No Rest for the Wicked

No Rest for the Wicked

The blend of Souls-like combat, loot, and a shared island suits players who want to develop their own builds and spend time gathering, cooking, or shaping a home between fights. At ≈ $24.85 from Kinguin, the campaign works alone or online with up to four players. Current Steam feedback is 80%% positive from 66,759 reviews; the next announced sale window, Dec 17, 2026 – Jan 4, 2027, is simply a timing reference rather than a promise of participation. The Steam price of $27.99 can be placed beside the next announced Steam sale window, Dec 17, 2026 – Jan 4, 2027, without implying participation or a discount.

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80%Steam Reviews66.8K reviews73OpenCritic/100
Released: Apr 18, 2024
Souls-like · Online Co-Op · Action RPG · Hack and Slash · Open World
No Rest for the Wicked Steam Altergift·Platform:Steam·~ $45.00-45%from~ $24.85(~ €22.08)Save $3.14 vs SteamBuy now
No Rest for the Wicked Global·Platform:Steam·-37%from~ $25.20(~ €22.39)Buy now
·Platform:Steam·United States Steam official price~ $39.99-30%~ $27.99Buy now
No Rest for the Wicked (PC) Steam Key UNITED STATES·Platform:Steam·from~ $58.67Buy now
NO REST FOR THE WICKED REGION FREE STEAM Ключ·Platform:Steam·Credit/Debit Card~ RUB 6,780.34Buy now
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No Rest for the Wicked Europe Steam CD Key·Platform:Steam·~ $104.72View store
All-time low ~ $23.99across Steam & third-party stores
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Price History

Past 36 months · Updated daily
Historical Low~ $23.992026-01Current Low Across Stores~ $39.99Steamvs. Historical Low+67%
~ $26.79~ $31.99~ $37.19~ $42.3925-1026-0126-0426-0726-10~ $23.99

Prices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About No Rest for the Wicked

No Rest for the Wicked is an action RPG set in a handcrafted world, combining precise Souls-like combat with loot, crafting, and homebuilding. Explore a plague-stricken island, fight monsters, soldiers, and bosses, and shape a personal build with weapons, armor, and runes. The campaign can be played solo or experienced seamlessly online with up to four players. The Steam PC version supports Simplified Chinese, Traditional Chinese, English, French, Italian, German, Spanish, Japanese, Korean, Polish, Portuguese-Brazil, and Russian. English full audio and subtitles are available. It released on April 18, 2024. Steam players rate it 80%% positive across 66,759 reviews.

Credits

Developer
Moon Studios GmbH
Publisher
Moon Studios GmbH

Steam player reviews

80%positiveVery Positive66,759 Steam reviews

Lowest recorded in 36 months

$23.992026-01-22 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.

Language support

LanguageInterfaceSubtitlesAudio
Simplified ChineseYesYes—
Traditional ChineseYesYes—
EnglishYesYesYes
Show 9 more languages
LanguageInterfaceSubtitlesAudio
FrenchYesYes—
ItalianYesYes—
GermanYesYes—
SpanishYesYes—
JapaneseYesYes—
KoreanYesYes—
PolishYesYes—
Portuguese-BrazilYesYes—
RussianYesYes—

Steam PC edition data · 2026-10-19

02Before you buy

Language and audio

The Steam PC version has English full audio, with interface and subtitles in English, Simplified Chinese, and Traditional Chinese.

Play modes

Play solo or in seamless online co-op with up to four players. Steam Cloud is supported on Steam PC.

Gameplay systems

Combat uses Souls-like timing alongside loot, crafting, homebuilding, multiple difficulty options, and a handcrafted world.

03Frequently asked questions

Can I play No Rest for the Wicked in co-op?

The campaign can be played alone or online with up to four players.

What is the core gameplay?

You fight with timing-focused Souls-like systems, collect weapons, armor, and runes, and shape custom builds.

How does the world change?

The island changes over time, bringing new events, vendors, and challenges.

7.5
Overall Score
External ratings80%Steam Reviews66.8K reviews73OpenCritic/100
Graphics
8.5
Audio
7.5
Gameplay
9
Story
7.5
Content
5.5

“A hand-painted hybrid ARPG cramming Souls reads, loot grind and oil-canvas art into an isometric view, still growing through Early Access”

Our Verdict

What it is right now — a promising snapshot, not a verdict

Overall impression

Lay the cold numbers out: 72.9 on OpenCritic across 18 outlets, a "Fair" tier, 47 percent recommending it. Unflattering at a glance — but the reading matters. Almost every deduction punishes "unfinished," not "broken." A main story that stops short, unpolished systems, unbalanced numbers, a botched launch on performance — these are textbook Early Access growing pains, and they double as the room it has left to climb. Read 72.9 as the current snapshot of a high-ceiling work still in progress, not a final ruling that's been handed down.

The thing it does that no one else does is the hybrid itself. Cramming Souls reads, a Diablo loot loop and Ori-grade hand-painted oils into a single isometric frame — you will struggle to name a second game that attempts all three and pulls any of it off. The flaws are obvious, but that one-of-a-kind recipe is exactly why it has already banked a fervent core of believers while still in Early Access. People aren't sticking around despite the rough edges; they're sticking around for a flavor nothing else serves.

Who it's for, who should wait, and the rival next door

Target player and comparison

The buyer is easy to picture: someone at peace with an unfinished game, drawn to slow read-and-react fights and a gorgeous, oppressive dark-fantasy mood, happy to grow alongside a project. For that hardcore action-RPG player, buying in during the discount window and unlocking content patch by patch is a fair deal — you're buying the process and the upside. The person who should wait is just as clear: anyone who wants a complete, cleanly resolved story, who can't stand inventory chores, who'd be gutted to play ten absorbing hours only to be cut off. Wait for 1.0, content filled in, and let the higher price buy a whole experience. And a specific warning — if you're here for Diablo-style mindless sweeping, you'll likely bounce; this game's joy is reading a hard fight and winning it clean, with a soulslike's patience tax. Confuse the two and you may quit in the first hours and leave it an unfair review.

End it beside Elden Ring's Shadow of the Erdtree, because that's the honest frame. Elden Ring wins on a vast open world and bottomless combat depth; it's the rightful benchmark. No Rest for the Wicked doesn't try to trade blows. It offers another route entirely — isometric framing that presses down on you, hand-painted oils, and slower, more inward reads — a "suffering made beautiful" that runs parallel rather than head-on. It isn't a replacement for Elden Ring; it's the smaller, stranger path beside it. The verdict: today's No Rest for the Wicked is a half-built thing of real quality. The combat foundation, the visual ceiling, the atmosphere all already reach the top shelf — what it lacks is time to finish the story, smooth the systems, fill the world. If you're the player it's aiming at, jump in now and walk the Early Access road with it. If not, remember the name, and let it grow up.

Expand to read the full review

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