

Monster Train 2
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Monster Train 2
Defend a train-bound Pyre across three vertical battle levels in this roguelike deckbuilder. Choose among five clans, recruit units, upgrade cards, and combine Room and Equipment Cards to shape each run. Steam PC reviews: 95% positive from 8,749 reviews. Steam PC interface languages: Simplified Chinese, Traditional Chinese, English, French, German, Portuguese-Brazil, Russian, Spanish, Japanese, and Korean. Steam PC release date: May 21, 2025.
Credits
Lowest recorded in 36 months
$7.392026-07-23 · IndieGala StoreBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 7 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| German | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Language and audio
Steam PC lists English audio and interface support for English, Simplified Chinese, and Traditional Chinese, among other languages. The other two listed here have subtitles but no full audio.
Modes and challenges
The game includes single-player runs, handcrafted Dimensional Challenges, Daily Challenges, and increasingly difficult rail journeys. Daily Challenges include global and friend leaderboards.
Controller support
The Steam PC version offers full controller support.
03Frequently asked questions
What is the central gameplay loop?
Choose a clan and defend your Pyre across three vertical levels, recruiting units and upgrading cards as you face enemies.
What do Room and Equipment Cards do?
Room Cards provide boosts to your train, while Equipment Cards grant bonuses to units.
What happens at the Covenant Outpost?
You visit the hub after each run to access core features and character interactions that advance the story.
Can I compare my challenge results with others?
Daily Challenges have global and friend leaderboards, and the Logbook provides ways to compare achievements with friends.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
This game is amazing in various ways, but I just want to highlight one non-gameplay thing: when you right-click (inspect) a card, the game tells you the name of the artist who designed the card art. The game also tells you who designed some of the random events when you encounter them. What a wonderful thing to do, that feels like it should become a standard feature in every card game. I, at least, really appreciate it.Show moreShow less
There is very little to differentiating this from the first game. I don't feel there was a point to continue playing as I had felt burnout coming all the way back from when I played the first game, which was due to the gameplay loop between runs being too similar to each other.Show moreShow less
Upgraded a unit to 100 health, who took half damage, returned 100 (max health) back to attackers, and boosted it's own damage and armor each time it was hit. ... Then managed to duplicate that guy twice so I had one per floor -- all on my first run. The crazy combos are back! Easy thumbs up.Show moreShow less
Nothing new here. The UI, graphics, and art style are so in-your-face it feels like loading up a game from 2005. It's missing the elegance, tightness and the appeal of originality from the first game.Show moreShow less
I am hesitantly *optimistic* about the game. I mean hey, I bought it sight unseen day of. I have 700+ hours in Monster Train. If Monster Train 2 is more of the same, then I am sold. I AM sold. I bought it. However . . . NEGATIVE: 1. The camera is MUCH more zoomed in this time around. Your perspective is locked to a single floor of the train. In Monster Train one it was easy to see all floors of the train at once. Now you need to scroll wheel up and down to get the same view. 2. The art style is much more self-serious. Everyone looks like that anime meme where they've come out of the closet wearing too many belts. At a minimum, character silhouettes are extremely busy compared to the clean aesthetic of the first game. To go with the more self-serious art is a self-serious story. 3. I'm undecided on whether flipping the trains direction from top-to-bottom to now bottom-to-top of the screen is a trivial difference and I'm just a fuddyduddy who can't accept change or something that's genuinely annoying. 4. The overall balance seems whack. This will hopefully get hammered out in time but certain clans are just flat out better than others. Spawn and Propogate are maybe the worst offenders of things that are just so good they dwarfs other options. Also, because not all clans have clan specific rooms / equipment - playing those clans feels like riding a bike with a missing wheel. It just feels like a obvious oversight at the moment not to have rooms or equipment for those clans. They aren't being compensated in some other way. POSITIVE: 1. New ways to influence the train are a natural evolution of the form. Equipment cards. Room cards. All good stuff. 2. The new options at the shop are all welcome additions. 3. Activated unit abilities? Cool. 4. An undo button? Neato. 5. A more diverse starting lineup of train stewards? What a nice QoL feature. NEUTRAL: 1. The iconography is debatably more legible? Each individual icon is more readable but there are many more icons with more busy graphics. It's a bit of a race for the galaxy problem. At a glance I have no idea if I'm looking at INCANT or RESOLVE or TRIGGER or STRIKE or . . . so yeah the icon is pretty but it's still a really messy visual. 2. The deployment phase is a bit of a mixed bag. While it's nice to spend my first turn laying out my train the the way I want from a pool of resources that doesn't subtract from my normal supply - it also means **you deploy blind**. You don't really have any clue if the setup you're laying out actually matches with the threat you're about to face. Maybe this is something that's softened with more experience and just memorizing enemy waves but I've definitely been burnt laying out my dudes just to have the enemies appear in a formation that if had I known I would have never setup that way. You also can't "undo" your formation as ending the deployment phase ends the turn. ------------------------- And that's generally my take so far. The good is all obvious stuff thats just more of the same. More and different options at the shop? GREAT! More and different factions? GREAT! Customizable pyres? GREAT! I'm just also kinda disappointed by the zoomed in camera and change in art style.Show moreShow less
the balance is just terrible...so many unplayable cards...90% of runs are lost on the spot due to the first few unit drafts offering nothing but 10/10 trash minions while the boss is 14/800...like wtf also for some reason the graphics quality is even worse than the first game which came out years ago. doesn't really make sense this game is more like a DLC for the first game than its own standalone game and the difficulty is just not implemented in an engaging way. filling out the player's deck with 80% trash cards and reducing player agency while monster numbers are WAY overtuned is NOT a good experience...you just feel helpless the entire run until you dieShow moreShow less
The argument can be made that Monster Train 2 might be the best deckbuilding rogue-lite ever made. While I liked the first one, I never thought it was better than Slay the Spire as some others have said. I have played many rogue-lites, and to me, nothing has ever topped Slay the Spire. The next closest being Balatro. I can now confidently say that Monster Train 2, is as good, if not better than Slay the Spire. Monster Train 2 is everything a sequel should be, it adds and expands on everything that made the first game so good, while adding some needed quality of life features. The game is dripping with quality and personality. Some very humorous moments too. I believe it may be time to crown Monster Train 2 the new king of rogue-lites.Show moreShow less
As much as I like other games in the genre, I still can't get into Monster Train. Every run, I feel like I'm crushing every fight and making incredibly obvious decisions (stack good upgrades on card, duplicate card, yay), and then I will either win the run without any feeling of accomplishment, or I'll get randomly crushed by a fight and have no idea what I did wrong. I'm up to ascension 10 (or whatever it is in this game), and just had a game where I took 0 damage the entire run, did not feel like I was struggling at any point, and then I barely even scratch the second-to-last boss. Other runs, I coast through without any challenge whatsoever. Those seem to be the two "modes" of this game, and winning on autopilot was fun a few times, but now I'm just kinda over it.Show moreShow less
Given that this is a sequel, most people already know what Monster Train is, and it offers. Instead of going into the basic description of the game, I'll give you my recommendation based on your circumstances. Players New to the Series This is basically a better version of Monster Train. While you could play both, if you just started with 2, it would be a good experience. Playing the first game is NOT required. Veterans of the First Game Should hopefully enjoy the differences that the second game brings. To me, I found the condensed covenant levels (now only 10), additional mechanics like equipment & pyre hearts, and 5 new factions to be refreshing after playing the first game and getting my fill out of it. Shiny Shoe has learned a lot over the past few years, and have done a much better job making Monster Train 2 a more-balanced experience with a smooth yet challenging difficulty curve that doesn't waste your time. In MT1, there were plenty of times where I had an overpowered combo early on, then sailed to victory without any hardships. In MT2, I feel like my victories are earned, with times where I even struggle, but squeak by. Overcoming those tough encounters is what makes this one feel great to me. What if I Didn't Like the First Game? I'd suppose that depends on WHY you didn't enjoy it. Monster Train's core gameplay is the same, just significantly refined. If you had issues with difficulty curves? That's better now. If you felt that the first game was too easy? Perhaps this one will challenge you better. Closing Comments Shout-out to the "reset turn" button; such a huge improvement on QOL. Accidentally play the wrong card? Having trouble visualizing your entire turn before playing a card? Now you have the freedom to reset individual turns AND even the entire encounter at-will. No more losing time due to a simple missplay. Overall? MT2 is a great sequel to one of my favorite deckbuilders, and I highly recommend. Game key supplied by developer for betatesting purposes.Show moreShow less
Yes, this game is nice! But it would have been totally fine without the cringe stories. For example, a mature dragon that simps for an overweight, disgusting other dragon who also only cares about herself and money like in a cheap book. Now I always think about that when I choose him. Thanks for that. You could have at least tried to create a normal, interesting story for the champions, but no, it had to be dumb-funny and humorous. I wish I could disable the story at this point.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.