

Mount & Blade II: Bannerlord
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.



01About Mount & Blade II: Bannerlord
Build a character and make your way through Calradia’s medieval sandbox with trade, politics, weapon crafting, and conquest. Raise an army, lead it into real-time battles, and fight alongside your troops in first or third person. The Steam PC version has a 87%% positive rating from 231,919 player reviews. Release date: October 24, 2022.
Credits
Lowest recorded in 36 months
$11.192026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 10 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Turkish | Yes | Yes | — |
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Spanish-Latin America | Yes | Yes | — |
| German | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Play modes
The Steam PC version includes single-player and multiplayer modes, including PvP.
Language
English has full audio; Simplified and Traditional Chinese have subtitles.
03Frequently asked questions
What do you do in the campaign?
Create a character and pursue trade, politics, crafting, and conquest while managing a fiefdom.
How does combat work?
Lead troops in huge real-time battles and fight alongside them in first or third person.
Does it have multiplayer?
Yes. Steam PC multiplayer includes PvP, ranked matchmaking, and casual modes.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
It's finally harvesting seasonShow moreShow less
This is half of a very good game. You might be impressed in the first 10 hours, but after that it becomes evident you are playing the skeleton of what could be a generational game. Here is some of the good and some of the bad. The Good: -Graphics look great, even on lower settings -Decently varied battle maps -Sound design makes killing blows feel amazing -Decent variety of weapons The Bad: -Extremely shallow "campaign" -Almost zero role playing elements. Every character behaves identically towards you. Even your own wife will try to introduce herself. Kill someone's father/brother/entire clan? They will never mention it and will behave towards you just like anyone else. -"Realistic mode" means all your enemies will be absolute tank meat sponges while you are made of glass. -After you get your first settlement the game becomes extremely tedious. You will play whack a mole with enemy armies who take almost no time to recuperate. Wipe out 3 enemy armies in a massive, "war changing battle"? Oops, looks like all of those armies are back to full strength in a matter of days. -Almost zero variation of playstyles. Sure you can be a trader or a rogue mercenary for the early game, but you will always end up cheesing the smithing economy mechanics to support the larger armies you need in the mid game This is simply an unfinished game. The fact they have been selling it for $50 successfully for years is wild. Would have much rather paid $100 for a fully finished product. Unless they have a massive overhaul on the "Official Release" October 25th, I cannot recommend this game. Shame.Show moreShow less
I didn't expect to play this game in my lifetime.Show moreShow less
Edited after full release. Pros +Graphics: The environmental graphics on max settings are absolutely stunning. Every time I enter a battle I always take in how beautiful everything looks without a care while forest bandits massacre my troops. +Map/level design: The world map makes clear that it was meticulously made to be beautiful, detailed, and informative. The amount of detail isn't really needed, but definitely appreciated. Level design from Battle maps to walking around a city is always exciting to look at, and is even further enhanced by the graphics. +Combat and death animations: From what I've seen there's a fair number of people that are still on the fence about the combat, so I know this is highly subjective, but I actually like it! When I swing my sword it's like my character is actually putting real effort into it, it feels very punchy and satisfying. Death animations are a nice detail and welcome addition to spice up the game. Hitting someone in the neck with an arrow or knocking someone off their horse and pinning them to the ground with a javelin is oddly satisfying (I swear I'm not a psycopath)! +BGM: Music in Bannerlord is amazing. The music makes straight flexing on 11 looters with 30 heavy cavalry seem epic! +More appealing skill choices: The game encourages you to diversify into different skill trees, so you don't have to go only into the one man army route. You can be a fighter who moonlights as a trader and smith. +Quests: Quests are about as varied as you'd expect from a game where NPCs are normal and take themselves seriously and not satire or parody characters like in other games, which isn't an easy task. Smithing: Smithing allows the player to make just about any weapon they want and customize it in just about any way they want it. This gives the player the ability to craft literally hundreds of different weapon variations. You can also give the weapons you create names, making them all the more unique and memorable. +Workshop & mod tools: Kind of speaks for itself. A relatively painless experience for the downloader. Cons -NPCs: Almost all of the NPCs in the game seem soulless; just things on the map so it doesn't feel as empty. They all react to you very similarly; even your in-game spouse doesn't act all that uniquely. The most varying personalities and dialogue you can expect from are lords who have more good traits and those who have more bad traits. -Sieges: If an army you're following goes into a siege they must make ways of breaching a fortress be it a ram or siege tower, then the leading lord can make other siege engines like a catapult, ballista, or trebuchet, all of which are almost entirely useless. They're useless because the defending fortress can make siege engines of their own and even start out with a couple, making the engineering skill take a looong time to level up to help with the situation. Most often by the time the attacker makes 1 the fortress has 4 and almost immediately destroys it, because for some reason despite having wheels they assemble and instantly deploy it within range of the fortress. The lead attacking lord will either stay there forever making infinite ballistas to be destroyed or just go in with a ram and/or siege tower, making the overall sieging experience more tedious than fun in the early and mid-game. If you want a siege battle where you can operate a catapult that shoots flaming boulders during the night or trebuchets to devastate people, you'll have to be on the defending side which will most likely lose due to the overwhelming numbers causing you to lose your inventory and soldiers or just about your only choice is to set up a custom battle. -NPC design and facial expressions: The facial design and animations in this game is comical if not a little disturbing, in ways that would give Mass Effect Andromeda a run for its money. In the encyclopedia they look somewhat normal, but they all look very strange when you actually meet them. NPCs will treat you to a smile if they're friendly towards you or if you let them free, which can act as a deterrent as they're smiles look like what you'd imagine a madman had while they come at you with a knife; all teeth and eyes bugging out. -Combat AI: I've had archers repositioning with their bows out and stare me in the face as i actively attack them instead of taking out their swords and defending themselves. Cavalry (which has gotten better since EA) will still often miss people walking in a straight line. The strategy of the AI lords in this game can be kind of weird be it not giving archers a good line of sight or charging cavalry into the spears of infantry rather than flanking. -Grind: In this game it is a slog to go from early-game to mid-game and to late-game. Everything costs so much in this game and there isn't much you can do about it without cheesing it as there aren't any real effective (or fun) ways to get money. On top of that the game limits you to how many workshops (which gives a passive income) you can have which is dependent on your clan tier, making it that much harder to progress quickly. A game set in medieval times should not have monopoly laws that good. -Misc. things: It's not as often as it was in EA, but I've had the same lord attempt to raid my village multiple times in the same war, I defeat them, then they come back 3 days later trying to raze the same village with less and new troops, making them less likely to win. I don't know if they're low on money or if it's just a part of their personality traits, either way they'll keep harassing you until the war ends or they die. Another thing that hasn't been fixed since EA is that soon after you start your kingdom is that half of the other kingdoms will declare war on you. which can be stressful and difficult for new players, and if they lose their kingdom because of this they may be forced to start almost entirely from scratch. The campaign is so shallow that I can't say that it's good or bad. However, those resources could have been better spent to improve other parts of the game. -General lack of content: The game is very fun within the early-game, but the lack of content becomes very apparent while you're grinding to get further in the game doing the same 4-5 quests over and over again to earn money and relations and trying to get renown to raise your clan tier. Once you get to the mid/late game nothing fun is added to your adventure, you'll be doing the same old stuff just on a larger scale. There are so many places to flesh the game out, for example; the politics in this game are very 2 dimensional and at times dysfunctional, yet there's a lot of potential for quests and a more in depth system. Give NPCs more actions and reactions, so they feel more unique, adding more to the player's story. I don't hate this game, I love M&B, and I want to get my moneys worth. But this game should not have been taken out of EA nor should it be charged at full price while there are still so many things that plague this game, like bugs and balancing issues to AI and a clear dearth in content. Over the past 2 and a half years of EA very little has been added to the game, you can see for yourself in the patch notes and updates. I know there are people who will say and have said that mods will fix the game and make it good, and I don't doubt that for a second. don't get me wrong modding and mod tools add to the games credit, but the individual mods that creators make shouldn't. Especially if those mods are supposed to make it "good" and "fix" the game and are depended on to make it fun. This feels less like a game and more like a foundation to one, so if you are still considering getting it get Bannerlord at half off or close to, and maybe show the modders some love by donating the money you would have spent to the mod creators. Hope this helps :)Show moreShow less
Thank you Taleworlds for giving us a chance to play this game before coronavirus wipes us all.Show moreShow less
Dear TW and readers of this rant, I've been one of the people straight up defending Bannerlord. After years of not delivering on promised systems, delivering those in an insultingly crude manner with explanation along the lines of "we want people who dont give a damn about such games to just buy ours so we simplify everything", ignoring modders or even better yet, having first hand comparison of how shallow and poor the vanilla systems are compared to simple mod features and stating that "iT DoEsNt FiT oUr GaMe DeSigN". After patches coming in with the most ridiculously unimportant, "no one asked and never will" changes, after seeing systems deteriorate into literal crap starting from 1.6.0 onward, after hearing how "our focus is to build the game to satisfy console players" while ignoring the fact the ONLY REASON YOUR DAMN STUDIO EVER MADE IT WITH THEIR FIRST TITLES WAS ONLY, AND I MEAN *ONLY* A DEDICATED PC COMMUNITY All I can say, is I'm on the brink of extending my list of "cancer game companies that turned from community supported, to community hated" to you as well. And seeing how you respond to people who MADE YOUR OWN GAMES BETTER, WHILE LITERALLY FLOODING YOU WITH AN UNIMAGINABLE AMOUNT OF IGNORED FEEDBACK - I have zero remorse. Shame on y'all.Show moreShow less
If you're deciding whether you should wait to buy the game, or go for it now it all comes down to how much perfection you expect from a game in early access. All issues I have experienced are minor, there have been no crashes, or major gameplay issues. All issues seem to be visual, with the graphics not looking as good as the videos and promotional pictures, but still overall pretty good. Minor other issues, such as starting battles in first person and seeing the backs of your eyes/eyebrows are the greatest problems I've encountered. Those are solved by switching from first to third, then back to first person so it's not the end of the world by any stretch of the imagination. If minor graphical issues are a dealbreaker for you, save your money until a few updates come out and maybe invest it in some chill pills in the meantime. If you're okay with a game that's perfectly playable, though a little rough around the edges, you won't regret buying the game. Overall Bannerlord is a massive improvement over the originals and I'm very happy with my purchase.Show moreShow less
When you purchase a product, you do not expect to get banned from multiplayer for violating chinese censorship rules. This includes having the "incorrect" steam ID. This affects accessibility of a game feature and hence is a relevant buy consideration. TW has made some claims to invistigate it, but so far without any further results. TW mods here on steam forums have just purged a thread (instead of at least locking it with a comment why) which called for attention regarding this censorship. Note also, the discussion there was surprisingly calm without getting overboard. I am glad to remove/change the review when this issue is settled the only possible correct way. *update 03.11.2021* Since this review, the only thing about it I can find is claim by TW that they are going to investigate it, but no further updates since, even if I employ a search on that topic again. I find stale "updates" like this one: https://techraptor.net/gaming/news/mount-blade-2-bannerlord-bans-allegedly-given-for-violating-chinese-law Regarding the game itself: The skill leveling system is a pure grind. For some very annoying skills there is a cheese workaround in some way which is totally unimmersive, like for example to train roguary fast, you need to stage prison escapes for others over and over again. People you don't care about and don't know. Just to get the XP... Most ways of doing XP gives no xp. You can also not train fighting skills in tournaments and arena, because its reduced to almost zero. TW thinks there is only one way to play the game - as a vassal or soldier of another kingdom. Complete breakage compared to warband. Then there are skills like smithing, which are tedious and boring, the UI is terrible, but: you can craft items for the cheapest resources worth around 200 gold and sell them for around 90.000 gold at very low levels which you get to very fast. You go trade with a noble one, sell him 5 swords for all the fortune he owns and they are happy to sign the deal. Then they are in dire need of money and sell all their land for gold worth selling 9 swords... If you think its a bug, no. Its like that since the beginning and its not just one specific item. The prices for items are crazy. One sword costs 5k, another one has 1 more damage and consts 30k or 50k. With smithing you basically have infinite money EASY and FAST. You can buy all the realm and the nobles will happily sell it to you. No army needed, Just craft some ~60-90 weapons! I have no clue what the devs took to make that real and keep it like that with no changes.Show moreShow less
A lord refused to nominate me for a castle after I successfully captured it so I switched sides, tracked down his wife, and chopped her head off. 10/10Show moreShow less
I've been grinding this game the past couple of days and believe i have enough experiance with the single player to write some form of review. I'll start with the PROS: Improved graphics very nice armour system better recruitment much improved player models combat feels smoother in single player the ragdolls are really good beautiful world map improved upon political systems Cons: ~Same bugs that plagued warband ~ STILL GOT THE SAME OPTIMISATION issues as before, lagging and stuttering on a 1080ti ~Horrendous quest variety £30 and a hella long wait when 80% of the villages have the exact same 3 quests repeated. Same for towns and lords. The current variety is laughable especially for a £30 game ~Gameplay is more along the style of viking conquest due to the extremely slow paced nature of the game ~Factions are unbalanced ~armour variety is really really bad, ~Not enough quest variety ~but most importantly the world still feels completely ♥♥♥♥♥♥♥ dead, the npcs react to nothing you do have no interesting dialogue and STILL refer to you as a man if you play as a woman, this kinda lazy writing might have been excusable in 2010 but in 2020 nah. ~Crucial features STILL missing, for example the dynasty feature feels paramount and unique to this game and yet it isn't finished or in the game, 8 years and all they got is a perma death system without the fundimentals supporting it. conclusion: After the inital nostalgia wore off I began to realise that this game in it's current state is essentially feels like it was originally meant to be included in the multiplayer beta but because of budget and time they decided to release it at full price. I cannot recommend this game fully at it's current price. Because of the horrendous bugs and features that plague this game along with the lacking laughable contentShow moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/14/2026.
