

Monster Train
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.


01About Monster Train
Monster Train is a roguelike deckbuilder where you defend the last burning pyre from heaven across three vertical battlefields aboard a train to hell. Choose two monster clans, shape your deck, and upgrade cards, units and your champion as you plan a route through changing locations. Player rating: 95% from 19,985 reviews. The Steam PC version supports single-player and multiplayer. Full controller support is available.
Credits
Lowest recorded in 36 months
$2.492025-02-19 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
| French | Yes | Yes | — |
Show 3 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
Steam PC edition data · 2026-10-20
02Before you buy
Modes and controller
The Steam PC version includes single-player, multiplayer and full controller support. Hell Rush is an eight-player real-time contest.
Language support
The interface is available in English, German, French, Italian, Japanese and Chinese. English has full audio; other listed languages have subtitles.
03Frequently asked questions
What is the core gameplay?
You defend three vertical battlefields aboard a train by assembling a deck and deploying units across its levels.
How do clans work?
Choose a primary and supporting clan from five, each with distinct gameplay and cards.
What multiplayer modes are included?
Hell Rush pits eight players against one another in real time. Daily and custom challenges also include leaderboards.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Got this game because of Northernlion, Loved watching it, and loving playing it. Can't wait to see everything it has to offer, and then see what else comes after.Show moreShow less
At first, I loved this. I'm a fan of TCG and other deck-building games, and this had almost nothing but rave reviews. Almost. The one negative review I saw suggested that it was a pretty deceptively simple/boring luckfest, where you either became extremely overpowered or got crushed, all just based on luck. This reviewer suggested there was a lot less ingenuity involved than others seemed to think. At first, I joined the throngs of people who disagreed, and thought like many people do "Oh, this person just doesn't know what they're talking about." Then, after I maxed a race out and started to get on a win streak which ended, I noticed the exact same thing. Those runs I won, 3 in a row, I got things that I was able to work into something good enough to win. Afterwards, I had far more dud runs, and I've outlined some of the issues I see below. There will always be luck involved with games like this. That's part of what makes it fun. However, the sum total of the points below makes this a game I don't see myself playing for hundreds of hours: *Bad starting cards which gimped me the entire game *Bad luck with units or spell draws at every point in the game -- there isn't much of a chance to win when you can only pick from units that don't work all that well together. There are not a lot of possibilities at times, and you can end up getting junk card after junk card until some minor fight overtakes you *Bad luck with relics; some relics are game-breakingly good, and some are less than useless. *Gold awarded for skipping doesn't even come close to allowing you to gain much from relics you're not going to benefit from, whereas if something else pops up there, it practically means you win the run *Many runs where you just don't get a workable strategy -- what do you do when getting or not getting certain cards breaks the game in a good or bad way, and there isn't much in between? Everything is just a *bit* too random, and it ends up putting you into situations where you can't really see a way to win, over and over and over again, or on crazy win streaks that end as mysteriously as they start. The game practically admits some of these things by allowing for easy restarts -- that is, if you're prepared to sacrifice your win streak. The problem is that the immense luck factor in this game makes win streaks themselves feel hollow, and it leaves me feeling like "Why am I playing this again? I could just like download a slot machine simulator instead and stare at that." I want to be wrong about this game, and I'm going to play it more to see if I feel differently about it, but as I gained a real level of familiarity with this game, I don't think I'll be playing it for nearly as long as I thought. It needs a lot of work to make it feel more interactive and less like a slot machine where you get game-breaking combos or nothing and get crushed. If player choice and skill were tweaked in a bit more, I think I'd enjoy the game for much longer. I will update this review if my opinion changes as I play more, but since I started thinking this way *because* I played more, I kinda doubt it. I'd say if the points above don't turn you off like they turn me off, go ahead, but otherwise maybe wait and see if they balance it a bit better. This has the potential to be better than any of them, but I feel it definitely falls short in its current state. If somebody sees this and disagrees, and has played the time/gotten things done to back it up, I'd love to hear why I'm wrong, how it can somehow be played more elegantly, but I'm just not seeing a lot of interactivity anymore. It's either get good stuff and win, or get bad stuff and lose. It feels like my only contribution is noticing combos. I'd love to be told to "git gud" by anybody who wants to tell me that, just please let me know how to do it, how you work with the extreme luck factor when it isn't working out, which is plenty.Show moreShow less
Once again, NorthernLion has led me to a quality gaming experience. All praise to the Egg-FatherShow moreShow less
I believe Monster Train could be so much more. It has its pros, which many others have noted here, but unfortunately, I cannot recommend it as it currently exists. I should begin by explaining that I have over 1300 hours in Slay the Spire and I consider that game to be close to a masterpiece, so I am, willingly or not, going to be comparing the two in places. As a quick aside, I want to mention a few things which drag the game down but would not stop me from recommending it altogether. 1. The art style is ugly. It looks like a mobile game which in my opinion is unacceptable considering the wealth of great and original artists out there. Slay the Spires art, which I will admit was somewhat jarring at first, fits so well and adds to its charm. 2. The world and story is boring and surface level. Compared to Slay the Spire which is enveloped in mystery and genuine imagination. 3. The last issue which is not a deal breaker, but is worthy of note, is the map. It is a one track path (pun intended) with a few shops along the way. Very dull. No choice on where to go next. One battle after another with no variation. This would be fine, if it were not for my final point, which is the one which stops this game from being worthy of purchase. Main issue. The enemy mechanics. While there are a lot of great cards and clan diversity, which makes for some interesting play choices, it means nothing when all your enemies behave in virtually the same way. Besides occasionally changing the floor on which your unit stands, or pre-emptively destroying a bomb, there is very little variety in how one handles a battle. What makes Slay the Spire great, is how you handle each fight. Gearing your deck around the next boss or playing cards that allow you to manipulate the playing field to survive. In Monster Train, you either have enough health and strength, so you win, or you dont and you die. Every boss just attacks over and over again until someone wins or loses. Its so dull. And whats a shame is that it feels like this could have been completely avoidable. Some extra time spent giving enemies more to do and thereby creating a more interesting and challenging battlefield would have ascended this game to something that may have even competed with Slay the Spire. As it is now, its just a game that seems to completely misunderstand what makes Slay the Spire so ingenious. My hope is that the Developers stick with the game and realise its potential, because I think there is a truly great game in there, but as it stands now, the combat (being the core of the game), requires a complete overhaul.Show moreShow less
Shout out to northernlion for making a series on this amazing game worth every penny and moreShow moreShow less
This game is not drafting a deck and making it work, its about learning what decks the devs intended to work and hoping you draft them.Show moreShow less
Most of the top reviews already cover what makes this game great, but I wanted to make sure potential buyers knew that they have options to turn off the moving backgrounds and camera shake.Show moreShow less
Fun for about 11 hours. Then you realize how repetitive it starts to become. They include multiplayer but there is no benefit nor reward for winning. Would be a great mobile game.Show moreShow less
~ DIFFICULTY ~ ✅ Free entry for all passengers ✅ Easy ✅ Normal ✅ Hard 🔲 Dark Souls ~ GRAPHICS ~ 🔲 MS Paint 🔲 Bad 🔲 Meh 🔲 Graphics dont matter in this game ✅ Good 🔲 Beautiful 🔲 Masterpiece ~ MUSIC ~ 🔲 Bad 🔲Not special ✅ Good 🔲 Beautiful ~ STORY ~ 🔲 This game has no story ✅ Like playing Temple Runners for the story 🔲 It's there for the people who want it 🔲 Well written 🔲 Epic story 🔲 Imagine Kingdom Hearts but on crack ~ PRICE ~ 🔲 Free 🔲 Underpriced ✅ Perfect Price 🔲 Could be cheaper 🔲 Overpriced 🔲 Complete waste of money ✅ Alot of free updates - we like it ~ REQUIREMENTS ~ 🔲 You can run it on a microwave ✅ Average 🔲High end 🔲 NASA computer ~ LENGTH ~ 🔲 Very Short (0 - 3 hours) 🔲 Short (3 - 15 hours) 🔲 Average (15-50 hours) 🔲 Long (50-90 hours) 🔲 Extremely long (90-110 hours) ✅ No ending ~ FUN ~ 🔲 I'd rather watch paint dry 🔲 Hard to enjoy 🔲Repetitive ✅ Actually pretty amusing ✅ Ride of your life ~ REPLAYABILITY~ 🔲 It's a one-time experience 🔲 Only for achievements 🔲If you wait a few months/years 🔲 Definitely ✅ Just one more run ~ FOR DEPRESSED PEOPLE ~ 🔲 To much to learn 🔲 Annoying people to trigger you 🔲 Easy to lose some hours. 🔲 well I'm not depressed just got the big sad ✅ I could play it whole day. Got nothing better to do. ~ WORTH BUYING ~ 🔲 No 🔲 Wait for sale ✅ YesShow moreShow less
My main problem with the game is that runs are incredibly railroaded. Every run involves choosing a champion and upgrading them along 1 of 3 possible variations. The issue is that the champion is such a significant part of your strength, so you have no choice but to center your build around it. If you find a powerful card, but it's unsynergistic with your champion, it's difficult to adapt your build to fit that card in. You're essentially stuck playing one of the preset playstyles. I personally enjoyed other rogue-lite games more, so I have a hard time recommending this game. That said, it's still a well polished experience that'll give you your money's worth.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.