

MULLET MADJACK
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.


01About MULLET MADJACK
MULLET MADJACK is a fast single-player FPS styled like a classic anime. Kill enemies to refill your life timer, clear floors, and shape each run with more than 50 power-ups. Handcrafted rooms, random obstacles, and time chasing combine arcade action with light roguelite elements. An endless mode and a timer-free classic mode accompany the animated campaign. Steam PC interface languages: Simplified Chinese, Traditional Chinese, English, Japanese, Portuguese-Brazil, Spanish, Russian, Korean, Polish, Spanish-Latin America, Ukrainian, French, and Italian. 97%% positive player reviews from 8,320 reviews. Released on May 15, 2024.
Credits
Lowest recorded in 36 months
$8.822026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 10 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Japanese | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | Yes |
| Spanish | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Spanish-Latin America | Yes | Yes | — |
| Ukrainian | Yes | Yes | — |
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
Steam PC edition data · 2026-10-20
02Before you buy
Controls
The Steam PC version has full controller support, with rebindable keys and buttons.
Language support
The recorded interface languages are English, Simplified Chinese, and Traditional Chinese.
03Frequently asked questions
What is the core gameplay?
It is a fast single-player FPS where killing enemies refills your remaining life time.
How do the levels work?
The campaign uses handcrafted rooms with random obstacles, while upgrades let you build your character on each floor.
Which modes are included?
It includes an endless mode with random levels and a classic mode without a timer.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
I'm Mullet Mad Jacking offShow moreShow less
This really wants to be a first person version of Hotline Miami that aims at feeling insane and balls to the wall but there's really nothing going on that gets your pulse racing. Just hallways where you bust through a door and a dude is standing there and you shoot him or kick him. The style is alright but ruined by nonstop irony overstimulation crap that gets annoying really fast. Just feels kind of simple and boring, sadly.Show moreShow less
So this is what browsing TikTok feels likeShow moreShow less
I have just finished the game, and this should be the moment when I am the most hyped about the game. Instead, I am disappointed. I like anime, I like rougelites, and I like... Variety. And the last is something that this game severely lacks. Have you played the first floor? Congratulations, you have seen about 80% of what the game has to offer. Sure, it adds new enemies, but do not offer much in terms of different approaches. And the environment changes, but not much, and it is not like you will notice the difference anyway given the pace of action. The story is shallow, which is to be expected, but so is the gameplay. Tired of wiping the same looking floors? And they literally look the same, since they utilize a _very_ small number of sections as well as a tiny set of regular enemies. Well, from time to time the game offers a very short one time different gameplay mode - because it does not know how to keep you engaged with its core mechanics. And the bosses are extremely boring: all of them (beside one which is nearly a joke) are made by formula "shoot it until it dies". Moreover, they use a regular shooter format, not the main "shoot something every 10 seconds", so they noticeably break the flow. The left hand consists of a low resolution hand sprite with a higher resolution sprite of phone and fingers. A small detail, but it really irks me. It might be possible that I fell victim to my own high expectations, but I hoped to see a bit more than a flashy attraction. But this is just it, an attraction. Higher difficulty level are dumb, since they change the time balance but not enemy behaviors. If you want this game for the sake of flashy entertainment - sure, go ahead. But be warned that it might run out of steam disappointedly quickly, even before the credits start rolling.Show moreShow less
I require Peace Corp lady rule 34 immediately.Show moreShow less
The amazing art and presentation can't hide that the gameplay loop gets stale quite fast, as you're rushing through the same randomly connected map modules, with the same object and enemy placement. Having the roguelite aspect (select 1 of each 3 random power ups after each floor) allow for deep/amazing/rewarding synergies would be a great way to solve the repetition, but unfortunately that's not the case in Mullet Madjack. The roguelite aspect Although one of the devs has stated the game is not a roguelite/-like, one of the main features of the game, as being advertised on the page is: "Cleverly build your character every FLOOR, in a fully-fledge NARRATIVE with ARCADE gameplay." The power-ups are presented in typical roguelite fashion: 3 random 'cards', of which you can select one, yet there are no actual 'clever builds' to make. Being able to create awesome synergies through power-ups would actually make the repetitious gameplay loop a lot more fun & interesting. As a boomer shooter So, if the game actually distances itself from the roguelite aspect, what's left? A fast paced FPS that feels a bit like a light-gun game, that get's repetitive fast, because it doesn't have the aspects of what makes a boomer shooter good, like Dusk and HROT for example. All in all, and considering the price I can' t recommend. The game just doesn't offer enough currently to keep it fresh, fun and rewarding.Show moreShow less
This game would OBLITERATE a small victorian child.Show moreShow less
It takes 3 hours to beat and you'll be bored by the end of it, because the gameplay is shallow and repetitive. The weapons and upgrades don't do enough to change up the gameplay, and there's a serious lack of variety in the enemies and levels. It's really mindless and doesn't feel rewarding in the same way as similarly fast-paced games like Hotline Miami. I loved the aesthetic and had fun for the first hour or two, but unfortunately the game never really develops beyond that. It's all style and no substance. Maybe get it if it's on sale for $5, but otherwise it's not worth it.Show moreShow less
Imagine DOOM but instead of going to Mars to kill demons, Doomslayer slammed 10 lines of coke, got a mullet, and started killing billionaire robots for a big-titty waifu and a pair of jordans.Show moreShow less
Mullet Madjack is a game I had to play for about 15 minutes to understand its premise, and I just don't like it. The game prides itself on being an anime, but feels more like a soul-less parody of anime (like something you'd see on Newgrounds, or that one episode of South Park) than something made by people who actually like anime. The only thing anime about this game is the fact that the protagonist is basically the result of going to an artist and asking them to draw the guy from City Hunter from memory. The only thing that feels anime about it is the absolutely godawful voiceacting, which does in fact sound like the kind of horrid dub jobs companies would crap out for a quick buck. Quick **** you to Vic Ireland. The opening cutscene has the Akira bike slide (HEY GUYS, REMEMBER AKIRA? THAT QUIRKY 80S ANIME FILM?) and a pan over a bumper sticker on the protagonist's car that reads "Shonen", presumably to remind us that a 12-year-old could probably make a more original game than this. Anyway, this game isn't a shooter - it's one of those infinite runner games. You have a 10-second time limit that extends by killing enemies.. except on higher difficulties where only environmental kills count. Even on the lower difficulties, the guns are useless unless you are constantly landing perfect headshots all the time, because otherwise the enemies are bullet sponges who can eat an entire magazine to the chest and not flinch. No, the solution here is to simply spam the "kick" button and kick all the enemies into the giant fans/explosive barrels/exposed electrical panels they're standing directly in front of. On any difficulty below "hard", you can win the game by setting up an auto-clicker on the kick button and holding W. On the harder difficulties, the game is an infinite runner about kicking the right enemies into environment hazards while ignoring everything else. There are also roguelike upgrades, which are for the most part the single most milquetoast thing ever: you can get a whopping 3% chance of one of your bullets (which, on harder difficulties, you are NEVER GOING TO USE) exploding if you shoot an enemy with it, or "up to" 5% faster movement speed. About the only upgrades that are worth it are the ones that give you more time for kills, the rest are so negligible they might as well not exist. The best thing you can do with this game is make like the editorial board at Weekly Shonen Jump and axe it from your hard drive, preferably getting a refund on the way.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.