

My Time at Sandrock
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.












01About My Time at Sandrock
Arrive in a desert town as its newest Builder and help rebuild the community in My Time at Sandrock. Gather resources, make machine parts, expand your workshop and explore nearby ruins. Relationships with residents, combat and cooperative play add to the town-building loop. Steam player rating: 88% from 24,218 reviews. Released: November 2, 2023. Interface languages: Simplified Chinese, Traditional Chinese, English, French, Italian, German, Spanish, Japanese, Thai, Russian, Portuguese-Brazil, and Korean.
Credits
Lowest recorded in 36 months
$7.022026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | Yes |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 9 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Thai | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Korean | Yes | Yes | — |
Steam PC edition data · 2026-10-20
02Before you buy
Modes and controller
The Steam PC version supports single-player, multiplayer and co-op for up to four players, with full controller support.
Languages
Interface languages include English, German, and Simplified and Traditional Chinese. English and Simplified Chinese have full audio; other listed languages provide subtitles.
03Frequently asked questions
What do you do in the game?
Gather resources, build machines and develop a workshop to help restore the desert town.
Can I play with friends?
Yes. The Steam PC version supports co-op for up to four players.
Does it include exploration and combat?
Yes. The description features ruin exploration, monster battles and a story with many side quests.
“Detailed workshop automation and stable resource loops fuel this cozy life simulation, creating a relaxing crafting experience consistently undermined by shallow combat and repetitive missions.”
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
I was fighting a boss when my husband looked over and said "I thought this was supposed to be one of your farming games..." 10/10Show moreShow less
If you are getting this with the expectation of playing a multiplayer story, DONT. Multiplayer does not have any story missions and is just a sandbox mode that you can't fully progress in. Even though they are heavily advertising the multiplayer mode, it is not something you can actually complete. You only have the co-op commissions and the co-op workshop, and that's pretty much it. I'm not sure how they are even able to advertise this as a multiplayer game. I bought 2 copies of this because I played the beta and my time at portia and loved them and wanted to play through this game with my wife. Just to be sorely mistaken. Multiplayer was also a promised feature, and while it is there, it's not actually a real multiplayer. Gonna try and get a refund because this is VERY misleading advertising.Show moreShow less
What a MASSIVE improvement from My Time in Portia, which was already an incredible game! Many many improvements overall. Most notably the graphics, improved character models, visuals & aesthetics of the game! The biggest and greatest change for me. Is the storage. Yes correct, storage and inventory management is a thing of the past with this new system! You can now auto-store all stacks of items across all your stashes at once! Thus allowing you to keep unique items on you, but stack up all your inventory junk instantaneously. Not only that. But your stashes act as a sort of backpack now. Anything in your stashes count as being on your person for the sake of crafting, handing in commissions etc.. This is a GAME CHANGER as the most tedious park of Portia that burnt me out and prevented me from completing it. Was the CONSTANT inventory management. In Sandrock you can now auto-store all stacks then continue the focus on having fun! And boy is it fun! there is 2-4x the content than in Portia, and with inventory management to the wayside. You can really dive in and just get lost in the experience! I can't really find any faults with the game. For the price you are paying this is def a 10/10 product imo.Show moreShow less
"Logan Strikes Back" Update September 1, 2022, and 4 subsequent hotfixes (No story spoilers) Review Updated September 10, 2022 I still don't recommend Sandrock. I like the game a lot, and I very OBVIOUSLY got my money's worth, so I can't say it would be a bad purchase- but if I could go back and not buy it in so-called "early access" (that's really an alpha build see my original review below for more info), I would- because a game is never quite the same as the first time around. Every time I have a sub-par experience in one small area of the game, be it because of a bug or missing content or softlock, it ruins the experience in some small way. It's just disappointing to find that you can't marry a particular character yet, or there aren't that many outfits yet, or that you can't put a certain piece of jewelry in the jewelry display case because they don't have their models available yet (they show up as bags) etc, etc and on and on. It may sound stupid and small, but these are things that add up, especially with the larger omissions in the story and character quests. Sandrock has the potential to become an incredible life sim once it's finally finished and I strongly recommend waiting at least until all main story and character content is complete to experience it. If you are still interested, just consider what type of experience you want to have and understand if it's realistic for the game's current state before you buy. You will get a lot of gameplay out of your purchase regardless. In the "Logan Strikes Back" 9/1/2022 update, Pathea has added more story content, and the world does feel closer to what it should be. There is more interaction with the NPCs in the overworld, and the wild Yakmel finally move around in the wilderness behind your workshop, which is a nice touch. This new update still does not introduce all characters (Krystal still has no pathing while her and Rocky's son doesn't seem to exist yet? Dan-bi and Rian are just as forgettable as ever, considering they don't speak often or cross your path- and Dan-bi is actually pregnant for months on end according to a note found in her home?- why do these characters play no part in the game so far (except for one small scene with Dan-bi? It's weird. They exist to fill up space in the world and that's it. Meanwhile random guys with the same face wander the streets as filler NPCs) Most other characters are still listed as "content available: very low," seemingly referring to quests, and many features I've already discussed are still missing (pet adoption, marriage and a large portion of romance content- though you can date and hang out with more people now, etc). I'm not going to discuss other issues in depth, but I'll touch on two big ones briefly: the house building system and photography controls are absolutely broken and incredibly frustrating to use, even more so with controller. Also, many characters have two distinctly different voice actors which is off-putting- this was also an issue in Portia and still is, looking at you Paulie (Pathea, please replace the old actor if you can't hire the original for all the VA- this is why VA is often the last thing added to a game or movie). I do give major credit to Pathea for how quickly they responded to any bugs with this latest update; there had 4 hotfixes out within a week. While the update introduced a large number of bugs, most were fixed in that time. The game is still very poorly optimized but Portia was (and is still) very poorly optimized, so it isn't anything unexpected. (note: I play on highest available settings, with furthest load distance, etc- your experience may be different if you choose to prioritize performance) They still haven't added music to the weird, silent, sandsledding minigame. Original Review August 12, 2022: Allow me to address the elephant in the room: I have 60+ hours of playtime in My Time at Sandrock because I genuinely enjoyed the game. It's clear Pathea has learned from some of their mistakes. The gameplay is fun and has been fine tuned; the graphics are downright beautiful compared to Portia, which could be a bit uncanny valley sometimes. The voice acting present so far is done well, and there is much less disparity in volume. Sandrock itself is a delight, the desert environment and its challenges with water and wood are really fun to work with- I almost wish Pathea would make it even more challenging, by limiting resources even further. Unfortunately, I cannot recommend Sandrock yet, for one reason: this is an alpha build, and calling it a game in "early access" is extremely generous to the point of deception. I play games like Sandrock primarily for the characters and the life sim elements; I like to build my business/farm/etc while developing relationships with the community and learning about the NPCs. Sandrock is currently missing the vast majority of it's character content, which is a very odd choice for this genre. Many characters aren't even developed at all, like Rocky's wife Krystal, who exists in game but doesn't have a daily routine, so she just stands in one spot all the time. The carpenter Rian and his wife Dan-bi are another good example of this, as they both feel much less developed than other characters. The real shame is that many characters seem very interesting- Catori for example has a picture of her young son in her arcade and even mentions on the Day of Memories that "he used to love" that holiday and she misses him- but because her character isn't fully developed we never hear about this again. Speaking of holidays and events, many also have a very unfinished feel: the Day of Memories is great, but the next major holiday, the Running of the Yakmel is underwhelming, and the NPCs don't even have unique dialogue programmed for that day. There are many other examples of this, where corners have been obviously cut to get the alpha version out- the NPCs talk about special vicious monsters that come out during sandstorms but besides the first scripted one I've never seen one; some characters seem to have no logic behind their presence in the town- like why is Ernest still in Sandrock? Where is he living? Does he come there on the train on certain days? He really needs to tell you when you meet him, because there is no reason you should find him sitting in the apartment building occasionally- he doesn't live there; You can't even adopt pets yet! The list goes on and on. Sandrock is hardly the first game to be released in EA this incomplete; Baldur's Gate 3 was also released EA with only the first chapter. But BG3 was very upfront about what buyers were receiving, while someone purchasing Sandrock has no way of knowing, from the Steam store page, how much content is actually missing. A cursory google search for the information gives very disparate answers, and with no official guidelines from the developers, it feels unethical. I'm sure Pathea will add all the features I've mentioned eventually. But here's the nail in the coffin for me: while all this content is missing from their game, what is Pathea working on? Multiplayer. That feels like a slap in the face; the main story of your game isn't even complete yet you want more people to buy and play it so they can play together? What exactly are they going to do, play the creepy sandsledding minigame where you slide down a hill collecting presents in total silence because Pathea hasn't put any background music in there yet? Listen, I like this game, and I'm sure I'll be able to change this review one day. But don't buy it yet.Show moreShow less
I just finished the last act of the game. After playing more than 4,000 hrs (Yep! that much) I wish to say that this is the best game I have ever played. I am amazed with the work the developers did with this game. The story, dialogues and the NPCs are simply fabulous. I am strongly recommending this game. As crazy as it might look, I will play it again....an again. I hope the developers will continue their venture and bring us another game like this. Thank you again to everyone who worked in this game. You are the best!Show moreShow less
I was enjoying this game quite a bit. I found it to be walking the line of grindy without being tedious but I met a fatal flaw that made me quit playing and never pick it back up. After hours and hours of playing, I found out that by simply missing one deadline, I had locked myself out of the pet mechanic altogether. This made me realize there were other items and such that I could never get because I had missed some quest or another. There was no warning or alert, I found out after progressing much to far to reload a previous save. It crushed the fun flat and I haven't touched it since.Show moreShow less
I'm 45 years old. I've put 50 hours into this game. What the flip am I doing with my life?Show moreShow less
Sandrock is kinda like TikTok. Sure can spend lots of hours with this, though at some point you’ll ask yourself; 'what on earth am I doing with my life?'. 눈∇눈 I gave it a try because I enjoy Pathea’s previous game 'My Time at Portia', which sure got lots of flaws and bugs they never fixed but overall, it’s still cute, charming and showed that this company has some great potential. So, for Sandrock I kinda wished it would be; "very much like Portia but with better graphics and fixed flaws". However, wishing for a unicorn doing my taxes would probably have been more realistic. Another reviewer wrote Sandrock compared to Portia is like 'one step forward, two steps back'. I have to disagree with this, unfortunately it’s actually more like five steps back. ► Yay thingies d(⁀◡⁀)b ✓ Good avatar customization ✓ Manual savefiles ✓ Nice graphics (technical aspect, not design) ✓ Chill music ✓ Old world lore Old world lore is my personal favorite; The My Time-series got an interesting world history. At least it seems so from the puzzle pieces we got so far. Sandrock drops more of these and as a sucker for lore I totally appreciate some more (post-)apocalyptic drama, even if it got obvious flaws. ► Nay thingies q◕︵◕p ✘ Gameplay is a mess, overloaded with unnecessary bric-a-brac ✘ Lots of annoying chores & penalties (fall damage, staying up late, cutting down certain trees) ✘ Random quality and attributes on items (causing muddle inventory since ofc those items don’t stack) ✘ Huge lack of consistency in story / writing ✘ Lame storytelling (too cliché, no surprises, all thrown in your face, overall; boring) ✘ NPC personalities are either dull and/or insulting and half of the cast look like Disney characters ✘ Dearth of creativity (there’s a lot of copy paste going on; NPCs, minigames, house/furniture customization, lore) ✘ Developers not being consequent / no transparency towards players Devs said a lot of stuff in the past and didn’t keep word. Like promising kickstarter backers to lift NDA one month before EA release, so they’d have enough time to share exclusive content on YouTube and stuff. Though, this timespan was shortened. They also said not to add voice acting until the entire story was written. Which ofc would have been better to keep a consistent quality level. Instead, we’ve got incomplete hodgepodge right now. X-x Also, after lots of Team17 drama, the most positive announcement however was that Sandrock would be completely self-published by Pathea. Yeah, seems this didn’t happen either and still no word about it. It’s normal that certain things change during this journey. Yet, a certain level of transparency would be mostly appreciated. Guess what bugs me the most is that there’s so much wasted potential. This game could have been sooooo good *-*, devs got the skills for sure. Though they need better organization, focus more on consistency and quality than just quantity and bring in more own ideas instead of getting "inspired" so much by other peoples' work. ◡︵◡ I really tried to like this game, otherwise wouldn’t have backed it at kickstarter and spendin' so many hours with this. Beta and EA combined, actual playtime is around 40 hours so far. The rest was either my bestie’s kids running around killing Yakmel, me listen to the ost, bug hunting or trying to mod, which was far more enjoyable than actual playing. Still gave up at some point, the game is just no fun. Maybe getting back to it somewhen but tbh if it wasn’t connected to Portia, I’d not play this again. So, I’ll leave it to the kids. Feel free to read my full review at dev. Due to character limitation for steam reviews, I can’t post it here without splitting. Sorry. Not at social media either, so creating some lame, empty dev account was the quickest way to store this novel review. ^^;Show moreShow less
My Time At Sandrock, A sequel to My Time At Portia set in another town roughly in the same time is a fantastic adventure and a major graphical upgrade from it's predecessor. Sandrockers I've played Sandrock 600+ hours and a few hundred in the beta. The amount of content in this game from the start of early access to full release is staggering for your money frankly. Completed just the main campaign alone would take over 40+ hours alone. The multiplayer is finished and though they did axe the multiplayer story part it is functional works great if your in to that with a few of your friends or some random sandrockers. The soundtrack is pretty good and doesn't really set it set apart to much from Portia but does go with the town quite well. The way Pathea games tried to make the saves compatible is commendable and though a tad buggy into a full release, a fresh start runs just fine. My only complaint about the game was you'll eventually run out of adventures. Want more! Overall My Time At Sandrock was really enjoyable so far and I think we can only get better from here. Will update review as game develops. Video thoughts here: https://youtu.be/sHr77dLOobAShow moreShow less
Wide as an ocean, deep as a puddle The #1 issue with this game is bloat. According to the devs, the story is 3.29 times longer than My Time at Portia – already a pretty long game, mind you. I know “more game” is supposed to be good, but Sandrock overstays its welcome and makes you wonder when it finally ends. Imagine watching a movie, and after an epic showdown with the main villain, when you’re ready for the credits to roll - another movie begins instead. It means you need many hours of your life to complete the story in one sitting and not lose track of it. There are more than twice side quests than Portia, too - and most of them are on a timer. I ended up so overwhelmed by quests that I began refusing them at some point, which in turn led to a frustrating feeling of missing out on content. There is more of everything else as well. There are hundreds of items - scrap alone comes in like 15 varieties - making inventory management an ever-present annoying part of the gameplay. If a developer from Pathea is reading this - I would like you to grab a sheet of paper, write “Less is More” on it, then hang it somewhere in the office where everyone can see it every day. I have no need for 20 romantic interests in the game, if the majority of them will lack character, quests, unique items, voice acting... Give me just 3 but make them really fleshed out and rich with content. Case in point: Nia - she got so much backstory, relevance to the plot, unique events and ties to the main character that she makes every other romance look like an unnecessary waste of development resources. Cardboard protagonist Sandrock is a heavily narrative-driven game. For 100-150 hours you will be listening to dialogue with multiple people, constantly referencing your character. For some reason, even though your character is not a “blank slate” and has a backstory, parents, childhood friend etc. you are free to name him/her whatever you want. This creates a huge problem for voice actors. You see, expecting them to voice dozens of custom names like Codsworth or Vasco would be unrealistic, so they only had two options - either skip the player character’s name entirely, or to use generic “the Builder”. As a result, dialogue constantly loses meaning and feels jarring. For example, “Me, Harris and you will go to the cave” turns into “Me and you will go to the cave”; “S.S. Harris” (ship name) turns into “S.S.” (???), and even though you can be a best friend to people and marry them, they will still refer to you as “the Builder” (even if there are other builders present in the same scene). What exacerbates this issue is the silent protagonist. Which on its own perhaps wouldn’t be that bad - if Mi-an didn’t exist. Mi-an is also a Builder, and so in most scenes she effectively speaks for both of you and ends up praised for things you did. All leading to a feeling of the player character being a sidekick to Mi-an. While I realize voicing the whole 250.000 words main story is unrealistic, this just leads back to my point - why did they write a huge story like that? Howdy, pardner! Sandrock feels awfully derivative - it just grabs about every single gameplay element and design decision from Portia and carefully copy/pastes them into a new game. The only meaningful difference here is the new desert setting, and frankly - it’s terrible and doesn’t work for a game like this. You will struggle to tell the seasons apart - it’s always just sand, with the (very) subtle coat of white in Winter and green in Spring. Outside of an occasional sandstorm the weather is also static for the most part – you will not see any snow and I only witnessed rain 1 (one!) time after 100+ hours into the game. Of course, there are setting-based complications: like you need water (rare and expensive) to cool your machines; sand accumulates on them over time so you need to clean it; you are not allowed to chop trees near the city etc. However, ultimately all of it feels like busywork, aimed at making your early game more painful and tedious than it needs to be. Narratively, it’s just a mix of every Wild West cliché. Your will hear “Howdy!” from about every character, even the newcomers. There are sheriffs, bandits, cowb... I mean, Yakboys. Which I could probably live with, but the huge appeal of a My Time game is to be able to improve your community and see a meaningful impact of your actions over time. I still remember building a fast travel system in Portia and how much of an achievement it felt. Here the main theme is greenification of the desert however, which essentially makes you feel like a sidekick to botanist characters and a glorified gardener, as the Builder stuff takes a backstage to planting trees. Furthermore, the first half of the exceedingly long story just has you doing barely meaningful stuff, with the common theme being “bandits broke our bench/water tower/farm/statue - please repair it!”. Yes, there are guns now - but they feel like a gimmick, requiring entering an “aiming” mode, and are so ammo-hungry that using them is just not sustainable, unless you enjoy grinding mines to make more bullets. You do get the ability to join Civil Corps as a Deputy this time round, but ultimately this only serves to further distract you into becoming a “jack of all trades”. RPG and progression Sandrock tries to be more of an RPG, with everything from your chair to your horse coming in multiple tiers of quality. You can also “refine” an item to increase its level and quality by throwing rare gems you first have to grind at it. At first I thought this to be a very cool system, as I imagined it would be possible to upgrade any piece of clothing indefinitely and make it competitive in the late game - but you’re only able to upgrade anything up to 10 levels above its “required level”, making the system pointless. Furthermore, this system only made matters worse as for the first half of the game I had to actively avoid the “blue” quality commissions - because I simply did not have the required gems at the time to make such quality items. Also, while there are levels and skill points – you will easily unlock everything provided you play long enough, so there are no builds or anything like that. The perks are subtle buffs rather than something that has great impact over the gameplay. As such, the main form of progression comes in the form of gear - and is fully tied to the main story, which unlocks more areas and resources. While you unlock Bronze and Iron relatively early on and at a steady pace, it is unfortunately followed by a very long and stale midgame where you don’t unlock anything until late game, where you get Chromium and Aluminum almost back to back. Writing Sandrock is filled to the brim with memes and popular culture references, and every quest title is an attempt at a witty pun. It all looks quaint and fun at first, but quickly grows exhausting, especially as the writers make NPC go more and more out of character just to throw in another “Mic drop!”. The writing feels too concerned with the “current day” agenda for a game that’s supposed to take place in a post apocalyptic setting. For example, a woman I offered my help said she does not accept “free help” from strangers, and almost reported me for sexual harassment. And after that a homosexual man made advances on my male character without my consent, or ever speaking to that particular character to begin with. Some characters are so obnoxious I found it really hard to co-exist with them in the same game. TL;DR Upgrade? More like side-grade! My time at Sandrock was almost 200 hours full of adventure and emotions. Just like Portia, this game has quite a few enjoyable things. Pretty graphics, some quality of life additions, even the optimization is finally half-decent! Unfortunately, all the diamonds are buried deeply under the sand of a game that is too ambitious for its own good.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.