
Motor Town: Behind The Wheel
Unavailable in United States (1)
These offers are explicitly unavailable in United States — they cannot be purchased or activated there. You can still visit the store to review the restriction.
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Motor Town: Behind The Wheel
Motor Town: Behind The Wheel combines driving jobs with an open world. Pick up passengers, drive taxis or buses, and transport cargo, then switch to races, time attack or autocross. Tire physics, drifting and driving assists shape the experience. Steam player reviews: 93% positive from 9,074 reviews.
Credits
Lowest recorded in 36 months
$15.992024-09-16 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | — | — |
| English | Yes | — | — |
| Czech | Yes | — | — |
Show 13 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | — | — |
| Italian | Yes | — | — |
| German | Yes | — | — |
| Spanish | Yes | — | — |
| Japanese | Yes | — | — |
| Polish | Yes | — | — |
| Russian | Yes | — | — |
| Swedish | Yes | — | — |
| Turkish | Yes | — | — |
| Ukrainian | Yes | — | — |
| Dutch | Yes | — | — |
| Portuguese-Brazil | Yes | — | — |
| Spanish-Latin America | Yes | — | — |
Steam PC edition data · 2026-10-20
02Before you buy
Play solo or together
The Steam PC version offers single-player and multiplayer, including shared driving and races with other players.
Driving and controls
Driving emphasizes tire grip and drifting, with driving assists available. Keyboard, mouse, gamepad and steering wheel are listed.
Jobs and events
Jobs include taxi, bus and cargo driving, alongside time attack, autocross and races.
03Frequently asked questions
Can I play solo?
Yes. The Steam PC listing includes both single-player and multiplayer.
What kinds of driving jobs are available?
Jobs include taxi, bus and truck driving, plus cargo transportation and other special vehicle jobs.
Are there competitive events?
Yes. The game lists time attack, autocross and races on on-road and off-road tracks.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Was in love with it until i realised after upgrading my way to the best trucks that the economy is built to punish you for progressing. Who on earth thought it was a good idea to make the same cargo at the same weight, have different sell values depending on the truck used? This means that the beginner 40k flatbed truck + small trailer can bring in far more $$ per hour than the 300k truck with a 100k flatbed can. Just WHY???? This backwards feature applies to all professions and only incentives players to never upgrade into better vehicles unless its for the sole purpose of handing them over to the AI for automation. Due to this i cannot recommend the game until the devs decide to fix its economy, which as of now, makes zero sense.Show moreShow less
Best described as the car rug you played with as a kid, but transformed into a video game. In Motor Town the objective is simply to complete jobs with various vehicles. There’s plenty of activities to get started with and many ways of tackling each one. Trucking one of the main activities and has been where I’ve sunk a vast majority of my playtime into, so I’ll give a rundown on it. You’ll first choose from a selection of different trucks each with their own unique characteristics. Some may be more versatile with off-roading capabilities, others will be equipped with more grunt and larger fuel tanks best suited for long hauls, whilst some on the cheaper side will be just enough to get the job done. Depending on what work you’re going for you might then find yourself selecting a trailer to either rent or buy. Different trailers carry different loads, and different loads will pay differing amounts based on the dynamic demand of each business within the 2 Korean islands where the game is based. Personally I love the supply and demand aspect of the game as it means all routes and loads have their place, rather than there being one singular “meta” go-to route and load. After 20 hours playtime there’s so many activities I’ve yet to explore; taxi service, police, racing, wreckers and food delivery to name a few. Of the ones I have tried, not one has been uninteresting - even the most seemingly mundane jobs, like garbage collection, can have you hooked for hours on end. Your reward is coins, which can be spent on cars, motorbikes, go karts, vehicle mods, houses and you can even start a company with AI workers. Having never tried singleplayer I can’t say much on it, but the multiplayer is great. There’s always at least a few 50+ player servers around and the community overall is welcoming to new players, with remarkably little toxicity too. No voice chat option for now though. The game is ultimately a grind, so if grindy games aren’t your cup of tea then this probably isn’t what you’re looking for. But if you don’t mind a grind and have a passion for all things on wheels then this is just the game for you.Show moreShow less
Not My Kind of Town. Feedback helps games grow, so that's why I'm here. I hope the Dev(s) give this a good read and keep improving the game. In Short: It's a $30.00AUD tech demo with good bones, but no real "meat" to it yet. So, what is it? "Motortown" is what happens when a Korean game dev plays the PS2-era GTA games - and asks why nobody has made a full-length game around the driving sub-missions, like Taxi and Vigilante. I don't know why either, because I know I'd play the hell out of it! Just add a sprinkle or Euro Truck Simulator - and bam! That's "Motortown", or what it wants to be. What is there to do? The player is put into an open world with a variety of driving based missions, each revolving around a different - or similar - style of driving. Each job has it's own leveling system, that you increase by completing jobs to unlock more premium vehicles to upgrade your garage or fleet. The loop is simple, but fun too: collect cargo from point A to drop to point B, without damaging the cargo with reckless driving. Rinse and repeat. You earn money from each job based on how well you satisfy smaller objectives - like keeping taxi passengers comfortable and meeting a target time, or towing a stranded car without damaging it. The money you earn is used for upgrading your vehicles, buying more vehicles, or purchasing houses around the map for fast travelling. It's a fun, simple loop with a steady grind - but to what end? You progress regardless of your performance and the game rarely (if at all) punishes you for mistakes. It gets old real fast when there's no real stakes at play. There's no skill ceiling to reach; and the "premium cars" are just slower, bigger grinds you can rent / use for free. There's nothing really to strive for. How does it play? First off, I love the driving model! The physics make each car (especially trucks) have real weight to them, which helps them feel unique and really present in the world - rather than just the same go kart with altered stats on a spreadsheet. Speeding through a crowded mountain road and avoiding a head on collision feels fantastic - like it should! My gripe, comes down to the world building and balancing. Police AI roam the world and will chase you for committing crimes, like speeding or driving the wrong way. Even with a $450k Supercar, they can't catch a loaded Van with an N/A 4 cylinder - I'm not kidding. It's the exact opposite of any NFS Police AI. They're just lazy pushovers. They only serve to annoy you, rather than challenge or threaten you in any fun or meaningful way - all to give a tiny slap on the wrist. The game gives the player driving modes too, that adjust throttle and steering sensitivity for keyboards. You can't customise them though, so it can be hard to find the right balance at the right time, but I like the idea. What I really don't like though, is the "auto-pilot" mode that drives / does jobs for you. A game mechanic that takes away the core gameplay, is a bad game mechanic - and an even worse one for a driving game with "behind the wheel" in it's title, optional or not. Lastly, the "racing" - or lack thereof - is really disappointing in single player. The best you've got at the moment, is racing alone on tracks for lap times against yourself. There is a racing and time trials mode on the main menu though. Is it good? No. It's not. It's a bug fest with only two maps - and only one is available for time trials. There are areas this game shines brightly in - but at the moment, the rest feels hollow. It's like an old E3 tech demo, but you're playing the untested, unscripted sequences that didn't make the trailer. If an Early Access game were an ice cream sample, "Motortown" is still milk - and 30 dollariedoos is an expensive bit of milk, at that. How does it run , and does it look good? It's hard to say, so be your own judge. The game uses that same low-poly style of graphics that so many games use nowadays. The models (mostly) come from a free-use assets bin. I don't mind it though - graphics should be the cherry on top - it's the gameplay that makes or breaks any indie game. That said, the world does suffer a big identity crisis from this mismatch of assets. The inspiration is clearly Korean - which is great - but the cars and buildings are mostly North American themed. What is this place? It wouldn't be much (if at all) an issue if the world didn't look almost the same everywhere you go. I can see an attempt, but it's not quite there yet. Technically, the game runs fine - or should run fine anyway. My PC is overkill for a game like this, but it never crashed or dropped my frames. The menu and sliders also work as they should. It's technically quite solid, from what I can see anyway. Thoughts / Suggestions - There needs to be a challenge, or difficulty setting. The game is far too lenient to the point of sheer boredom. - The grind isn't rewarding. Add unlockables based around achievements, to reward skilful accomplishments. - Add job specific customisation, so it's more about finding the right build instead of using the better (but grindier) option. - Add Racing AI to the open world. The cars feel great to hoon with, it's just not as realised as it should be. - Increase rent and remove free vehicles. Give the player something to grind for - something to *earn*. - Improve the AI. Police are brain dead and traffic is "dumb" at best. It's not fun. - Theme the world. Maybe expand the map as an archipelago with different themed islands, that require a ferry, airplane, or toll bridge to access. Make them feel unique and stylise them, too. Overall, I love what I think this game wants to be. I want to waste many more hours in this world - but I keep asking myself "for what?" I powered through 20 hours hoping there was something later on, but there just isn't. After 2 years of release, the game feels like a generic asset flip. Harsh, but sadly it's the vibe I'm getting. Making games isn't easy, and I hope the Dev(s) take this constructive criticism to better their game, because with a little work, it's one that I'd love to keep playing.Show moreShow less
When I first saw this game I was like "Oh look, it's a Synty low poly asset pack game... AGAIN!" But I started reading about it and figured out that it contained a bunch of interesting mechanics and physics to go along with them. Luckily, this isn't the asset flip you may expect seeing yet another Synty low poly asset pack game. But how to describe Motor Town? Hmm, well- do you like hauling goods in Euro Truck Simulator 2? Do you like buzzing around the city in GTAV Online and maybe doing odd jobs for some sweet sweet cash, in order to upgrade your stuff? Do you like having the environment fight you like in Mudrunner and Snowrunner, challenging you through dangerous paths? If these examples above sound interesting, then I urge you to look past the Synty low poly asset pack models and give this a chance! (there's also a demo you could check out, which could help you out to figure out if the game is for you) Now, I am a bit sad to report that I didn't play this game quite a whole lot on release (could also be that my old computer was acting up), but this game has gotten quite the updates ever since. Thank you HokiHoshi for reminding me of this game! Getting new models, kinda replacing Synty's models but still leave em in for the people who want them? Check. Product chains? Check. Such as converting milk to cheese, and then sending cheese to the Pizzeria or Burger joint for premium products. AI drivers that can give you a passive income? Check. Note: Currently the max amount of AI workers is 10! Ownable (not ALL trailers though) trailers? Check. Customizable bus routes? Check. Driveable motorcycles, mopeds?! CHECK. Towing jobs? CHECK! Working in a region makes the people more happy and the region become more profitable? CHECK. Racing? Well, of course- but it's not the main goal with the game but consider this as CHECK! You can also drive dump trucks, like the ones I drove in real life- which is so cool! And more is on the way. But this game have a balancing decision I have wanted to see in many cargo hauling games such as Elite Dangerous; You will outgrow the smaller vehicles. That is a fact. BUT- Smaller vehicles get a bonus for selling goods due to their limited storage, so they are quite amazing for local deliveries with small packages. So, even later when you have a greater economy built up there is a point to drive the tiny Kei-Trucks! I have yet to try out multiplayer, but I can see it being incredibly fun and also incredibly frustrating depending on the people you meet. Criticisms though? Well, it is a lower budget project so don't expect everything being flawless in the game. Physics may bug out, sending buses and trucks into orbit. Sometimes every surface feel very slippery, no matter what tires or build you are using. And while I haven't gotten to that point, I fear that the 'endgame' will get boring real fast as there are not enough 'credit sinks' in the game. What those could be I do not know, but right now it feels too easy to earn money but harder to lose money unless fines, refueling, repairing and upgrades are involved. I also would like to see 'on-foot' gameplay expanded a bit- once again, how I do not know. It's nice we can buy jerry cans with fuel and coolant, but no portable repair kits to fix up your car on the side of the road? Could be a minigame! All in all, I see huge potential in with this game and I am very happy to have rediscovered it here in 2025. It's still early access though, but the dev seem very active and update the game quite regularly. I'll probably rewrite this review later on release but for now, this is quite amazing!Show moreShow less
To start with: I actually love this game. But I have a major problem with it that led to this "not recommended" review: The developer and player community's attitude toward "cheating." I'm an adult human with a life. I want to be able to enjoy this game, but the production economy system means the only way to do that is on multiplayer servers with a lot of other people, and by investing many, many hours into the game. I do not have that much time and I'm frankly not interested in a multiplayer-only driving game. I would love to be able to just deliver some pipes somewhere, but instead I have to trudge through mud to get a miniscule load of coal, multiple times. Then do the same with iron ore. This game either desperately needs a single player economy scaling mode, or less hatred of "cheating" (which is just...you know...trying to enjoy the game without making it a second job). I loved this game in early versions when it was actually a driving game and not an industrial economy simulator. If I wanted that I'd go play a sim.Show moreShow less
First off: I am a racing game and Truck Sim *GAMER*. I have clocked probably 50k+ hours in games like Gran Turismo, Forza Motorsport/Horizon, Dirt, Formula 1, Assetto, I-Racing, American Truck Sim, etc over the years. And let me say: Motor Town is an INCREDIBLE DRIVING sim. Now, note what I said: "DRIVING Sim". This is NOT a game focused on racing, however it INCLUDES racing. If you are looking for hard racing sim, go somewhere else. If you want to DRIVE and FEEL progression, stay with me as I tell you why you should play Motor Town. I bought this on a whim, scrolling through early access games of every genre. This review is in NO way sponsored. bought, or biased. This is a racing gamer's opinion. Motor Town presents to you a graphically reduced American Truck Sim combined with the tuning and customization of a simplified Forza Horizon and the free roam capability of Grand Theft Auto. In 1 hour you can go from racing a personally modified race/drift car like a Lamborghini or BMW E30, to picking up a randomly spawned hitch-hiker, to towing a crashed Supra on the side of the road, to delivering a fuel tanker load to some farm across the map, to picking up randomly spawned passengers on a bus, to insuring the quick transport of some guy who needs a taxi to the city hall, to chasing some idiot in a fast car in your police car (sirens and all), to free roam drifting in the rain at night on glistening roads in the mountains, to drifting through the desert on back roads that are yet uncharted. YOU FORGE YOUR OWN PATH. If you want to focus on being a truck driver delivering mass freight across the map, you are rewarded for doing just that. Each vehicle type has a "mastery" level of sorts, and you gain experience and money at exponentially higher rates based on how much time you spend doing that specific activity. If you want to be race car driver, you can rent and buy cars and tune and upgrade them in your own garage and put them to the test on multiple racetracks. There are cars that dont belong on public roads that you can just DRIVE on public roads. There are houses and garages you can buy everywhere. You can LITERALLY get out of the car and WALK into a bank and get a loan. You are driving and you see a car you like in a random parking lot, walk up to it and buy it. OR JUST TAKE IT AND DRIVE IT UNTIL IT BLOWS UP. You can WALK into any convenience store or gas station or repair shop and buy fuel, quality of life items like cargo straps/flashlights/car parts, and more. Are you a race car driver? Well you better hop out of the car periodically and check your tire and brake temperature so you don't melt everything. Be careful of the cops, they are a little dumb but with every update I've noticed they've gotten more and more aggressive. Some are undercover, but if you pay attention you'll see the blue+red light bars hidden inside their windshields. Are you looking for something to use your brand new Fanatec/Logitech wheel? This is it. Fully customizable bindings, Force Feedback, splitter configurations for semi trucks, etc. E-Brake, paddle shift, clutch, pedal, +etc. I recommend connecting a controller and your wheel - controller for running around outside of the vehicle and wheel for precision driving. Speaking of running around outside the vehicle, dont expect to just roll up to a car with your tow truck and have a crashed car magically pop onto your truck. Nope, manually hook the car onto your winch and tow bar and pull it out of the ditch. (It's WAY easier than BeaMG). And be careful, if you dont upgrade your suspension or tires your truck will be flung across the road when trying to tow something heavy - like a trailer full of Porsche 911's you personally procured and loaded. Driving a flat-bed truck? Well make sure you hop out and strap your cargo down so it doesn't fly everywhere if you hit a curb - those apples or cars need to get to their destination. While you're making your delivery or racing around the track, make sure to play a good radio station. Unlike ATS where you have to do complicated importing of radio stations, this game has a pre-built list of real life radio stations you can choose from. This is the only driving game that I've chosen to listen to radio instead of my own spotify. Of course, your mileage may vary based on your musical taste. It's actively being updated (even as of March 14 2024) and the change logs actually give credit to each individual person who found a particular bug and reported it. The devs care, they listen. This is more than worth the price. All this said - it is not without its problems: Graphics may not be your cup of tea. But this thing can run at incredible fidelity on a potato. There are optimization options for damn near anything. Im playing on a 55inch tv through HDMI, Logitech G29+Pedals+Shifter and it's just buttery smooth at ultra on a toaster laptop. Standing NPCs around the map are brain dead. While they do improve immersion, such as when you pull up to a random hitch hiker who has their thumb up, or a bunch of people at a bus station who physically walk toward and into your bus -often they bug out and just remain stiff on the side of the road or glitch through the ground in a sitting position as if they're driving invisible cars on the side walk. However, they are voice acted and will greet and thank you for taking them to their destination. Now, put more than an hour into this and you will enjoy yourself if you like open world driving games. THIS IS NOT ASSETTO. THIS IS NOT A RACING SIM. THIS IS A LIGHT HEARTED DRIVING SIM that gives you a PLETHORA of features to choose your path. What you put into it is what you get back. And it has given me more joy than any other driving game I've played in the past 5 years, right behind Gran Turismo 7 VR.Show moreShow less
Motor Town: Behind The Power-Trip TL;DR: Good game, solo and private sessions are a proper good time. Public multiplayer has been a nightmare for me personally and I don't think I'll be going back. Not gonna throw names but three servers, same story every time. You're expected to have Discord pre-installed because apparently nobody can paste a Google doc link somewhere visible before you load in. Rules buried in Discord servers you have to join, find the right channel, accept a role, then read a wall of text just to find out your livery is banned. Admins sitting there spectating ready to pull the trigger on you for doing the actual jobs the game gives you. Get reported? Good luck. Report someone else? Drive around him mate. Seen people lose their entire game license over nothing. The server scene is basically one monopoly run by the same crowd across multiple servers, so if they don't like you, you're done with public MP entirely. Game deserves better than this. Buy it, play it solo or with mates. And if you like reading books: Motor Town is a good game. I genuinely like it and that's what makes writing this so annoying because I shouldn't be this wound up over a driving sim at whatever time it is right now, and yet here I am, pushing 30, getting gray hairs over virtual trucking. The mechanics are great, trucks handle like trucks (ETS2 and ATS still win here but it's decent), towing feels right, the economy actually reacts to what players around you are doing, garbage collection somehow ate three hours of my life. Dev seems like a decent bloke. Solo or friends only it's a proper good time. Public multiplayer though. Don't. Unless you're unemployed and have unlimited patience for this nonsense, just don't. Joined my friend on a server. Had a D.O.T. Delivery livery on my car, picked it up from the workshop. Someone told me D.O.T liveries specifically aren't allowed on that server. Alright, fair enough, their server their rules, wasn't trying to start anything. I wanted to change it. Went to dismiss the car and re-summon it clean. Except the summon wasn't working because apparently you need to be at a specific marked parking spot and there's some cooldown on top of that, which I didn't know because nobody tells you that when you load in. So there I am, actively trying to fix the situation, car won't despawn, cooldown ticking, felt pressured enough to just leave. I'd have genuinely preferred a snake biting my ass, at least that's honest about what it's doing to you. Where is this D.O.T rule written? Not in the server description. Not on a loading screen. Not in any message when you connect. It's in their Discord. Which I'm not joining. I'm not joining my 60th Discord server, finding the rules channel, accepting whatever role unlocks it, reading through the whole thing, just to find out which liveries are on the banned list this week. Chuck it in the server name, put it in a Google doc linked somewhere visible, slap it on the loading screen, something. Anything. This is not a high bar. That reminds me, earlier on a different server I was doing a towing job. Guy's car broke down on a bend, partially blocking traffic, I nudged it slightly trying to get the hook on it properly. Some admin sitting there spectating tells me in chat to stop damaging player vehicles. I was towing it. With a tow truck. On a towing mission. Argued it for about two minutes before I realised I was genuinely sat there typing into a game chat box defending myself for doing a towing mission in a towing game. Logged off. On yet another server, different day, I reported a guy who'd been parked dead in the middle of a main road doing absolutely nothing for like twenty minutes, just blocking traffic. Admin's response was to tell me to drive around him. Which I was already doing. So I asked what the point of reporting anything was and got told to keep the chat friendly. Cool. Cool cool cool. I'm losing hair over this. Man I miss SAMP. I miss older multiplayer games in general. Teamspeak, not even that, just type an IP, load in, be whoever the hell you want. None of this joining 30 Discord servers that probably have half your personal information sitting in some Google doc you clicked through without reading. Back then there was static on everyone's mic, half the server was doing something stupid, admins were just regular guys who'd been around longer, and it worked. Felt like a community of people who were there to mess around and didn't take it too seriously. Miss that era man, miss it a lot. Now it's permission roles and rulebooks and you've gotta essentially apply for a job just to drive a virtual truck without someone breathing down your neck. Somewhere along the way people forgot it was supposed to be fun and started treating game servers like they're running a small country. Bit depressing honestly. The whole scene has this atmosphere like someone handed a teenager a clipboard and told them they're in charge of the building now. The big servers know the player population is concentrated enough that getting on the wrong side of them basically ends your multiplayer experience, and they've clearly clocked that. People getting permanently banned with zero explanation is apparently routine. You find out when you try to connect and can't. Ask about it and the regulars tell you to go play somewhere else, which is hilarious advice when there's nowhere else with actual players. Feels like gestapo with a gaming chair. Reddit moderators in their sweaty little chairs have more accountability than this lot. I'm pushing 30. I don't have time to get punished in a game by someone who learned what the ban button does last Tuesday. Singleplayer and friends only from here. If you want public multiplayer that doesn't make you want to put your head through a wall, go play FiveM, easyRP, actual communities that want you there. The game itself is worth buying, the solo loop alone is decent enough. Just stay away from public servers. Cya.Show moreShow less
Disclaimer: I returned the game BUT The people on at the time I played were very nice and the game seems peaceful. It just wasn't for me. If you like chill games about driving then I recommend this.Show moreShow less
An amazing game ruined by it's own developer Edit: "HOW DARE YE NOT DRINK THE KOOL AID" said the community members of this game as it proceeded to mark my review as funny. Little warning just so you know the community is rather toxic. I also fixed a few details I got wrong on the review. Edit 2: Corrected some typos. Also I've been paying attention and it's good to see more people voice their concern regarding the game. This was something rather unique and really good fun up until recent patches, as the developer ruins the game with nerf to earnings instead of buffing other jobs, it's the classic "nerf it until it's fixed" instead of "buff other jobs so they become a viable method of income too", and now it's a grind that's not fun. To go further into the issue with the game, I have to try to explain how the game works. In a nutshell, this is a RPG delivery person game. You get a vehicle, drive a package (or several) from point A to point B. The game has a level system where you get levels for your character and levels for the job you're currently doing (they're separate), these dictate which types of vehicles you can drive. Most jobs have lower level starting vehicles that give you lower level paying amounts, but the more you do that job, the higher rank you'll go on it, thus getting better vehicles and more money. The money is used to buy better vehicles, upgrade them, and also buy houses and what not. Now you see the underlined part? That is the important part. The part the developer is completely failing at "fixing" with the patches, when none of them were broken in the first place. If anything there needs to be more methods of gaining money. Want proof? "0.6.4 Patch Note" where the most stupid decision of "balace" was done for this game. Total payment for Truck C (this is high level stuff) with a carry capacity of 9 now only pays 297 instead of 900. "0.6.3+3 Build 187 Hotfix Patch Note - Police payment is now split by police players, to prevent abuse." when the revenue was already horrible as solo to begin with! This goes on and on. Why? Why are there nerfs to everything? When I put my first 12 hours into this game, I could get about 10k with any major trucking run that would take me 15 to 20 minutes, but now the amount has been lowered to about 8k or so. Consider that to buy a work semi (so you don't pay rent fees) costs near 100k. If it gets any other nerf, you can probably do the time math regarding affording stuff, this is not taking into consideration fuel cost, vehicle rent cost and purchasing of vehicles for said jobs. You might think I'm the only one who says this, well I posted a comment on the update post "0.6.4 Patch Note" where several people are sharing their concerns as well, with being told that "this generation just wants games to give them everything" from the horrible community this game unfortunately has. This is a damn shame, but hey it's EA, maybe it will get better later on.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.