

Monster Prom
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Monster Prom
With three weeks until prom, Monster Prom turns the search for a date into a competitive dating sim for one to four players. Choose a route, answer personality quizzes to shape your stats, and make choices through comic events as you try to win a classmate’s heart before your friends do. Steam PC players can play solo or locally with up to three friends. Interface languages include English, Simplified Chinese, and Traditional Chinese. Steam player reviews: 93%% positive from 12,263 reviews.
Credits
Lowest recorded in 36 months
$1.172026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | — |
Steam PC edition data · 2026-10-22
02Before you buy
Solo or local multiplayer
The Steam PC version supports single-player and multiplayer for one to four players, including couch play.
Interface languages
English, Simplified Chinese, and Traditional Chinese are listed for the interface, with subtitles; full audio is not listed for these languages.
03Frequently asked questions
What is the goal in Monster Prom?
Try to get a date for prom by winning the affection of one of your classmates within the game’s three-week setup.
How do stats work?
Personality quizzes determine your stats, and you can play to your strengths for better rewards.
How many classmates can you pursue?
The description features six classmates as potential love interests.
Does player gender affect the romance options?
The description says the experience is unaffected by gender or sexual orientation.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
I am gay .Show moreShow less
The game has very nice artwork and some of the humor is really clever and funny at times however, I think the game has a little too much humor for it's own good. The choices you make end up turning out so randomly sometimes that when it's time to make a decision you can't really tell which option is the right decision you should make. The characters aren't very likable to me personality wise. I love every character's physical appearance but that's about it. When a monster actually does accept your promposal nothing really rewarding happens afterwards and that's very disappointing. Most of the characters are stereotypes in which I do not find all too enjoyable as a lot of them act like jerks. I wish there was actual arcs and character development but this game was created with more so co-op in mind so I understand. The game does offer a lot of options for the player to investigate what they like but each week is a little too fast paced since you can only go to one place per time of day. It's also a bit of a bummer how choosing to use the shop takes up the entirety of your time for that part of the day. Overall everything feels a bit too fast paced and rushed for me to thouroughly enjoy but just because it's not my cup of tea doesn't mean others can't enjoy it. I think this game has a really good concept and It does have some really cool qualities.Show moreShow less
this game helped me figure out i was a homosexualShow moreShow less
This is not a review I wanted to make. I very much expected to love this game, as a lifelong bisexual and monster******. But I just find it lukewarm at best. If there were an option for neither recommending or not recommending this game, I would pick that. On the good side, the art is beautiful and I love the character designs, the game is also hilarious at times. However, playing this game feels like going through the same actions over and over again without any real reward. The characters are flat and one-note, which I guess is fine for a comedy experience, but it means every interaction with them feels identical. When going through Scotts route, for example, I felt that I was having the exact same conversation about Pocket Humans every single time. Though I laughed out loud the first time the game was mentioned and described, after the 5th it started to grow stale. Part of my issues with this game lie not with the developers but with the fanbase, who frame this game as a legit dating sim when it is very much just a fun comedy game that using a dating sim framework. Another issue is that the game doesn't really tell you how stats work. I didn't even know until reading reviews just now that failing actions depended on your stats; I thought it was just you "picking the wrong choice." I also expected a little more after the prom invitation, but no you just get a photo for your collection. And yes, I am aware that there are secret endings, but it seems like the only way to get those is either pure luck or Googling them, which doesn't really make for an engaging game experience. I guess my main issue is I ended up just sitting there going god, whats the point. I guess for some people it's unlocking all the events and endings, but with the characters and interactions feeling so flat to me I just didn't really see a point other than pure completionism. Maybe this just isn't a game for me (which again, makes me very sad because I love dating monsters), or maybe its more fun as a coop experience.Show moreShow less
Listen, there is no greater pleasure than watching your buddies all get rejected by the same medusa.Show moreShow less
Edit: This review applies to the single player experience only. Your mileage may vary if you actually have friends (hot seat or direct connect only). Imagine a novel. Each chapter takes around 30 minutes to read, is told from the same perspective, involves the same group of six friends, and starts and finishes at the same point in time, each time. The story is told entirely through a series of mostly identical set-piece interactions. Each interaction has illustrations. Every new chapter includes a few small things that are different. Maybe the main character is interacting a bit more with one friend and a bit less with another friend, but either way much of the dialogue doesn't change regardless. There is no discernible character development. Now, imagine that after reading a couple of chapters you're starting to get a better idea of who everyone is and their interests. You, the reader, have occasional opportunities to pick one out of two dialogue options and you now have a fair idea of which of the two is the correct choice. Say a character likes chickens and you have the opportunity to chose an option that gives them a chicken for their birthday. Turns out that the chicken you picked for them is actually a shape shifting changeling that goes on to eat half the guests at the birthday party, putting something of a downer on everyone's evening. (-1 smarts / -2 fun) How many chapters do you think you would get through before tossing the whole book in and starting something more interesting? Multiply 30 minutes by the number of chapters you're likely to read before getting bored. This is the amount of game play you can expect to get out of this game. I made it through three.Show moreShow less
I chose this over a fancy meal for Valentine’s Day, I made the right choice. Monster Prom is a dating sim/visual novel type thing from Beautiful Glitch. I picked this up on a whim yesterday, figuring it might be a fun thing to play with my girlfriend on Valentine’s day, and wow was I right. Monster Prom is one of the most enjoyable local multiplayer games I’ve ever played. We were laughing out loud the whole time and the sheer amount of content here is unbelievable. Positives: The art here is great. The character design, even design, the polaroids at the end of a run. They’re all great and importantly, the style is consistent. It all works really well with the theme of the game too. There’s SO MUCH CONTENT here, it’s unbelievable. There are 29 secret endings, over 400 different events and around 1400 different outcomes. And that doesn’t even include the DLC that just came out. I’m honestly amazed by how much content there is here, especially since the writing so far has been really consistent. I’ve played three runs so far and if I remember correctly from the end-of-run stats, I’ve seen 30 events and 1 secret ending, with only one repeat. There'a lot of replayability to be had here, even more so if you’re a completionist. So, events are the real meat of the game here. Each week is split into three sections: Morning, Lunch: Evening. There are three weeks before prom, so you three of each of these. Morning and Evening let you choose what part of the school you want to go to, while lunch is all about choosing which table you want to sit at. The events you see depend on which location you go to or what table you sit at. For the Morning and Evening one, you get a mini-event that gives you a stat boost before you meet some of the characters in the game. Lunch skips that mini-event and gets right to the characters who are sitting at the table you chose. The events themselves are usually a conversation between two or more of the characters (though you’re sometimes one-on-one with a character) and at the end you get to choose between two options. The options you pick get you favour with one of the characters, which increases the chance of you successfully asking them to prom at the end of the three weeks. Sometimes it’s really clear which option gets you favour with a certain character, while other times it’s more of a challenge. I think it works really well. Speaking of the characters, there are six monsters in the base game that you can try and woo and take to prom. Each monster has a very different personality and wooing each one will lead to very different game experiences. At the start of the game, you take a brief quiz that sets up some of your stats, but also starts you off with some favour with one of the characters. For example, choosing a violent option on the quiz gets you favour with Damien, the demon in the game. What’s really nice though, is that you don’t have to stick to the character from the quiz. In my first run, Damien was the monster I got in the quiz, but I actually ended up taking Polly to the prom. As well as the main monsters, there are also a few minor characters that pop up throughout the game, such as a coven of witches trying to save the world from some weird character who’s name I consistently mispronounced, to a kappa who will ask to look inside your butt. There’s also a shopkeeper who you can buy items from, seemingly to help you woo your chosen monster, but I haven’t played around with that too much yet. Just like the monsters, they all feel like they are clear individuals but you probably won’t interact with more than one of them in a single run. As I mentioned earlier, the writing here is absolutely fantastic. If you’re playing multiplayer, I really recommend reading the game out loud, it works really well with the way the game is written and when I played it with my girlfriend, we were pretty much laughing out loud the entire time. Not all of the events are laugh out loud funny, but even when they aren’t, the writing is really excellent, and you get a real sense of the different monster personalities. They did a great job making them all seem like individuals. The end-of-run stat screen is a nice little feature. It’s nice to see how many new events, endings or outcomes you unlocked in a run and what your overall progress is. And actually, speaking of runs: a regular run lasts about an hour (you can also play a shortened version) which is really the perfect length for this particular game. I would love to see this writing in a long-form visual novel though. There’s a really fun mechanic for switching the turn order around in MP. It’ll give you something you need to say out loud, such as “name an animal” and then on the next screen it’ll give you a discussion about that thing. Such as “which animal would you least want to eat”. That’s not the best example, but it ended up being a really fun part of the game. Negatives: Maybe I wasn’t paying close enough attention, but it seemed like there was only one music track in the game. Surprisingly it didn’t seem super repetitive when playing multiplayer, but only having one track is a bit ridiculous. EDIT: This is not the case! There is more music than just one track! I literally have nothing else that's negative to say about this game. Verdict: I’ve absolutely loved my time with Monster Prom so far, despite never having much interest in Dating Sims. The writing is consistently hilarious, the characters are fantastic and there’s an enormous amount of content. It’s also one of the best multiplayer experiences I’ve ever had. This is a must buy! If you found this review helpful, please check out my other reviews over at Kemo's Corner.Show moreShow less
At first, it seems bright, fun, and absurd, but I kind of expected it to be smarter and less try-hard-hipster-irony-all-over-the-place. The humour is also crude to the point where it starts to get annoying. I personally am no stranger to dark humour, but jokes here are much too repetitive and exploit the same handful of topics, clearly taken from tumblr with some added sociopathy. The characters are flat, and no, if you make a joke about them being two-dimensional in the game, it does not cancel out their flatness. It is also unnecessarily frustrating. There is no coherent storyline and you have to go through the same events that pop up at random without any clear idea of what you need to do to win. I managed to land one date after several tries and I still have no clue how I did it. The artwork is really good though, that was the main reason I bought the game, but I would very much like to have other reasons to enjoy it. I really wanted to like it (even wrote a positive review at first), but the more I play, the less it works for me.Show moreShow less
Let's be real, there's something immoral about the very concept of dating sims, where your goal is to carefully manipulate hapless innocent characters by saying exactly the things they want you to say regardless of what your true beliefs are. Well Monster Prom takes this idea and runs with it, making you into a horrible person who does horrible deeds in order to win over horrible people that are actual literal monsters. But, you know, in a funny way! So that makes it okay. By the way, the game is lying to you. It's not REALLY a dating sim, it's more like a Choose-Your-Own-Adventure slash board-game hybrid, where your ultimate goal is to woo the monster of your dreams so that they'll grace you wth their presence at the all-important Prom Night. (Which... is technically like a dating sim? Hmm. Never mind.) Basically what you do is spend each round at various school locations that give respective Stats, which you then use to navigate events and make choices that will award you with even more stats and hopefully enough love points to make your run succesful. There's also items you can buy, and extra events you can unlock, and minor characters, and secret endings, and.... let's just say that the amount of content available is downright impressive. The first time I finished a game and saw the statistics my jaw dropped: 22 endings, 388 events and 1384(??) outcomes! There's enough here to keep you busy for many hours, and each run is both short enough (30 to 60 minutes depending on the mode you choose) and varied enough without being too repetitive to keep you entertained every time. There are also two other aspects to this game that make it stand out from the norm: first, that ♥♥♥♥♥♥♥♥ gorgeous character art. Look at it! Tell me it didn't immediately catch your eye! Not only is the art style colourful, vibrant and unique, it just adds so much personality to each and every character you encounter that it really is quite a delight to witness. It makes me wish there was an art book or an in-game gallery to feast my eyes on. The second (and more important) aspect is the writing, which I will freely admit made me laugh out loud multiple times. In fact I think I spent more time laughing and/or grinning like an idiot than not, and the game kept surprising me with its wittiness. (And its vulgarity! Don't let the cartoony look fool you, the game is not f*cking around.) The style reminded me strongly of homestuck (or, you know, Hiveswap, if you want the videogame version) what with all the quirky, unapologetic characters and the hilarious, occasionally fourth-wall-breaking narration. So it's definitely not something we get to see that often in videogames, which gives Monster Prom a wholly original, fresh feel. Oh, and the game has multiplayer too I guess. Tragically I have exactly zero(0) friends so I didn't get to personally experience it, but from all accounts it appears to be quite fun. I mean, it sure sounds like fun, and I imagine it must be very enjoyable to laugh at/with your friends when they fail, and to strive against both the clock and actual real opponents. But honestly, even when you're playing on your own it still feels like a full and complete game, so don't worry about it if you're flying solo. The way I see it, multiplayer is just the tasty cherry on top of an already delicious sundae. And in the end, I'm happy to say Monster Prom left me completely satisfied. Entertaining at all times, with a surprising depth of content and great production values, at this price it's quite a steal. So If you want to play something new and cool then go ahead and give in to your inner demon. Seduce some @sshole monsters! It's fun!Show moreShow less
I really wanted to love this game - and the almost 6.5 hours that I've played this game are simply because I love the art style and I had a couple of great friends make this game genuinely enjoyable at first. However, I really can't recommend this game, especially at full price. The first playthroughs are fun, and figuring out the personality of the characters is cool. But because the dateable characters just seem mean spirited (maybe it's just not my kind of humour), and the gameplay doesn't do anything super engaging to make multiple playthroughs enjoyable, trying to get through all the character routes and endings felt tedious. One of the mechanics I don't like (from what I remember - I haven't been able to pick up the game since I stopped playing) is that once you choose the character you want to pursue to ask out to prom, you have no way of really changing your choice once the game gets going. And if you can't/weren't/aren't able to build up the specific stat that allows you to impress the character you want in the dialogue you have with them, you're basically stuck in a loop of failing the events you need to impress them because each failure lowers your stats even further, which makes you fail more, etcetera. And, sometimes, you'll have the correct stats needed to succeed in an event, but you'll still fail. Sometimes, as well, you'll have to choose the 'right' dialogue option, but because another secondary stat is too low, you fail that dialogue and, again, your stats lower. This would be fine if, say, the dateable characters were fun or charmingly written. And, again, it might be because the humour in this game isn't 100% my thing. But because the characters are just especially mean-spirited to your character, it made playing and trying to improve in this game feel like a chore. Which sucks, because I really wanted to like this game!Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.