
Mr.Mine
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Mr.Mine
Mr.Mine is an idle mining game about managing miners and upgrading a drill as you descend through underground mines. Digging reveals treasures, mysteries, and new features, while buildings, Super Miners, and scientists add ways to advance and uncover relics. Steam player reviews: 91%% positive from 18,729 reviews. Release date: September 30, 2020. Interface languages: Simplified Chinese, Traditional Chinese, English, German, Spanish, Russian, French, Japanese, Portuguese-Brazil, Danish, Swedish, Polish, Italian, Czech, Dutch, Korean, Arabic, Portuguese, Turkish, Thai, Hungarian, Spanish-Latin America, Vietnamese, Norwegian, Finnish, and Ukrainian.
Credits
Lowest recorded in 36 months
$0.002023-08-12 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | Yes |
| Traditional Chinese | Yes | Yes | Yes |
| English | Yes | Yes | Yes |
Show 23 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | Yes | Yes |
| Spanish | Yes | Yes | Yes |
| Russian | Yes | Yes | Yes |
| French | Yes | Yes | Yes |
| Japanese | Yes | Yes | Yes |
| Portuguese-Brazil | Yes | Yes | Yes |
| Danish | Yes | Yes | Yes |
| Swedish | Yes | Yes | Yes |
| Polish | Yes | Yes | Yes |
| Italian | Yes | Yes | Yes |
| Czech | Yes | Yes | Yes |
| Dutch | Yes | Yes | Yes |
| Korean | Yes | Yes | Yes |
| Arabic | Yes | Yes | Yes |
| Portuguese | Yes | Yes | Yes |
| Turkish | Yes | Yes | Yes |
| Thai | Yes | Yes | Yes |
| Hungarian | Yes | Yes | Yes |
| Spanish-Latin America | Yes | Yes | Yes |
| Vietnamese | Yes | Yes | Yes |
| Norwegian | Yes | Yes | Yes |
| Finnish | Yes | Yes | Yes |
| Ukrainian | Yes | Yes | Yes |
Steam PC edition data · 2026-11-04
02Before you buy
Idle mining progression
Manage a team of miners and upgrade your drill as you dig deeper. The Steam description also lists buildings, Super Miners, scientists, relics, and hidden chest upgrades.
Interface languages
The Steam PC listing includes English, Simplified Chinese, and Traditional Chinese among its interface languages.
03Frequently asked questions
What does digging reveal?
The game describes underground treasures, mysteries, secret encounters, hidden chest upgrades, and features unlocked as you go deeper.
How can you improve progress?
The description lists drill upgrades, buildings with special mechanics, Super Miners with unique abilities, and scientists who find rare relics.
Can I play on macOS?
Check the game's current system requirements and store listing for macOS compatibility before buying.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Do not start. You will keep playing and after a year wonder "WHY?!?!?!"... then after two seek therapy. Developer seems to make things purposely frustrating... I do not know why I keep coming back. On the up side there is really nothing to spend $$$ on so it is just time... so much time... If you do play then know two things: SPACE takes you to the next Chest and holding down SHIFT opens it without the extra pop up. Not documented anywhere AFAIK, but makes a huge QOL difference.Show moreShow less
if you want a game to run in the background for like no reason and pretend like you've made some level of progression in life because a number in a fake pixel mining game got bigger then I highly recommend.Show moreShow less
I think this game has potential, but progress is just too slow. I've joined the discord and gave feedback around issues with the game and was told you need to exploit the game in order to make progress. Maybe I'll come back to it one day, but after letting it run for 2500+ hours and not seeing much progress, I think its time to shelve this game. Issues: at lower depths, 800KM+, progress slows to a halt. Both idle and active play styles have very slow progression. idle play grinds to a halt when you can only make .5% of the cost of the next upgrade every 16 hours AND can only dig 1 KM of depth every 40 hours (there's over 1000 KM to dig) active play is extremely slow, when chests pop up, you can make 0.0001% of the next upgrade on each click (wow, doing the math there makes me sad I spent so much time clicking on chests D: ). That number came from: 20B from each chest and a 200T cost for next upgrades. There are some features in place to help with this, but they're lacking, too far between upgrades, or are simply exploits. You can purchase new parts that you then build to upgrade your speed at which you dig In addition, these upgrades are very short lived and take more and more time to earn (days -> weeks -> months) If you go to discord and discuss with other players who are further ahead, the answer is to exploit the game in order to lock in a high average value for minerals you've mined.Show moreShow less
The children yearn for the mines 광산을 동경하는 아이들 Minecraft.. 마인크레프트..Show moreShow less
Pretty poor idle game, Reviews are inflated from the need to leave a review to complete a mission. End game progression is none existent/impossible in my opinion. The P2W ticket system isn't even P2W because the mathematics in this game are all wrong. The community advice is to exploit the game just to be able to progress.. but even then it's a real slog and a grind with zero enjoyment. Could be a great game but needs a full system overhaul. Most frustrating is the constant back and fourth up and down menu clicking.. Core part of the game is to trade but every trade exceeds inventory capacity.. spent more time menu clicking micromanaging sales levels than actually idling..Show moreShow less
Got a cat here. Friends passing by can touch her and click Like to touch her once. __ /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) 二つShow moreShow less
Okay, if you're thinking to start this game because maybe you're busy and you want to make a few achievements in the background with minimal clicks on screen, don't. 1) Game is not a normal idling game. It requires attention, constant attention, otherwise you won't progress. 2) There are some achievements that are actually IMPOSSIBLE to achieve.. oh well if you don't pay real money, at least. For example, on the achievements is "Reach Lv.30 with a scientist". It seems easy, if it wasn't for the fact that scientists always die constantly even with 3%/4% of death and if you want to resurrect them.... you need to pay REAL MONEY (tickets, in-game currency). Oh and this was included in the last update, before you couldn't even resurrect them. 3) In different moments you will be stuck waiting for the next upgrade, since it isn't well coded and at some point game won't give you the resource you most need. I don't even know why I even tried this game.. what was on my mind? XDShow moreShow less
for every like this gets i will eat a birdShow moreShow less
Review based on experience after unlocking the reactor and before reaching Titan. Until the Reactor is unlocked, it's a game I'd recommend. Past that point, this game loses its charm entirely. I'll outline some of the issues encountered. 1) The "Idler" tag is being used in the most loose definition possible. The best and most unique feature this game offers is Timeskips. When able to liberally open chests and get large Timeskips as rewards, a slew of issues becomes apparent as it becomes the most click-heavy game I've ever experienced. There's no automation for time-sensitive features. At some point in your progress, you have 2 options. Waste Timeskips by not managing features whose timer ran out or attend to them and enjoy the constant opening a chest, 3 or 4 clicks, opening a chest, 3 or 4 clicks. This is particularly obvious when getting the "Raining chests" buff, as chests only remain in the field for a few seconds. 2) Lack of dynamic scaling or choice of resolution. If the game starts windowed, maximising the window will have several elements appear blurry or out of place, compared to starting in full-screen mode. 3) The cave inventory window is poorly implemented. There are 4 rows of inventory slots, 2 of which are visible and a scrolling bar. These fill only the middle of the popup inventory window with wasted space on either side that could be perfectly filled with all inventory boxes and not require any scrolling. 4) The relic system is restrictive. For reference, I acquired 15 divine relics and 3 warped legendary scientists. The lack of an inventory system to store inactive relics severely restricts the usefulness and flexibility this system could offer. Adding the ability to create different loadouts depending on needs (credits, Timeskips, juiced super miners, etc...) would increase the value of underutilised relics and the longevity of the scientist feature. Relic bags could be used to increase the number of inventory slots. Right now, you're better off getting the 15 relics you deem most useful and not bother trying specialised builds. 5) Clicking a chest opens a window. In that window, clicking the chest opens it. Then clicking the window or the X on the corner closes it. Shift-clicking allows you to open the chest with a single click and skip all those steps. In-game settings should include a toggle for each feature that can use shift-clicking to save on clicks. These are the most glaring issues that made me quit this game, in particular the amount of clicking this game demands to progress at a reasonable rate and the lack of polish. There are a few more issues that come to mind but this review is already long enough. TLDR: Playing this game for a short while? Highly recommended. Playing this game for a long while? Save your mouse, find an actual idler game.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
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