
NEBULOUS: Fleet Command
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About NEBULOUS: Fleet Command
Design a fleet of space warships and lead it through three-dimensional battles where radar, electronic warfare, positioning, and weapon choices shape each engagement. 81% of 4,112 player reviews are positive on Steam PC. Released February 11, 2022.
Credits
Lowest recorded in 36 months
$7.492023-11-17 · AllYouPlayBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 10 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Turkish | Yes | Yes | — |
| Ukrainian | Yes | Yes | — |
Steam PC edition data · 2026-11-09
02Before you buy
Play modes
The narrative campaign can be played solo or with friends. Skirmishes pit players against AI or human opponents.
Languages
The Steam PC version supports interface text and subtitles in English, German, French, Italian, Spanish, Japanese, Polish, Portuguese, Simplified Chinese, Traditional Chinese, and other languages. Full audio is listed for English only.
03Frequently asked questions
Can I play the campaign solo?
Yes. The narrative campaign can be played alone or with friends.
What multiplayer options are available?
Yes. Skirmishes include AI and human opponents, alongside multiplayer and co-op options.
Can I create content?
Yes. Steam Workshop supports player-made mods, and the game includes a campaign editor.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
The devs banned a guy from their Discord because they posted an Arch Warhammer stream of it. Guy had created mods and had hundreds of pages of posts in the servers. After struggle sessioning him for hours they banned him like the cowardly leftists they are.Show moreShow less
This game has a high learning curve, but if you play through the tutorial, you'll have enough knowledge to start taking on the AI. Here's what your first skirmish is going to be like: You'll turn your radar off to reduce your signature, but you'll leave it on your little corvette scout ship. It will ping the enemy corvette. You'll then proceed to button bash and launch 30 missiles at that corvette. You'll bounce up and down with joy as it briefly turns into a star. Then once your corvette's sensors have recovered from the solar event. You'll notice several cruise missiles inbound to every ship that took part in your little missile orgy. Everyone on the flight deck will look to you for orders, and beads of sweat will begin to form on your upper lip. The room you are playing in will go dark red. A klaxon will sound off (bloody neighbour with his strange house alarm). "Your orders, sir" - Your 3 year old son. You look at him, wide eyed. sweat sheeting off your forehead like a water park. "Abandon ship" - You whisper at first. But your second doesnt hear you. "Sir?" - Your son says. "I SAID ABANDON SHIP ♥♥♥♥♥♥♥♥♥♥". You reach down and shake him into seeing sense. A dog barks (Who brings a dog on a damn warship?) You run out the door screaming as your fleet is reduced to slag. A great gaming experience. I recommendShow moreShow less
The tactical gameplay is genuinely great. If you're looking for a multiplayer 4v4 Skirmish TDM set in space with 3 dimensional controls, and deep gameplay. Then I wholeheartedly recommend Nebulous to you. It is truly a fantastic game on that front. So why is my review negative? I bought into Nebulous not only for it's interesting fleet-building mechanics and tactical gameplay. While I have enjoyed those aspects immensely, and will continue to do so, I primarily bought it on the promise of a high-level strategy/operations mode, as stated in it's full version plans: “A high-level strategy mode involving the manoeuvring of multiple fleets to achieve control of a solar system via multiple of the above skirmishes." Everything I had seen in the devblogs, which I've religiously kept up with and watched multiple times, told me that this was coming. And oh boy, it was everything I wanted. Complex logistical challenges surrounding crew, ammunition, rations, maintenance and general fleet upkeep. A deep intelligence and EWAR aspect that I haven't seen in other RTS-style games. Multiple systems for the OSP and ANS to fight over. Everything that I'd ever wanted was coming to Nebulous, and I thought it looked and sounded fantastic! Imagine my surprise when the dev dropped a video recently stating that, in effect, the core gameplay and mechanics behind Conquest were rotten and that he was going to be pivoting to working on Carriers and Strikecraft with a look to reviewing a campaign mode in the future, but that the conquest mode as I currently know it is effectively dead. A huge surprise and a massive disappointment, I honestly thought he was onto something special. Especially given us space fans are starved after the utter "meh" that was Homeworld 3. Personally, I felt his video was too short. He didn't really give concrete reasons as to why Conquest was intrinsically broken/failing. Only made overtures towards the fact that it didn't mesh with Nebulous' tactical skirmish gameplay and that he was going to be focusing on that instead given that "there are players with 1,000's of hours in current Nebulous". I genuinely fear that the dev has been led astray by the vocal, but multiplayer obsessed, currently audience. Ignoring all of the inactive players who have been waiting for conquest. (And the reviews and comments are proof of the fact that many WERE waiting for Conquest/Campaign.) I fear that he is catering to a small, niche PvP community, if that is the case then I never see Nebulous going beyond what it is, nor above it's small 140 average player count. (It's surprising to see more than 3 lobby's full on any given night.) I've seen some testers state that the strategy aspect dominated the conquest mode and that you could curbstomp players and AI alike by devoting to spam/swarm fleets or one particularly OP strategy. To which I say, okay? There are gameplay mechanics that could be put in place to counter that, if that's really the core issue with strategy then it's honestly NOT that much of an issue. Many other strategy games have solved that issue before and Nebulous definitely could've learned from them. Oh well. If you want a fun 4v4 multiplayer space game, it's great. If you wanted something more, any level of persistence, crew & resource management, etc. Don't even bother. It'll be at least 2-3 years before Mazer even starts to re-review a campaign/conquest mode. -------------------------- My response to the publisher. (Worth noting, I still love Hooded Horse.) It's reassuring to hear from the publisher than the singleplayer campaign is still an integral part of the games plan. What irks me more than anything however was the communication on this subject. I'm in the discord, and there was even zero indication that a complete scrapping of current plans (something which will likely set the conquest back a solid year, two, most likely more) was on the books at all. Everything from the developer, his devblogs and statements, indicated that it was going well, that he was happy with what was being implemented and that there was no problems. It was how this suddenly came out of the blue that was likely what has led to such a strong reaction. One second, all was fine and dandy. And then suddenly? Bang, gone. Everything we'd been hyped for over the past year and a half. I'll change my review when an actual conquest/campaign experience is being worked on that has the same level of strategic depth and complexity as what was planned appears. However, I have my doubts.Show moreShow less
Yeah, so recently bought this game, because the video on the steam page reminded me to space combat in The Expanse, and I thought I would give it a go. I'm not at all disappointed, and this game is basically just a tutorial, single player skirmish, and multiplayer skirmish, still the most original space combat concept I ever experienced. It's a great game well worth the price and here are the reasons why: - It's not just you can customise your ships' colour, or the ships. You can customise the missiles. The f...ng missiles. - No shields, just ships trying to bust through each other's armour with standard artillery, rail guns, missiles, or melt through them with lasers. High stakes on a new level, holy crap when the damage icons start racking up!!! Damage crews can repair and restore partially, but can't work miracles. - The first time you see a reactor explode. - Creative missile battle, different active defence systems, anti-missile turrets/flak cannons/lasers (worthless against ships) jamming, - There's value and purpose for different radar systems. Yes, radar systems. Detecting the enemy's positions and trying to jam their sensors while the enemy is trying the same is literally part of the the battle. - Epic and majestic battles. Ships look super cool. - Mods. Yes, above all, mods. - And yes, space combat is kinda like in The Expanse.Show moreShow less
It's a great game if you are here for multiplayer, which I am not. After over 2.5 years there is still no improvement in SP content while this was promised at release. It has now been delayed even further. I have a feeling (could be wrong) that the dev listens to the vocal and active multiplayer community thinking these are the only people interested in this game. I believe, however, that the majority of people, like me, are simply silently waiting for some sp content to be released. Oh well, hopefully I can update my review in the future due to some awesome sp content! Tldr: awesome for MP, stay away for now if interested in SP.Show moreShow less
This "game" is a task force level space based naval simulation written by an actual Naval officer. Any person who has ever used actual military tech interfaces will see that immediately. realistic Newtonian physics, weapons loadouts and electronic warfare, plus, individual unit modular damage and damage control (!). No health bars here, and no guaranteed hits just because you clicked. It brings to mind the "Ansible" from Ender's Game, a gods eye view of an average of 5 ships against a similar sized opposing force. You have a points budget and an EXTREMELY capable fleet editor so you can design the task force of your dreams. Ship and formation navigation is quick-ish to learn, you need to grasp "plane then surface of sphere" to place your point. This has the best electronic warfare (EWAR) implementation I have ever seen. Jammer cones, separate fire control and sensor RADAR, Battle short ( As a Navy vet this really pleased me, all real military tech will let you run it until it burns up for emergency battle needs) and more. Plus, your EWAR emitters and controls can be hit and your unit is then reduced to visual targeting only. FAR from useless. Is your thing running silent and springing the trap? yep, you can do it. Hoards of missiles? yep. FIrin' yer LASER? that too. Like seeing tracer streams from point defense cannon? Perforate them with rail guns? it's in there. it's ALL THERE. Weapons act like they should. There is no magic tech here except for the ship drives and therin lies the magic. Ranges mean a lot and missiles have fuel limits. The damage control (DC) Teams aboard each ship are good at their jobs, but they are not magicians and systems degrade with damage. You can change their priorities if it gets desperate. NEBULOUS: Fleet Command is deep. supa-deep. It has great music, voice over, polished UI, and best of all it is still Early Access so it willl only get BETTER. This will train the newest fan of space combat as well as test the most experienced space sim grognard. You know that show that has the most realistic space combat yet seen? well this is the closest game you will get to that and probably always will be. A steal at $100 much less the measly $20 being asked. If this is even a little bit your thing GET IT NOW!Show moreShow less
I never leave reviews. This is my first. It is rather long, but please consider bearing with me here. It takes a very, very good - or equally bad - game for me to even consider leaving a review. Even so, I have a small handful of particularly notable games that I feel deserve mention. Nebulous: Fleet Command has long been on that small list, and I've been meaning to give it a glowing positive review for some time. It is a solid game that is innovative, fills a unique, criminally underrepresented niche, and is a clear product of passion on the developer's part. So why is this a negative review? There are several issues. For starters, there was recently an incident where an avid fan of the game - one who went so far as to help create a custom faction in the workshop - was targeted and harassed en-mass on the game's Discord. This is detestable, inexcusable behavior for any reason whatsoever, yet this apparently happened over a very mild comment. The attackers claim it was controversial, as did he, but I've been puzzling over the screenshot for three days and still can't see any possible offense. I must stress the phrase "a portion of the community" here; the last thing I want to do is blanket condemn an entire community over what may be a few rotten apples. Further, in my strictly in-game experience, I've been mostly cordial to others and I've received mostly cordiality in return, even making a few Steam friends over the years. However, as the targeted individual was eventually banned despite constant attempts to de-escalate the situation, and despite escalating aggression the group harassing him appears to remain unpunished to my (admittedly limited) knowledge, I have to wonder just how much of this community is composed of such. Regardless, I'll have no more to do with this game. That major issue aside, the game itself does have some issues of it's own. One of the big hooks that got me into this game is the immense attention to detail in the ship-to-ship combat. Some examples: Armor has a thickness rating that determines whether a given size of gun can penetrate the armor with high explosive ammo, if it needs Armor Piercing rounds or if even that will just bounce off. However, armor can be angled, complicating this calculus further. RADAR is also affected by this; depending on which angle of a ship is facing your RADAR panels, you may pick them up earlier, later, or only notice them when the missiles they fired start sending RADAR returns of their own. Speaking of Missiles, there are bog-standard missiles, bog-standard torpedoes, anti-missile missiles, Hybrid missiles that launch and travel slowly until close to their target, then itself launching a lightning-fast secondary warhead that can potentially gut a ship bow-to-stern... the options for customizing each type are limitless. Dizzyingly limitless, and much of the potential combinations are actually stupendously ineffective if the enemy has the proper defenses. If you don't have a solid idea what you're doing, many could be practically harmless to a ship with defenses of any kind. Other times, you'll eat every missile fired at you because you brought the wrong defenses. That same problem also applies to outfitting the ships themselves; do you want a stealth engine? You're not gonna maneuver well, and don't think you're invisible; you're just moderately less visible. Fast engine? Sure, but you're also not going to maneuver well and you're now more visible than you'd otherwise be. Lots of missiles? Bring all you want in singleplayer, but Multiplayer has an unofficial 3000 point limit and missiles get expensive fast. Make them count... oh, and the targeting widget is a bit finicky until you get used to it. Guns? They work, but that sword cuts both ways and it cuts deep; gun duels are very risky for all involved. Beams? They eat everything alive, but you gotta survive long enough to get close, and you need lots of power. Railguns? Eh, they're good enough, but they don't do damage alone, they make other damage more dangerous. Don't expect long range kills. Plasma? Sure thing, they melt armor good. It doesn't hurt anything beyond that though. Don't forget damage control, reactor space, point defense guns, chaff, flares and/or decoys and ammunition for all of it. Radars too. And crew, obviously. Did I mention this game has Electronic Warfare? Take jammers into account. Oh, and don't forget: you must fit all your ships and their constituent parts into 3K worth of fleet points. Got all that? Well, if you didn't or couldn't read that wall of text, the following sums it up. Unless - or even if - you are a naval expert or have served in the navy, you're probably going to need the community's help getting the hang of things, either through the many, many steam guides or interacting with the community itself. Considering my first issue, that may or may not be an issue with you as well. There is one other issue with the game. And the community. Because this title is so niche, the community is small, and extremely skilled. There are several people willing to help onboard new players - I'm Steam friends with one of them - however despite that a new player's first several hours of gameplay will likely consist of doing one thing and immediately dying with little indication how or why they got atomized or what killed them. Those same onboarders will gladly help coach new players dedicated enough to stick to it, but there's likely to be a feeling of beating one's head against the wall for some time before things start making sense. One caveat, if you are a naval expert or have served in the navy, you'll probably have a much easier time. Probably. Also, when I mention the first few hours of gameplay, I don't mean time spent in the game. I mean fighting battles. There seems to be a strong player bias towards the ANS faction while OSP takes longer to fill up, which causes the wait to play a match to take longer than the match itself - sometimes more than twice as long - and the matches can last a while. If you're still reading this you must be very interested in this game, so while I have to say I cannot in good faith recommend it to anyone anymore I do still want to list the positives. The battles are stunning; in the beginning when I first got the game, I very rarely managed to accomplish anything. Yet, losing a match was as fun as winning one simply because of the spectacle of it, which has only gotten more impressive since that time. Next, while making your own fleets is the whole point of the game, the dev and core community members made sure to put in a varied selection of pre-made starter fleets for those that couldn't yet grasp the editors, and it's my understanding they're quite competitive once you know how things work. Thirdly, ANS (The navy of a troubled government) and OSP (An independence movement with obsolete warships and innovatively militarized merchants) are the only official factions, but the workshop has several additional in-progress faction mods ranging from peer opponents for ANS to mercenary groups to total conversion mods. That in addition to a staggering amount of new maps and other interesting things. Finally, in addition to the ongoing development of the single player campaign, the dev appears to have designed the campaign engine in such a way that anyone with an idea what they're doing can make a campaign of their own with relative ease, and - I've heard - anyone lacking the skill set shouldn't have too much trouble learning what to do. If you took the time to read all of that, I thank you for your substantial investment of time. If you instead skimmed or skipped to the end for a brief summary, I don't blame you. To condense all the above as best as I can, this is an incredible game - interesting subject matter, unique mechanics, one of a kind - however it's following appears to have made it something of an exclusive club. A club you may wish to look into before joining.Show moreShow less
I basically failed the Tutorial, I'm thinking of becoming a game journalistShow moreShow less
banned for violation of terms of service: other player complained that my ship was a hospital ship and thus a 'war crime'. Game owner perma banned over aestetic of a ship, which was SFW. Be wary of investing money into the game.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.