

Night in the Woods
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.



01About Night in the Woods
Mae Borowski leaves college and returns to Possum Springs, a worn former mining town, hoping to pick up where she left off and reconnect with old friends. Night in the Woods is an adventure about exploration, story, and character, with many people to meet and things to do as strange events unfold around town. Steam players: 94%% positive from 17,857 reviews. Steam PC release date: February 21, 2017.
Credits
Lowest recorded in 36 months
$9.992023-11-16 · GOGBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| English | Yes | Yes | — |
| Japanese | Yes | Yes | — |
Steam PC edition data · 2026-10-20
02Before you buy
Languages
The Steam PC version lists English and Russian interface text and subtitles; neither language has full audio.
Controller
The Steam PC version has full controller support.
03Frequently asked questions
Where does the story take place?
Mae returns to Possum Springs, a crumbling former mining town, and reconnects with friends she left behind.
What kind of game is it?
It is an adventure focused on exploration, story, and characters.
Who developed it?
Infinite Fall developed the game.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
This isn't a game, It's an experience. I can't believe it ended just like that. It was really devistating when the game just ended right on the spot: the ending was almost a bittersweet thing for me to experience. This had 4 chapters and an epilogue but it wasn't enough for me! I loved the heartwarming and bizarre, yet realistic interactions with every character in the game. And, on the side note I must say, worth the 20 bucks. I'd suggest to get it on sale but if you get anxious easily waiting for that to happen just buy it, honestly. The art style is simple, nice, generously colorful, and popped out wonderfully~ "Look at this! Look at that!" "Woah, anthropomorphic animals having existential crisis'..." Amazing. The story is very deep and vast - It goes into the very in-depth of the story's backround for Mae, her friends, family, and the town she grows up in, in the past and in the future. Although, change comes too quick for Mae, as the entire town has morphed into something else, something more sinister. You go on numerous adventures with your friends, and the more you do, the more you learn about them; and the more you learn about the themes/insights of life, as well as the game. You have Bea and Gregg as the 2 main friends to hang out with on certain days, so choose wisely. It's also very easy to ignore or miss important events or details in the NITW universe so be sure to regularly visit some places on certain days! What an experience. This game leaves a nice taste in my mouth that makes me excited for future sequels/prequels/supplementaries. The story telling is interesting and simple, and the art is just beautifully pleasant to look at: It accommodates the story very well. This game deserves a well 10/10, and I give my warmest applause for this game and the developers. Well done! EDIT 6/29/17: This beautifully written game is the new "Undertale" in aspects of story-telling, lush world enviornment, and amazing soundtrack. EDIT 7/4/17: Looots of thumbs up. Not that it matters, of course. EDIT 8/7/22: i sound like a massive ♥♥♥♥♥♥♥ nerd here lol but i still nerd out over this game's present themes to this day , even moreso as im now mae's age and relate to her especially -as well as the rest of the cast- so i may or may not make a video essay on my collective experience playing this multiple times over as a whole in the future . if i remember and have the time idkShow moreShow less
NIGHT IN THE WOODS DEVELOPER BULLIED INTO SUICIDE BY ZOE QUINN Studio fired their employee, Alec Holowka , over allegations that can't be proven made by someone on Twitter who has stolen money from her fans for a kickstarter she never produced and is a well documented liar. Because of the fake allegations that were spread with no proof that destroyed his reputation, Alec took his own life after his life long career was destroyed in the blink of an eye. The parent company Finji should be ashamed of themselves for believing false allegations with no proof and contributing in the cancel culture that pushed Alec to his untimely death. There is a reason the motto is "innocent until proven guilty", not the other way around .Show moreShow less
I like the part where you drop out of college, don't have a job and your parents are only moderately disappointed in you.Show moreShow less
This is probably my only way to show some kind of response to recent actions taken by NITW developers, particularly their abrupt decision to cut all connections with Alec Holowka based on nothing short of a single tweet. So I'm simply doing my part, I suppose. It's a shame that in this day and age people are willing to believe someone just because they had more retweets and likes, instead of trying to have a level-headed view of the situation. To think that people would destroy careers and lives of others simply for attention and the gratification of being a victim is baffling to me, just like the silent agreement among the so-called peers and complete lack of remorse for Alec. I may be just getting old, but I was pretty sure that people understood what "presumption of innocence" actually means. Guess I was wrong.Show moreShow less
Please don't hurt this game fandom.Show moreShow less
2022 update: I've reviewed this review years later because I still get comments on it: I haven't revisited this game yet and I don't know if I will, but I've done a lot of maturing in the intervening years and I no longer stand by some of my original points. The fact that I've kept thinking about this game for this time is evidence enough for me that it was worth playing. Even if I still don't vibe with the ending, that on its own shouldn't be reason to tell people not to play it because it still has narrative value overall. Original review Edit: I've gone to bed and have been thinking more about this game. I think that the first two thirds are maybe good enough to say it's worth picking up, then you can form your own opinion of the ending. I really like Mae and Bea, despite the turn that this game took. If the devs want to do a sequel, with more focus on the slice-of-life stuff, I am 100% down for that and I wish them the best in their future endeavours. Made some edits to clean up the more rambly bits. Overview Aww man, I feel bad about this rating. I just beat the game, and it had me hooked up until chapter 4 (of 4). I'll put more spoilery explanations in the 'cons' section below, but be aware that the game doesn't lead where it first seems like it's going to - so you may end up being disappointed by the developments in the story (as I was). Night in the woods is a narrative experience with light platforming elements. Gameplay is very limited, but the focus is on the story and characters so this may not be an issue for you. The main gameplay loop is exploring the town and interacting with your neighbours, then going on a more unique trip with a friend in the evening. Good things The characters are very likeable, which is surprising since a lot of them do some pretty bad things. Mae comes off as a screwup who wants to be a good person, but doesn't really know how to. This makes her very sympathetic. The game looks and sounds gorgeous. I found myself stopping to just take in the atmosphere at times. The game tackles some serious themes (not in great depth, but that's ok), which gave the story some much-needed weight. I found it very relatable (until the thing happened: see below). Things that could be improved I don't feel that the gameplay adds anything to the experience. Your only interaction with the game is dialog options and the odd shallow minigame. Because you're playing a very defined character, the dialog options often don't feel like they have any impact on the story. As time went on, I found the experience of wandering around the town to be rather tedious, and I just wanted to warp to the next character interaction. I think I'd have preferred this to be some other medium, like a book or a web-animation. This is the big one, and what turned the rating from a 'Yeah, it's good!' to a disappointed 'Don't bother'. Spoilers follow: The game sets itself up as a character-driven story, exploring Mae's mental health issues, and the harships experienced by her friends. This lasts throughout the majority of the game, in Mae's attempts to connect with her friends, and through surreal dream-sequences. It was maybe a bit heavy-handed at times, but as someone who knows what depression is like, I found the events of the game to feel very...'real' (for lack of a more eloquent description) and I was personally affected by them. I genuinely thought that the big mystery of the story would turn out to be a product of Mae having Schizophrenia or something, and the weird happenings were her hallucinations. This correlated with the strange dreams and Mae's late-game breakdown. I kept waiting for this plot development to be brought up, but then...it wasn't. Chapter 4 had a tonal shift to topics way less intimate and realistic, and actually reminded me of Hot Fuzz. But...without the clever humour and satire of Hot Fuzz. I still can't believe that this is the route that the game took, and worse: that all the characters seemed to have nochalant reactions to it. What!? All of the really compelling and personal plot threads about mental health, and struggling with adult life, and trying to make your way in a world that doesn't seem to care...thrown out. For a contrived and - more damningly - cartoony cultist story. I was SO ready for the ending of the game to be Mae opening up to her friends and family, concluding with her going to get professional help. (Seriously, it would have been so powerful to cut to credits with her introducing herself in a psychiatrist's office.) But no. Instead we get to find out that there's a murder cult in town, who are sacrificing people to a (maybe) real supernatural entity that lives in the mines. It just...cheapened the whole experience for me. It leaves so many plot threads unresolved, and overshadows the very realistic issues the characters face. Mae clearly has mental health issues with or without the inclusion of an elder god, and now I don't get to see her tackling them. That's, like, the core motivation of the character gutted for a halloween spook. Ugh. Rant over. Closing thoughts If this game had stuck with it's initial premise throughout, I'd be recommending it. I love the characters, but because of the turn in the final chapter, I feel like I'm not getting closure for their story arcs. I can overlook weak gameplay for a good story, but I feel like this game sabotages that aspect of itself, leaving me with a bad taste in my mouth. I just...can't tell you to go and play it, knowing that the whole reason why I stuck with the game didn't lead anywhere in the end. ARGH. This was painful to write, but I had to get my thoughts out. I can see a lot of love was put into this game. I WISH I was recommending it, I really do. :(Show moreShow less
Sometimes I fall in love with a girl. Sometimes it's an anime girl. Today, it's an alligator girl.Show moreShow less
In Memory of Alec Holowka This is the line now missing from the credits of Night in The Woods. If the remaining developers have any respect for Alec left, they will add this line to the credits! I won't get into the controversy surrounding this game (look at other reviews for that), but I will say that even with the controversial reviews "added back in," the game's rating overall hardly changed — there were good reasons to both upvote and downvote this game back then, leading to overall mixed reviews at the time. Whether you're with Alec or Zoe Quinn, the other developers and Alec's family, this is a great game regardless, and I'm here to discuss that. The autumn art style is very charming and pleasant (vector graphics, like with Wandersong, make this game look nice at any screen resolution), as is the soundtrack by A Shell In The Pit (who later went on to work for Greg Lobanov's game Wandersong — GO PLAY IT NOW!). Music fills empty space indeed, and this game's OST filled my head space even as I wasn't playing the game. I think it might be filling my head as I write this review... The character design is... fairly adorable. Everyone's some sort of critter, be they alligator, bear, bird, cat, dog, or goat, which is quite distinctive for Night in The Woods. You play as Mae, a 20-year-old college dropout who has come back home, lives with her parents, and hangs out with her friends. The game takes things on a day-by-day basis (you wake up, do stuff, go to sleep, have weird dreams, and repeat), and the days only get weirder and weirder, until...well, that would spoil the ending now, wouldn't it? Along the way, you will visit places, meet people, and learn a little about young adult life. The story has some strong parallels to Life is Strange: you're that awkward girl (um, 20-year-old) on some little adventures with some friends. Both games are "feature length" (Night in The Woods lasts 10-12+ hours, Life is Strange lasts 15+ hours), story-rich with some choices, artsy, and have a strong sense of culture, as well as an American small town feel with a fall atmosphere (including a diner in both games). There however, the similarities just about end, and while I couldn't quite identify with Mae like I could Max (e.g. I actually value education while Mae seems to rebel against it), there are still parts of Mae I could identify with. So overall, I like this game. Why the downvote then? Because having this ugly controversy hang over such a gorgeous, well-written game kinda ruins it for me. Even on my first playthrough, I couldn't quite get it out of the back of my head — there were parallels in Night in The Woods that were just too strong! And I don't think I'll ever quite be able to forget this major issue as I replay Night in The Woods. If you decide to buy this game, I recommend buying it ON SALE. Were Alec Holowka still alive today, I may well have bought this game at full price and recommended likewise! Also, this game has stealing/shoplifting. I do not like this game's idea of stealing. But more importantly, this line NEEDS to be added to the credits ASAP: In Memory of Alec HolowkaShow moreShow less
TRANSLATE THIS ♥♥♥♥♥♥♥ GAME INTO RUSSIAN!!!! I AM STUCK ON THE FIRST DIALOGUE FOR 6 HOURS AND DON`T UNDERSTAND A ♥♥♥♥Show moreShow less
good game, but it doesent belong to the developers; they lead its creator to suicide, and dont deserve a cent of the money. it hassent been on sale to the public for months, and should be free honestly.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.