
Nexomon: Extinction
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Nexomon: Extinction
Nexomon: Extinction is a monster-catching adventure with a new story and eccentric characters. Leave the orphanage, choose your first Nexomon, and join the Tamer's Guild as powerful Tyrants threaten humans and monsters. Catch and evolve creatures, explore varied regions, and take on animated, turn-based battles. The Steam PC version supports single-player. Steam player reviews are 90% positive across 3,739 reviews. The interface is available in English, French, Italian, German, Spanish, Spanish-Latin America, Portuguese, and Russian. Released August 28, 2020.
Credits
Lowest recorded in 36 months
$0.992025-09-20 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| English | Yes | — | — |
| French | Yes | — | — |
| Italian | Yes | — | — |
Show 5 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | — | — |
| Spanish | Yes | — | — |
| Spanish-Latin America | Yes | — | — |
| Portuguese | Yes | — | — |
| Russian | Yes | — | — |
Steam PC edition data · 2026-11-05
02Before you buy
Play options
The Steam PC version supports single-player and full controller support.
Languages
Interface languages include English, German, French, Italian, Japanese, Polish, Portuguese, Russian, and Spanish. Full audio is not indicated for these languages.
03Frequently asked questions
What do you do in the game?
Catch, tame, and evolve Nexomon, then face trainers and Tyrants in animated turn-based battles.
What is the story about?
You leave the orphanage where you grew up, choose your first Nexomon, and join the Tamer's Guild as Tyrants threaten the world.
How does difficulty work?
Dynamic difficulty makes the world more challenging as you progress, and defeated trainers can return stronger.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Come on. I loved the first one so much. This one is so much better than the original in every single way... Except, well... I'll let anyone reading this know that you should watch out for 2 things (these things alone ruined the game completely for me) : 1: Everything in the world levels up as you do. Trainers, wild battles, bosses ESPECIALLY, everything. Oh but it's not based on your levels, no. It's based on how many fights you've won. Captured a level 10 and want to level him up later in the game? Too bad, everything around you is now level 33 and that level 10 is literally useless, even if you go back to the first area in the game; everything's level 33. 2: DO NOT level only one nexomon up. DO NOT focus on one character and let him carry you. Why? Well, that tactic works for about half the game (way too well, I might add) BUT then the game suddenly throws you into an area where you have to fight 3 trainer battles in a row with no healing between them and no item usage. It doesn't matter if your nexomon is 23 levels higher than the opponents (that's how it was for me), they WILL destroy you because you can't heal him. It's like going against an army of 5,000,000 ants. They each don't do hardly any damage to you, but the sheer longevity of the fight to kill each one drains your nexomon to where they WILL eventually faint (I tried 3 times with various core combinations (cores are items that change your nexomon's stats, and can be interchanged on the fly) but I just CANNOT proceed past that battle sequence. "Well why don't you level up the rest of your party?" Read the previous point. Because I captured the rest of my party so early in the story, I now can't level them up at all. Also, the game doesn't have EXP share as an item otherwise I WOULD USE IT. The first game had it, but this one? Nope. I heard they plan on adding it eventually, so until they do this will remain a negative review simply because the developers don't allow for my playstyle until I reach a certain point in the game in which they then PUNISH you for playing that way and get you softlocked 20 hours into a playthrough. No, I am NOT making another save file and starting over. This is just bad game design. I will swap this review if they can simply do two things: 1: Add exp share. Some of us don't want to spend hours levelling up our entire party (Seriously, I spent 20 hours levelling up a single nexomon and I'm not even halfway through the game. I don't know how you people can level up an entire party. ESPECIALLY with...) 2: REMOVE THE RUBBERBANDING ENCOUNTERS. I don't know what else to call it, but the thing where the world levels up as you do. Developers, let me give you a hint: There is a reason no other RPG has done this before; it's because IT DOES NOT WORK. If you're not going to remove it COMPLETELY, then add an option to DISABLE IT. I have nothing against it being in the game, just do not make it MANDATORY. To me; the more options a game has, the better, even if I don't use them all because I understand some people might like it that way.Show moreShow less
A monster taming game for people who want pokemon, but a bit different. Reviewed after getting 100% achievements. Pros: - Tons of monsters with unique designs to collect and train - The game opens up quickly and does not railroad you into the critical path too heavily - A surprisingly engaging story with a few really great moments - Early monster variety is huge. No being stuck with an early rat and bird here! - Most monster designs feel creative, while a few do feel like bootleg versions of existing pokemon Mixed: - The story treats Nexomon like tools and never gives them any personality. If you enjoyed bonding with your pokemon friends in those games, you will find absolutely none of that here. - Coco, your travelling companion loves to drop fourth wall breaking jokes in almost every cutscene. Some land, some don't. - Battles scale their level based on your highest level nexomon. This includes wild encounters. Cons: - Every nexomon has basically the same exact stat spread. You won't be seeing speedy glass cannons or slow defensive walls. The giant stone turtle? Just as bulky and just as fast as the little electric lizard. - Attack priority is mostly based on the move selection rather than the speed stat. More powerful attacks tend to be slower. I have no idea what the speed stat is supposed to do. - Status moves are mostly useless. The most common stat boosting move gives a tiny 15% boost to attack and defense. For reference, a move in pokemon that boosts a stat by one stage gives a 50% stat boost. - There is a move so profoundly useless, I couldn't help but laugh. The move in question has a 30% chance to instantly kill a nexomon 15 levels below the user's level. Due to everything scaling in level, this move will never have a valid target. It isn't a major flaw, but I thought it was pretty funny.Show moreShow less
Nexomon extinction is a labor of love- the devs are clearly fans of the pokemon series and have clearly put their heart and soul in the game's visual style, characters' designs, and original soundtrack. Everything about this game is brimming with personality, and the game's $20 asking price is a bargain for what you get. So why the bad review? There's a critical flaw in the design philosophy of the current state of the game that prevents me from enjoying what I know the game CAN be- the devs think making the gameplay loop TEDIOUS is the same thing as making the gameplay HARD. Is this game hard? No, it's not. No, this game isn't hard. I know this is a common complaint in the negative reviews, but the game can be beaten quite easily with just one nexomon: Gekoko. Make sure your Gekoko knows these 3 moves: Absolute Barrier, Heal, and Drain. The last move can be any attack move of your choice. If you pick Gekoko as your stater, this can be done by the time it is level 25. To beat any nexomon in the game, you simply rotate using absolute barrier and drain until the enemy runs out of stamina, then cast Heal and use your attack move. Nothing hard about this. This does, however, sucks out the joy out of the "pokemon experience"- if you play like this, you are not having fun building your team but are just exploiting on the game's 1 op combo. This game isn't hard, it is tedious and sucks out the joy of grinding. From the game's latest update as of this writing, the devs talk about the game's "Dynamic Difficulty"- the game's fancy way of saying the wild pokemon you face will scale with your pokemons' level, citing the reason being "We don't want an easy game." While the intent of this enemy level scaling is to make the game "hard," this actually simply creates 2 issues- (1) it makes a tedious backtrack-and-heal gameplay loop and (2) it takes away the enjoyment of grinding levels. A tedious backtrack-and-heal gameplay loop Because of level scaling, wild nexomon hits your mons like a truck. It is common to have to back track and heal after 3-4 battles. Even if you can somehow 1 shot the enemy, you run out of stamina FAST. You are forced to make 1 of 2 choices: backtrack to the pokemon center for some universal free health care or start making trump proud by using your potion$ and ether$ and revive$. This brings us to another questionable design choice in this game: you are always broke. If you are playing the game the way it's meant to be playedTM, you spent most of your hard earned money buying pokeballs (nexotraps). Long story short, the typical gameplay loop requires you to spend half your time grinding (for either gold or levels) and the other half backtracking to heal. Is this fun? Well, actually, the grinding part CAN be- but the backtracking part DEFINITELY ISN'T. I don' know what focus group the devs were consulting with, but they are clearly paying them TOO WELL if the devs are in anyway led to believe that THE ONE FEATURE fans of the pokemon series DESPERATELY WANTS BUT THEY COULD NEVER GET FROM THE MAIN SERIES is the INEXPLICABLE NEED TO RUN BACK TO THE POKEMON CENTER EVERY 3 BATTLES. What makes grinding fun? (Hint: NOT how this game does it) I actually love grinding in rpgs a lot. What makes it fun for me ISN'T the process of the grind, but the RESULT of the grind- by being over leveled, I am able to clear content MUCH FASTER or able to beat optional bosses that were CLEARLY NOT meant to be cleared at the point of the story I am at. By scaling my pokemons' level with the wild ones, I never get this sense of accomplishment out of my grind. Instead, I am caught in a cycle of constantly having to play "catch-up" to the level requirement the story content requires while feeling my team is never "good enough" to last longer than 3 battles with wild pokemon. The game's current design constantly makes my team feel under leveled and the need to grind, BUT takes away the joy of grinding from me by constantly scaling my enemy levels with my party's. The devs seems to think the game is "hard" and "rewarding" by forcing me to constantly grind levels in order to progress through the story- in my opinion, this is just an artificial way of lengthening the game. It does not take skill to numbing-ly grind for levels to increase my party's stats- it just takes time- time I would rather spend ENJOYING playing your game. Tamer AI is actually a healthy and fun challenge, but random "forced" tamer fights causes frustration Fights with other trainers (tamers) in this game is actually quite fun. They are usually at a similar level to your party and the tamer AI does a good job of switching into mons that has a type advantage over you. This forces me to make a balanced team (when not using the gekoko exploit) and all in all the most enjoyable part of the game for me. Of course, the diffulty of these battles causes the same problem as the level scaling- backtrack trips to the Pokemon center. The GOOD THING is that many tamers will not challenge you to a battle unless you initiate it. The FRUSTRATING part is that SOME tamers DOES NOT ASK FOR YOUR CONSENT- they just walk up to you if your eyes meet. What is double frustrating is that tamers you defeat will want to challenge you again WITHIN MINUTES of play time- effectively "blocking" you from going back to the pokemon center. My party wipe several times because half my team were dead and I forgot THAT ONE GUY really wanted a piece of me for the 500th time when I was making my way back to heal. CONSTRUCTIVE FEEDBACK for the devs (1) consider CLEARLY marking tamers that will challenge you on sight and differentiate them from passive tamers. (2) consider having an "EASY" mode- one without the enemy level scaling (3) consider giving enemy tamer the option to HEAL YOUR PARTY after defeating him/her- let's face it, we are basically forced to backtrack and heal after ANY tamer battles. This will be a major QOL improvement. This actually provides incentives for beating the tamer, as unlocking the tamer heal will make that area that much easier to "grind" and catch nexmon- you know.. actually playing and enjoying your game. Closing Thoughts Phew, wow thanks for making it to the end. If you read this far, you can tell I actually really like this game. I really hope the devs consider to make the changes I suggested so other players like myself can enjoy and wholeheartedly recommenced this game to others.Show moreShow less
🎤Introduction Nexomon: Extinction is basically a Pokemon game with a few different mechanics, but never strays too far away from Pokémons’ original form. The battles are fun, the world is amazingly designed and exciting to explore, there are tons of Nexomon to enslave capture and the story is intriguing. Even though there are a few problems here and there they don’t fault the enjoyment of this game all that much. ✔️Pros • The game has quite a sense of humor • The story was compelling and well written throughout • 9 different starters to choose from, however they don’t feel unique • 381 unique Nexomon to capture and train • Capturing Nexamons has some depth to it • Different pre-made characters to choose from • Battles are quite difficult since the wild Nexomon and Tamers scale with your level • Nexomon isn’t as tediously grindy as Pokémon ❌Cons • Sometimes jokes feel forced into more serious moments • The EXP system is can be annoying • New moves are boring and practically worthless at higher levels • Because you can’t fight several trainers at once without tons of healing supplies you’ll more than likely avoid a lot of them and you’ll eventually find yourself under-leveled • No feature to show you where Nexomon you’ve seen in the wild previously, so catching all 381 Nexomon will be frustrating • End game is just catching legendaries, unless you’re trying to complete the Nexodex there isn’t much point 📖Story You are a young child in an orphanage who is picked out to be a Nexomon Tamer one day, a few escalated scenes later and you're given the choice of a Nexomon starter. With that under your belt you set off into the world, finding out about the Tyrant war that the human race seems to be caught in the middle of and so you selfless help to try and put a stop to this war even though it seems way out of your league. The story was interesting enough to hold my attention for the entire 30-ish hours and gave me a reason to read through all the dialogue. There’s a lot of humour as well that almost always hits at the right time, only a few times the jokes seemed forced since it was in the middle of a serious scene. It’s clear which characters had more thought put into them than others, but overall all the characters were decent. 🕹Gameplay Poké Nexomon! Gotta… get em all! You can’t overlook the fact that a lot of work went into this game, it doesn’t try to hide that it’s a Pokémon type game even though it crosses the fuzzy line of being a clone, with different names for things and some new mechanics to make it feel a little different from Pokémon. However, you’re probably interested in this game because you want to play a new Pokémon type game and that doesn’t necessarily mean Nexomon is bad, it tries to be different in a number of ways. However, some of these differences cause more problems that weren’t in Pokémon. Picking your starter is probably one of the more memorable aspects of Pokémon, they’re unique since you can’t find them in the wild so it becomes a valuable asset to your team that you can’t replace. Even though Nexomon gives you 9 different starters to choose from, these aren’t as unique or valuable as a starter should be. Without much effort, you can easily find these starters in the wild and some of them don’t really have good stats either. I suppose this flexibility gives you the option to change your starter if you find another but then you don’t have that attachment with the starter you chose in the first place. https://steamcommunity.com/sharedfiles/filedetails/?id=2216885241 Battle me fellow Tamer! Battles are practically the same as Pokémon but with a stamina bar added instead of PP points for each individual skill. Each skill takes a specific amount of stamina points and each Nexomon has a stamina stat to determine how much stamina they have. It does change the mechanics slightly, but it also adds to the annoyance of having to refill their stamina bar either by healing or using potions. Mechanically, every fight in Nexomon is a lot more even than in Pokémon. You won’t be able to bust your way through several Tamers before having to heal, even if you have a type advantage. Thankfully the Tamers can easily be avoided as you explore the world but that then leads to your Nexomon eventually being under-leveled because you’ve had to avoid them to try and make it to the next town. You can fight every Tamer, but unless you have a bunch of money to spend on healing supplies you’ll constantly be going back and forth to healing centers. Tamers do scale with your level as do the wild Nexomon so even if you have to grind it isn’t much of a problem. None of this really hinders the battles too much to make it unenjoyable, more of a slight inconvenience that you'll occasionally be reminded about now and then during the game. https://steamcommunity.com/sharedfiles/filedetails/?id=2216888517 A wild Nexomon has appeared! There is a diverse and large variety of different Nexomon to catch in the wild and the annoyance of being randomly encountered by them in the grass has been replaced compared to the older Pokemon games. You can now see the grass moving to indicate where the encounters are which move to different spots every 20 - 30 seconds. Even though there are still parts in the game where you’ll have random encounters (in caves and specific locations) the encounter rate is small enough to not get annoying. Capturing Nexomon has some added depth to it to increase the chances of a successful capture, lowering their health, giving them status effects, feeding them their favorite foods and capturing them in specific Nexotraps that correlate to their type will all help increase the chances of capturing them. It even goes as far as showing the percentage of how likely you will capture that Nexomon. There’s also a small mini-game every time you try to capture a Nexomon where you have 5 seconds to press the buttons in the correct order. 🎧Music & Sound The music is very Pokémon like but still sets the tone for more serious scenes as well as the more light-hearted and humorous ones too. Each town has its own unique soundtrack that really suits the place that you’re exploring, even though it’s simplistic it really does set the atmosphere well throughout the game. 🎨Graphics Nexomon does a brilliant job at making each area you discover feel and look completely different. From an extremely vibrant and colourful floating island to a more gloomy and haunted abandoned town, each area feels exciting and new to explore. The character and Nexomon designs have clearly been worked on a lot with a lot of attention to detail which is surprising since there are 381 different Nexomon to catch. https://steamcommunity.com/sharedfiles/filedetails/?id=2216886856 💭Closing Thoughts If you like Pokémon then Nexomon will definitely feel familiar to you, you might even get a sense of nostalgia from the old Pokémon games. It definitely has the upper hand with specific things that Pokémon doesn’t, but that does however bring its own problems. But these problems don’t really hinder the enjoyment of the game all that much. It’s quite easy to look past these flaws and enjoy the game from start to finish, if you’re a Pokémon fan then this is a must buy. This product was reviewed using a free key provided by the DevelopersShow moreShow less
I'll start by saying there are a lot of great elements in this game and it really does a great job on a lot of things. If you like pokemon you will like playing this game. There are a few aspects I would argue are design flaws that really dampen the enjoyment I get from the game, and it might for you too. In my opinion, level scaling sucks in every game. In this one it is tied to main story progression, which means right after grinding to beat a boss and knocking him out, everyone and everything is suddenly just as strong or stronger than your team. Trainers you beat 5 minutes ago suddenly have final form mons 2 levels higher than your 2nd evolution mons, and you're going to have a bad time running back and forth to the healing center. (SOLVED) EDIT: This problem goes away if you craft enough level 3 EXP boosters. You will stay ahead of the scaling, and at around level 30 the scaling doesn't really cause a problem anymore. Other updates from Sept. 8th address this issue as well, so I believe this is no longer a real issue. Next, is how the skill learning system works. The strength of the move isn't tied to the level or evolution of your mon, and you get new ones every couple levels. It's not that exciting or rewarding to get new less powerful skills, especially when they pop up so often, and you've been using the same skills since the beginning. EDIT: This problem hasn't gone away at all, I am now looping through the old skills and haven't found anything interesting yet. This remains one of the more disappointing aspects of the game. The update on Sept. 8th mentions the cycle was restarted due to changes in the mechanics, so I guess that's what I'm suffering through right now. Third piece of criticism is it's very difficult to judge the strength of a mon based on looks alone. Somehow when compared with pokemon, I had a better idea of how rare and powerful a creature was based on moveset and looks when encountering it in the wild, not so much in this game, the creatures of every element play basically the same, the move sets of each element are also the same. I realized after taking a better look at it that the textures of the mons basically don't change. The color may vary, but claws aren't shinier than feathers, leaves aren't softer than scales, clothes look the same as fur. I think this is important. EDIT: This is still something that needs work. I really feel some more attention to textures would make a big difference making the mons less homogenous. That and, I think the music should cut out when a mon makes noise or whatever. My final piece of criticism that I just remembered is that you will only be awarded EXP after a fight is over, and fainted mons don't get EXP. Which means, if you take out 4/5 mons of a trainer with one of yours, but he faints on the 5th, all the XP that mon would have gotten is lost and that long fight will only yield the EXP from one defeated nexomon. Remember level scaling? If you get in a tough fight and barely win, chances are your team won't level up and gain exp because they fainted, which means the fight was practically for nothing. This leads to avoiding trainers to level up, and only fighting boring wild monsters. EDIT: This problem still exists, but as another user said if you revive your mon before the battle is over, it will gain the EXP. That is kind of a hack/♥♥♥♥ solution really, just award the XP after the opponent mon is taken out. I shouldn't have to waste a revive mid battle just to gain some XP. EDIT 2: This issue is getting a lot of attention from comments, so I reread it and it seems little bit of math is getting lost in translation. In Pokemon, if 2 mons fought and won but one of them fainted, full exp for beating the mon went to the surviving team member. In Nexomon, the split stays the same, that means the exp is lost.Show moreShow less
I love this game. This is what I wish Pokemon currently was, and what I feel Pokemon used to be (at least, how Pokemon used to make me feel). I don't like typing out 5000 word reviews, so I'll try to keep this succint: Combat - Very fun. I think the stamina system is a 100% upgrade to the PP system (I am inevitably going to compare this to the most prolific series of the genre, sorry). There are some interesting abilities that allow for tactical choices in the combat, and not being able to sweep the entire enemy team with one of my Nexomon (assuming they are within ~10 levels of me) makes the play feel more engaging. I wish there were some more unique animations for abilities, but that's a very minor gripe. Typing is also a bit imbalanced, with some types feeling slightly stronger than others and normal type being pretty objectively the worst. Catching - This is just straight up better in every way than catching Pokemon in the core games. The ability to feed the wild Nexomon different food to increase your catch chance is neat, and the fact I can acquire a LOT of the 100% chance Nexotraps is great as a collector. I also personally enjoy the little typing minigame you do during the catch sequence, but I could see that being a downside for some people. Story - Honestly, very well put together. During my first 20 - 30 minutes of the game I felt the writing was going to be pretty weak, as it was primarily meta jokes and other sorts of humorous quips (I do enjoy the jokes, to be clear, I just assumed because of the early writing the actual story wouldn't be particularly interesting), but I was wrong. The story has plenty of awesome twists, the characters are all likable or interesting, there are some truly cool moments later on. Kudos to the writers! Travel - I like the Metroid inspired upgrades you get throughout the game (minor spoiler, sorry). It's fun to go back to places you've been before and explore new parts of them that were inaccessible before. I also like that you can tell exactly what patches of grass will trigger an encounter, so if you're just trying to get somewhere you can avoid all of the wild Nexomon. I was much less frustrated playing this game than I have been historically playing Pokemon. Items - One of my favorite parts about the game. I like that there are passive items that increase different stats or give much needed QOL features for this genre. One example is there is a stackable item that increases how much XP your Nexomon gain from battle; another is a stackable item that increases your chance of finding a shiny (called Cosmic Nexomon in this game). Story battles have also been difficult enough that I find myself using potions, revives, and elixirs frequently, causing money to have value even towards the end of the game. This review ended up being pretty wordy anyway, sorry about that! Overall personal score: 9.8/10 losing a small amount of score only for some balancing issues with typing.Show moreShow less
The game feels horrible to play on mouse and keyboard... The default controls are a mess, there’s no way to rebind keys, and you can't even use your mouse. Devs clearly didn't bother putting any effort in porting this game to PC as it clearly was designed for consoles originally.Show moreShow less
September 21/2025: Keyboard Controls are required as there is difficulties for many. I play on Steamdeck and mostly worked fine until keyboard was needed. At first there was trouble getting the on-board one to work, but a simple restart was required. I uploaded controller rebinding from the keyboard controls as there was no real explanation and the community has had to work it out together. Please feel free to use it if you can, I hope it helps you play the game. PLEASE NOTE I DO NOT TAKE ANY CREDIT FOR THESE FINDINGS, I AM JUST SHARING THIS SO PEOPLE CAN PLAY THE GAME. Here are the Key Bindings: Keyboard = Controller Q = LB E = RB I = Y J = X K = A L = B M = Menu Arrow Keys = Directional Buttons Please share this so people can play!Show moreShow less
Follow our curator page: IndieGems if you like and want to see more reviews like this one. Nexomon: Extinction is a monster collecting RPG game that comes as the second entry in the series. It is not necessary to have played the first in order to jump into this game, even though there are some references back to the first game. It's a fairly standard monster-catching/taming/battling game where you take the role of a young Nexomon tamer and follow the storyline events, through the process you will earn money, find loot, fight and trap Nexomon, and fight against trainers and gradually progress. There are Tyrants to face on your journey as bosses. You will end up facing against the same trainers with increased difficulty later on. You will be able to take on side quests as well. There are different regions in the game that have effects on your monsters because of their types and you have to manage things to best suit the situations that you are in. I have a lot of experience playing Pokemon games and so with that also comes certain expectations for games that have a similar gameplay and even a similar name. I have not been able to really enjoy this game all that much because this game tries so hard to be Pokemon but just falls short a bit in several major ways. What I Like + You can fight trainers multiple times, this allows you to earn some additional money when needed. + The artwork looks really good, the creatures are designed well. + There are many Nexomon to collect, over 300 (closer to 400 actually). + You can find a lot of loot throughout the game. + There are no game editions restricting specific monsters like you see in Pokemon. What I Dislike - Unfairness in battles, unfair for the player. When you fight against another trainer you or the opposing trainer can switch out Nexomon accordingly. If you switch a monster, the opposing trainer can hurt your monster that turn. If the AI trainer does a switch, you cannot do the same to them. It just does not make sense to me and feels unfair. It leaves a sour taste in the mouth. - The monster catching process involves a bit of button mashing on the controller to increase your chances. I really do not like that at all. And in turn, you will likely need multiple traps to catch any one Nexomon. - The world is populated with too many NPCs that it feels quite overwhelming. I ended up skipping by most of them instead of trying to talk to them, to get their stories, etc. - No trading system. - No Nexomon breeding. - No shinies. - Overall the game just feels like it's trying to be Pokemon, but it ends up falling short and leaves a bit of disappointment for a true Pokemon fan. Graphics The artwork is pretty good, and the battle screens/animations resemble the Pokemon styles, just not as good. Music & Sounds These are very nice aspects of the game. Controls This game is meant to be played with a controller, but it can also be played with a keyboard. Pricing It is 19.99 Euro/USD base price. It's double the price of the original in USD, but more than double in Euros because of lack of regional pricing for the EU. Verdict I did try to like Nexomon: Extinction for what it is, but its flaws kept wearing away at my patience. Being a hardcore Pokemon fan, I was not very impressed. For people who enjoyed the first game, you will probably find a similar amount of enjoyment in this installment. For people who have never played Pokemon or maybe even dislike it, but still want a monster-taming adventure, this is perhaps a title to reach for. I cannot recommend it for people who, like me, have thoroughly enjoyed all of the Pokemon games. I was rather disappointed, and I think you might be too, in just some of the game aspects that have become integral to the monster-taming games. It just whet my appetite for the next actual Pokemon installment without offering any significant satisfaction in the gameplay. The battles in their unfair nature also left a bitter feel. I received the product for free. I did not receive any compensation to write this review. The opinions represented here are entirely my own and were not influenced in any way.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
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