Mount & Blade: Warband

Mount & Blade: Warband

Mount & Blade: Warband puts the appeal of a medieval campaign in the hands of a player who wants to lead troops directly, fight from horseback, and build toward ruling Calradia. At $4.73 from Eneba, weigh that campaign against the multiplayer modes, which support up to 64 players and include Siege, Battle, and Conquest. The facts confirm single-player and multiplayer, but do not establish controller support or the interface language list here. That makes the game a clearer fit for someone drawn to its mounted combat and faction-building than for a buyer relying on an unverified setup detail. Compared with Steam’s current price of $19.99, this offer saves $15.26 on the same base game.

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97%Steam Reviews135.7K reviews78Metacritic/100
Released: Mar 31, 2010
Medieval · RPG · Open World · Strategy · Sandbox
Mount & Blade: Warband Steam Key GLOBAL+2·Platform:Steam·-76%from~ $4.73Save $15.26 vs SteamBuy now
Mount & Blade: Warband PC Steam CD Key+2·Platform:Steam·~ $22.40-79%from~ $4.75(~ €4.24)Buy now
Mount & Blade: Warband Steam CD Key+2·Platform:Steam·~ $22.39-79%from~ $4.81(~ €4.29)Buy now
Mount & Blade: Warband Global+2·Platform:Steam·-74%from~ $5.10(~ €4.55)Buy now
Mount & Blade Warband PC+2·Platform:Steam·~ $19.94-74%from~ $5.14(~ €4.59)Buy now
+2·Platform:Microsoft Store·~ $19.99-75%~ $4.99Buy now
+2·Platform:Steam·~ $19.99-75%~ $5.00Buy now
Mount & Blade: Warband+2·Platform:DRM-Free·-25%from~ $14.95(~ CN¥100.00)Buy now
All-time low ~ $1.29across Steam & third-party stores
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Price History

Past 36 months · Updated daily
Historical Low~ $1.992024-02Current Low Across Stores~ $4.73Enebavs. Historical Low+138%
~ $6.64~ $11.49~ $16.34~ $21.1925-1026-0126-0426-0726-10~ $1.99

Prices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Mount & Blade: Warband

Raise a warband in Calradia, fight from horseback or on foot, and build influence across a medieval campaign. Lead troops in battle, expand your realm, and seek the throne by becoming a faction ruler and winning lords as vassals. Steam PC players rate it 97%% positive across 135,699 reviews.

Credits

Developer
TaleWorlds Entertainment
Publisher
TaleWorlds Entertainment

Steam player reviews

97%positiveOverwhelmingly Positive135,699 Steam reviews

Lowest recorded in 36 months

$1.992024-02-29 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.

Language support

LanguageInterfaceSubtitlesAudio
Simplified ChineseYes——
Traditional ChineseYes——
EnglishYes——
Show 7 more languages
LanguageInterfaceSubtitlesAudio
CzechYes——
FrenchYes——
GermanYes——
HungarianYes——
PolishYes——
SpanishYes——
TurkishYes——

Steam PC edition data · 2026-10-16

02Before you buy

Campaign and solo play

The campaign lets you become a faction ruler, recruit lords as vassals, and expand your realm. Single-player is supported.

Multiplayer battles

Multiplayer supports up to 64 players, with modes including Siege, Battle, Conquest, Capture the Flag, and Deathmatch.

03Frequently asked questions

Can companions become vassals?

Yes. You can grant companions land to raise them to vassal status.

Can soldiers flee during battle?

Yes. Soldiers may break and run when their morale gets too low.

Can you use thrown weapons at close range?

Most throwing weapons can also be used in close combat; a javelin can serve as a short spear when an enemy closes in.

8.5
Overall Score
External ratings97%Steam Reviews135.7K reviews78Metacritic/100
Graphics
6.5
Audio
8
Gameplay
9
Story
7.5
Content
9.5

“Medieval sandbox benchmark from a Turkish garage project, fifteen years of mods turn the base into a permanent narrative platform”

Our Verdict

Add it all up and Mount & Blade: Warband is one of the most durable pieces of design in PC gaming — a medieval sandbox benchmark grown out of a Turkish garage project, kept alive by fifteen years of mods that turned a base package into a permanent narrative platform. It is dated, awkward, and demanding, and it is still, in 2025, almost impossible to fully replace.

A Long-Lived Landmark of Indie Design

Warband occupies an unusual coordinate in the medieval space: not the prettiest, not the most accessible, but the most complete realization of the fantasy of personally building a kingdom from nothing. A Steam "Overwhelmingly Positive" rating, a Metacritic PC score of 78, and fifteen years of stable monthly actives mark it as a genuine commercial benchmark — the kind of long-tail success the industry cites when arguing that depth and community outlast graphical fashion. TaleWorlds proved that a small studio with a clear vision could build something that outlives a whole generation of bigger, better-funded games.

The numbers tell the same story as the design. The mouse-direction combat gave it a skill ceiling that kept a competitive scene alive for over a decade; the sandbox gave it a story engine that never repeats; the mod ecosystem gave it a content pool that grows instead of shrinking. Each of those pillars alone would make a notable game. Stacked together, they explain why a 2010 title still sells, still streams, and still gets new mods today.

Who Should Buy It

This is for players willing to pay the ten-hour entry toll: anyone who wants a medieval warlord sandbox with real single-combat depth and a taste for tinkering with mods. If the idea of starting as a hunted drifter and ending as a king who conquered six kingdoms by your own hand sounds thrilling rather than tedious, Warband will give you a fantasy nothing else delivers in full. It rewards patience, mastery, and curiosity more generously than almost any game of its age, and the community around it is one of the most knowledgeable and welcoming in the genre once you are past the gate. It is also a uniquely good fit for two specific players: the strategy fan who has always wished they could drop down from the command map and personally fight the battle, and the role-player who wants their character's rise to be earned through skill rather than handed over by a quest log. If either of those describes you, nothing else on the market scratches the itch as completely, and the price of the base game buys a hobby rather than a weekend.

Who Should Skip It, and How to Start

It is not for players who cannot stomach dated visuals and a counterintuitive interface, who want a smooth, immediately playable onboarding, or who only play on a console controller — the input simply cannot reproduce the precision the combat is built around, which is why the console versions score so much lower. If you bounce off friction, this game is nothing but friction for its first ten hours. For everyone else, the recommended path is clear: buy the PC base package, install a UI-enhancement mod the moment you grasp the systems, then expand outward into the Napoleonic Wars and Viking Conquest DLCs and the great story mods. Start in vanilla Calradia, earn your first castle, and only then let the fifteen-year ecosystem open up in front of you. Do not try to swallow the whole thing at once — resist the urge to load a total-conversion mod before you understand the base systems, because the magic of Warband is cumulative and the friction is front-loaded. Give it the twenty hours it asks for, and a dated, awkward 2010 indie game turns into the most complete medieval life you can live inside a piece of software, which is exactly the trade this final score is weighing.

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