
Nioh 3
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Nioh 3
Nioh 3 is a dark action RPG set amid an alternate Warring States period. Explore an open field where bandits roam, dangerous yokai lurk, and menacing villages conceal threats. During battle, switch seamlessly between the direct Samurai style and the agile Ninja style, which uses special techniques. Steam player reviews: 78% positive from 12,018 reviews. Supported interface languages: Simplified Chinese, Traditional Chinese, English, French, Italian, German, Spanish, Portuguese-Brazil, Russian, Japanese, Korean, and Arabic. Released February 5, 2026.
Credits
Lowest recorded in 36 months
$33.622026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 9 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Japanese | Yes | Yes | Yes |
| Korean | Yes | Yes | — |
| Arabic | Yes | Yes | — |
Steam PC edition data · 2026-10-25
02Before you buy
Play modes
The Steam listing includes single-player, multiplayer, and co-op. The description does not specify player counts or how co-op works.
Languages
Steam lists twelve interface languages, including English; English has full audio and subtitles. German is listed with subtitles but not full audio.
03Frequently asked questions
What is combat like?
Explore an open field in a dark Warring States era, face yokai, and switch seamlessly between direct Samurai combat and the quick, technique-focused Ninja style.
Can I play solo or co-op?
Yes. The Steam PC listing includes single-player, multiplayer, and co-op, though it does not detail the co-op mode.
Is there a demo?
The description mentions a demo with transferable save data, but does not provide further details about availability or conditions.
“Team Ninja’s action-RPG peak utilizes no-cooldown dual-style switching and ultra-dense open areas to anchor series-defining boss encounters.”
Our Verdict
Nioh 3 is the work of a studio returning to its peak. Open areas, dual styles, and Transcendent Heart together form the most meaningful action-RPG innovation in a decade.
Era Position: Team Ninja Back at the Top
GameSpot's core phrase was "return to the series at the very top of its game," and PC Gamer put it more bluntly: "Team Ninja is giving FromSoftware a run for its money." That kind of industry framing is new for Nioh; the prior two entries scored well but were never treated by mainstream outlets as genuine FromSoftware challengers. Nioh 3 puts Team Ninja back in the "direct competitor" seat, which is the largest event here in an industry sense. That does not mean both studios race on the same track: FromSoftware keeps fine-tuning the soulslike prototype while Team Ninja walks a parallel "hardcore action plus dual styles" path. Nioh 3 is the first time international media seriously discussed that path, the biggest recognition the series has earned in ten years. Chinese outlets echoed it, with 3DM calling the game an "action-RPG milestone" and critics noting the studio has finally stepped out of the soulslike shadow into its own design philosophy. This media consensus is a first in the franchise's history, and it marks a clear rise in Team Ninja's authority within the action-RPG conversation, the kind of standing that took FromSoftware years of consistent output to earn.
Who Should Buy It, and Who Should Not
Four buyer profiles fit. First, hardcore action-RPG players who loved Bloodborne, Elden Ring, Dark Souls, Stellar Blade, or NieR: Automata: this is the decade's most meaningful genre innovation, and the dual styles plus Transcendent Heart are worth experiencing on their own. Second, lapsed Nioh veterans who grew fatigued; Game Informer explicitly frames this as a "fundamental leap forward" after two increasingly static entries. Third, fans of open exploration paired with hardcore combat who want "Elden Ring's openness, Bloodborne's speed, and Devil May Cry's style switching" in one package, currently the only game that holds all three. Fourth, Chinese-speaking newcomers to hardcore Japanese action RPGs, where the deep localisation lowers the language barrier and the PS5 build is visually approachable.
Three reverse profiles should pause. Those who fear suffering: this is a hardcore soulslike with frequent demise, precise boss demands, and enemy-read timing; if the first five hours break you, try Stellar Blade or Bloodstained instead. Narrative-driven players: the writing is not the studio's strength, and while the time-hopping improves on prior entries, it falls well short of The Witcher 3, The Last of Us, or Disco Elysium. And PC-plus-Windows-10 users: launch-week optimisation is imperfect, so pick PS5 or wait two months.
On platforms, PS5 is the best pick: Tempest 3D audio, DualSense adaptive triggers, polished optimisation, and a 4K/60fps performance mode. PC on Windows 11 is the runner-up, with a higher ceiling but demanding Windows 11 and an RTX 30-series card or better; Windows 10 is not recommended, and Steam Deck struggles to hold even 30fps. Nioh 3 is not flawless, with a mid-tier story, a PC optimisation shortfall, and thin score variety, but it nails the one thing that matters: it pushed action-RPG design a real step forward. If you only buy a handful of action RPGs, it deserves one of the slots.
Latest news about Nioh 3
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
after playing 15 hours in the demo of both playing and tweaking settings, i can say the game is good, but optimisation is ridiculous for triple a standards. the game has extremely high cpu/vram usage that results in low 20-30 fps. why should anyone have to spend hours figuring out the 'right' settings due to poor optimisation before enjoying the game. unfortunately without playable fps a game isnt a game so have to give a bad review until they optimise the game. so far from reviews/community posts performance seems to be 50/50 if its playable or not, which is frankly not good enough for a triple a company. with the low fps, there are textures spawning in like a roblox game and terrible graphics somehow my sens is ridiculous high and sometimes when i move my mouse it turns extra, and turning down sensitivity settings dont do anything. game has recieved 3 patches none of which solve optimisation. given team ninjas terrible past record of pc port optimisation it is more likely than not they will not be able to optimise their game properly for all users. edit: my specs are i7-14700K and 4060 ti at 1080p which are better than the recommended specs, however even with most settings low/off the performance is still unplayable for a fast paced, difficult, souls like. even by lowering graphics to ps3 level the performance is still not good. i have used these specs for 3 years and every game has been fine either by itself or tweaking settings. this game is not only unplayable but in the most unbelievable way where basically nothing graphics/performance wise is working how its supposed toShow moreShow less
This was my first time playing Nioh, meaning I haven't played the previous parts. I really didn't know what to expect but I'm really happy I decided to buy this game. Definitely one of the best games I've ever played. They really put some effort in making this story, the surroundings, the character designs and even the outfits to get a real traditional Japanese feeling. The missions, the exploring and the collecting of every item available is so much fun...and it's really nice to see yourself grow in strength and skill througout the gameplay. Clearing out areas or camps with enemies or defeating waves of bosses is very thrilling and well designed. A really nice feature, for when you're struggling...is to summon a visitor (or 2), real people who like to help others...so if you want some help defeating that hard boss...that might be an option. However...if you like the challenge and want to become really powerful and skilled, you could try to take down the bosses on your own. I really like that the game let's you decide the difficulty for yourself this way. When I finished the game in Heir's journey I learned that a new game mode was available to turn things up a notch, The Shogun's Journey. At first I was sceptical but they made it very attractive to play the harder gamemode as well. So I went for Shogun mode too. New challenges, some other enemies and a lot more difficulty with levels up to 200+. Really a game that keeps you entertained for many many hours, even after completing everything. For example by helping others... Enjoy! ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠐⣄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⠀⠀⣶⣿⠀⠀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡀⠀⢠⡀⣸⣤⣾⣿⣿⣦⣠⣿⠀⡀⠀⠠⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⡷⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣾⡇⠀⢰⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣤⣀⣾⣧⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣿⣧⡆⢀⠀⢰⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⢀⡀⠀⠀⣴⣯⣘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣟⢁⣦⢰⣷⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⣾⣇⣹⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣻⣿⣿⣿⣿⣿⣽⣿⣿⣿⣿⣿⣿⣿⣿⣤⣿⠀⢀⣀⡄⢀⠤⢄⡴⠀ ⠀⠀⠀⠀⣀⣛⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣟⡿⣽⡯⡏⢹⣿⠾⣝⣿⣟⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣟⡰⢁⢞⡟⠁⠀ ⠀⢀⡔⠂⠓⢬⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣯⣽⡓⠒⠁⠀⠐⢛⣯⣽⣿⣿⣿⣿⠿⢿⣿⣿⣿⣿⡿⠉⠀⢀⡞⠀⠀⠀ ⠀⠸⡀⠀⠀⠀⠻⣿⣿⣿⣿⠟⠃⢠⣿⣿⣿⣷⣿⣿⣷⣿⣿⣿⣿⣿⣿⣿⣿⠇⠀⠀⢹⣿⣿⣿⠃⠀⢀⡾⠀⠀⠀⠀ ⠀⠀⢹⣇⠀⠀⢶⣹⣿⣿⣿⠀⠀⠸⣿⠏⠈⠹⢿⣿⣿⡿⠿⠿⠉⠉⠉⢿⣿⡇⠀⠀⣾⣿⣿⡏⠀⢰⢸⠇⠀⠀⠀⠀ ⠀⠀⠈⠿⡆⠠⡀⢣⠻⣿⣷⠀⠀⢠⣿⡄⠀⠀⠘⣿⡋⠀⠀⢀⣤⣤⠀⢸⣿⣿⠀⠰⣿⣿⣿⠃⠀⠏⡏⠀⠀⠀⠀⠀ ⠀⠀⠀⢠⢸⠀⢿⣄⠑⠘⢿⠀⠀⣿⣿⣷⠀⠀⣠⣿⣷⠀⣀⣼⣿⡏⠀⣾⣿⡇⠀⠀⠉⣉⡀⠀⠘⢸⠁⠀⠀⠀⠀⠀ ⠀⠀⠀⠸⠀⠀⢸⣿⣷⣄⠀⠀⠀⠈⣿⣿⠘⠒⣿⣿⣿⠀⢿⣿⠟⠁⠀⢀⣿⠇⠀⢠⣼⣿⣿⠀⠀⢸⡆⠀⠀⠀⠀⠀ ⠀⠀⣠⠃⠀⠀⢿⣿⣿⣿⣦⠀⠀⣀⣿⣿⡀⠀⣿⣿⣿⣄⠀⠀⢀⣠⣶⣿⣿⣶⣶⣿⣿⣿⡿⠀⠀⠘⢧⡀⠀⠀⠀⠀ ⠤⠾⣅⠀⠀⢀⣿⣿⣿⣿⣿⠿⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣾⣿⣿⣿⣯⣿⣿⣿⣯⣿⣿⣧⠀⠀⠀⠀⣿⣿⠷⠦⠄ ⠀⠀⠈⠝⠛⠛⡟⠉⣿⡿⠃⣠⣟⠛⠋⢉⣿⣿⣿⣀⡉⢀⣤⣽⣿⣿⣿⣿⣿⣻⣯⣟⣿⣿⣻⠙⢲⠶⠛⠁⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⣇⡸⡁⣁⠀⣷⠉⠉⡏⢹⣿⡿⣿⡁⠁⢀⣀⣾⣹⣿⣿⣿⠿⡉⠈⢿⣏⣿⡷⠿⣀⡆⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠉⢉⡀⡇⣄⣉⣁⣄⣹⢊⣉⣛⣁⣈⣉⣀⣻⣙⣿⣇⣀⣉⣤⣾⣿⣿⠇⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠛⠃⠀⠀⠀⠀⠀⠘⠬⡉⠀⠁⠈⡉⠉⢧⣿⣿⣿⣿⣿⡿⠋⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠀⠀⠉⠛⠛⠉⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀Show moreShow less
There needs to be a comprehensive study on how throughout video game history, visual fidelity and hardware performance have been justifiably exponentially rising. Until somewhere in the last couple of years where that upward line through black magic became a circle, and as a result you can have a game with glorified late PS3-era visuals being almost as demanding as Path-traced Cyberpunk 2077. It's really quite impressive.Show moreShow less
I could say that I prefer the level design, story, and general vibes of Nioh 2 more but...man I don't even think that matters at this point. Every time I play a new Nioh game its like coming home again, or putting on the most form fitting glove of your life, or eating your favorite food from your childhood that mom used to make. Its one of the best combat systems ever put to a video game and Team Ninja knows it. The thrill of the fight is like crack, and I can never have enough. I love this series so much and I never want it to stop.Show moreShow less
I just wrapped up the main story, so I'm going to go ahead and give my review while I'm still irritated. I think this game is markedly worse than Nioh 2 in basically every way, but the one that affected me most personally wasn't any of the usual complaints about the open world, poor enemy variety in most of the game, inconsistent difficulty where fights are either trivial or a huge pain with nothing in between...my big complaint is that the visual clarity, already poor in previous titles, is worse than anything I've ever seen in a real video game. I have an easier time telling what's happening on screen in something like Path of Exile than I do Nioh 3. That's almost impressive. Red or black translucent glowing tells on a red-and-black enemy in a red and black environment with everything desaturated and filtered and fire effects and black-red liquid raining from the sky is just one of the many nonsense things you'll have to deal with while fighting bosses in Nioh 3. This affects me more than most people, for whatever reason, so I can't say I had a good time with the game or really recommend it even if it did have some good moments.Show moreShow less
This game came as a complete surprise to me, because if you're a Nioh vet, you would have heard a few years back the series was over. After 2's DLC gave us a fairly definitive ending, it was a wonder how a sequel would work, but I love what they've done here by making us a time-hopping spirit wielder going through the various periods of Japan to stop our brother in parallel to a sister trying to stop her own brother. As for the gameplay, it's Nioh 2 but more refined and in open fields (not open world, this is curated and smaller and that's a good thing). If you're playing for the first time, you'll like it. If you're a Nioh 2 die-hard, you'll love it. The Demo sold me alone after 10 hours of nonstop play. This is the full version of a trial of a game I already loved, so the game itself is a hearty Recommend. The changes to Ninja in particular are welcome, no longer do you have to farm Shinobi Boxes or Sacred Brushes, you are rewarded for aggression and if you run Tonfas like me, the new ways of cancelling into moves elevates this combat system above any other RPG you'll ever play. Even Onmyo, as OP as it always has been, has so much QoL in being tied to soul cores now that you can curate what spells you get and when. The new enemies, while few, are memorable and very fun to fight - save for one boss toward the end of the game. I love the new ways to counter them, and the Deflect mechanic while not exactly new, is done better than the likes of Sekiro where you could just mindlessly tap to the sound effect. In Nioh 3, your Deflect is a means of getting more damage and closing the gap with directionals, and I love that. Level design is great, they still have lots of smaller missions and curated zones. My favourite missions in the game are the Heian Period's open field, and The Training Grounds battle scroll where Yoshitsune, one of the best bosses of Nioh 2 makes a return. I did have issues with the new controls, but I figured out the best tweak for them, For ease of combos, I recommend control type B but setting guard to LT instead of LB. Also use the toggle to separate style switching from your burst break. The music, lastly is absolutely spectacular. A lot of my fav Nioh 2 tracks return, but the new ones, especially in the Crucibles are suitably epic and really add to the high-octane action. With this, and Ninja Gaiden 4 some months back, Team Ninja are on a generational roll. Which, sadly, brings me to the last part of my review. The performance. The performance is, frankly, terrible for what it is. I frequently dipped to 52 from a 60fps lock, and sometimes that would get me killed. When closing the game, I would have to close it in Task Manager thereafter or it would run in the background. Others with the same CPU as me, a 9800X3D have reported 100% cpu usage while playing, which just makes no sense for a game barely prettier than Nioh 2 running at half the framerate. I've fortunately remained around 60-70% cpu load while playing, but that still seems pretty high, and with PC prices being what they are, I would rather not fry my CPU to play any game, no matter how good. The hitching, performance and optimisation is terrible and for the premium price of this game's retailing number, Team Ninja would do well to work dilligently to optimise this day and night for as long as it takes. I am so, so tired of playing miserable and half-baked PC ports because developers think DLSS/FSR and Framegen are suitable crutches for their shoddy coding. I refuse to ever turn those settings on, and I will knock any game relying on them. I will comment below some tweaks you can make to improve performance, but these are band-aid solutions. FIX. THE. PERFORMANCE. ISSUES. TEAM. NINJA. 9/10. ALMOST as good as Nioh 2 Complete, but the performance and a worse story bog it down.Show moreShow less
I AM HAVING A LOT OF FUN, BUT: The game runs like crap. The visuals are dated, and IT'S FINE, but then it should run great on modern hardware. My game is SLOWING DOWN in the final area of the first chapter, not framerate drop, the game is LITERALLY RUNNING IN SLOW-MO because my CPU can't keep up. I have a 5800x3d, this should NOT be a thing. And they dare charge 80€ for this? Nioh 3, as of it's release, is a GREAT GAME but it is also a TERRIBLE PRODUCT. EDIT: I'm done with the second chapter of the game, and I've had only slight slowdowns in the second region. I still stand by the fact that the game's performance should be better considering the visual quality of the game. Game's fun though.Show moreShow less
I haven't even made to the end, but between this & the demo? I have close to 20 hrs across the board. I see myself easily putting in 100+ hrs in this world. This game is a collective of Team Ninja's best work on display. This is their Elden Ring.Show moreShow less
I have close to 300 hours in Nioh 1, and nearly 1000 in N2 across PS4 and PC. It felt like with Wo Long, Wild Hearts, and Rise of the Ronin that a new team of devs was getting its footing by working on some mechanics while not muddying up the core IP. I didn't really enjoy any of those games, so I was hopeful when I saw the first trailers that we were getting more Nioh and Things Were Back To Normal. I have to say now unfortunately after finishing the base game and all achievements that this game needs more time to bake. They took a lot of the wrong lessons from those games, and implemented them into the Nioh combat system largely to its detriment. Splitting off half the weapons and locking them behind one style is a baby-brained response to "there's too many weapons/skills" that serves no purpose than to alienate you from the game you wanted to play, and then they dripfeed you back the skills you wanted that were core in Samurai style by forcing you to explore every single nook and cranny in the open world. Ninja style seems ridiculously powerful by comparison almost out of the gate, with insane movement options and oddly much less ki management issues even though there's no ki pulse, because you can use guardian spirit skills while out of ki to recover and create spacing. Although onmyo feels much weaker overall, elemental damage and confusion are wildly overpowered - you can stack multiple confusion stacks and doing this to bosses combined with ninjutsu and backstab damage bonus trivializes most encounters. Weapon balance is also all over the place, which I am assuming will change and get better with time, but I'm not sure I want to hang around for that. I had some paralysis tonfas that basically carried me through the game and neutered nearly all human enemies, and the tonfas moveset felt the least nerfed from how I played in N1/N2 as compared to Splitstaff and Kusarigama which is what I largely rolled with in N2 along with fists. Samurai fists are ridiculous also and can easily stack massive damage with Arts Proficency and Versatility, which you now get fairly early in the game although it isn't as good as in prior games. If you do roll with Samurai style, the deflect system is extremely easy to use compared to Sekiro/Wo Long and also trivializes a lot of combat as well as it works on pretty much everything except enemy grabs. From a map design perspective, the open world often looks impressive but the performance is all over the place, and the enemy placement and variety is flat and uninspiring. I can't think of many areas of this game where you would have those same "oh I hate/love this part" compared to the prior 2 games because nothing is really challenging. I had far more deaths to cheap hidden yokai, falls from invisible walls, or random explosion carts than I did to bosses which is a stark contrast to prior entries in this series. The open world also is a problem from a NG+ perspective, as there isn't much incentive to re-explore the map since you have already unlocked all of the skills. This means your time will be focused on the most efficient areas for drop farming which the community is already using the power of distributed autism to solve. Speaking of performance issues, I have a 7900XTX, a Ryzen9 9900X, and 64GB of RAM, yet somehow the game cannot reliably hit 120FPS even on lower settings. They keep introducing patches to fix bugs and are also creating new stuttering issues as they're doing it. I sincerely hope performance is addressed at some point, because I never had these problems with N1/N2 and can run every other game out today without issues like this. It might be acceptable if the game was a pinnacle of graphics, but it's not, it looks like a high-end PS4 or launch PS5 title. The stuttering happens to spike at key moments like when bosses are launching special attacks and textures are loading in for the first time. There are also tons of threads on Reddit about inputs being eaten by the game, and while I had this problem occasionally in the first two games, it's very prevalent in this game. As an example, I've had my character get locked into incorrect animations where their head is facing 90 degrees away from where the body is facing/I am aiming while I am throwing kunai, and the kunai actually ends up on a vector somewhere halfway between what I am locked onto and what my head is looking at. This gets stuck until you stop moving and guard to cancel the animations. I've had cases where I am standing still and spamming the elixir button, and I see the button light up on the dpad screen, but nothing happens for 10-15 seconds. I've had similar issues with other skills or items, and changing which button is hit doesn't make a difference. These are just basic issues that shouldn't be present on what is like the 5th or 6th game on this engine. Storywise, it feels like we're retreading a lot of the same storyline from the prior games in slightly different eras and I felt it was the weakest of the 3. I'm not one of the people who felt the 2nd game was worse because there was no self-insert character (WIRRIAM) but the buildup of Hideyoshi's story felt a lot more earned and believable than literally having the same characters show up in 4 different time periods in this game. The overall variety of enemy and ally characters suffers as a result of this reuse, much like the run of the mill yokai you fight. The Bakumatsu era has some of the best music and vibes, but the level design is bland with the same yokai spikes/fire all over that you've seen for hours and hours by the time you get there. Overall, I would give the game a 6 or 7/10 after my first playthrough. I'd give the original a 9 and Nioh 2 for e is a 10 as it improved on literally every aspect of the original. I'll come back to check out the DLC later this year, but I doubt it will address the core game design issues present due to the open world and the style split. Get this on sale if you really need more Nioh, but it is definitely not a buy at the ridiculous launch pricing. If you thought the prior two games were way too hard but you liked the combat system, this is probably your game. It is not mine though at present, and I will go back to N2.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
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