

Necesse
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Necesse
Explore a procedurally generated world, gather materials, and build a settlement in Necesse. Recruit settlers to help with farming and resource gathering, then prepare expeditions into dungeons or across the seas to face monsters and bosses. Craft equipment, trade with neighboring settlements, and choose how to develop your colony and combat style. Play solo, co-op, or on a dedicated server, with gameplay rules that can be adjusted to suit your preferences. Steam player reviews are 92% positive across 24,639 reviews. The Steam PC version supports Simplified Chinese, Traditional Chinese, English, Russian, Portuguese-Brazil, German, Czech, Japanese, Spanish, Spanish-Latin America, French, Hungarian, Korean, Turkish, Ukrainian, Italian, Danish, Dutch, Finnish, Norwegian, Polish, and Thai as interface languages.
Credits
Lowest recorded in 36 months
$3.342023-11-29 · AllYouPlayBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | — |
Show 19 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Russian | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| German | Yes | Yes | — |
| Czech | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Spanish-Latin America | Yes | Yes | — |
| French | Yes | Yes | — |
| Hungarian | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Turkish | Yes | Yes | — |
| Ukrainian | Yes | Yes | — |
| Italian | Yes | Yes | — |
| Danish | Yes | Yes | — |
| Dutch | Yes | Yes | — |
| Finnish | Yes | Yes | — |
| Norwegian | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Thai | Yes | Yes | — |
Steam PC edition data · 2026-10-20
02Before you buy
Play alone or together
Steam PC supports single-player and co-op, as well as dedicated servers; the world adapts to the selected mode.
Controller support
The Steam PC version has full controller support.
Language and audio
Interface languages include English and Simplified Chinese, among others; the listed language support is text rather than full audio.
03Frequently asked questions
What do you do in Necesse?
You can explore freely or take quests, gather resources, craft equipment, and develop a settlement with recruited settlers.
Can I play with friends?
Yes. The game supports co-op and dedicated servers, alongside solo play.
Can I customize the challenge?
Yes. You can adjust difficulty and gameplay rules, including whether raiders appear and the length of the day-night cycle.
“Top-down village builder hampered by repetitive combat loops and heavy asset reuse, though multiplayer offers a partial fix for the shallow single-player grind.”
Our Verdict
The biggest problem with Neth's Apocalypse is that it doesn't know what it wants to be. The action combat isn't satisfying enough, the building management lacks depth, and multiplayer co-op is poorly supported. Every system feels like it exists to pad playtime rather than make the game more enjoyable.
If you're just looking for something grindy to kill time, it offers fifty hours of content—though thirty of those hours are repetitive. But if you're expecting a deep action RPG or an engaging village-building game, it falls short on both fronts.
What disappoints me most is how it wastes a promising premise. Post-apocalyptic rebuilding, multiplayer co-op, action plus strategy—these elements should have created something special, but instead they're just mechanically stitched together. By the endgame, you'll find yourself going through the motions rather than enjoying the experience.
Worth considering on sale, but definitely not at full price.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Add modding and the game will never die Edit: We did it boys, we have moddingShow moreShow less
It's not that the game is lacking content, but it's lacking dimension. None of the mechanics are any fun or have depth, and it would take a complete overhaul for me to enjoy it. It just feels like a continuous slog to get nowhere and I think the people comparing the game to Terraria, Stardew, or Rimworld have never played them, as their gameplay loops are far superior. Movement and combat are clunky, and extremely lacking when compared to Terraria and even Minecraft. It's like a settlement manager with content locked behind bosses, which aren't fun to fight. They have high HP and high damage, and are very one-dimensional with their attacks. It's not particularly difficult to fight them, but it takes a long time, and it's a nuisance because you deal no damage with each hit. I've never felt "strong" in this game, even with lategame gear killing NPCs, raiders, and slightly earlier bosses still takes active gameplay. The settlement management is convenient, it saves a lot of time when you can get NPCs to farm basic resources, and then eventually send them to collect specific items for you. But so many of the NPCs perform the exact same tasks, with most of the difference being the items you can purchase and sell, which are lacking in utility. There are too many items, a lot of things are there just as padding. Monsters drop items, but there's no purpose to them. When you get to the next biome you pick up the new stuff and discard your old items, items like trinkets you have to discover in chests, rather than crafting. When I started playing, there was so much gunk to toss out every time I went spelunking; walking around gets you so many items between the worms, grass seeds, flowers, random fauna, and enemies that spawn. Eventually it gets better because the NPCs can auto-manage chests, and inventory management upgrades are available as you defeat bosses, but gating them into the late game is unfun in my opinion. Progression is too linear and all the quests are the same, you fight your caves, then the biomes, then the deep caves, then the deep biomes in the same order. The quests are just to kill X monster from that biome, then the biome boss. And each boss is in a different biome, so if you want to fight them optimally, you have to create an arena every time. Most of the monsters are reskins and don't make thematic sense. For example, the late game biomes have jackal enemies chunking me for half my health. I understand a giant worm or vampire chunking me, but a regular jackal? All the enemy AI is one-dimensional as well, they just run at you to deal contact damage. There's a lack of cohesion between the game when travelling between these islands because it's literally a teleport. Infinite generation but no incentive to explore, since all the islands look the same anyways. And on the topic of appearance, it's not the prettiest looking game. The developer recently added a mana system, but why? Just so I waste my inventory slots on mana potions and mana regeneration modifiers?Show moreShow less
Bought it because I wanted something cheap to play with a friend. It was only €7.50, so that satisfied the first criteria. My friend was able to join my world immediately without having to wrestle the Port Forwarding Demon into submission. Criteria 2 fulfilled, great success. I assumed this would just be a run of the mill survival craft game, but I was wrong. This is more like a blend of Stardew Valley, Core Keeper and Rim World. After playing for an hour I discovered I can assign a settler as a sort of Chest Mule and have them sort through the mountains of junk I haul back from my spelunking adventures. That's it gentlemen, the genre has peaked here. Going forward, any survival crafting game I play that doesn't have a Chest Mule system is going to feel like I'm playing a degenerate, stone-age game for prehistoric boomers. I henceforth refuse to manually sort through any of my own adventuring crap in any future game I play. This game is really good. Don't think about it, just buy it.Show moreShow less
Necesse is missing something in the sauce. It’s fine. It’s the white noise of coop terraria/minecraft-likes. It avoids making any huge stumbles and won't piss you off, but fails to really elevate itself meaningfully. What you do in the first hour is more or less what you’ll be doing by the 30th. For $10 I’d recommend it if you’re bored. Anything more and you might wonder why you bought something so bland. The npc sim that is one of the big selling points is… *fine*. It’s nice and powerful, sure, but why? Why does it exist? *Oopsie, just because*! They needed to either provide some game design reasons for it to exist (e.g., factory-style; having to actually give giant clumps of resources to your king or something) or to make the npc sim way more personable, like Dragon Quest Builders 2, where the npcs are way more greedy. It’s not even like Terraria where you’re trying to figure out how to get npcs to move in or what makes them happy — they show up like an unceasing assembly line to your base from the jump. In Necesse, you can set up 25 3x3 prisons, give the npcs only a diet of raw vegetables, make them work all day long and they’ll be like 95% happy. You’ll probably have this figured out in the first few hours. Whereas in DQB2, the npcs want taverns. They want toilets. They want baths. They want a pool. They want a sauna. They want a castle. They come to you with demands. They want all sorts of things — that you can make just as well in Necesse, but there’s no reason to. Eventually it becomes white noise on a tv screen that you completely ignore. Combat is fine. There’s lots of bosses. There’s a decent amount of weapon variety, but the AI is braindead and lacks any ability to pressure you meaningfully so it ends up not mattering. Like most games mimicking Terraria, Necesse totally fails to reinvent itself after the first act. Trinkets and mounts and weapons are just not impactful enough. You don’t transform from the lowly trudging settler into a racing, flying, unstoppable vestige of death. You’re just the same dude, with a little bit more particle vfx and higher numbers. Monsters similarly — they’re basically all the same walking towards you in clumps that all do the same things. The art is ugly, even after this redesign. Biomes lack personality. Exploration is flat and boring, there needs to be more POIs and definitely more ore in the walls — it’s way too empty feeling. The “Deep Caves” which is the quasi-hardmode area is incredibly unfun to explore because of lava being everywhere. It needed to be limited to lava POIs rather than making every biome covered in annoying lava pools. And that’s one of the pitfalls of the infinite generated world — you never get the sense that you’re pushing into some exciting new boundary, like in Terraria, or Core Keeper’s world generation 2.0 re-do. You just explore the same biomes over and over and pray you get some new POI. Even if you do it often doesn’t have anything terribly interesting or useful. Enemies don’t even appear to drop anything useful either — all your main weapons and items are either going to be from ores, bosses, or POIs — so there’s no real point to killing anything. Overall, the game is fine. How much more mid you want in your life is up to you.Show moreShow less
UPDATE: I beat 1.0, all the way through the final, final boss. I don't know what to say, even, it's really good. It reminds me of early Terraria a lot, in the way that it's a bit rough in parts but you can see the potential. Everything in the below pre-1.0 review is accurate still, and the changes to the world didn't screw anything up too badly. There are a couple of minor technical issues that the devs are already working on and will probably be fixed up soon. So, since I already did the positives and overview, here are my hopes/ideas for improvements: - Difficulty curve is a bit spiky, some boss rebalancing is needed (including buffs) - Settlements are the best, most unique thing about the game by far and I'd love to see their mechanics further expanded. NPC villages are fairly pointless right now (think beta minecraft but you can recruit/buy from them) but they could easily be expanded. Settlers could be given more preferences, even skill levels or more Rimworld-y type stuff. As of 1.0 the system is perfectly functional and useful, but it begs for more. - Elder's quests should probably be reworked or removed. They were fine in EA, but they make the game feel on-rails now, especially with how late you unlock certain items like the mission board. Again, the current state is totally workable but it could be improved. - Summoners need more gear, always. There's a mod for that that'll probably be updated soon but I'd like to see it in vanilla. - I'd like to see storage box upgrades, up to at least 2x size, just for convenience. Yes I'm a hoarder. - The UI needs an option for flatter distribution since it can obstruct the top of the screen a bit. - Other than all that, I just want more. More bosses, more biomes, more gear, more settler jobs, more raids, more world structures (right now all we have is dungeon/village/pirate camp for major stuff), more incursion content, more more more more MORE. The best complaint a player can have is "I want more", and I WANT MORE. For the price, especially at a 50% (!!!) discount right now, you can't go wrong if you like this genre. Even at full price I'd recommend this, it's a great game. --- Pre-1.0 review, will update once I play 1.0 This is Core Keeper, but better in every way except graphics (and the world isn't "infinite" yet but that's coming in 1.0). The mechanics are better, the bosses are better, the enemies are better, the systems are better, the endgame is better, really it's just plain better. The only reason it's not objectively superior is that it doesn't look as good. If you didn't play Core Keeper, let me explain Necesse in a non-relational way. - You explore a large world with many distinct biomes, fighting bosses in each biome that gradually increase in difficulty. - - As of right now, each biome is on its own island and you travel to new islands using a boat, islands are arranged on a grid system that extends infinitely 1.0 has changed this, the world is now infinite and continuous. - You collect and craft a ton of gear that generally lets you play one of several playstyles (melee, ranged, magic, summoner). - You need to make food and potions to keep yourself alive and healthy. There is an optional mode that adds food spoilage for even more survival focus. - You build a village and have NPCs live with you, work for you, fight with you, and sell you things. In Necesse specifically the "work for you" part is more emphasized and NPCs can be used for automation of tasks like farming. - - You also defend your village against raids. I know I said this wouldn't have CK comparisons but this is weirdly absent from CK except random spawns wandering in - In the endgame, you basically roll random maps (called incursions) which have mutators, new bosses, new loot and upgrade materials, and further increase in difficulty until you finally reach the final, final boss. (This system is also being added to in 1.0 so there may be more in a few days) - - The new upgrade materials let you use basically any of the previous gear you might have found in endgame by buffing its base stats up to an endgame level with appropriate investment. The version I played through fully, from ~March 2025, took about 28 of my 30 hours to finish, and I didn't actually "finish" every incursion boss because I decided to wait until 1.0 and replay since Incursions were going to change. I didn't rush it, but I also didn't take my time too much, and I didn't go overly into the village building mechanics. In my opinion this game is absolutely worth the money and is very underrated. Assuming 1.0 doesn't totally screw it up or add new problems or something, which I consider very unlikely, I would highly recommend this game to anyone interested in it. If you like (vanilla) Terraria, you'll probably like this. If you liked Core Keeper, you will like this. If you like top-down Zelda, you'll probably like this. Really, if you like video games you'll probably like this. It's a steal for the price. It's games like Necesse that restore my faith in modern gaming and indie devs. Addendum: Just remembered that for some reason my UI FPS was set to 30 by default back in March, which might have been a relic of earlier Early Access builds I had tested. If your UI feels weird or slow/laggy, check the settings and crank that up to 60, fixes everything. Hopefully that's the default for 1.0Show moreShow less
I did want to give this game as much of a chance as I could, so I've reached the endgame, done a few tablets (their version of maps from path of exile) and I am quite bored unfortunately. The game suffers from some design decisions I'm not a big fan of personally. So the game is a mix between core keeper, terraria and some farming/city builder sim mixed in one. It definitely takes a LOT of inspiration from terraria, with many items doing the exact same thing as their terraria counterpart. This is great, I like terraria. However, it fails to capture what truly makes terraria fun and replayable. Firstly, character movement throughout the world. In the endgame of terraria, you will ride a UFO blasting through the world with infinite explosions - nothing gets in your way. In this game, you can get a good amount of movement speed but... just walk in any direction and you bump into a tree. Or a rock. You can't RUN through the overworld without constantly bumping into things. The game NEEDS to make trees intangible so you can actually move in the overworld uninterrupted. Speaking of the world, I'm not sure why they hyped up infinite worlds so much. I have currently explored all the biomes in a smallish area around my spawn, faught all the cave bosses, got most of the items. I literally have no reason to ever explore the world infinitely as the content now is just the endgame maps which Ive set up at my homebase. This to me feels like a lack of understanding as to what actually makes games fun - take terraria for example, the game they are inspired by. Terraria doesn't have an infinite world, because it would be pointless after a certain point, and the world it has is filled with everything you need to beat the game. And if you are missing some optional items like a desert pyramid, you would just generate a new world! On top of this, when you reach hardmode in terraria you would constantly revisit old areas to fight the new mobs and mine the new ore, truly utilising the finite world you created. In this game, it's pretty much one and done (maybe they'll make a hardmode in the future?) because you visit a biome once, kill the boss, and theres no reason to really go there again if you got all the drops. In my opinion it should have just been a single, large world with all the biomes and that would have been enough. Regarding the endgame, I am so BORED. I've done like 4 maps in a row all forcing me to mine 100 or so blocks of ancient ore. WHY. I don't NEED anymore ancient ore, I already have thousands! There's nothing I can do with this ore except sell it! On top of this, there's no super FAST way to blast through these levels, even with bombs, dynamite and a tier 10 pickaxe with a mining trinkets it still takes too long. I was stuck in a map for an uncomfortable amount of time because I missed an ore vein. (if anyone played path of exile 2, do you remember when players complained about this sort of thing, where they almost complete a map but miss one enemy at the beginning of the map and have to backtrack the whole map trying to find the enemy? This is kinda similar). It would be much better if the game was able to select which kind of incursion we want to generate, like a straight up boss arena where you just fight the boss and get rewards, because mining ore to complete the map is getting reaaaal old. The boss fights themselves are kinda fun, even if they are just the same bosses again and again with "number go up". Even with all the weapons and items, the combat in the game is less complex that you would think. The game has hordes of enemies swarm you. There are weapons that can only attack one single enemy at a time, and weapons with piercing. You pretty much have to use the piercing weapons/spells otherwise you it would take forever to fight all the enemies. Theres even a boss thats a swarm of bats with each bat having its own health bar. GOOD LUCK trying to use a single target weapon. I understand "different sets/tools for different jobs" but in 90% of cases a piercing weapon is the best choice. And also, summons are ok but the ones that can't phase through walls are pretty useless as they have to walk around blocks which means even with a high summon speed they can take forever to pathfind. So yeah, that's about it. There's some minor stuff as well like how I hardly interacted with the villagers after a certain point, and the music is kinda annoying after a while, and the lighting is not that good. It's way too dark half the time. My final verdict would be... try it out as a lot of people seem to like it and its quite cheap on sale. But if you played terraria for hundreds of hours, you may feel frustrated with certain aspects and systems here. I think with time it could become great with updates, so maybe I'll check back in the future.Show moreShow less
Plays like top down terraria but you get an army of villagers to do the boring stuff. Hate farming? Tell the villagers to do it. Hate chest sorting? Have the villagers to sort it. Hate mining? Tell the villagers to do it.Show moreShow less
TL;DR: This game is not bad. It has potential. It's clear a lot of love went into it. However, it does not deserve overwhelmingly positive reviews. It is priced correctly for its current content. I'd pay way more if it delivered on its implicit promises. My advice: wait for developer to polish and add depth. I'll echo what other reviewers have said before. The game tries to be a blend of Terraria (spelunking, combat style) and Rimworld (colony management). However, it totally misses what makes Terraria fun (bunch of items to make spelunking and combat enjoyable) and what makes Rimworld challenging (having to meet the needs of your colonists; having to deal with scarcity). Instead, the game makes you rely on dodging bosses without good ways to dodge, the spelunking is an absolute grind to get through the *constantly* respawning enemies, and the colonists don't need anything to function while filling up your chests with tons and tons of farmed items... that you have no use for. Yeah, I'll play the game for a few more hours with a buddy of mine, sure. But beyond that, it needs some serious QoL, more engaging progression, a deeper colonist system, and any form of meaningful colony progression before I'd actually recommend this to anyone. And don't get me wrong- I'd happily pay 3x the current price if the game delivers on its promise of blending colony management and dungeon crawling. But right now, it knows it can't deliver on that promise, hence the price tag. Good luck to the dev on finishing what they started.Show moreShow less
I bought this game half-off on Black Friday for 5 dollars without any expectations. I just wanted to build a town and go on adventures, and it said it would let me do that. Steam now says I've played more than 100+ hours. I've been engrossed. There's a very strong central gameplay loop that it clearly borrows from the genre of the game but which it executes very nicely even in its early-access state. You go down into the caves, you find loot, you come back up, you build a base, you go back down into the caves, you search for ores and fight monsters, you come back up, you build another house for that farmer who just arrived, you go back down, you come back up and the farmer has been tending your fields and chopping down trees for you so that you can focus on gathering stone and ore to build the forge you're going to need for the blacksmith who just arrived... and before you know it, you're running a town! It's not a perfect game. -I wish there were a little more options for customizing my character. -It feels like there could stand to be more items. I kept expecting to find coal so I could fuel my furnaces with something other than the precious logs I need to build and craft with. I kept looking for a way to make windows for my settler's homes before I realized that the only thing you can do with glass right now is make bottles and there aren't even any options for like... glassless windows. -The variety of loot you can find in any given biome's unique caves is currently quite limited, although what is there feels very good. -I must confess I was a little disappointed that I couldn't use a ladder in the caves to go down to another level of the caves. Sure you can get access to another level lower later on in the game, but it would go MILES towards increasing the viability of my colony if I could just keep going down. And yet, in spite of that, the central core gameplay is so tight and solidly established that it took me almost a week to notice anything worthy of even critique. Why would I care about not getting meat from squirrels or crabs when I've just figured out how to use restriction zones to limit certain settlers to certain buildings so that my villagers living in the bakery will be the only ones who bake, but also other settlers can come in and get food from the displays?! Sure I wish there was lettuce so that I could stop putting CABBAGE on my cheeseburger, but I've just finally unlocked the animal keeper and automated my beef and dairy farms so now I can make cheeseburgers regularly in the first place! The game is amazing, and almost all of this incredible work so far has been done by a single developer! I just read in the latest news that they finally added in a couple of others, which I can only hope means that the game will only keep getting better, faster, from here on out. TL;DR - The game's a tight, fun mixture of RPG adventuredom and settlement management with multiplayer support, a very solid gameplay loop, and a metric ton of potential. All sold for the extremely reasonable asking price of $10.00. I liked it so much, that I bought it again at full price after the sale and gifted it to a friend so that I'd have someone to play with. 10/10 - Most satisfying fifteen bucks I've ever spent. PS: In all seriousness, Developer? if you read these reviews? Lettuce. Please. It doesn't even have to look different from the cabbages. Just... lettuce. Or a leaf-free cheeseburger recipe? Please? Kthnx that's all.Show moreShow less
This game wants to be Terraria really, really bad. That's fine. Terraria is a great game. But it's missing something. I can't quite put my finger on it. It feels somehow slow and sluggish. There's a lot of little annoyances that just add up over time. Tools and armor cost a bit too much, so crafting feels tedious. Enemies spawn a bit too frequently underground, so mining feels tedious. You can't move and shoot at the same time, so bosses feel tedious. Sprinting requires a dedicated accessory and drains stamina very quickly, so exploration feels tedious. It's not a bad game. It could even be better than Terraria some day. But it just needs some more refinement before I can really recommend it.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.