
Moonlight Peaks
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Moonlight Peaks
In Moonlight Peaks, you begin a new life as a vampire in a magical town inhabited by werewolves, witches, mermaids, and other supernatural residents. Turn your family’s abandoned homestead into a gothic home, grow enchanted crops, and raise mystical livestock. Learn spells and potion-making, explore the town, and form friendships or romances with its locals. Steam player rating: 88% from 1,856 reviews.
Credits
Lowest recorded in 36 months
$24.842026-10-03 · FanaticalBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | — |
Show 3 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
Steam PC edition data · 2026-10-10
02Before you buy
Controls and languages
The Steam PC version has full controller support. Interface and subtitles are supported in English, German, French, Italian, Japanese, and Simplified and Traditional Chinese; full-audio support is not listed.
Play mode
The Steam PC listing includes single-player; no co-op mode is listed.
03Frequently asked questions
What do you do in the game?
Farm an abandoned homestead, grow magical crops, and raise mystical livestock. Spells, potions, and supernatural abilities help with farming and gathering.
Can you romance characters?
Yes. You can build relationships with townspeople and pursue romance.
What other activities are available?
Beyond farming, activities include fishing, foraging, potion-making, embroidery, flower arranging, and playing Nokturna cards against residents.
“Tired of Stardew's daytime farming? Here you're a vampire who left Dracula, working only at night and turning to bats at sunrise. It doesn't rebuild the loop, it just moves the whole thing into the dark, and that alone hooks you, the price being a slow open.”
Our Verdict
The vampire gimmick actually changes the farming rhythm

Moonlight Peaks works because it doesn’t just slap fangs on a cozy farm sim and call it a day. The whole thing is built around being a vampire. You farm at night. When dawn hits, you’re forced into bat form and sent back to your coffin. Crops grow around the moon’s phases. Even the usual cozy checklist — planting, brewing, gifting, romancing, unlocking new areas — gets filtered through that one idea.
That matters a lot in 2026, because cozy farming games are packed shoulder to shoulder now. If you’re going to walk into the same room as Stardew Valley, you need a real reason to exist. Moonlight Peaks has one. Stardew is still the daytime comfort-food giant, no question. But it doesn’t have that nighttime pressure. It doesn’t make you think, “Can I squeeze in one more task before sunrise?” And it definitely doesn’t thread one supernatural theme through farming, magic, romance, and progression this consistently.
The extra wrinkle is the Stamina-and-Mana setup. You’re not just burning one energy bar and heading home. You’re deciding whether this night is for planting, mining, spell practice, potion work, or pushing the story forward. That gives the game a little more bite than the genre usually has. Not hardcore. Not punishing. But enough to make the loop feel less automatic. And the numbers line up with that reaction. On Steam, it’s sitting at 87% positive from 398 reviews, which lands it in Very Positive territory. OpenCritic has it at 75.5 with a 55.6% recommendation rate across 18 critic reviews, in the Strong bracket. That feels about right to me. This isn’t some flawless cozy monster. It’s a smart, charming one with a couple of very real rough edges.
Buy this if Stardew feels too familiar, skip it if you need instant payoff

Here’s who Moonlight Peaks is for: people who still like the cozy farm loop, but are tired of doing it in the same sunny village with the same emotional temperature. If you want Stardew-adjacent comfort with a gothic, supernatural skin — werewolves, witches, mermaids, vampire chores, moonlit crops — this is exactly the pitch. And if you’re the kind of player who loves when a game commits to its bit mechanically, not just visually, this one’s going to land.
The writing also helps. Critics have called out the work done across all seven supernatural families, and that’s important because this type of game lives or dies on whether you care about the town. The spooky wrapper is cute, but the tone underneath is still warm. You’re not playing this for horror. You’re playing it because you want a soft life sim where your neighbors just happen to be monsters, spellcasters, and magical weirdos.
But if you need fast rewards every five minutes, be careful. The opening is slow. Spells, areas, and potions are locked down for the first few hours, and the economy is tight early on. The dual Stamina and Mana caps are also stingy at the start, so some nights feel like they end right when you’re finally getting into a groove. I get why that bugs people. It’s a deliberate pressure system, but it can still feel like the game is holding you back.
And once you peel away the vampire flavor, some of the old genre bones are still very familiar. You plant. You mine. You gift. You build relationships. You unlock more stuff. Moonlight Peaks does enough to justify itself, but it doesn’t suddenly make every cozy farm sim before it obsolete. That’s why a 7.6 out of 10 feels honest. Good idea, strong identity, warm cast, but not deep enough or brisk enough for everyone.
Switch 2 is the cozy pick, PC is the practical one

If you’re choosing a version, I’d lean Switch 2 for the pure vibe. This is a slow-burn, handheld, bedtime-session kind of game. The Switch 2 build has been scoring around 80 to 81 on Metacritic, and the big thing is that it runs smoothly. For a game about doing a few nighttime chores, brewing a potion, talking to a witch, then crawling back into a coffin before dawn, handheld play just fits.
PC still has the practical advantages, though. If you’re playing on Steam, you’ve got the Steam Deck angle, plus trading cards and cloud saves. And since the Steam audience is already giving it that 87% Very Positive rating, it’s clearly working there too. If you bounce between desktop and handheld, PC is the safer long-term library choice. If you want the cleanest couch-and-bed version, Switch 2 makes the strongest case.
The only presentation issue that might wear on you is the look over long sessions. The purple-tinted spring and summer nights are stylish at first, but they can get a bit samey. It’s a pretty game, not an endlessly varied one. And the audio? Fine. Competent. It does the job. But nobody’s going to be humming this soundtrack for weeks.
So my overall read is simple: Moonlight Peaks earns its place in a crowded genre because it has one good idea and actually follows through on it. It’s not for players chasing speed, endless systems, or constant dopamine hits. It’s for cozy farming veterans who want a familiar loop with a stronger theme and a darker little twist. If that’s you, this is easy to recommend — just go in knowing the first few hours ask for patience.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Alright, folks, here comes the review that I didn't want to have to make, but I am indeed making this. Until the devs get their house in order, I will continue to have this as a not recommended. I have waited since 2023 (!!!!!!) for this game to be released. The day it released, I bought it at midnight. Hell, I already have 50 hours into it. But there is some severe quality issues here that need to be addressed. As of right now, the game is unplayable for me because a bug is making my days not cycle. So until that is fixed, this is where the road ends for me. 1. THIS SHOULD HAVE BEEN AN EARLY ACCESS RELEASE. How can you, the development team, in good faith, release this game and claim it is ready to go? It is absolutely not. There are numerous bugs, the game design and UI does not feel completely flushed out, and there is a severe lack of information, making game progression incredibly confusing. 2. THINGS NEED MORE IN-DEPTH DESCRIPTIONS How is anyone supposed to guess certain aspects of crops and items if you don't either 1) put it in the description or 2) make it a specific part of the story line with a quest. It is not intuitive, it is clunky and unforgiving. 3. QUALITY OF LIFE There needs to be overhauls to certain things. When you pick up a building with a spell, and cannot place it, you lose the mana despite not completing the spell. When you use the axe spell, it will use an axe for the tree and then an axe for the stump. When you use your net and miss a soul blob, it uses energy. This is overly grindy. Also, storage is a huge issue; why would I walk inside to store things I am going to use outside? Connect it or create a better chest organization system. There are good aspects of this game. Some of the dialogue is great, the character design (aside from the overly done alcoholic plot-line that feels very 'ha ha you're a dumb addict') and storyline has strong bones, and overall could have the makings of a great farming sim if the devs listen to what is being said. I think incorporating more characters and areas would be amazing (I heard they scraped Medusa which is such a disappointment) once the game is working more seamlessly. A few other small potatoes I will also add in: -There needs to be a different selection of hair that isn't on the NPC's as well as outfits and accessories. Same with home goods. It feels lazy. -Make Pumpkin Head datable. (This is for purely selfish reasons) -Add turning Viktor human again as a plot point, please. -No more loading screens between areas. They make everything more tedious. -Give the museum hallways and not....whatever that is. -Festivals need more substance. They are boring and there is no incentive to doing them. -Make 'Love|Like|Neutral|Hate' gift-giving more straight-forward. -There are in-game typos. -Consumables need better in-game population. Once you clear an area, they do not seem to regrow. -Soul blob counter. -In your information panel, add a museum guide. -When you mine, everything should give rocks. -Implement a general store. This could expand cooking, which also needs an overhaul. There is no incentive to cook. -Mini-map. -Game screen quest tracker. -Add gift giving to ghosts and sneks since they have birthdays. -Gates. -Stop time in decorating mode. -Put vampsters in inventory. -Upgrade barn size availability. -Background music. Please listen to the fanbase: you have gold here, but you have to polish it properly to make it perfect. I really hope that you hear us and strive to improve these things because this could be the next big farming sim.Show moreShow less
You know you are a real gamer (or loser) when you wake up at 5AM whilst on vacation because you are eagerly anticipating a new release >.> And so far, I have no regrets! I find it sometimes hard to get overtly excited about a farming sim because of how bloated the genre has become. You are just seeing rehashed concepts and mechanics over and over again, with no creativity. So for me, I need something that really stands out to stay engaged. The attention to detail in this game does not go unnoticed and that is where it shines and sets itself apart. The vibes remind me a lot of ‘Wylde Flowers’ in terms of the vibrant cast, unique world and story/questing based progression. The game holds true to the vampiresque, cozy gothic aesthetic as advertised. From the absolutely adorable character creation and art to the darker hued colour palette and spooky themes found throughout the map. Just feels very whimsy and fun. You farm by moonlight and slumber during the day, you even rise from a coffin and grow blood grapes. Little endearing touches. They captured the tone very well. The tutorial doesn’t feel rushed and you are slowly eased into the game as the story progresses which I appreciate. The controls are very intuitive and you have a tool wheel which you can customize to your liking. There are all the things you find in life/farming sims… farming, foraging, crafting, fishing, cooking, decorating, critter collecting. They aren’t tedious. Crafting is simple, fishing isn’t unnecessarily complicated, watering crops is streamlined so you don’t have to sit there entertaining one square at a time. It plays like a modernized simming experience. I won’t get into the story because half the fun is experiencing that on your own. But what’s keeping me entertained at the moment is the world. Take your time and explore it, take it all in. It’s richly crafted in terms of detail and very pleasant on the eyes. This game doesn’t rush you. So explore every nook and cranny. While the map seems large at first, with new areas to unlock and discover, it is really informative and user friendly. The whole interface is well done and easy enough to navigate. No frustrations or complaints so far! Love how well thought out this game feels. The characters seem thoughtfully created and animated with their interactions. You can select your responses as you interact with them which elicits varied responses, reactions and their character profile changes throughout the dialogue which makes it feel pretty immersive. Because of this, relationship progression doesn’t feel stale. Looking forward to romancing me a werewolf ;) I’ve run into no problems playing on my steam deck thus far. Everything feels top notch. It’s fun. It’s relaxing. It leaves you wanting more but encourages you to progress at your own pace. They didn’t reinvent the wheel, but they didn’t have to. They made gameplay that can sometimes feel tedious more simplistic and comfortable. What sets this game apart is the creativity seen in the world, characters and story, and how effortlessly it all weaves together. Overall, this is a really polished addition to the cozy farming genre that I can’t wait to explore and sink my teeth into! UPDATES My biggest QoL gripe so far would be the storage/crafting situation. Currently, you do not draw from your storage containers when crafting. The items need to be in your active inventory or in the house storage, which is different from the storage boxes that you craft. This is just confusing and a bit silly. Make it all one universal storage system please!! Hoping this gets some improvements in future patches. If you enjoy my reviews and find them helpful, please consider following our Starpatch curator page: Starpatch on SteamShow moreShow less
I was excited for this game before its release; the aesthetic is amazing, and I was looking for a new cozy game to play, however -- At the full price I really cannot recommend the game, to be honest. Get it on sale. It's fine if you like a very repeatable loop and a rather slow story. It has some good story beats here and there, b ut it's ultimately undone by the pacing. The game is /fine/, it's just there's so many issues, bugs and just gameplay wise, that all could have been solved with an early access. Flowers not growing back if there's too much grass, trees just not growing back at all . And then there's the pacing issues of the story; why do I sometimes have to wait days, if not weeks, b etween main story beats? Even linked quests it's often just 'come back tomorrow', it leaves me frustrated because I want to see things progress, especially when a lot like the museum, and alternate forms are locked behind story progression. Which is another issue; the progression feels backwards. It takes near the end of the story to get your third form, but other than getting to a f ew places, it doesn't really add much at the time you get it. By the time I had it all my tools were already gold, and I had done most of the things on the rest of the map. It's as if they added it so late simply to give you the bat nooks and things to go into to elongate your time since certain things for the museum only drop from them from what I've seen. Bat form should have been earlier in the game, it's so underwhelming by the time you get it. I feel like had bat form been much earlier on, it would have felt far more useful and given me more stuff to do earlier on while waiting for the story to progress. I don't understand why you can expand your energy when you later get tools that don't require any energy. By the time you g et energy expansions, I assume most players have already figured out how to make the most of their energy and what things to cook, etc. Plus it didn't seem to do much, it felt as if the tools were % based rather than flat number, my energy drained just as fast. Like bat form, perhaps energy expansions should be accessed earlier in the story to make them worthwhile. There also seems to be such little point to the magic system. You can only regen one mana over night, and magical crops require magical watering -- so your mana will be used on that. You can make potions and foods to restore mana, but it would be nice for it to be passive, whether it's just from sleeping in a better coffin, or just when you get a better wand. The yoga minigame can restore it, but the minigame feels kind of tedious and overall doesn't give mana back that often for it to be worth it. I think my biggest gripe is that you cannot see the townies stories past the four initial hearts without dating them. Why. Those initial hearts aren't even enough to give you an idea of what dating those characters will even be like for most of the npcs. I really wanted to progress evan, mina, and orlocks together to hopefully see them heal as a family, but it's just not possible unless you date all of them and well... I don't particularly like to date multiple characters in games anyway, but dating both kids and the dad at the same time feels a little weird anyway lol. You also h ave chars like Kim wh o state "I want people to see there's more to me than a pretty face" and I'm like cool yeah, but then throughout her initial hearts doesn't do a single thing to show that and don't get me wrong, it's fine to have characters who's whole thing is just being pretty (whcih tbh seems to be her brother who is the one I decided to date lol), just don't promise growth if you're not even going to set it up early. From what I've heard, too, marriage just seems so boring and static and brings the relationship to ultimately a standstill with no dating, and some chars not even moving in with you??? Money making is fairly simple, which is fine, it just feels so boring to have a farm full of grapes and wheat because that's whats worth most. Autumn and winter no grapes, and the greenhouse is locked behind a high museum %, too, byt he time you get that you'll bbe done with the game, too. One of the fish is ridiculous to get (missing) -- and to note you can't donate star quality fish it HAS to be common so ify ou get a rare fish but it's star you're screwed. One of the other fish requires the 15th of the month, AND a large rod, luckily it's fairly abundant during that night or so I experienced but it feels so... arbitary. IT's difficult to tell which bugs you've already caught because so many look similar, and there's no hint anywhere of where or how you spawn a majority of them. A lot of the other drops are rng based on bat windows, diving, mining, digigng, etc, and some need recipes -- one of which I still cann't find and it's the fur chair and it's getting frustrating. I usually don't mind collecting stuff for museums in these types of games, but this one is just a bit of a slog -- you can't even go into museum rooms without going to the main room first, and you have to be in the rooms to donate, you can't just do it from th emain room, which I guess is because of how the 10% rewards work, but still.... It's also not worth to sell crops without processing them, at all. Not even early on. Also considering the amount of bugs which cause you to have to alt+f4 out of the game and lose your whiole days progress, it really bothers me you can't save whenever you want. Most of the above issues really would have been solved with early access and constant feedback; the problem is at the price point, and with how many small things there are they all build up and make the game frustrating, for me. I'm at a point in the game where I just have nothing to really do -- I gave up trying to get the one fish for the museum because I was too worried it would be star quality and I'd just end up more annoyed than before, I have no reason to talk to townies because hearts are maxed to four. I can't upgrade my house until I get 150k which I just wait for wine to make for that, It's also gated on dark wood of which I exhausted the maps for, so I have no reason to do anything past watering my crops, doing a quick circut around town for bat nooks, digging and diving spots, and then just going to sleep. I really want to enjoy this game, I have 50+ hours, I gave it a good try constantly waiting to just go 'oh these little issues are solved now', but the longer the game goes on the more frustrating these things are. On the good side, the devs do seem to be listening to bug reports and feedback, so hopefully a lot of problems getting reported on their discord will be fixed and changed at some point.Show moreShow less
Don’t trust the demo, the full game is so much more, but… lacks a handful of QOLs and basic features Feel free to follow my cozy games curator page! 🇫🇷 Premières impressions, plus complètes et illustrées, aussi disponibles en français sur mon blog! I rarely write and post reviews of brand-new games I’ve just started, but this time I feel like it. The last demo doesn’t do justice to the full game. A shame since many people have a wrong idea of what the game really is. Even I was a bit worried about the direction the game was going because of the demo (seemingly very small map, not much lore…). I got the game as soon it was released, as I’ve been waiting for it ever since I first heard about it years ago. One of my most anticipated cozy games of the last decade! So far, this is exactly what I expected. I love it. This is soothing, beautiful, and I know I’ll stick with it for hours and hours, even though… there are quite some design decisions (or lack thereof) that look like big oversights in this type of game. Positives This is absolutely GORGEOUS! Not surprised here, as I’ve followed the artists' progress. Environments and houses are filled with handcrafted elements and lots of details. A LOT of time, care, and love were poured into designing the game's aesthetics. I’ve never seen NPCs' houses designed with so much detail. I've spent a whole in-game day visiting all the houses just for admiring them! The map isn’t tiny at all, it’s HUGE: to the point I’m getting lost all the time, lol… I’m relieved it’s not as tiny as I thought from the demo, but I’ve never opened a map so often in a game. On one hand, I’m happy the world's vast, on the other hand, it’s annoying to frequently have to check the map 'cause I don’t know where I am lol. No penalty for passing out: you just get teleported to your house for the next night without losing money nor inventory! In-game time seems to pass way slower than in similar games. Lore without being a visual novel: characters are introduced through their own stories. Outside of cinematics, the NPCs don’t have much to say, which can be a letdown for some types of players, but I don't mind (like I didn't in Fae Farm). Tutorial/progression through stories: the more stuff you unlock and progress toward is directly attached to residents' stories. Many cutscenes lead to quests you have to fulfill, which usually unlock new features, places and mechanics (like making copper bars). If you can't reach some place or do something yet, don't worry, you will at some point. Basic tools (unbreakable), crafting and cooking are available from the beginning! Love the way those chibi characters express themselves. It’s funny, detailed, and different. Great cast of characters: I usually don't care about NPCs, but here I do! Full in-game keybinding. QOLs I’d love to see implemented Note that I know the game just released, which is the best time for feedbacks. I’m not expecting nor demanding to see them added right away. Overall, I'm quite surprised of many things missing. Manual save: PLEASE! Saving only at sleep is an outdated mechanic not matching current audience needs (adults with stuff to attend to unexpectedly, or any reason forcing to quit the game before the current day ends, etc.). Their response to this is, I quote: “This [manual save] was attempted but it caused full corruptions of saves which is worse. We'd rather you lose some progress than having to completely start over”. Hope they can figure it out as other indie devs did before them. A mini-map toggle: with quests/NPCs marks/pins. Better sound effects mixing: even at 30%, there are still SFX sounds that are way too loud and grating. Better inventory/storage/crafting/cooking information, filtering and sorting options, and selling price. Showing how much time do things take: such as crafting, and for crops in the inventory (how much days until they're totally grown). I'm quite suprised those basic info aren't there yet. Devs replied this is indicated in the almanac but we shouldn't have to jump into menus, or run back to the shop, to know such simple info. Pinning quests/crafting requirements: having to go back to your house/farm, or to wait for the carpenter shop to open to check doesn't make sense. Lots of the game currently requires good memory for too much basic stuff, which is overwhelming, especially for someone with ADHD. Less time-consuming fishing: I do appreciate that fishing is mind-numbingly easy in the game, but it takes too long… The pattern is always the same (I fell asleep while fishing in a row…). Better relationship tracking: hearts are either completely empty or filled, instead of a progressive filling. Better stamina usage & bug catching: trying to catch a bug and failing uses stamina. Just swinging the net uses some. Catching bugs is a tad hard and unbalanced compared to fishing. A sneaking mechanic would be appreciated! Food should give more stamina. Day of the week in the clock. Retina compatibility for macOS: resolution is stuck at 1512 x 982 pixels, half my screen resolution, which makes everything a tad blurry. Neutral Outdoors and house indoors are incredibly detailed, but lack… interactivity? You can’t do anything outside of sitting, and admiring. Maybe that’s my “zillennial” brain enjoying having a lil’ phrase when clicking on some items like back in old RPGs. That’d add so much more to NPCs' personality/lore. Negatives Loading times: they are long and terribly frequent… Every single time you enter or go out of a building or map area. Apparently, this is a known issue impacting all platforms, and the devs are already looking into it! No French, nor Spanish, nor Portuguese. NPCs teleport themselves within seconds. I’m looking for them on the map, go toward them, I reach the place, and they’re suddenly at the complete opposite side of the map, or nowhere to be found… Regarding the price After following development for 4 years, the price feels justified to me. I've played for 14 hours and barely scratched the surface. Regional pricing is another matter, and that's on the publisher (Marvelous), not Little Chicken Studio. Comparing the game to Stardew Valley isn't very meaningful nor fair. SV launched under completely different circumstances, sold millions of copies, and ConcernedApe no longer faces the same financial realities as a small studio releasing simultaneously on 5 platforms nowadays. Whether the game is worth the price is subjective, but claiming the developers are greedy or that the game has no value before even experiencing it is not fair. From what I've played, this easily feels like a ±50 hours long game. First impressions conclusion The game just released, and I know I’ll spend so much time in Moonlight Peaks (this is big for me since I can’t stick to long games as much as I used to). For now, this is exactly what I expected, I love it, but I’m quite surprised by some game design decisions and many oversights (hence the long QOLs list), especially in this day and age of video gaming. Nevertheless, I still enjoy the game how it is, and hope for QOLs. I don’t expect the team to implement all of them in a snap of fingers. In the meanwhile, I’ll keep playing what we have for now, and can’t wait to learn more about Moonlight Peaks and its quirky residents. Despite all I've said above, I do love it so much! ♡Show moreShow less
I was really excited about this game because which of us cozy gaming girlies doesn't also love romantasy?? But I've been a bit disappointed so far. The game isn't bad but it feels like it should be in early access, not a fully released game. It just doesn't have a lot of content. You can only talk to the characters about whatever quest is going on and there's not many dialogue choices. There doesn't seem to be many of anything and it takes a lot of energy to do things but you don't get much back from food. There doesn't seem to be a way to level up either, though maybe I just haven't unlocked it yet? It is all very spooky cute and I love the hellkitty and the possibility of building a haunted castle. The controls are frustrating. It takes a lot of button clicks to get anything done. But I do love that you can water more than one plant at once right away! I probably will keep playing and see if I unlock some more stuff. It has potential and I hope they add a lot more content in updates. But at the moment, I don't think it's worth $30. Especially when games like Stardew Valley, Coral Island, and Fields of Mistra have waaaayyyyy more and are usually around $15 or less.Show moreShow less
When I don't have a definitive answer, I default to POSITIVE, but I want to really drive home that my experience thus far hasn't blown my mind. The map is gigantic, which is fine when your movement speed is high or when you have a minimap, but because the entire game is basically shades of purple it makes those initial hours of wandering about extremely confusing because everything looks the exact same. I'm sure I won't feel that way eventually after I've spent dozens of hours in the game world but these games live and die by their first few hours, especially given the sheer volume of games in this genre releasing every other week, and honestly the feeling of being disoriented, lost and aimless is not a great introduction. Please just... implement some kind of minimap so I don't need to be checking the map every few steps. Make it a toggle if it gets in the way with UI so much. I don't like having to click out of talking to someone. Just map the gift feature onto another button so I can give things to characters when I want, rather than having to manually select that I don't want to give anything at the end of every single interaction. I'm sorry but I have no idea why this made it through beta. More community input would've signalled this! I love that there's a few options to customise gameplay, but in honesty I have no idea what I'm customising when these options don't have a visual attached and are labeled stuff like 1 and 2. "Portrait type"? Just add in a little window that shows one and the other so I can pick. I have no idea what "Portrait type 1" means. Again; just very straightforward UI/UX problems. I love that there are options, but I'm also really big on a smooth and frictionless experience as far as cozy-style games are concerned! :> This one is very much a me thing but I don't like it when music in cozy games isn't properly looped. It is a big jarring and brings me out of the experience a little bit. This isn't really a criticism, I realise it's a very small thing, but I just wanted to comment on how I feel about it anyway. Lastly, the loading screens clock at north of 3 seconds at time, which as pedantic as it sounds just doesn't seem right. Not for my computer anyway. I'm lucky to not have any hitching (I have a RTX5080 and a Ryzen 5 7600), but I've seen some players report they're getting heavy hitching and one of them even had a better GPU than I do. I don't know if the game is particularly CPU-bound but in iCUE this game doesn't seem to be stressing my computer whatsoever, so the strange intrusive loadings feel a bit strange. Usually this wouldn't be a problem at all, but you go in and out of places constantly in games like this and having a 3+ second stop every single time will surely become grating. I don't mean to sound ungrateful or spoiled but again, I have a very expensive rig and most games in this genre have nearly instant loadings. To me, this, coupled with the reports of hitching while walking about, indicates that there's some kind of problem with content streaming engine-side. Doesn't seem to get worse as play session increases (I played a full 4 hour session today) so doesn't seem to be a memory leak. If it were me, while working to fix that (if it's even possible) I'd just add some neat cute things to the loading that the player can look at. Maybe cute artwork of the characters. I will be updating this with more observations that I may find as I play on, but I have very high hopes for this game! :> Thank you if you read this much!Show moreShow less
I love me some vampires and farming sims but I sadly cannot currently recommend this game for the price tag they are asking for. Despite it being covered in noticeable loading screens, the game stutters and the game overall feels a bit unpolished like the tool animations feels a bit off. Don't get me wrong, this game has potential but right out of the gate it really just feels like it got taken out of the oven a bit too soon, definitely for the price tag it is asking for, so I will be keeping my eye on future updates to the game to see if I want to give it another shot.Show moreShow less
Finally, a game that gives girls what they want: the Grim Reaper as a romance option.Show moreShow less
At this point in time, this game feels incomplete. There are so many townspeople but so little to do aside from grind away for resources that are so plentiful I truly don't even know what to do with them. I didn't buy this game to decorate my farm, but the blueprints are abundant. I have recipes for things I don't even have the ingredients to make (or the ability to get the ingredients yet). Days go by with legitimately nothing to do aside from skirting around the map trying to dig up items, maybe catch some fish. The demo showed so much promise but I find myself bored less than a week into this game.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.