
No One Survived
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About No One Survived
No One Survived blends open-world survival with exploration, scavenging, crafting and shelter building. Monitor your character's condition and fend off zombies while gathering materials and learning skills such as medicine, metallurgy and weapon manufacturing. The Steam PC version includes single-player, multiplayer and co-op. Positive player rating: 64%% from 7,023 reviews. Release date: December 27, 2025.
Credits
Lowest recorded in 36 months
$3.762026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | — | — |
| Traditional Chinese | Yes | — | — |
| English | Yes | — | — |
Show 17 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | — | — |
| Italian | Yes | — | — |
| German | Yes | — | — |
| Spanish | Yes | — | — |
| Russian | Yes | — | — |
| Polish | Yes | — | — |
| Portuguese | Yes | — | — |
| Hungarian | Yes | — | — |
| Turkish | Yes | — | — |
| Czech | Yes | — | — |
| Portuguese-Brazil | Yes | — | — |
| Japanese | Yes | — | — |
| Romanian | Yes | — | — |
| Vietnamese | Yes | — | — |
| Korean | Yes | — | — |
| Swedish | Yes | — | — |
| Dutch | Yes | — | — |
Steam PC edition data · 2026-11-11
02Before you buy
Play modes
Steam PC supports single-player, multiplayer and co-op. The description centers on gathering supplies and building shelter, including with friends.
Languages
Supported interface languages include English and Simplified and Traditional Chinese, among others. The full set is shown in language support.
03Frequently asked questions
Can I play solo?
Yes. The Steam PC version has single-player as well as multiplayer and co-op.
What do you do in the game?
Explore, collect materials, craft items and build a shelter while watching your character's needs and facing zombies.
Do seasons affect survival?
Yes. The description says seasons change temperatures and weather, and some resources disappear during certain seasons.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
I like the game. Its like a hardcore version of 7 Days to Die mixed with State of Decay which I'm all for. Its got its indie game jank that's adorable. Combat is passable and its fun to shoot a zombie in the middle of a town and every zombie in the zip code comes at you. I like the scavenging aspect, how being in the forest makes it so you almost never see a zombie but they are jam packed in town areas, the building mechanics having support requirements. So why am I not recommending it? Cause the crafting XP system is a hot steaming pile of fermented used diapers. You can gain XP from reading books which use up a happiness meter so you can't read when you're not having fun. Gotcha, makes sense, I don't want to read when I'm upset too. You can gain XP from training with traders using your happiness meter as well as influence which is just money. Cool, I'm fine with this, I don't expect someone to train me if I haven't given them anything. But crafting XP? Get this crap, you MUST have the station UI open at the time of the item finishing its craft for you to get the XP. Not like Ark where you get it just for it finishing, not like Minecraft where you get it upon taking the stuff out of the output slot. Nah, you be standing there with that UI open to get that XP. Now this wouldn't be a huge problem if the recipes only took like at most 10 seconds for most things you have to repeatedly craft. But no no no my good sir, this game is going for the realistic depiction. Arrows? Like 20 seconds per arrow. April 7th Edit: Upon playing the night I posted this, I have determined this was a mistake and it actually takes only 4 seconds per arrow. My bad but everything else is still accurate. Smelting metal? 60 seconds per ingot. Clay? You know, lumping dirt together? A full stack takes over 3 hours lmao. This system blows all the donkeys. I'm fine with the books, I'm fine with the trainers. I'm not fine with being expected to hop between several stations like a spazzed out rabbit trying to get my XP for crafting stuff. I'm not fine with being tethered close to my base for 20 minutes cause I'm smelting 20 ingots. I'm not fine with my XP earned from spending resources being thrown down the drain because I happened to open the UI a second after it finished crafting. You will get a thumbs up from me when you change how getting XP from crafting works. My suggestion is to go the Minecraft way and make an output slot that grants you XP upon pulling crafted items out. April 30th Edit: I'm altering the deal. Due to how brain dead the fans of this game are on the steam discussions based on all the push back I've gotten by people who apparently like this system, I'm not changing this to a thumbs up under any circumstances. I don't care if the crafting XP system changes at this point, I don't care to play the game at all, and I don't care to waste my time trying to out shout the fans of this supremely stupid system. Congrats on taking a step backwards in game innovation, may you quickly and forever be relegated to a footnote of the bad game design manual. Also, fun fact, I initially wrote this cause I was sitting around waiting for the 10 Iron ingots to smelt for I think to research the storage container or maybe the water collector, I don't really remember. What I do remember was being really annoyed that I'd have to waste 10 more minutes to smelt 10 more just to craft it since research consumes the materials needed to research the tech. June 3rd Edit: Lol so apparently a bunch of people were so mad that I spoke the truth about the game that they reported my review and Steam took it down. I asked Steam Support why and they reversed their decision. Goes to show what kind of people support this game.Show moreShow less
Was going to wait until later to do my review but I feel this one is warranted. Ignore the negative reviews. I've played every survival game known to man. So I know a good game when I play it. First thing I want to touch on is a review saying it's a Unity asset grab. It's build on the Unreal 5 engine. So that is a lie right there. Secondly, it's not a grind exp rinse and repeat. There is plenty to do, the tech tree is expansive already. This game does a lot at once that other games simply don't have. Are the translation rough? Sure. Are there bugs? It's EA. The devs are active and respond to questions and suggestions alike. You don't get that with AAA games. Best of all? We know it's not a fake game like The Day Before. If there's something about the game you don't like and think you have a suggestion to make it better, speak on it. Don't cry in the reviews making false statements and putting down a game that doesn't deserve it. This game already is more finished than most games out there claiming to be finished.Show moreShow less
Update: Given the mostly negative review score now after the game went to 1.0 I think it's safe to stay in my original review is still 1000% correct... I don't understand why people are singing praises over this game, it's all default Unity Store assets and their not even configured correctly... Melee doesn't work you end up spending the whole energy bar swinging at air because of the stupid combo swing that has to fully play out before you can swing again and can't be canceled, the vehicle driving is horrid you need to keep a full supply of repair kits on you because you ARE going to hit every rock and tree near the road (not to mention the indestructible railroad crossing arms that pop in right as you get to them and dead stop you or flip your car into the air taking half the vehicles health bar) because the handling seems to be set on steering wheel mode, don't try to hit zombies with the car it will come to a dead stop here too and they will swarm you and destroy it because the car seems to draw every zombie for 10 miles, there's no marker to show where your body is either on the hud or map (infact there is no marker system at all in game which means they actually turned it off as it was on by default) so you will have to end up using beds to mark places and just remember whats there, half your time is going to be spent staring at menu's because you can't get points for stuff with the window closed or crafting from your backpack, and to top it off the desync is so bad that if you loot too fast it locks out containers so you can't open them again without a relog (where you have to re loot everything because the game keeps the inventory of a container but not the looting state) and I've almost been killed by a stuff not rendering on my screen but suddenly "popping in" and knocking me across the base. This game looks great, the weather effects are amazing but unfortunately I think that's only because of this being an UE5 game which is the reason it looks so much better than mot games out there but it plays like an asset flip because nothing has been configured. I know this game just came out and its an early access title but there are 2010 asset flips that run better than this and I would rather play something ugly like H1Z1 that actually worked over something like this that kills me every time I log in because all the zombies respawned inside my base every time I relog... I will happily change this review to positive as I keep an eye on it, it does have a lot of potential (it runs better than Dead Matter and that was a million dollar game) but it needs to set an identity first because honestly theres nothing new in this game its just bits and pieces taken from other games.Show moreShow less
I don't generally leave reviews but seeing some of the negative reviews on here that basically call out an Early Access Game for being an.... say it with me "Early Access Game" leaves me to think that those ppl shouldn't bother to play these types of games and just stick to your typical AAA console games instead. Does the game have some bugs, yes it does. Though out of all of the Open World Survival type games (and I have nearly every one that's worth mentioning) this is probably the most "ready to play" release I've seen, period. I remember playing ARK way back when it first released and could barely get it to run or work after each update, same with Green Hell, 7DTD and the list goes on. Some of the complaints I do agree with, vehicles need work, zombies themselves could use some more variety, progression tasks or some scenarios that force exploration would be nice, and PvP really isn't something worth while at this stage. IMO the good far out-ways the bad so far, I haven't had any big lag or game braking issues (though my PC is decent so not sure how a low end one would do). Multiplayer mode isn't terrible. The building is already better than 90% of the fully released games out there and I welcome the UE5 updated graphics even though it does cause some issue atm. Bottom line I do recommend the game overall and if the devs keep up the pace it'll probably crack my top 3. These kids that play for 10 mins and complain will continue to do so as they have the attention span of a gnat. (Go back to H1Z1)Show moreShow less
Be advised. After the 0.0.7.0 update on 31 Jan 2024, the game's "WRSH-Win64-Shipping.exe" is a IDP.Generic which could be a backdoor Trojan. It was detected by the newest definition of AVG as well as virustotal.com. At first I suspect it was just a false positive, but you should be aware of the fact that the developers are actually Chinese. WRSH = Wu Ren Sheng Huan (无人生还 in Simplified Chinese, where Wu Ren Sheng Huan is the pronunciation of it in Mandarin) = No One Survived (in English) I could tolerate the bugs and the lag issues. This game was after all fun to play with friends. But a Trojan? No thanks.Show moreShow less
Mots reviews are fake. Don't buy this gameShow moreShow less
having put a decent amount of time playing, the game could be decent. It never will be. Its never gonna be finished, and honestly Im very sick of unfinished games getting released...and then stealing your money by never delivering the final product. I recommend no one purchase this until the creators make a concerted effort to deliver. They aren't, they won't, and you shouldn'tShow moreShow less
I love survival crafting open world games but some are either too grindy or just boring. Ive played Green Hell, The Forest, Rust, Subsistence, Sons of the forest, Valheim, scum just to name a few. I truly feel No One Survived takes all the aspects you love from your favorite survival games, puts em all together and streamlines those aspects into an incredibly enjoyable and balanced experience. I love that crafting and building is complex and free, not overly demanding and unrealistic. I love the skill and technology system. I love the weapons and attachments. Survival stats arent overly cumbersome or completely pointless like sons of the forest lol. I love the vehicles. I love the base building. Love the zombies. Love the map. Love the looting. Love how the game feels like pubg and dayz with its own flare in a pve environment with your homies. I just woke up from a nap after playing and just felt the need to recommend this game. Dont judge it by its few EA flaws. Really give it a chance and youll find an amazing experience. CHEERS!Show moreShow less
I’ll start off by saying that I get this game is in Early Access, and so I’m trying not to provide too harsh of a judgment, so I’ll mostly just be listing some pros and cons of the game. Pros The Game has a lot of good ideas that could become great. The option for starting equipment adds accessibility to newbies to the genre. A lot of different crafting options to keep improving life. Playing with friends is a blast Any tool can be an effective weapon Dodge roll Carts to carry more supplies Cars are an option, though I haven’t gotten to try them. Learning new skills is mostly easy Books to level skills A variety of survival bars to keep track of, but not too confusing. Constant updates fix little things, like item names. Boars are the most powerful enemy in the game Cons Item and Weapon durability is very low and repairing them is not easy Gaining levels to learn new skills is a pain in the ass It is unclear what crafting levels what skill and not all of them make sense. Weather effects are too intense, dying in snow with all winter gear is too much. Death is very harsh (this is just an annoyance) No marker where your body is Combat is terrible Food rots way too fast without refrigeration, even in the winter where it is -30c Gaining skill levels involves standing in a forge and waiting while things cook. Items take 1-5 minutes to craft, even basic things. Farming is very very complicated and annoying with very little yield. A lot of attacks pass through enemies if they are too close. Gameplay is generally boring at the moment. Constant updates break major things, like sleeping. Boars are the most powerful enemies Overall, I just can’t recommend this game in it’s current state. I plan to play it much more in the future when more updates come out, but for now I recommend 7 days to die or Rust for your zombie survival needs.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.