

My Time at Portia
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.





01About My Time at Portia
My Time at Portia combines workshop building, farming, crafting, and town life in a post-apocalyptic world. Gather resources, complete commissions, build machines, and restore your father’s workshop. Beyond crops and animals, Portia offers friendships, festivals, fishing, cooking, ruins, and combat. Skill paths for crafting, fighting, and social activities let you shape your routine around your preferred play style. Steam PC version for Windows and macOS. Single-player, multiplayer, and co-op are supported. Full controller support is available. Supported interface languages: Simplified Chinese, Traditional Chinese, English, French, German, Italian, Spanish, Japanese, Korean, Russian, Turkish, and Portuguese-Brazil. Released on January 15, 2019. 91%% positive from 34,872 reviews.
Credits
Lowest recorded in 36 months
$2.952026-03-19 · GameBilletBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | Yes |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 9 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| German | Yes | Yes | — |
| Italian | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Turkish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
Steam PC edition data · 2026-10-20
02Before you buy
Play modes
The Steam PC version supports single-player, multiplayer, and co-op play.
Languages and audio
Interface support includes English, Simplified Chinese, and Traditional Chinese. Full audio is listed for these three languages.
Controller
Full controller support is listed for Steam PC.
03Frequently asked questions
What do you do in My Time at Portia?
You restore your father’s workshop, complete commissions, gather resources, and craft items.
Does it include farming and home customization?
Yes. You can grow crops, raise animals, decorate your home, and build workshop upgrades.
Are there exploration and combat?
Yes. Ruins and dungeons contain resources and treasures guarded by monsters and bosses.
What social activities are included?
Residents have daily routines, and you can build friendships through gifts, dates, and romance.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Anyone, young or old, can play this game! I am 74 and have played over 2000 hours here. I bought it for my 28 year old granddaughter and she loves it as I do. I bought it for my 75 year old husband and now he plays "with" me! Thank you so much for creating this wonderful game.Show moreShow less
Was a good game, but then they stuffed Epic Online Services into the game. WHY?! The game's purely singleplayer, why does it need that spyware ridden garbage? Downvoted until it's either removed or the source code is released so it can be fotked and rid of Epifc's horrible spyware platform. EDIT: Turns out the EOS DLL can be removed with virtually no issues, as far as I can tell. Semi-false alarm. Still sketchy they tossed the EOS DLL into the game's folders, but since the game runs fine without the EOS DLL in place, I'm gonna assume they just didn't clean out that crap from the Steam release. May change to positive later, when I feel like further testing and seeing if the EOS DLL impacts the game later on. Till then, instructions on how to insure that EOS doesn't steal your data: 1. Open the game's folder 2. Go to Portia_Data, then Plugins 3. Delete or rename EOSSDK-Win64-Shipping.dll. Myself I just added a .bak to the end, which keeps it there in case something breaks and I need it again, but makes the game unable to utilise it, if it's even used. 4. Enjoy!Show moreShow less
In A Nutshell 🔵 Pros + Charming post-apocalyptic setting, portrayed in a way making it lighthearted and mysterious at the same time. + Immense quantity and variety of activities: dungeon raids, quests, base building, mining, commerce, lost technology recovery... and a lot more. + Great art direction, using colorful, cartoon-ish, but also very detailed graphics to portray the world and characters. + Decently written and quite interesting storyline and events unfolding. + A successful blend of Management, Sandbox and Open World Action RPG in equal parts, offering exciting gameplay. + Huge quantity of items to collect, craft, restore or win at events, with cosmetics or home furniture giving meaningful gameplay bonuses. + Well developed relationship system with NPCs, leading to different interactions and content. 🔴 Cons - The game forces players to drop asleep at 3AM every in-game day, also teleporting them back at home when this happens. Very annoying while doing some activity. - The sheer number of activities available can be overwhelming and disorienting for some players at first. Needs some getting used to. My Time At Portia (MTAP) is a sandbox game deserving capital "S", with an amazing quantity and quality of content. After covering the very basics, a world of possibilities opens to players: mining ancient ruins to gather minerals and technology, accepting quests from citizens or the City to build infrastructure, fighting monsters throughout the world and inside dungeons, planting crops... there is just SO MUCH TO DO. Each of these activities has several "tiers" of complexity: commissions will level up as you gather fame and respect as a builder (and citizen) of Portia, becoming more rewarding but also complex. Dungeons feature several tiers containing harder, better-rewarding monsters, while base building will need a lot of time and care in order to build an effective Workshop furnished with all the machines to face the most complex tasks without hiccups. Machines and appliances are often the result of intricate crafting, more their level rises, more complex this becomes. But is also the key of Portia's always fresh gameplay: working towards an harder objective, without making it frustrating. The Action RPG part of MTAP is surprisingly elaborate for the genre, featuring multiple skill trees, weapon and equipment stats, character stats, and even mechanics such as invincibility frames during dodge-rolls, and bosses with changing attack patterns when Hp is reduced, inspired to the Souls genre, but of course much more easy than that! Experience is gained from quests and activities such as resource gathering and combat, and becomes exponentially longer to level up as character power increases. Overall, MTAP is really an exemplar Open World Sandbox, scoring high if not top marks in all fields from graphics to gameplay. For the proposed price, considering the huge amount (and quality) of content, I highly recommend this title. Liked this review, and want to see more of the same quality? Check out Tamaster's Review Archive to see all my Reviews in a single, convenient location. In-depth Feature Analysis 🎮 Gameplay The gameplay of MTAP is divided into Base Management, Quests, Dungeon Raiding and Exploration. Base Management features completely free-form placing of furniture, machines, and any other item, to organize work as wanted. Materials deposited into storage chests are directly used without having to pick them up each time (except form items crafted at the Assembly Bench and specific base upgrades at shops in Portia) , they are also organized in a handy global menu allowing players to select any chest from any other chest's location. These significant quality of life features, a really clean interface, make base management satisfying. Upgrading of all facilities is available with the appropriate materials, while Research, Dungeons and Quests unlock more and more blueprints. Quests are given by NPCs, global events such as festivals, happenings, or the City Hall board. Each quest rewards XP, Reputation with that particular NPC or the City itself, Gols (currency), and also sometimes unique blueprints, items or other bonus content. Generally quests are about building something and delivering it to a specific location, while other times are about exploring a certain part of the map or clearing a dungeon. Dungeon Raiding gives you three lives, losing all HP results in a respawn at the start of the last dungeon floor, but all enemies including bosses still have the damage inflicted to them. This makes clearing dungeon of par level decently easy. Clearing a dungeon results in great amounts of Lost Technology parts, and aswell materials of many types. Each dungeon holds unique enemies and resources obtainable from it. Exploration of the game world is limited at first, as many locations are inaccessible until specific quests have been completed, or events happened. Even with this in mind, the explorable part of the world right off the bat is large, and there are many secret chests, fishing spots, monster spawns, mineral veins to discover. 📖 Story Generally the main story is quite varied and interesting, decently written. Secondary quests are aswell decently interesting, portraying a wide variety of situations and shenanigans. NPCs are well-characterized, each with their own preferences when it comes to gifts, actions, and habits. Even if Story is not properly the strong suit of Sandbox titles, Portia does a good job at it. 👊 Combat System Combat takes some inspiration from the Souls series, but fear not, it is much more forgiving than that, featuring dodge-rolls, player stats such as critical chance, DPS, defense, attack values, and aswell skill trees to boost effectiveness. Weapons include melee ones, but aswell pieces of Lost Technology later on, such as firearms. Enemies are varied and each has unique attack patterns and effects. Unique rare monsters and bosses are several. 💰 Content & Pricing For a base price of 30€, sporting a massive 50-60 hours for the main content ONLY, while very well 100+ (a big +) for doing everything there is to do, it's simply a bargain to good to refuse. 🔗 Balance & Challenge Challenge in this type of game is not very high as standard, but still some boss fights and dungeons can give a rough time if taken lightly. Balance is pretty decent with enemies of the same level being a fair challenge. Technical Analysis 🎥 Graphics Magnificent, colorful graphics, simple in a certain fashion, but also very detailed and cured. The art direction is simply great, environments far-reaching and inspiring, weather effects, design of models, and choice of palettes is always top-notch. Sometimes it seems to be playing a moving painting rather than a 3D game. And this is exactly what the developers wanted to convey. 🔊 Sound Decent effects and soundtracks, but sometimes, especially in dungeons, sounds seemed to disappear or not be played correctly, but only in a few instances this happened. 🔩 Performance & Stability Game runs flawlessly in 1440p at maxed settings. [i7 4820K, 16GB RAM, GTX 1080]. 💻 Artificial Intelligence Enemy AI follows a pattern based and follow script, typical of action RPGs. friendly NPC AI will make them follow a cycle of daily activities, and participate events. 🏠 Quality of Life Excellent features cutting out the annoying management parts leaving mostly the good ones. 🐛 Bugs & Issues Nothing major to report. Conclusion Portia is one of the best open world sandbox titles of the last couple years, and I simply cannot recommend it enough! This product was reviewed using a free key provided by the Developers.Show moreShow less
Will Update the review as Devs Update the game. Originally written Aug 11th, 2018. UPDATE: Feb 25th, 2019. ~~~~~~~~~~~~~LetsTalkGames ~~~~~~~~~~~~~ This is going to be kind of a different / complex / touchy review. I want to start by saying the devs are doing a lot right, but It seems like they are getting lost in the process. The grind aspect: Just from watching the trailer vid I could tell it was leaning heavy on it. Some grind is more than fine, but when a game relies on it to infuse the illusion of content, is when it becomes a major issue. Which happens to be the case with My Time At Portia. People need to be asking them selves; If I take the grind out of *insert title*, whats left? Suddenly you realize a hundred hour game drops to about fifteen, and that is not okay. People arent just paying money to play a game like this.... They are also spending the most Valuable currency there is. Their LIFE SPAN. If your going to make people pay the ultimate price (life span) then it needs to be met with the dedication/content equivalent from Devs. My Time at Portias Overly Sensitive A$$ kissing community will be the thing that kills it in the long run. You can tell most (not all) of them have played very few games or only play games from this genera. Devs Need BLUNT Un-Bios Truth about, the good, but mainly the bad. They don't need it from FanBoys/Gals spewing BS. Thats like asking your mom; Do I have an ugly face?... What do you think she is going to say. Lets get to it. Pros - Controller support. - The towns history is interesting. - The game runs good. - Has mild skill tree - Day / Night cycle - Lots of crafting stations - You can unlock ruins where you beat up enemies for crafting components. - There a bunch of people living in town. Some worth talking to. - The game has good pacing as far as town un-lockables/locations go. - Can craft as many storage chests as needed. - Has resource gathering. Mining/wood cutting, picking up plants. - Can have wife. - Well done terrain and zone layout. (best part of the game actually) - Enemy AI is decent. - Can upgrade your living space as well as increase the size of your Lot of land. - Can go out on dates where mini games determine how well the date went, which is kind of cool take on it. - combat system is smooth / responsive enough to evade when you need to, and precise enough to hit what your aiming for. - Beautiful backdrops of buildings/large peeks covered with foliage (ivy, etc) which adds so much character / value to the landscape, and I want more in the background by The larger open empty-ish areas by the mountains. Tall rocks, peeks, buildings, a crashed spaceship, or space station, whatever. More please. The backdrops have a very sci-fi meets fantasy feel and I love it. - The mayor hirers you for town projects / town expansion projects which creates positive drive rather then a competitive one. Which suites the game. - Crafting is a bit of a messy mix of things but some how works in the end. I think the most interesting aspect of crafting is the Assembly part. Bigger projects are assembled using the various things you craft. Like smelting iron bars out of some ore to make a iron sheet of metal, which can then be placed on a bigger project. The Assembly area has a Onion skin (transparent image/dropped opacity image) of the selected project that you kind of drag and drop crafted components onto to assemble the larger project. Basic crafting is just walking up to one your many different kinds of crafting stations and crafting the item. Some items are crafted instantly and others take time, like smelting ore, or grinding pipes. - The Town: The town it self feels like it has its own personality. The building placement, architecture, color scheme, the various peaks allowing you to see the ocean in the distance. Its great. I would of went more of a Kikis Delivery service ocean side town kind of thing, but that is just my preference. Which means nothing. - You can find or craft items to put in your house that have a Bonus + to x stat. So a lamp can have +6 to health, and when you put that lamp in your house your character will gain +6 health. cool idea. Cons - Bugs - Washed out color bug - No fun Town event days (prizes dropping from a blimp = boring). - Weapon craft is pointless. Weapons are just given to you at the end of a dungeon. - no cool secrets or rewards for being thorough. - Farming is kind of pointless. - Fishing needs a upgrade badly. - Not many progression events. - Town not utilized creativity / enough. - You craft dyes so you can color your chests late game, when it should just be a non craft option from the start. - not much RPG content. - large areas with not much effort put into them. - Winter overall is lacking and winter trees are laughably bad looking. - Major focus on grinding to space out the little content the game currently has. - Having your character Stay awake until he passes out everyday is the only way to get ahead. - More atmospheric music. - Wife more trouble than she is worth. - Days are not long enough by a long shot. - No mod support. Which is kind of crazy. - Can't swim in water, not even a little bit. Instead you get warped back on to land if you try. Super emersion killer. - There is very little reason to get to know the towns folk, or go into town at all actually. - Cooking is a mess. Better off forcing people to buy food in town. - Very little actually happens, Socially, When talking to the towns people. - Hat (armor "helmet slot") placement on a characters head is so far off placement it makes the character look like he can't dress himself. - Hearts you gain from socializing with the towns people decay over time making the game feel like a un-eventful grind. - The first seasons song is awful. Spring I think. Sounds like something you'd hear from an episode of 60s Star Trek, or the Love Boat. - People saying the game is relaxing are insane. The game play is NOT relaxing. The terrain/environment is and i love it, but the game play is just a chaotic mess. Non stop running around farming for comps, trying to complete missions, compete with other blacksmiths for number one spot, crafting requests from towns people, Ruin dive for more comps, grind for money, while trying to socialize. Yeah, not going to happen. - Your armor is clothing, which is great but that "Clothing" is EXTREMELY ugly. It all looks like something a ten year old girl should wear. And even she would scream at you for making her wear it LOL. - Character creation screen: Minimal character customization. Devs force you to wear flamboyant ugly cloths right from the start. - Devs wont put in the option to change European time (AKA military time) to US standard time. Simple to do since it is strictly a visual thing. - Instant travel locations in the form of bus stops. Over used breaking emersion. The stops in town are okay... But the stops on the outskirts shouldnt exist. People should travel by Vehicle instead. - No vehicles: The world design is perfect for some old school Prop propelled airplane, or maybe even a sea plane eventually. Or a boat/jet ski, and Hot air balloon. - The restaurant in town is just an after thought that could be used as a social hub. That would at least allow you to sit and have a meal with one of the towns folk, and chat it up. Maybe even create unique discussions that people can have only while there. TONS more to say but im running out of space. In the Current state My Time At Portia is in, I cannot recommend it. I see alot of overly hopefull people putting far to much faith into yet another early access game. The Verdict My time At Portia does nothing other than world design well, and content is mediocre across the board currently. Only time will tell if that changes. Cant wait to see what these Devs come up with down the road.Show moreShow less
Not entirely sure whether to recommend this game or not. All in all, I really enjoyed it and I played it a lot, but there is just so much that is subpar, especially for a €30 game. I would say that I recommend it in principle, but with a lot of caveats. Things I really liked: – The general atmosphere – The crafting – The quest system, especially the fact that you keep ‘upgrading’ the world around you These two things are really important and they work. That's why I enjoyed it as much as I did. But: Things that were just ‘okay’: – The plot. It's not exactly riveting, but just interesting enough to keep you going. – The characters. Most of them just didn't seem all that interesting, unfortunately. – Item management (some aspects of it are not great, but for the most part it is convenient enough) – Grinding (it never got /really/ bad) – Some features (like playing rock/paper/scissors with characters) seem completely unmotivated and pointless. – No Linux version is really annoying for a Unity game. Unity is cross-platform – it really shouldn't be any extra effort to make a Linux release. – EDIT: Some people in the comments mentioned the voice acting. I don't care that much about it personally, so I didn't mention it. So, the voice acting is pretty decent, but some of it is simply missing. It only covers maybe about 80–90% of the dialogue for some reason. Things I really did not like: – The combat is boring, repetitive, and clunky. The bosses are the worst thing. – The skill system stops making sense after the first third or so of the game – Developing relationships with the characters is far too time-consuming and boring – Emptiness. The world is fairly big, but it is almost completely empty. There is nothing to explore or discover apart from a few treasure chests containing mostly useless items. Much of this game still feels unfinished – like something I would expect from an early access game. I bore with it because of all the parts that /are/ fun, but towards the end of the main plot (which involves lots of really tedious combat) I just really lost all motivation and stopped playing. So, all in all, my advice would be: If you're into farming games like Harvest Moon and Stardew Valley, play those instead. Especially Stardew Valley. If you're done with all of those and really need another fix, try Portia. But maybe get it when it's on sale. I do feel a bit bad saying such harsh things about a game that I did, all in all, enjoy. I would be less critical if this game were still in early access, or if they didn't charge €30 for it when there are so much more polished games (like Stardew Valley) for half of that. I certainly hope the developers will make another similar, more polished game in the future. I would be willing to give it a chance.Show moreShow less
Was really enjoying this game until I found out the developers REFUSE to pay their contracted voice actors in accordance with said contracts, despite becoming wildly successful and even reaching #1 on the Steam Top Selling list for a while. Until they start using some of their success to take care of their people, and stop ignoring everyone trying to bring this issue up, I cannot recommend or support this game in any way.Show moreShow less
Hands down - my favorite game. I am in my mid-40s and when I started gaming (my kids fault!!) I began with Stardew Valley. Then found MTaP and was hooked. I have created multiple characters, reached the end-game for all of them, was out of things to do and started chasing all achievements (got them all but the RPS one... not a fan of that mini-game). COVID hit and I started new characters and essentially started over again, trying to optimize everything and beating my own time to complete the main quests etc. Here are some pro's/con's: The likes: - the setting of the village and surroundings. Gorgeous! Reminds me of Italy - San Gimigiano or some of the other smaller towns. Some of the nature is breathtaking - the moon/stars, the sunset... It's just a pleasure to run around in Portia - most adult characters are depicted as adults (so don't feel like a phedo when trying to romance one) - there is alot to do - I love that there are so many missions and side-quests. The more complex ones are a project mgmt dream. - If you don't like to fight, it's ok. Essentially, you get alot of leeway when going into the caves and don't die so fast. -No penalties if you stay up after a certain time - LOVE THAT! Makes for a much more relaxing game - the developers are responsive, continue to update the game, and are invested (KUDOS!!!) - the player community is generally nice - when I had questions someone always replied quickly to help out - and much more! The not so likes: - when I had started the game ( I was pretty much a novice at gaming back that time), I had a hard time figuring out what to do. I always had to keep the wiki open while playing. - the dungeons.. some of the layouts are SOOOOO confusing. I am still lost in some of them (the one in the desert! ugh!) - when the voice did not work for some parts of the game... was annoying. But am over that... A general remark: - It seems the game is geared more for adults. Both my teenage sons (back then 11 & 13) had started the game but got bored quickly it seems due to the chores/grind. Also, the fighting was not so interesting (their words). I can highly recommend this game for people who like this genre. Cannot wait for the next "my time" game!Show moreShow less
Played a few hours, got to the point where I was able to mine iron, only to find out that due to color-blindness, I cannot see where iron veins are. This is even more frustrating because the developers include a quest where you can assist a color-blind character in overcoming their disability, while they themselves do not have a color-blindness mode.Show moreShow less
A week ago I was diagnosed with a terminal illness and the doctors have given me a year at best. I'm so glad I was able to play this masterpiece before I go. I don't know how many people will see this; but I recommend to you to buy this game if you do see it. Gameplay, atmosphere, graphics, story... everything is masterfully crafted. Thank you Pathea Games for your game.Show moreShow less
*EDT* Still stupid! Love the fact so many baby's in the comments of the original review could not handle my opinion on the waiting mechanic lawl. I hate, hate, hate and HATE games that time lock me or ''oh just go to bed so your crafting is done'' This is not a free to play game. Give us an option to actually just make stuff when we have the mats. I do not play games on my day off to wait.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.