all redundant 3rd party software that this game utilizes got exponentially more intrusive) that do not justify ceasing all the work on fixing port problems. Yes, most of these problems can be fixed by mods. No, those mods are not included in "box" product, hence this point. What is this even: With Iceborne's release, parts of main game combat got axed and moved into a new Iceborne-exclusive crutch feature (that majority of players either find unnecessary or downright hate, by the way), so only DLC owners can fully experience the main game content. This is just a petty, disgusting practice that no sane person will ever defend. Forced features: About aforementioned crutch aka clutch claw feature - yes, despite all the steps made by Capcom in final title update to make it less frustrating and demanding, it still is what it was - a stick in combat flow's gears that forces people to interact with half-аssed mechanic that doesn't work properly 20% of the time, just to be able to... do exactly what you used to do without it in the base game? A new shoehorned mechanic wouldn't be such a big deal if it wasn't for the fact that most of new bugs, as well as random outcomes in combat, are directly tied to the fact that player is forced to constantly roll a dice whether it's gonna work properly, or randomly fail in many different possible ways and get them killed. Design and balance of Title Updates: New content coming up post Iceborne release was fun and challenging... until it wasn't. I know it is very hard to come up with new challenges and engaging fights within established rules, but completely breaking the rules is not the right approach in game design, which is exactly the path Capcom took with all the latest title updates. For example, there used to be unblockable attacks, and a skill to guard unblockable attacks. So, Capcom in all the light of their genius, gives monsters attacks that are... even more unblockable, and bypass that skill entirely? There are already monsters that you are safer just eating an attack from and going into invincible recovery than guarding and getting unsafe blockstun for several seconds, mind you, so why not just use that, to make the game obey its own rules? You have hyperarmor, but some attacks go through hyperarmor because... muh difficulty? You have a mantle used specifically to get a safe clutch claw on the monster, so now some monsters either ignore it or destroy it instantly with fast startup attacks? Why not design new fights in such a way that makes those options less safe, but without just making them obsolete? You did it right with Rajang's unique interactions with clutch claw, why take the lazy path and just disregard the tools you gave to your players in pretty much all later title updates? Some weapons being a better matchup than others against certain monsters was always a thing in Monster Hunter franchise, but certainly not to a point where you dump a weapon you have 1+k hunts on in favor of a weapon you've never played due to how little return you get on all the effort you put into playing your main weapon. Before title updates, some matchups had mandatory build adjustments: you pretty much had to slap a shield on your heavy bowgun to fight Ruiner Nergigante; however, now you just have to ditch the entire heavy bowgun just to not hate your life when fighting Fatalis or AT Velkhana, while there are weapons you can literally mash a button with and win those "challenging" fights. This is not challenging, this is just inconsistent and wrong - don't take my word for it, most of the experienced players from multiple game communities I play with agree that the entire weapon matchup balance against latest monsters is all over the place. If that's not convincing enough - look at your average speedrun differences, where all the fast melee weapons' gameplan is to just go in and proactively hit the lategame monster while dodging attacks mid combo, while all ranged weapons and some slower melee weapons are standing there and having a stare contest with the monster, waiting for a good AI RNG since they don't have any tools to counterplay most of its attacks. Anyway, later title updates - cool hunt designs spoiled by rule inconsistencies and artificial, inflated difficulty. With how little flexibility you have in your playstyle, they play more like gimmick bosses than actual monster hunts. I still can't tell if it's a core gameplay design flaw, or just Capcom being lazy to balance later hunts for all weapons and competent playstyles. Previous talking points: Capcom made a wise decision to bring some of missing collab content on PC, which is a good thing, and one of the major grievance in outdated version of this review. They also synchronized updates for all consoles, but way too late, when it didn't really matter anymore. Most of existing input/GUI bugs or port-specific code artifacts got fixed. Note that conditions of obtaining some collab contant may vary, you may have to pay full price for things PS users had options to receive for free. All and all, MHW title vastly improved over what pathetic excuse of a port it was before, but still not enough for me to say more than "maybe get it at a discount". Definietly not a full-price purchase, since Iceborne expansion is a musthave even for authentic base game experience, and major development came to a permanent halt without fixing some glaring optimization issues. <OLD REVIEW> Don't get me wrong, MHW is an amazing game, and this review won't affect its positive score at all, but Steam buyers deserve to know this information. PC version of the game is inferior to console one. It's no secret that Capcom hates PC audience. They love our money, but otherwise hate our guts. Not only they delayed game's major DLC for Steam and spoiled pretty much everything for desktop users (this fact alone could've been forgiven), but PC version wasn't even up to date with what consoles had right before Iceborne came out. They didn't bother bringing in missing events, crossover or otherwise (or just straight up decided not to include them, even for not console exclusive games!), neither did they updated the game with latest patch on every possible occasion. Optimisation is also lacking. Some of special effects are very CPU/GPU heavy for medium-spec parts, and Capcom, knowing their lack of optimisation competence, didn't give us an option to go potato mode on several aspects to keep framerate from dropping. Some of in-game features (like proper transparency on camera and several others) are missing entirely from PC version. Would I recommend this game? Probably yes. Would I also recommend paying as little as possible for it? Definitely yes. Capcom has been cheapskates towards their PC port and its updates, so their customers have all the moral rights to be cheap with supporting them. MHW is a decent game, but keep in mind that you are being mistreated by the developer while buying it.Show moreShow less
For MHW veterans on consoles: This version has faster loading times compared to the consoles, you will be impressed. For newcomers: BEWARE. It still has some issues that I will explain in a moment. This review was specifically made for those who have a low-end PC. I want to share my actual specs and current graphic setting to try and reach 1080p 60fps. MY BUILD CPU: AMD FX-8350 Eight-Core 4.00GHz Video Card: AMD Radeon R7 370 Series 4GB VRAM RAM: 12 GB Storage: Hybrid HD-SSD As you can tell, it's not impressive, something Low-Mid for today standards. GRAPHIC SETTINGS IN MONSTER HUNTER WORLD Frame Rate (cap): 60. V-Sync: Off. I rather tweak some settings with my Radeon software to try and fix the V-Sync, so I left AMD FreeSync on just in case and worked so far. The thing is, the built-in V-Sync in the game is very taxing. FPS cost: HIGH Resolution Scaling: Low. The difference is noticeable between Low/Med/High, but the fps jump is kinda noticeable as well, specially in open areas (which is VERY common in the game). Since I'm playing on a 49" HDTV from a distance I can't tell much of a difference, so I leave it in Low. FPS cost: LOW. Texture Quality: 1024. Tested on lower values but hardly see any difference... until cutscenes showed up. Close ups also shows the degraded quality on textures, fortunately FPS is stable at max. FPS cost: VERY LOW. Ambient Occlussion: Off. Adds more detail on the environment, but I currently suffer from FPS drop even if leaving it on low. FPS cost: MEDIUM Volume Rendering Quality: Off. This is it, the bane of the FPS. Console users will recognize it as the fog, the one to blame all those fps drops; it adds more detail in the areas with all the lightning and stuff, but you can't see past the fog sometimes. This is no Nintendo 64, so no need to leave it on. FPS Cost: EXTREMELY HIGH. Shadow Quality: Low. The shadows in the game are already good; sure you will see some low quality shadows cast from the characters, but it definitely won't bother you, also you will save a lot of FPS. FPS cost: HIGH Anti-Aliasing: Off. I personally override the settings with Radeon settings, I use AMD's AA 8xEQ with Multisampling AA Method and it does a better job than the game with their own settings, which makes blurry edges, specially FXAA. Jaggies can be seen, but doesn't bother me that much. FPS Cost: MEDIUM LOD Bias: Low. This defines how detailed the objects are from a distance. I generally switch between low and medium, but the drop in FPS is kinda noticeable. FPS cost: MEDIUM. Max LOD Level: No Limit. Will switch between -1 and No Limit, but it does bother me the lack of detail in objects sometimes, so I leave it in No Limit, also, it doesn't punish my FPS that hard. FPS cost: LOW. Foliage Sway: On. I want the game to look good and alive. Static foliage is not good, nor alive. FPS cost: VERY LOW. Subsurface Scattering: On. I like to see very detailed skin on characters, definitely looks bad without it, specially in cutscenes. FPS cost: LOW Screen Space Reflection: Off. How objects reflect the environment. FPS altered if leaving it on. You can hardly tell the difference in quality. FPS cost: MEDIUM Anisotropic Filtering: Off. The detail of the terrain from some angles. You will not notice the difference. FPS cost: MEDIUM Water Reflection: On. I honestly can't remember if this was on in the PS4, but I liked the detail. FPS may vary. FPS cost: LOW SH Diffuse Quality: Low. There is this thing in the game where objects that are very close to you - more specifically, between your hunter, and the camera - get diffused, transparent and leave some dots all over the object. Supposedly, you can try to remove the dots by making them blurrier with this option, but it's very taxing on FPS, so I leave it on Low. FPS cost: MEDIUM Dynamic Range: 64-Bit. Left on 32-Bit and didn't like the colors, fortunately not taxing. FPS: LOW Z-Prepass: On. I honestly have no idea what this is about, even if the game tells you. Had no issues with FPS drops, so I left it On. FPS cost: LOW After all that, I can review the game for what it is, but a lot of comments here already explained what it is about, how does it feel, what works, what doesn't; so I'm gonna try my best to do a brief review. Had already spent 350+ hours on PS4 with Hunter Rank 179; I personally love this game, it's one of my favorites of the year so far. Haven't played a MonHun title before, but I can tell there were a lot of improvements, like real open areas and be able to move while drinking potions. The game consists on hunting monsters to carve them to get rare materials to build weapons, armor, and accessories to go hunt more powerful and dangerous monsters. Rinse and repeat. Character customization is deep enough, you may spend more than an hour trying to create your prefered hunter, and palico. (Palico are the little cat helpers that hunt with you) You have 14 different weapons to choose from, and it's fairly balanced. It has no PvP, the game is about hunting monsters, not other hunters. It has a story mode but I've find it not that engaging personally. It has multiplayer, you can play with other 3 players in a single quest and do whatever you want in the area: scavenging for bones, items, gems, and of course, hunting monsters. You have a HUB where you can improve your hunter with lots of stuff, and more options are unlocked as you progress during the main story. There's also a gathering hub that no one uses because there's no smithy, nor botany, nor melder, nor other shops that you will use a lot in the main tradeyard hub in Astera; the only reason you would go to the gathering hub is to do exclusive Arena quests. You can finish the game under 80-120 hours, depending on your pacing. But I would say "finish", because a lot of content opens up afterwards, also the team releases free DLC monsters and events and hopefully will continue to do so throughout the year. Now, it has some issues that people are currently facing and let me tell you, THEY WERE THE SAME IN THE CONSOLE VERSIONS. More spefically, about the disconnections. And guess what? As of today, seems that issue was fixed... at least on the PS4. I had no idea why it happens on PC, but the port job is not perfect. You will face with random disconnections all the time, so get used to it until they fix the problem. Disconnecting from a room doesn't kick you out of the game though. You will notice a little bit of lag on the controls, specially when approaching to the chest when arriving into a quest, your hunter will crouch instead of opening the chest. It's a minor detail, but it bothers me sometimes. Some users have issues with FPS. nVidia users suggest NOT to update your video card drivers, but updates fixed my problem in AMD Radeon. Some users are complaining about the keyboard-mouse controls, I would suggest to use a controller instead if you're in that position. I currently use a DualShock 4 paired with my PC via Bluetooth and works great. The only issue is that the game doesn't recognize it as a PS4 controller and will show you an Xbox One button layout instead, since it's an Xbox One port. Speaking of Xbox, I tried a wired Xbox 360 controller to play the game and works perfectly. Graphics are great, music is great, gameplay is satisfying, it has a LOT of replayability, even after finishing the main story. If you're looking for a good co-op game to invest your time into, I would definiltely recommend Monster Hunter World. If you're looking for a good co-op game to invest your time into WITHOUT disconnections, I would recommend to wait a bit before buying Monster Hunter World. Better yet, I would recommend to visit the discussions section to get more info about the game and see if you're convinced into buying it. So, personally, I recommend this game for its gameplay and replayability, but maybe NOT in the current state with random disconnections, it definitely can be better.Show moreShow less
It's a cool game and I'm gonna play it a lot but I'm giving it a thumbs down (would give it a middle finger up) purely because of the moronic decision to restrict co op based on who has seen what cutscenes. Way to go guys. Borderlands came out 9 years ago and they had seemless live, continuous multiplayer for the entire game, yet you can't figure out how to get two people to play the same story mission unless one of them has already (essentially) beaten it. Just what friends want to do: Take turns waiting until the other player has completed a mission so they can replay it together, but only one of them for the first time.Show moreShow less
You're Telling Me I Gotta Keep Playing This Until 2025? ...actually, I'm fine with that.Show moreShow less
Error 50382-MW1 Get used to seeing this because that's all you'll get when trying to connect online. The single player game is good, fun even, but the lack of any proper online connectivity, something the series has always had, is pathetic. They took 7 months to finalize the PC port? What in the actual hell were they doing? We have found serious game breaking problems inside one week. This was not tested at all, just fobbed off on the paying customer. And the list of things Capcom tries to tell people to do is the same list you would give to your QA team, but they don't have one, instead we get it, the customer. If I pitched you the idea of half-assing a product, spending more than the budget on advertisements, and making the customer pay for the job of being a QA tester, you would laugh me out of the room. Yet, that is exactly what this company has done. People want the game they were promised, the game they paid for, and all we get is silence from Capcom. "Oh, we're aware of an issue causing people to disconnect from groups and are looking into it" That does no one any good who can't even connect in the first place, Error 50382-MW1Error 50382-MW1Error 50382-MW1Error 50382-MW1Error 50382-MW1Error 50382-MW1Error 50382-MW1Error 50382-MW1Error 50382-MW1 Capcom said, "Open these ports xxxxx-xxxxx" We did, still Error 50382-MW1 People have said to add -nofriendsui -udp, or -nofriendsui -tcp to the Steam launch options. We did, still Error 50382-MW1 The online ran so smoothly the first 2 days, exactly 2 days then it all became Error 50382-MW1 It's really foolish of Capcom that now they have to try and fix what they should have been fixing for the past seven months. And who gets punished? Capcom? Nope, they get to count their money. It is the paying customer who is now punished for Capcom's absolute laziness. They wanted to push the console versions out the door so they could focus on the PC port? The console versions look, and run like crap. A sign that they didn't even know what they were doing on the consoles. Then they said they wanted to take 7 months to make sure they get the PC version right. I am just stunned by how little effort was made by Capcom, but all the while they charge full price, not a reduced price to reflect their reduced effort. MHW PC has incredible potential, but if Capcom continues ignoring the reports, the only one they'll have to blame for this mess is themselves.Show moreShow less
Edit: Just an update on this review. After almost 400 hours and coming back to it a few years later during the back to MHW campaign, memories of this amazing game has returned..And I can without a doubt say in terms of gameplay, this was the best game I have EVER played. Nothing else like it. Can't wait for MH Wilds!!! So excited! I would easily spend hundreds to buy the next successor to World. Heck, I'd happily go homeless to buy it. Previous Review: This game is absolutely fantastic and is a blast with friends. Two things I HIGHLY recommend for all new players. 1. DO NOT USE THE DEFENDER SET. This was put in so new players could rush to start Icebourne DLC. But by using this set it will take away from the whole genuine experience (the way the base game was meant to be played). You will miss out on a HUGE part of Monster Hunter's rewarding progression. The crafting, the upgrading, and customizing of equipment and armors. Also, you take away from the challenge of hunting monsters by giving yourself this (Base) endgame set right at the get go. 2. ASAP Try all the different weapon sets (before you even start your first mission). Each weapon has a unique playstyle and almost feels like playing a different game. There's many experiences of people who try this game and don't like it, then come back and try a different weapon and absolutely love the game (me included). (You can do this by accessing the training area. Go to your room, talk to the Housekeeper palico, and access training. You can change between all 14 different weapon sets in the training area.) --- Please upvote this so new players can see this and really be able to enjoy the game.Show moreShow less
"Capcom is adding DRM Enigma Protector to their back catalog of games. Prevents modding, cheat engine, and reduces performance by up to 10-15 fps with stutters."Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/14/2026.
