
MORDHAU
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About MORDHAU
MORDHAU is a medieval multiplayer slasher played from first- or third-person view. Fight as a mercenary in large battles, join sieges and cavalry charges, and customize your warrior’s appearance and equipment. Free-form melee and ranged combat let you shape your own fighting style. Steam players rate it 80% across 91,677 reviews. Release date: April 29, 2019.
Credits
Lowest recorded in 36 months
$2.992025-12-18 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | — | — |
| Traditional Chinese | Yes | — | — |
| English | Yes | — | Yes |
Show 7 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | — | — |
| Spanish | Yes | — | — |
| French | Yes | — | — |
| Italian | Yes | — | — |
| Portuguese | Yes | — | — |
| Russian | Yes | — | — |
| Korean | Yes | — | — |
Steam PC edition data · 2026-10-19
02Before you buy
Play modes
Steam PC includes multiplayer and cooperative play, plus offline practice against AI. Horde mode has you and friends fight waves of enemies.
Language
English is listed with full audio, and the interface supports several languages. The supplied language data does not identify English subtitles.
03Frequently asked questions
Can I play offline?
Yes. You can practice offline against AI.
Is there co-op?
Yes. Horde is cooperative and has players fight waves of enemies together.
How large are the battles?
Frontline and Invasion are named modes, and battles can include up to 64 players.
“Medieval melee that pushes free-directional swordplay and collision physics to the limit, with a sky-high skill ceiling newcomers must earn”
Our Verdict
Put all six dimensions together and Mordhau is a game with razor-clear self-knowledge: it knows exactly who it serves, and it accepts with a shrug exactly who it turns away.
An indie underdog that became the genre's benchmark
Go back to its launch coordinates and you find an underdog story through and through. A small team grown out of community modders raised its starting money on Kickstarter in under twenty-four hours, then shipped a game that sold two hundred thousand copies in a week and crossed a million inside a month. That curve is rare air for an independent studio, and it was earned not with graphical excess or cinematic storytelling but purely on a feel for combat nobody else could manufacture.

Critics settled it at 81 to 82, a Strong rating, an 86 percent recommendation, and nailed it to the benchmark slot of its niche. Outlets ranged from MMORPG.com's 9 down to Gaming Nexus's 6.5, and that spread is the tell: this was never a safe, everyone-agrees-on-an-eight release, but a divisive piece of work whose core value depends entirely on whether the player will put in the hours. Years later, look back and it is still standing on that spot, barely moved — the games that followed either took an easier road or built something else entirely, and none of them dislodged it head-on.
Who should buy it, who should walk away
Who should buy it? The hardcore duelist willing to invest time in a sky-high skill ceiling, and anyone in love with large-scale medieval cold steel. The more you are willing to study, the deeper the payoff — this is a game where reward tracks investment with brutal honesty. The dabbler who wants instant gratification and cannot abide a steep curve should walk away, as should anyone with zero tolerance for a toxic lobby. Dozens of opening hours of getting schooled, the occasional venom in server chat, admin bans with no appeal — these are real barriers, not asterisks. If you only want to relax and hack a couple of heads after work, it will most likely just frustrate you.
On version, one practical note: PC with mouse and keyboard is its definitive form, the only place the directional micro fully opens up, where morphs, feints, and precise parries demand the fine control a mouse gives. Console works, but go in expecting a blunted feel — that clean, exact thrill of a perfectly landed hit gets shaved down a notch.
No real replacement, even now
Which brings it back to the one thing nobody has copied. On the very specific coordinate of free-directional, physically simulated, large-scale medieval melee, it has gone years without a genuine substitute. Chivalry 2 is louder and friendlier but reads shallower, builds simpler, and frees you less; it courts the crowd down another road. For Honor is locked one-on-one and hero-based, a design philosophy turned the opposite way. The smaller physical-fighting experiments share the idea but trail badly on scale and finish, most of them locked to one-on-one bouts with a fraction of the bodies on the field. Try to name a game that fully replaces it and, to this day, you nearly cannot — the closest contenders each give up something essential, whether it is the directional freedom, the collision physics, or the sheer scale of the brawl. In a narrow but hard little domain, it pushed the craft past where anyone else could reach — and that is exactly why, steep curve, toxic streak, and shrinking population and all, it remains irreplaceable. It never tried to please everyone. It only tried to do one thing better than anyone, and it did.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Thought it was an amazing game until I found out you can get kicked by the enemy team. Not sure who the bright individual was that programmed that into it, but it's bad. People can literally join your hoard game (basically CoD zombies) and kick you out of it, and not only are you removed from the match that you started but you are not rewarded for your progress in the game and you're temporarily banned from matchmaking. edit: So they fixed my main issue with the game in the latest patch. After looking at all the patch notes for the last few updates, it seems like the devs are doing a pretty good job trying to fix the game as rapidly as possible which is good, though on the other hand this sort of stuff should not have existed at launch. All in all, it is a good game which is kinda clunky right now. There's still work to be done and not all of it makes sense, but it is a really great melee fighting game. I think all things considered the $30 price tag is a little steep and I would say $20 is much more fair a price. I am still not switching to recommended for this review though since I don't think it's actually worth this current price until this game is actually done being fixed. edit2: This is basically my only review on Steam that got any traction and I realize now that allowing comments on here is like opening up the YouTube comments section so I'm getting rid of that. To answer what was posted though: 1) I did not request a refund and I don't plan to. I wanted to when I posted the first review but since they are fixing things quickly I'm willing to hang on to it and wait it out. 2) I am not recommending it on here because I don't recommend it to my friends irl. I think they should get because I want to play it with them but I also think it's overpriced and if I didn't already own it would be waiting for it to go on sale. 3) If you feel the need to brag about how much money you spend on games then you're probably going to feel just fine about buying this at full price. I'm not saying nobody should buy it, I'm talking about whether it is currently a worthwhile purchase compared to other items at the same price. I don't think it stands out in the $30 category.Show moreShow less
I threw a sword at a guy I was dueling and it stuck in his arm. The dude then took my sword out of his arm and proceeded to kill me with it. 10/10 GameplayShow moreShow less
Game needs a colourblind mode badly. Also team colours are red and blue and the game has blood and gore so everybody is red.Show moreShow less
I saw a guy with an axe, trying to chop a tree, probably to gather wood. Dude. It isn't that kind of a game, I said, while playing the lute beside him.Show moreShow less
Get ready for a long read but you won't regret it. It will help you save the money. Level 57, been playing this game since its release and while it was certainly intended to be an ambitious project, it failed and continues to fail so miserably. I will start with good sides before I'll move on to its tragic flaws which unfortunately, are why after so many played hours, I'm still giving it a negative review. First of all, the combat is a massive improvement from Chivalry. It's similar but so much better. In addition to feints, you get morphs, chambers, alternative grips, items that can be build like barricades or spikes, accesories and even mobile ballistas. You can dodge swings by kneeling, you can pick up weapons and throw them. (You can even pull an axe from your buddies face and throw it at the opponent). There are drags and accels but nowhere as ridiculous as in Chivalry. And of course, there are horses. A lot of players complain about them but truth be told, until the invention of tank, cavalry owned most of battlefields and so it does in this game. You can also create your own warrior, face and all (Although Oblivion had better faces), select weapons and armor for him as well as perks. And this is where the fun ends. Due to its extremaly steep learning curve (tutorial will teach you only the most basic things), the game is unforgiving for new players. If you play Frontline (which is where the game shines), you'll get obliterated and if you decide to duel on Free for All servers (There are no duel servers), you'll get wtfpwned by dudes who are masters at overhead drags. Matchmaking doesn't exist. There are no ranked servers. Newbs and veterans all end up together playing the same match. The best way to learn ANYTHING is to either accept the fact you're going to die hundreds of times for the first month of playing, watch YT videos or team up with someone who'll teach you. But why bother anyway? The server stability leaves a lot to be desired. You need to seek a server closest to where you live for the best stability so forget about playing with your buddy who lives further away. Freezing and lag spikes make it unplayable. I've been playing sh!tload of online games and never had these issues but according to Devs, "It's our firewall settings" (I'll roast the all-knowing Devs later). Ping should be an absolute priority in a game based on a melee combat! Moreover, the community in this game...my goodness. It's like 4.chan's /pol channel simulator. The chat is usually a place for the debates about the lost glory of Aryan race or ethnic origin of various players and occasional "fight me irl" bickering by teenage keyboard knights. Griefers and trolls everywhere, guys barricading their own team inside spawn points, setting up spikes and bear traps to prank their own team. Try to stop them and they will have you votekicked for teamkilling. Speaking of which, the votekick is a broken, abused feature. Anyone can do it for whatever reason and as soon as others see someone being votekicked, they usually vote yes. The maps are few and they are imbalanced as hell. On Frontline, you can tell which team is going to win by which map is being played. There are only TWO balanced maps (Grad and Camp), otherwise, its either one team spawning too close to the middle point (control of which decides about the main ticket advantage) or another team having far more difficult objectives to accomplish. The maps are poorly designed, favouring only one team and the Devs "fix" them only by switching advantage to the other team. The Devs, oh yes....where are they? They released the game, earned a lot of money and apparently, went to spend it all in Tahiti or Hawaii. Hey, it's summer right? Well, no if you've got a lot of issues to fix and you should be doing it instead of chilling. The playerbase is dropping fast. It's been TWO months since the last patch. Oh, and that patch...they gave us a new map called Crossroads! Great news, right? Not really. Crossroads is one of the worse, inbalanced maps I've seen in my gaming experience. Then of course, they "fixed" it by completely ruining another's team spawn point. The imbalance of maps causes players to switch from one team to another because they simply know which one is going to win. You might have read on other gaming portals about Devs yapping about introducing playable female characters. Well, it appears that getting woke is more important than fixing game issues that have been present here since day one: This game needs better servers, more community regulations, complete map overhaul, a new content but has ZERO support. Give this game a wide berth. Wait for a year until it either dies out (my prediction) or gets better (With the Devs attitude however? Naaaah). Don't give Triterion your money. They don't deserve it and it will most likely finance their holidays which they should be spending by fixing this steaming pile of dung. I hope this review will help a lot of people before making a mistake of purchasing Mordhau. I hope it will reach the people. These are sincere words of high level Mordhau player. I certainly hope it won't drown in a flood of suspicious positive reviews that Devs sometimes arrange to lure in more suckers and drain their wallets.Show moreShow less
Most of the negative reviews come from the issues with the servers and the gold/xp gain being bugged. This is now fixed.Show moreShow less
Got banned, now unbanned, if you check the forum appeals thread this games anti cheat had a 99.2% false positive rate. Or roughly 1 in 120 banned were actually hacking and remain banned. Thats pretty crazy considering that a game ban will get you automatically banned from other games simply for having the mark on your account. I seriously would advise anyone against purchasing this game. It is a legit liability to have this game in your steam library.Show moreShow less
2021 Brief Updated Review: Player numbers are dwindling but, you will still find a game. Combat is still fun and rewarding. Class creation system is great and keeps me invested. No Micro-transactions. You will get curb stomped by some players who probably have not put the game down since release. I play purely for the chaos of frontline and invasion (Both objective games). 40 vs 40 games when the servers are somewhat full. If you have a poor internet connection, then you probably want to avoid this game as a spike in your ping can be fatal. This game will drop new players and old players together, but it is probably for the best (See full updated review for my reasoning). Finally, players have had a few server stability issues. Overall, still fun if you do not care about your kill/death ratio. Come for the chaos and class creation system. You will get better and not fall for feints eventually, took me a lot of time. I really hope this game gets a spike in popularity as it is a great game. Full updated review: I reviewed this back in 2019 and some of my points still stand, but I thought I should update it since a fair bit has changed. I was level 22 when I first wrote the review and as of when I add this, I am sitting at level 80. To start off this game is still great, I have been coming back to Mordhau through out the years and have seen the best of what the game has to offer and the worst of it. It is a difficult game to get back into as you will get that high level player that will wipe out the server. I am level 80 with 300+ hours but you can find players who are at level 200 and it is a slow levelling process. New players and old players: You may think it is bad for an experienced player and a new player to be thrown together and well… it is but the active player numbers are not exactly high. How Chivalry (the game that Mordhau is based off) handle new players was it gave those level 1 – 15 their own server to learn. This was great but high-level players would just create a smurf accounts so they could join those games. Also, when you hit level 16 you were dropped with everyone else and at that point players had far more advanced techniques. Level 1 – 15 on Chivalry was a chaotic mess of luck. Whereas 16+ was a lot of feinting, avatar abuse, ect. So, it is probably for the best that new players and old players are put together. As they will learn a lot faster. (I welcome feedback on this topic as it is what discourages new players from enjoying themselves on Mordhau) Closing thoughts: Appreciate all feedback I have been giving never expected a review to do this well. I want Mordhau to stand the test of time as it is fun and great to comeback to. Probably gave the impression that the game is dying. I would love to be wrong, but I am finding myself using the server browser to find fuller games instead of pressing quickplay. I took a break around patch 18 – 19 and came back January of 2021 so it feels like a lot has happened in Mordhau in these past 3 months. 2019 For existing players: Yes, it is rage inducing. Yes, that sword did hit you. "How?" very easily, you didn't block it. Player with maul wondering how they lost to a player with a training sword? All weapons are different. Each with their own speeds. Yes, some weapons hit harder than others. Some are longer than others and yes that guy on your team blind firing the catapult DOES deserve to die, no one will blame you if that player was to disappear. You must accept that 80% of the time, you are the one who messed up. There is that 20% due to internet connectivity and sometimes lack of hit registration (Seen players complain but never happened to me). If you ever struggle when playing, try out third person. You might find yourself surviving 3 vs 1 encounters. Also, try to create custom classes and look at the weapon stats. Also, there is an offline mode you can use to practise against AI. For potential buyers: If you anger easily or prone to rage quit, then this game isn't for you. It is rage inducing and you will question half the hits you take/inflict. But in a 32 vs 32 match it is very chaotic. Allies and enemies charging into one another and then immediately stopping because they really want to protect their Kill Death ratio. That lute player somehow playing Metallica... There is a lot to take in. A load of unique classes as well as a class creation system. You want to have 3 lutes on your person at all time? Go for it. Gameplay: The weapon combat is great using your mouse and avatar to make swings hit faster or slower. The various strengths of each weapons. For example, spears are better at stabbing than for swinging. Weapons will collide with surfaces which will stop their momentum. Parry’s and feints are available allowing you to psyche out your opponent. Armour affects your movement and overall damage you can take. Armour is located on three areas: Head, Torso and Legs. There is chambering which I do not fully understand and most of the time I’m to mystified by it to realise I should strike back. You can create your own class which is a ton of fun. The system works by having a limited amount of points and every item costing points dependant on strength of item. There is medical equipment you can carry that helps survivability of you or your team. There’s an engineer class that lets you build fortification (Only in specific areas) and ballistae. Engineer tools are available for create your own class. You also have access to perks when creating classes. Bows I do not personally use. Prefer to swing a sword in a hazardous environment than shoot from a safe distance. There’s probably a lot of information I’ve missed, feel free to fact check me. Extra (Just things): There are 3 stages you will go through when fighting larger skirmishes with your allies in MORDHAU. Stage 1: "I'll just use stabs and therefore, won't hurt my allies!" Stage 2: "Whoops sorry! Didn't mean to hit you there!" Stage 3: "Why are you standing within axe-swinging distance?!?! Do you have a death wish?!?" If you see a lute player on the opposite team. Let them pass, they’re likely late for their gathering and deserve the right of way. Now the player base is divided personality wise. You have the tryhards which every game must be a win otherwise the game is ♥♥♥♥. The casual players who will emote and are more likely to be friendly. You will have the new players who can often be found wondering to parts unknown and endangering the wild life (Other players with their dam catapults). You also get the team killing for horses or siege equipment. I like horse as much as anyone, but I’ll dismount for class with a longer weapon than mine and of course if they… ASK! Yea, no one ask for anything and just expects you to know better? Players complain when they’re killed by anything. I had a guy complain after I killed him with his own throwing axe. Not all players are like this, but you only notice the annoying ones who team kill, disrupt funny moments, etc… The community… Most are ok… But holy crap do players get mad. Either I didn’t notice it before or Crossroads has unleashed MORDHAU players inner demons. I’m no angel, I get mad too. Holy crap though, Toxic as all hell some days. However, there are a few funny players that make it worthwhile. On Grad me and an opponent took turns firing the ballista, it was surprisingly civil. I would fire, step away then he would fire and ect. Also, lute players are still alive and well. I’m disappointed in the backstabbing ones though… Feel free to correct me on any points. Appreciate you reading this version.Show moreShow less
MORDHAU is a 1st/3rd person medieval fighter game by Triternion and a spiritual successor to Chivalry, a game by Torn Banner Studios from years ago. It's essentially a shooter, but with swords and bows instead of guns. You play from a handful of premade classes (or make your own) and duke it out with and against other players on about a dozen maps in a variety of modes, ranging from simple Team Deathmatch to large scale battles complete with horses and siege weapons in Invasion and Frontlines. If any of this sounds fun to you, it's because it is. Mordhau is an absolute blast when you first get to experience it. The meat of the game isn't just random sword swings- you have special mechanics like attacking at the same time to make you and your opponent's weapons graze off eachother, kicks to disrupt enemies that are too close, the dreaded feint, and a few others. Mordhau's combat is easily its strongest point, and you can tell a ton of love went into it specifically. It's an easy thing to learn all of your different options in combat, but using them properly is another story. On the surface it makes for an easy to use, hard to master combat system that should reward you for knowing the mechanics and taking the time to learn and apply them. Beyond the combat is customization- it's robust to say the least. You can customize anything from your character's face to their voice, and there are dozens of different armors of varying strength to suit whatever playstyle you want. Do you want to be a heavily armored knight running around with a longsword? Maybe a low armor but fast moving soldier with something heavier like a zweihander? Maybe just a naked dude smacking people with a giant stick? You can do any of that and more. The class creator lets you throw together pretty much anything on a point limit, where every item you add reduces the available points by X amount. It's fun to mix and match and create alternate playstyles, and I have 30 or so classes that I love to switch between. I love Mordhau. But I don't recommend it to anyone who hasn't bought it or isn't willing to put in many hours, for a small number of reasons that stack up and turn a product of love into something that's nothing like what I expected when I saw the gameplay of it two years ago. Remember that combat system? It has a lot of mechanics which should make for something deep and rewarding. However, high level play ends up just revolving around two specific mechanics- drags and accels. Dragging is slowing your swing down mid-swing, and accel is the opposite, making it hit faster. These mechanics need to exist in the game so that everything isn't always 100% readable. The issue is, it makes gameplay turn into a guessing game rather than a fight of who plays better. Drags and accels are generally 100% safe in the sense that ALL other mechanics- kicks, feints, chambers (matching attack type and direction to punish aggressive opponents) and more all have setbacks, like consuming stamina or in the case of kicks, leaving you wide open to a counter attack if you miss. Drags & accels have none of this, and it's possible to slow your swing down to the point of near-stopping while you still get lovetapped for over half your HP bar, or swinging so blindingly fast that you have an extremely small window to react. Here's what I mean. This isn't mine and I am not using it to call negative attention to the maker or anything, it's just the most immediate example since I have no recording software. This is a far cry from the Gameplay trailer from two years ago that showcased the intense combat that hyped me for it so much after Chivalry's ballerina antics. Now that the game has been out for some months, people have learned how to use these mechanics to their 'fullest'. In my experience this means duels devolving into a fight of who can throw their mouse around the most, or who can obfuscate their attacks the best. It's nowhere near Chivlary's level of ridiculousness, but it's far from the combat trailers that sold me on it and made me say "Yes, give me this game right now!" Map design is questionable at best, as many TDM maps allow sides to nearly get into eachothers' spawns, or are so tunneled in that it's easy to spawncamp. 32v32 modes (Invasion and Frontlines) have a handful of maps that still cause rolls for one side. I feel like this is partially alleviated by the release of Invasion, but Frontlines still suffers hard on some maps. (Looking at you, Camp.) I also feel that there is a weapon and perk imbalance in that a handful of weapons are overtuned for their cost to what they provide ratio. Things like the Eveningstar reign supreme much of the time, and the War Axe's short 'active' attack window coupled with the fact that it can two-shot you almost guaranteed even with heavy armor makes these weapons and a few others extremely common. The Messer also has notoriously janky one-handed swing animations that make it a chore to deal with. The meta is so set in stone that while you can play around it for sure, for me it has sucked a lot of the fun out as most people use the same small pool of weapons and the same one or two perks, like Bloodlust which for 5 class creation points (you get 16 [now 48] I believe) lets you regen to 100 HP on a kill. It makes fighting the same thing for the umpteenth time get stale. The devs also recently nerfed shields into the ground so there's even less variety now. The community is also hit or miss. You'll find anything from meme-spouting fun havers to people making racist remarks just to be edgy, to the veterans telling you to just "Get good". There's a chat filter if you're soft and in need of blocking out what people say, but obviously it's a little hard to block out something that directly impacts gameplay like people that troll matches by building emplacements so you're stuck as soon as you spawn, or just clog up doorways to set your team back til you kick them. You can find less abrasive people from time to time, but in my experience I see a lot of the former. Speaking of the devs- development time for updates is notoriously slow due to Triternion being a small dev team. I wouldn't have an issue with this, but with how poor of a state the game is in, slow development time does nothing to ease core issues like weapon imbalance and poor map design. There's been a total of around 3 major updates that have included one new map (which recently got a rework since it was widely regarded as unfun), a couple of new weapons, a ranked duel mode, new cosmetics and a system that seemed to try to make combat faster paced by shortening how long your 'active' attack window was (I think this was to combat dragging being super meta, but in turn made accels lightning fast) which got veto'd and rolled back just a couple days later. Mordhau is way more of a medieval fighter than Chivalry could ever hope to be, even with its flaws. I'll likely continue to play it from time to time, even though it does frustrate me often and I generally play no more than a couple matches before remembering why I quit last time- nothing changes. The meta is stale and revolves around the same pool of weapons and couple of combat mechanics. New content is sparse and so far hasn't been super meaningful. Again, I love Mordhau. But Steam asks if I recommend it. In its current state Mordhau feels like a game that favors spazzy combat tactics instead of intense swordfights, with a slow changing game state that doesn't deviate from the meta. Once the honeymoon wears off, you might think like me. To a new player- unless you're willing to deal with a harsh learning curve of veterans that have many hours, can put up with the lack of content and are okay with an unchanging meta, stay far away and wait for the game to improve. If it ever does. I hope it does.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/14/2026.