

Nickelodeon All-Star Brawl
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.


01About Nickelodeon All-Star Brawl
Nickelodeon All-Star Brawl pits characters from Nickelodeon shows against one another in platform battles. Choose a fighter with a distinct moveset and attacks, then battle in stages inspired by the shows' worlds. The Steam PC version offers single-player, local multiplayer, and online multiplayer. The Steam PC version has full controller support. Player rating: 75% positive from 4,311 reviews.
Credits
Lowest recorded in 36 months
$1.052026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| English | Yes | — | Yes |
| French | Yes | — | — |
| Italian | Yes | — | — |
Show 3 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | — | — |
| Spanish | Yes | — | — |
| Dutch | Yes | — | — |
Steam PC edition data · 2026-11-12
02Before you buy
Play modes
The Steam PC version includes single-player, local multiplayer for up to four players, and online multiplayer.
Controls
The Steam PC version has full controller support.
Fights and stages
Characters have distinct movesets and attacks, and the themed stages draw on Nickelodeon series.
03Frequently asked questions
Which characters can I play?
Playable characters named in the description include SpongeBob, Lincoln Loud, Michelangelo, Leonardo, Oblina, and Invader Zim.
What stages are included?
The description lists 20 themed stages, including Jellyfish Field and the Technodrome.
Can I play with others?
Yes. The description specifies local multiplayer for up to four players and competitive online multiplayer.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
ah hell naw spongebop got the janky ass hitboxShow moreShow less
I was very excited for this. A fighter with Nigel Thornberry. Unfortunately it's very janky and it lacks a lot of polish from something you expect for $50 by the same indie devs that gave us Slap City, a similar game that feels miles better. I was able to cope with not having the iconic character voices, but the bland music/sound effects just make the whole package feel low quality. The controls are not very customizable either. This is probably worth it at $20. Nickelodeon really should have given the devs more money to work with.Show moreShow less
I fulfilled my fantasy of Spongebob beating Sandy's cheeks. 10/10 gameShow moreShow less
They put this game in the ground with that price tag but regardless of that it's pretty mid other than the nostalgia aspect. Just play Multiversus open beta - Free to play and overall better feeling game. They should scrap this game and work with WB to rework and put all their characters in Multiversus, simply such a simple solution!Show moreShow less
Can we get The Crimson Chin plsShow moreShow less
This is more a First Impressions thus far, mainly because I do feel like I should warn peeps about some very clear issues present in the game. When I played a bout of Arcade offline, it felt smooth, fast and fun. The Arcade mode is beyond bare bones however, there's a set of fights to play in a row, some giving you the option to swap who you fight next. For what they included I would have rather them not add anything at all - these large text boxes where the characters just say a wack line and move on is very out of place. There's also no boss character to speak of like Master/Crazy Hand in Smash. There are no endings, no story, etc - it's literally just the win screen at the end. Moving up to the visuals, I think the game looks great overall, but guys, please, stop over using Chromatic Aberration where it's not needed or atleast give the option to turn that off. It makes the game look blurry and weird even on a 1440p display, maxed out. Animations could use a bit of work, Toph in particular, looks SUPER stiff, their jump animations almost makes her look like she's T-Posing, it looks weird. I don't mind characters having really quick animations, and most of them DO look good. Toph was the outlier for me. This game also seems to lack 'impact'. The sound of strong attacks kinda carry the game in terms of that satisfying hit, but lacking any freeze frames makes the game feel a bit floaty, almost as if everyone in this game has Steve's neutral attack from SSBU. Presentation wise, the game needs work. The game's menu brought back very vivid memories of PlayStation All Stars' Menus. It looks very basic, very vanilla, which wouldn't be a bad thing, but you can almost tell the UI was mostly designed for a smaller system (namely the Switch) and not touched up, a bit, or added a bit of flair to it. The UI in game also needs a bit of work, the %'s at the bottom are hard to keep an eye on them with how frantic this game can get. The Results Screen and VS screen were also huge misses for me. I did not like the tiny text showing the characters' name with a blank background and their artwork. Why not make a 2D Artwork of their name matching their show's logos or something? The Results screen just has a LOT of empty space I felt, I know it looks this way because it may have 4 players, but most of the games online are 1v1 endeavours. Also, boy do I think it sucks when characters only have 1 Color Scheme to them. Colors palettes are non existant in this game. If there's 2 April O'Neals in the match, both of them will wear the same yellow jumpsuit with the same hair color, I THINK one of them gets a slightly darker hue, but I'm not even sure about that one. This one I feel may have been an issue with licensing but I do think this is something that SHOULD be addressed, because just keeping an eye out on the barely visible text that can sometimes blend into the background to even know who you are if it happens to be a mirror is annoying. Stages I feel really need an Omega/FD variant to have a much wider pool of areas to fight in that aren't incredibly annoying. Some of the stages right now feel a bit buggy or annoying to play in, particularly the Powered Toast Man one, as awesome as it looks, if you, at any point get hit into the cereal, it's a complete toss if you'll just die in there or not. One time I got tapped and just insta died, the other time I got hit by a strong down attack and just sank to the bottom, didn't die and popped back up as if nothing happened. Some stages as well seem to have very tiny death zones, Catdog's stage for example, if you even as much as come into contact with the edge BRIEFLY, you kinda just blow up. Speaking of - Not a big deal, but it would have been cool to have similar animations for sending opponents sky high, like how Smash has the into the distance or camera hit KO's. I also feel like this game would REALLY benefit from having a visual mechanic that's similar to SSBU's Critical Hit screen, cause sometimes I just land a Strong Attack from mid screen, and without any indication, it just kills, either the impact is not there or there should be a bit clearer method to tell how far away people are going to fly off. As much as I dislike them too, I do think this game should have had a fully casual mode with items being usable, I actually got a bit confused in Lincoln's stage because you had moving items in the stage that almost looked like you could pick em up. I can't comment a whole lot on the online yet - but the 4 or so matches I did manage to play all felt "jumpy", similar to SFV's. I am running on a wired connection and play other competitive games and FFXIV just fine. Maybe I just had bad luck with the peeps I ran into online, but 0/4 of those games felt good to play. There's also a BIG issue with controller remapping right now too. For some strange reason, I cannot seem to map my strong attacks to my right stick, but you do get the strong hits when your character is on the ground. That was a really weird decision they kinda just went with. It would have been great to remap controllers a bit better without being forced to rely on Steam Controller settings for these. I dunno, the bit I played was enjoyable. The game has IMMENSE potential, but this feels undercooked as of launch day at least. Toph's animations look like butt, there's kind of a weird disparity between how some characters look. The Loud kids for example, look super well animated and then well, you get Toph. The presentation could definitely use a bit of work to make it look less like PSAS and more like something unique and snazzy. This game is in desperate need of alt color palettes for characters not just for gameplay visibility in potential mirrors, but also for fun! The roster to me is also a bit weird. Crazy how we have 3 Spongebob reps, 3 Avatar reps (for the love of all that is holy, please fix Toph lol) 2 Loud House reps, etc yet we have no Miko from Glitch Techs, no XJ9, no Jimmy Neutron and other very popular Nickelodeon characters. It's a good roster overall, but it's like releasing Smash Bros with Mario and Luigi, but not including Link or Captain Falcon. (PS - I am fully aware Glitch Techs is hella niche, I just want Miko in this game maaan)Show moreShow less
where the hell is jimmy neutronShow moreShow less
insanity for making it 50 dollarsShow moreShow less
If they don't add Hugh Neutron we must riotShow moreShow less
Weak roster, every character plays the same, try Multiversus insteadShow moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.