

Mutant Year Zero: Road to Eden
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.


01About Mutant Year Zero: Road to Eden
Mutant Year Zero: Road to Eden combines turn-based tactical combat with exploration and real-time stealth. Lead a team of mutants across a post-human Earth reclaimed by nature, searching for gear and using abilities and cover to outmaneuver enemies. Steam players: 89% positive from 13,360 reviews. The Steam PC version supports single-player and full controller support. The interface is available in Simplified Chinese, English, French, Italian, German, Spanish, Japanese, Korean, Polish, Portuguese-Brazil, and Russian. Released December 4, 2018.
Credits
Lowest recorded in 36 months
$6.822026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
| French | Yes | Yes | — |
Show 8 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
Steam PC edition data · 2026-10-29
02Before you buy
Mode and controls
The Steam PC version is single-player and offers full controller support.
Language
The interface is available in English, German, and other languages; full audio is in English. Subtitles are available in the supported languages.
03Frequently asked questions
What is the game about?
You lead a mutant team through a post-human world, exploring ruins and overgrown wilderness.
How do combat and stealth work together?
Combat is turn-based, while stealth and positioning happen in real time before an encounter.
Can the environment be used in combat?
You can use the environment tactically, including destroying some walls and buildings.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
In A Nutshell 🔵 Pros + Well depicted post-apocalyptic world with great atmosphere. + Very good graphics for this genre, featuring spectacular effects, destruction and physics. + Solid old-school style turn-based combat system. + Rewarding exploration, with many secret items and resources to find. + Decent storyline with interesting characters keeping it involving. + Good variety of enemies, equipment, upgrades, skills and items. + Challenging, tactical fights requiring planning ahead and clever strategies to beat. 🔴 Cons - Stealth kill mechanics are a bit too much reliant on lucky events such as guessing the enemy sound detection distance right before firing weapons, or critical hits. - Party balance isn't great, as some companions are definitely all-around more powerful and useful than others. - Some issues with companion and enemy path-finding in certain areas. Mutant Year Zero (MYZ) is a rather unique turn-based tactical RPG set in a bleak, devastated world, hundreds of years after terrible disasters, including plague and nuclear apocalypse happened. In this world, a last beacon of hope remains, the Ark, and the characters, as two of the best Stalkers, will be tasked with a dangerous mission to safeguard Ark's future. Think of MYZ as an XCOM without all the base-management, planetary defense part, and a lot more focused on storyline and exploration. The characters that will join your party along the way have distinct, well-characterized personalities, and will often comment on your findings across the world in their own style. While the story itself is decent but a bit stereotyped, the characters are the star of it and keep it interesting. Exploration is satisfying and rewarding, as there is a lot of scrap (currency) lying around waiting to be found and then spent at the merchant, while also equipment crates awarding new weapons and armors, and rare Artifacts, unlocking points to purchase powerful passive abilities back at the Ark. Combat is old-school style turn-based, featuring 1AP for movement and another one for attacking, plus a variety of character-unique abilities ranging from support to offensive, and defensive ones. Stealth mechanics are also thrown in the mix, and soon become essential to trim down enemy numbers before the main fight happens. Overall, MYZ surprised me positively, as it boasts excellent polishing, gameplay quality and content for being the first work of a new Indie studio. There's a lot of fun to be had in exploring and fighting in the wastelands and great feeling of accomplishment after each fight. Liked this review, and want to see more of the same quality? Check out Tamaster's Review Archive to see all my Reviews in a single, convenient location. In-depth Feature Analysis 🎮 Gameplay The gameplay of MYZ is divided into Exploration, Combat, and Management. Exploration happens in real time, and is pretty straightforward: heaps of metal and junk lie all over the place, with a faint glow to them most noticeable at night or in dark places, while also crates surrounded by a golden glow are present: these will give out new pieces of armor or weapons, but more often than not, will also be guarded by several enemies. Notes from the past, artifacts and sites to investigate are also around, and the careful explorer will be rewarded with more than enough firepower, armor and items. There isn't a lot of environmental interaction, so nothing like puzzles. Team management is a vital part of the gameplay. While ammo is unlimited, other resources like Medkits are not: these are the only way to refill your health, and will replenish it fully out of combat, while only a part of it when used in a fight. Rare and expensive, medkits are your most valuable asset. Other consumables such as grenades, molotovs, and other throwables are present, but these are much more abundant. Each one of our Stalkers can be equipped with accessories, armor and weapons, which can also be modded themselves with better sights and implants to grant special effect chances, like burning or EMP shock. Weapon parts are also a valuable resource to look for, and can be obtained by recycling unused weapons or looting. 📖 Story MYZ narrates the adventure of a group of Ark Stalkers on a dangerous mission, that soon will become a personal quest to find their very destiny. If on one side the storyline itself is a bit bland, the other elements like atmosphere and characters keep it steadily-paced and alive, making it overall interesting to follow until the end. 👊 Combat System Combat in MYZ is turn-based, with 2AP to every enemy and ally alike. One AP can be used for movement, while the other to shoot, move again, or use an item. Each weapon has a set range which can be increased through skills, mods and some accessories, while accuracy is calculated based on range: the greater a weapon's range is, the more accurate it will become as it comes closer to the enemy. There are no drawbacks in using a sniper rifle point blank, or a shotgun at fifty meters distance, if it has enough range. Often enemies will be armored and reduce a portion of the damage they suffer. Armor cannot be stripped or bypassed, and heavily armored enemies will require a lot of hits to bring down. Status effects derivative from abilities such as Knockdown, Stun or even Mental Possession are present, each also has a counter to them in the form of items or equip, adding to strategy. Stealth is a core mechanic of combat, and consists in picking off isolated enemies with silenced guns to take them out without alerting the whole area. This is very useful if done correctly, as it will trim down enemy numbers for the big fight ahead. Only problem with this is that gun sound range, when using non-silenced guns, is not explained and several retries to figure out exactly how much sound each gun does are required. 💰 Content & Pricing Priced at 35€, MYZ offers about 20-25 hours of good quality content depending on difficulty and strategies, but not much replay value. I’d say this title is still worth it at the proposed price as the gameplay is solid and indeed a quality turn-based experience. 🔗 Balance & Challenge I played the game on Very Hard, and it poses a serious challenge even for veterans of the genre, especially early on. Expect to retry many times more than a few fights, until you figure out the best strategy and succeed. The complete freedom of approach is a key component in making it never frustrating, but rather always makes the player want to try again in a different way. Technical Analysis 🎥 Graphics Excellent for this type of game. High quality models, brilliant effects, spectacular destruction, and satisfying body physics on killed enemies. 🔊 Sound Good quality voice acting, pretty average sound effects. 🔩 Performance & Stability Unlike many other Unreal 4 games, this one is rather well optimized, and will run smoothly without melting down your GPU. [GTX1080, i7 4820K, 16GB RAM]. Only a few random crashes rarely happened. 💻 Artificial Intelligence Very good enemy AI that will always know exactly where to place itself to hurt the most and also be protected. More than once i've been surprised, and angry in equal measure, at some enemy AI behaviors. 🏠 Quality of Life The only problem here is the absence of a mouse sensitivity option. 🐛 Bugs & Issues Some minor bugs here and there, an isolated case of falling down the map in a specific area, also few path-finding issues. Conclusion Mutant Year Zero is definitely a solid and fun turn-based story driven game, and possibly one of the most interesting titles of this genre coming out this year. This product was reviewed using a free key provided by the Developers.Show moreShow less
For others who are interested in this game because the reviews and promos make connections to X-COM: its not. To be honest the videos and people's comparisons to X-COM are misleading. So here are a few things that I wish I had known before I paid for this product. Maybe it will help others. First and foremost, stealth isn't really an element of this game as a necessity. If you're expecting to play the game like X-COM where you can include different play styles while you game, that's not how the game works. Most help that other players offer requires you to sneak around in zones to get gear you probably shouldn't have at your level just to survive a fight of up to 7 v 3 (if you don't spend 10-15 minutes picking off side enemies one by one). A few of those enemies are armored medics, ironically with more health and armor than most of the goons it's healing, that can completely revive someone you spent 10 minutes stealthing around just to kill. Customization consists of a two skill trees for every character. One contains such "flashy" skills as 1 extra health point or the ability to throw bombs farther. The other consists of a small set of abilities that require you to buy skills you won't use (since you can only equip certain ones at a time) to get to skills you want. I think I would have actually preferred that it didn't give you the illusion of choice, but rather characters get fun new skills as they level automatically. You level up based on kills. Your skills reset based on kills. You get loot from people you kill. BUT the game seems set up so that this seems like the LAST thing you actually want to do. You'll spend more time circling around a map to figure out where everyone is so you can slowly pick off enemies you desperately hope you can kill in one turn. Otherwise...BOOM here comes nearly every enemy in the zone. Some people WILL find this game to be tedious. When I hit the 4th map where I spent an unjustified amount of time circling around trying to pick off enemies, I realized that if this was the intentional play style for every map, I wasn't all that interested in playing. This game feels like it has the illusion of choice. You basically NEED to play stealth. Which means all of the weapons you're going to spend your limited resources on are...silent weapons. Want that cool skill? Spend your mutation points on skills that you won't use (or for some players feel forced to buy just to survive) to get to it. That being said, the setting and premise seems great. I wanted to know more, but I just got REALLY tired of slowly sneaking around on the maps at reduced speed. From a psychological point, I also got bored that I hit level 12 and was doing the same general amount of damage I was doing when I was level 1 since damage is based solely on gear which you scrounge around trying desperately to upgrade. If you're looking for another game to meet your X-COM addiction this isn't really it.Show moreShow less
Go buy it on humble bundle for 12 dollarsShow moreShow less
Steam really does need a "Maybe" button for games like this one 13 hours, that's end to end at very hard. No Ironman. Given the game's faults I don't think I fancy trying it with Ironman enabled. There's a lot to love in those 13 hours, but the game feels like it should be a 20 hour game and the last seven went missing. So let's start with the "what we have" , what we have is a much more intimate take on XCOM 2, but in place of supersoldiers we have mutants, and instead of aliens we have ghouls, and instead of a world ending plot we have... oh wait, a world ending plot. But the scenery is much more green! So that's a start. It's also very swedish. Reminds me a lot of KRATER, except KRATER was more like a craft beer version of Diablo, with sediment. This game has a very nice Swedish beery top and body, but the tail end feels like it got pulled out of an Ankh Mopork brewery, that is to say, you could eat the last inch if you were so inclined, but I'd really recommend leaving it in the glass and imagining what it tasted like. Much like the tail end of this game, which devolves into near cheese encounters where you have to isolate and abuse hog charge / EMP weapons and pray enemies aren't in earshot. The whole "tactical stealth" kinda goes sideways. In one half of the game, it plays out realtime, with you controlling a team of three (out of a possible five by the end of the game), ordering them to split up, take up ambush positions and then wipe out various organic / robotic enemies either silently (if you like living) or all guns blazing (if you don't). On Very Hard difficulty you'll be keeping the "loud" encounters to a minimum simply because medkits will eat up most of your budget and there's no way to sell the craptons of smoke grenades and molotovs you don't need and won't be using. Conversely hand grenades and EMP grenades and chem lights are your bestest friend ever. The maps are handcrafted, and no, stuff does not respawn. This game does not have any form of replayability. If you beat it on Very Hard, unless you're an achievement junkie and fancy Ironman, that's it. You're done unless they come up with some form of NG+ or other way to extend the lifespan. There are precious few side maps, though the ones that do exist are rather nice (including a brewery and a lumber yard). But where's all the cool loot, and why does the progression tree feel so flat? More annoying is the lack of real weaponry options, ultimately once you get a hold of the Mimir type weapons (the Elyssium rifle, the thumper and the long range laser rifle) that's it. There's no further upgrades, there's not even that many weapons to begin with (I counted fully three quiet options - A needle pistol, an ancient pistol and a cross bow) and about a dozen loud options (and out of those only four to five are genuinely useful). Spoilt for choice you are not. Armour is a slightly better proposition but again, you max out once you reach a bunker in the North East (Commando Armour) and you only see one set of that. Most of the chests give you stuff you've either seen before and discarded for weapons parts, or stuff that's already outmoded. It's the same story with hats, I found maybe seven or eight total, and two of those were duplicates, with three of them sharing the exact same effect. I'd be recommending against this game hard if it were not for the excellent worldcrafting and the brilliant lore the developers have put together, and they have crafted and excellent world in this game. There's a lot to love in the small details of the game, the flavour text made me laugh, the discussion and their somewhat warped perceptions of how technology used to work was downright funny, and midgame combat was open and offered options without the constraints of level in the early game or the constraints of needing DPS in the late game. So it's not a hard no, but it's a no nonetheless As it stands. I cannot recommend, even after finishing because of two big sins. First, this game feels like it's missing a third of the intended content somehow. You get to the somewhat big bad which is just another fight against mobs you've fought before and then you go through a couple of exploration areas and cutscenes and that's it. It lacked payoff and set the stage for more to come with a return to the Ark for answers, except the credits roll at this point which gives you a serious problem, like the endgame got truncated. This sin alone prevents the game getting a thumbs up, the game feels incomplete, I had the same problem with another game some time back and it annoys the hell out of me. Second, this game commits the same cardinal sin as XCOM and XCOM2 - namely the use of a Pregenerated LCG (Fixed Seed), which means that the game in reality is about as random as a Pub Fruit machine. The percentages it puts up on screen are lies, in reality what matters is the number the computer already knows about when you test against the "roll" it's setting you up for. If you pass, you'd pass the roll 100% of the time (much like in a Fruit Machine if you're supposed to win money, you can't not win money), but if you fail, that's a guarantee too. STOP DOING THIS I'd put flash tags on this if I could. Verdict: I wish I could, but this game needs finishingShow moreShow less
Before I continue with this review, I want to mention that I really like XCOM and games that are like XCOM (turn-based combat with a cover system) and when I heard about this game I was really excited to play. This game turned out to be quite different than I thought. Here is why: Pros: +Surprisingly, the graphics and the art styles in this game are quite nice, even better than some triple-A games out there. +Good optimizations. I did not encounter any problems such as stuttering, low fps, texture loading or memory loss which are quite common for day 1 release these days. +Love the whole setting and the universe/lore of it. (I am a sucker for apocalypse/fallout settings) +While the story is a bit cliched, the characters are unique, nicely voice acted and they carry the plot quite well. +Only two bug/glitch encountered in my whole playthrough >Having more than 3 heroes active don't know how I did this nor can replicate this glitch. >Using knockback to a guy who's on a ledge, second floor, didn't make him fall. He was floating in the air. Neutral: +-The game is unforgiving and punishes you for every mistake you make, more so on harder difficulties. While It is not impossible, it can be quite a challenge and this can be a plus for some people, but at the same time, it can be a minus for more casual players (even scare them away). +-The game forces exploration, it is the only way to acquire resources to upgrade weapons, buy stuff as well as acquiring some much-needed items. For people who love to explore every corner of the map, it is quite rewarding but for those who don't, this can be a minus. +-Trading and upgrading in this game are pretty basic. But for some strange reason, you can not sell your loots for scraps but can dismantle weapons for weapon parts. +-While the game plays exactly as XCOM, 2 action points, covering system, etc, and with the stealth system being more unique than the latter. It is rough around the edges and feels a bit wonky at times, for example: >The only way to get the first turn is by ambushing your enemies. >If the enemy spots you, they immediately gain the first turn and shoots in the face, killing you instantly and forcing you to load a previous save. >An enemy is behind a cover, you run right next to the cover that he is standing (flank him) and prepare to shoot, the enemy who is now fully exposed still have the cover bonuses. What? >Pathing issues in combat (XCOM still have this issue). >Not being able to see an enemy even when they are in direct line of sight. >The list goes on but they are all minor stuff and I believe that it can be fixed or modified with few patches. Cons: *The cons in this game are mainly balancing issues -The only way to gain experience points is by defeating/killing your enemies. So, even if you want a stealth run you will be forced to fight and farm or else you will be totally outclassed and outmatched. -The ambush. Many times when you ambush an enemy, you can not kill that enemy at the first turn. Because your stealth weapons are too weak or because your stunning abilities are on cooldown (so you can get an extra turn). This becomes more apparent in mid to late game where the enemies are literal walking tanks. Forcing you to go loud from the very beginning, which throws the whole stealth out of the window. -Your heroes aren't unique enough in terms of combat abilities. While your heroes have some unique abilities and skills to their own, they are way too few compared to the many basic abilities like run-and-gun, shooting twice at the cost of accuracy, jumping, flying, taunting, higher mobility, etc. Hell, the character Farrow have only 1 unique ability and it makes her kinda redundant compared to the other heroes. To top it, you can have only 3 mutations (abilities) at a time. 2 of them are actives ( 1 major and 1 minor mutation) and 1 is passive. It is a damn shame and a missed opportunity for the devs to go crazier on this part. -Weapons feel very week even when they are fully upgraded, because of the tanky enemies. This weakness will feel even greater in the later stages of the game. (See below) -Cooldown system. In this game to cooldown your abilities take kills as a counter instead of a turn. While this may not seem to be a big of a deal at the beginning of the game, it becomes a problem, again, in the later parts of the game. Because of the tankiness of the enemies, it will take quite a few turns to kill a single enemy, meaning that if you don't play aggressive and go for the kills your skills won't reset and the abilities are not even that strong or useful enough to risk yourself of getting killed. For many people out there who likes to take their time and play passive, this can be a huge con. -The AI has some cooldown issues too. They take turns to cooldown their abilities and they don't cool down like you do because it would make no sense for them to cool down their abilities by killing you. Now, this doesn't seem to be a thing to be nitpicked at but the problem is many of them have short cooldowns or they don't have any cooldowns at all. For example: >Med-Bot, who does nothing but revive fallen allies and it only takes 1 turn to revive them with half hp and it has no cooldown. >Tank, who uses knockback (knocks you out for 2 turns) and it only takes 1 action point and 2 turns to cooldown. >Shaman, who summons mobs over and over again (three to one mob), takes 4 or 3 turns to cool down (don't know the exact number). >They don't seem to be that broken at first glance. But they are when they are all together, plus at the later game when they have more than 25 hp plus armor. Making it impossible to kill all these high priority targets in a single turn, forcing you to choose one of the three and let the other two to use their abilities which can really mess up the whole engagement. Even worse if you end up getting bad RNG and miss a shot, welp... This could be fixed by making them have a longer cooldown or by making their abilities a bit weaker. -Yes, almost every single cons have something in common and it is the super tanky enemies, almost bullet sponges, and when it combines with other aspects of the game it ends ups breaking the over-all balance. Like I mentioned above, the enemies become stronger as you progress. While this doesn't seem to be bad at all, the problem is that the enemies become way too tanky making it a chore to even kill the single weakest enemy. For example, a single mob enemy has 4 hp with no armor, then 6 hp. Suddenly that same mob have a whopping 10hp plus an armor even later, 20 hp with 2 armor and so on. The other unique enemies become tanky as well, having tons of hp and armor. This makes even the simplest fights that could've been won in a few couples of turns into a long-pitched drown out shooting. This wouldn't be a much of a problem if your weapons were much stronger, or if you could have more than 3 heroes at a time, or by simply lowering their hp. TL;DR Mutant year zero: the road to Eden is a game that left me with mixed feelings, while many aspects of this game are really good such as the turn-based combat, the fallout setting, the unique characters, and the lore. But in the end, it falls a bit short, the overall balance and the new stealth mechanic of the game is what really pushes me off. Even more so because the gameplay is literally based on XCOM series, and I just can not help my self but compare it with the latter and it really makes me wonder if this game could have been much, much more than this. An above average game but if they manage to fix these issues that I mentioned above, this game could easily become one of the greatest game out there. As well as it could be much more friendly and less punishing which would attract more casual players and gain more fans to help this title grow. If you are into a challenging game and are able to overlook all those issues above buy it now. For more casual players buy it on sale.Show moreShow less
Bueller.......Bueller.... The Good: Fun characters with lots of personality. I have almost cried from some of the things the duck says. Voice acting is very good. The graphics are nice and the maps are interesting. The Meh?: I don't mind playing the entire game from a stealth mode perspective, however, if you do mind this, I would steer away from this game as it is mandatory in order to survive. The rewards are dicey, and until you reach the end of the game where you've completed everything, you don't have enough gear, trade goods for upgrades, or skills. This makes it very challenging. The Bad (and in my humble opinion this is the crux of it): This game may be fun to play, but it is very short, and really not replayable for the price ($35 US). The blatant "we will not have a presence on the Steam forums" statement from Funcom is outrageous. It is very sad when the Dev's, Publishers, and the Community Managers (who both work for the publisher), have a whopping total of 4 posts, none of which address any of the feedback, bugs, or general questions that the Steam community has posed. Two of the posts were the typical set up, and two were concerning glitches and instructions for receiving the deluxe editions at the release of the game. The Bearded Ladies are a Swedish game consulting group listed as the Dev's which is whom you would normally be conversing with. They have been absent on the forums and discussion boards. Funcom, a Norwegian game developer and the listed Publisher has been around for 25 years with titles like The Secret World, The Longest Journey, and most recently Conan Exiles (which they really really care about). I would rather give my money to an indie dev, that understands the various gaming communities, is working on the best title they can produce, and will be interactive, and/or, have a community manager (which can be a game fan that communicates with them) to address the community at large. Bottom line-don't release a title on a platform you are not going to actively be part of and support. Just my 1.5 cents. EDIT: FUNCOM Response to your comments concerning my review. You guys have been in this industry for 25 years and should know better! Having someone as a true community representative should've been completed prior to releasing the game. Note that as of today you have yet to respond to a SINGLE one of the 806 (and counting) general discussion, questions, bugs, and comments posted. As for the Stalker Trials, thank you, but I'm not a fan of competition based play so this is not for me, but I'm sure there are people that already own the game that will enjoy this addition. As for myself, I'm looking for additional content in the form of exploration, story line, and further character development that is single player like the base of the game.Show moreShow less
22 hours. That is what I got for my $34.99 and tax. I'm satisfied. It was priced less than a AAA game. It gave me a decent story with adequate gameplay. What made the game worth the purchase was the atmosphere, ambience and humor. I completed this once on normal with getting all sidequestish stuff done. There are really no side quests, just artifacts, notes and zones to explore that contain some lore. The gameplay is simple. If you have played any X-COM game, this will be a breeze. The upgrade system allows you to get virtually all of the abilities. Where things get tight is upgrading the weapons and finding/purchasing the attachments to make them better. You have to offset this with your medpak purchases. That was the biggest challenge I faced. Overall I recommend this game because I had fun. It was a fun 22 hours. I would love to dive into it again when/if any story content is released but as it stands, I'm satisfied with my 22 hours and I'll say good day sir.Show moreShow less
The game is fun from what I've played of it so far. Didn't notice it had Denuvo when I bought it or I would have spent my money elsewhere. Sadly can't recommend it to anyone because of this. Don't support this kind of practice and Funcom's stance to the whole thing is frankly quite childish.Show moreShow less
The pros: - Perfect atmosphere and world - Fun combat - Good character development - Simple but good story - Nice graphics The cons: - There is no more of it - I want more of itShow moreShow less
In a word: Disappointing Pro's Wonderful art style and soundtrack Great characters Witty writing Polished proven formula for combat Effective fusion of stealth mechanics with turn based strategy Cons Underwhelming progression system Limited skill trees/upgrades Limited replayabilty Short Mechanically baron Minimum settings/options Suffers from a lack of ambition TLDR of below: Wait for sale It’s a cool little title, but I can’t in good faith recommend a game that I literally dove to the computer to refund, before it was too late. -- As a cg artist I fell in love with Adam Sacco's high res sculpts for the commercial and (had hoped those models might also be used in cut scenes for the final game, which is sadly not the case, but) as a decade long adorer of all things Stalker, and knowing how robust and committed the community is, I foresaw a large potential fanbase for this game. I wanted to get in early on the creation of fan art, so I purchased the Deluxe Edition hoping to gain access to the artbook (and those invaluable references). Sadly none of the Deluxe Edition content was made available before launch (which is understandable), but I was granted immediate access to the preview build. I played a dozen hours of the demo, and while a lot of that was spent analysing the wonderful environment (made by an intern, Clara Lindblad Åman) and taking screenshots of characters in different poses, I did have a lot of fun with the stealth and combat gameplay at the same time. I thought, these skill tree's seem very limited, but it’s just for the demo. It wasn’t. There’s not many tiers of upgrades for your weapons, must just be a place holder. It’s not. Maybe they will add a way to sell things. They won't Maybe the Ark will be more than 3 little "shops". It isn't. So many things are built up to appear grand and involved but it's all a facade. When you find your first Artefact, Boarman, will tell you to take it back to the ark and ask Prip (reference to Call of Pripyat?) what you can get for it on the Black Market. But there is no Black Market, no Shadowrun style mechanic to sell your precious Artefacts. Just a barmen who’s only job is to act as another skill tree essentially (or what feels like 1 skill tree chopped up and split across all the characters and shopkeepers in the game), a list of “favours”, things like a 20% discount or an extra grenade slot. The trees are short and only semi interesting. Going out and fighting for supplies to bring back to the Ark, so you can help it flourish. Something you are repeatedly told must done, is something you can never do, as there are no mechanics to support it. It should feel so much more alive, like the Hub in Darkest Dungeon, or XCOM. It could be something that reacts to you, but instead it's just 3 dry "shops". As I said I love Stalker, so the premise of the game is an easy win. I also love a good Tactical RPG, and I guess I was expecting a little more RPG from Mutant Year Zero. Nothing respawns, nothing is random. You can dismantle weapons but can't sell any excess items like grenades. The character skill trees are again very short and still they reuse skills between characters. The advert claims Selmas special ability is stone skin, and it should be as it's literally her identity, but then Boarman has it as well, so it's not so special.. Farrow, my favourite mutant, and the only other mutant in the game reuses skills again. There is just so much untapped potential here, and unfleshed out mechanics. It's a great adventure game, with above average tactical combat and a cool story, but it's a sorry excuse for an RPG. The options are very poor in general. No settings for things like motion blur, mouse sensitivity or frame rate limit (which is capped at 60 by default). If I thought the Devs would stick around and support it, it would perhaps be a yes, but they are disconnected from the "community". A Funcom CM might pass on your message if you post to the main forum, but that's it as far as back and forth goes. Many suggestions where given, but in the end I think they decided to go for a tighter, more polished experience that the small studio could accomplish in a reasonable time frame, and I appreciate that. It makes sense from their perspective. But A) as a consumer and B) as an artist wanting to focus on thriving communities, I saw none of the improvements I was holding out for come full release (beyond that of an increased difficulty). So while I played only a few hours of the final build, it was enough for me to see where this is going. No room for growth, no room for modding, mechanically underwhelming in almost every way, apart from in it's successful fusion of Real Time Stealth and Turn Based Combat. It’s harsh but when compared to something like Battletech (same price), with mechanics for days, masses of replayabilty, a huge modding scene and an engaging story from the same people who brought us Shadowrun Dragonfall, this game feels like poor value for money. Downvotes and complaints will be incoming, as a result of the aforementioned. At which point I imagine the devs will move on, and you could see a sale of about 50% within 3-6 months. At that price, this is gem of an experience, akin to a Stalkers Monkey Island style adventure with good, fun, tactical combat thrown in. However, I paid £47.99 for a sparse Deluxe Edition and I just couldn't shake the feeling I was getting ripped off. That the commercials had been so much more expressive than the game itself, that the devs had strategically implied more while promising very little and delivered somewhere in between. Just as the mutants in the commercial have these large animal feet, while the in game characters have these tiny little boots.. it felt like this Mutant lacked the legs it was sold on. Now say what you will about Steam but they granted me that refund without question, and I'm just happy I paid through here and not Xsolla on the Publishers website. I'd like to find out that I'm wrong about this game, and the developers/publishers intentions. If in 6 months it is the same price, but has modding support or some way to extend the experience beyond 2 play throughs, then I'll happily buy it again. But as it is I feel like I had a lucky escape. If you love the game and think it is worth twice as much, that’s great. I'm not looking to have an argument in the comments about it, I just hope this helps someone make an informed decision. Much love, o7.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
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