MORDHAU

MORDHAU

MORDHAU suits players drawn to medieval melee, sieges and large multiplayer battles. Cooperative Horde and offline AI practice offer alternatives to competitive fights. At $3.91 from Eneba, consider whether these battles fit the way you plan to play before committing; its appeal depends on wanting this particular mix of close combat and large-scale warfare. At $29.99 from Eneba, you can weigh buying now against the next announced Steam sale window, Dec 17, 2026 – Jan 4, 2027; participation and discounts are not guaranteed.

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80%Steam Reviews91.7K reviews81Metacritic/10082OpenCritic/100
Released: Apr 29, 2019
Medieval · Multiplayer · First-Person · Gore · Swordplay
MORDHAU Steam Key GLOBAL·Platform:Steam·-87%from~ $3.91Save $26.08 vs SteamBuy now
Mordhau Steam CD Key·Platform:Steam·~ $28.12-86%from~ $3.93(~ €3.49)Buy now
MORDHAU Steam CD Key·Platform:Steam·~ $8.02-50%from~ $3.98(~ €3.54)Buy now
Mordhau EN/DE/FR/IT/PT/RU/ZH/ES Global·Platform:Steam·-86%from~ $4.16(~ €3.70)Buy now
MORDHAU PC·Platform:Steam·~ $31.83-86%from~ $4.38(~ €3.89)Buy now
MORDHAU·Platform:Steam·~ $29.99-17%from~ $24.84Buy now
·Platform:Steam·~ $28.99-5%~ $27.49Buy now
·Platform:Steam·~ $29.99-4%~ $28.81Buy now
All-time low ~ $2.99across Steam & third-party stores
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Price History

Past 36 months · Updated daily
Historical Low~ $2.992025-12Current Low Across Stores~ $3.91Enebavs. Historical Low+31%
~ $9.97~ $17.24~ $24.51~ $31.7925-1026-0126-0426-0726-10~ $2.99

Prices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About MORDHAU

MORDHAU is a medieval multiplayer slasher played from first- or third-person view. Fight as a mercenary in large battles, join sieges and cavalry charges, and customize your warrior’s appearance and equipment. Free-form melee and ranged combat let you shape your own fighting style. Steam players rate it 80% across 91,677 reviews. Release date: April 29, 2019.

Credits

Developer
Triternion
Publisher
Triternion

Steam player reviews

80%positiveVery Positive91,677 Steam reviews

Lowest recorded in 36 months

$2.992025-12-18 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.

Language support

LanguageInterfaceSubtitlesAudio
Simplified ChineseYes——
Traditional ChineseYes——
EnglishYes—Yes
Show 7 more languages
LanguageInterfaceSubtitlesAudio
GermanYes——
SpanishYes——
FrenchYes——
ItalianYes——
PortugueseYes——
RussianYes——
KoreanYes——

Steam PC edition data · 2026-10-19

02Before you buy

Play modes

Steam PC includes multiplayer and cooperative play, plus offline practice against AI. Horde mode has you and friends fight waves of enemies.

Language

English is listed with full audio, and the interface supports several languages. The supplied language data does not identify English subtitles.

03Frequently asked questions

Can I play offline?

Yes. You can practice offline against AI.

Is there co-op?

Yes. Horde is cooperative and has players fight waves of enemies together.

How large are the battles?

Frontline and Invasion are named modes, and battles can include up to 64 players.

8.0
Overall Score
External ratings80%Steam Reviews91.7K reviews81Metacritic/10082OpenCritic/100
Graphics
7.5
Audio
7.5
Gameplay
9.5
Story
6
Content
8

“Medieval melee that pushes free-directional swordplay and collision physics to the limit, with a sky-high skill ceiling newcomers must earn”

Our Verdict

Put all six dimensions together and Mordhau is a game with razor-clear self-knowledge: it knows exactly who it serves, and it accepts with a shrug exactly who it turns away.

An indie underdog that became the genre's benchmark

Go back to its launch coordinates and you find an underdog story through and through. A small team grown out of community modders raised its starting money on Kickstarter in under twenty-four hours, then shipped a game that sold two hundred thousand copies in a week and crossed a million inside a month. That curve is rare air for an independent studio, and it was earned not with graphical excess or cinematic storytelling but purely on a feel for combat nobody else could manufacture.

Large-scale medieval siege battle

Critics settled it at 81 to 82, a Strong rating, an 86 percent recommendation, and nailed it to the benchmark slot of its niche. Outlets ranged from MMORPG.com's 9 down to Gaming Nexus's 6.5, and that spread is the tell: this was never a safe, everyone-agrees-on-an-eight release, but a divisive piece of work whose core value depends entirely on whether the player will put in the hours. Years later, look back and it is still standing on that spot, barely moved — the games that followed either took an easier road or built something else entirely, and none of them dislodged it head-on.

Who should buy it, who should walk away

Who should buy it? The hardcore duelist willing to invest time in a sky-high skill ceiling, and anyone in love with large-scale medieval cold steel. The more you are willing to study, the deeper the payoff — this is a game where reward tracks investment with brutal honesty. The dabbler who wants instant gratification and cannot abide a steep curve should walk away, as should anyone with zero tolerance for a toxic lobby. Dozens of opening hours of getting schooled, the occasional venom in server chat, admin bans with no appeal — these are real barriers, not asterisks. If you only want to relax and hack a couple of heads after work, it will most likely just frustrate you.

On version, one practical note: PC with mouse and keyboard is its definitive form, the only place the directional micro fully opens up, where morphs, feints, and precise parries demand the fine control a mouse gives. Console works, but go in expecting a blunted feel — that clean, exact thrill of a perfectly landed hit gets shaved down a notch.

No real replacement, even now

Which brings it back to the one thing nobody has copied. On the very specific coordinate of free-directional, physically simulated, large-scale medieval melee, it has gone years without a genuine substitute. Chivalry 2 is louder and friendlier but reads shallower, builds simpler, and frees you less; it courts the crowd down another road. For Honor is locked one-on-one and hero-based, a design philosophy turned the opposite way. The smaller physical-fighting experiments share the idea but trail badly on scale and finish, most of them locked to one-on-one bouts with a fraction of the bodies on the field. Try to name a game that fully replaces it and, to this day, you nearly cannot — the closest contenders each give up something essential, whether it is the directional freedom, the collision physics, or the sheer scale of the brawl. In a narrow but hard little domain, it pushed the craft past where anyone else could reach — and that is exactly why, steep curve, toxic streak, and shrinking population and all, it remains irreplaceable. It never tried to please everyone. It only tried to do one thing better than anyone, and it did.

Expand to read the full review