
Nobody Wants to Die
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Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Nobody Wants to Die
Nobody Wants to Die is an interactive noir adventure set in New York in 2329, where technology has made immortality possible. As Detective James Karra, pursue a serial killer targeting the city’s elite. Investigate crime scenes, reconstruct events with time manipulation and advanced technology, and follow clues into the powerful few’s dark secrets. The Steam PC version supports single-player and full controller support. English audio and subtitles in multiple languages are available. Steam player rating: 82% from 5,961 reviews.
Credits
Lowest recorded in 36 months
$0.002026-02-12 · Epic Game StoreBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 9 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
Steam PC edition data · 2026-10-22
02Before you buy
Controls and language
The Steam PC version has full controller support. English audio is available, with subtitles in other supported languages.
Play mode
This is a single-player adventure focused on investigation and an interactive noir story.
03Frequently asked questions
What is the story about?
You play Detective James Karra, investigating murders targeting New York’s elite in 2329.
How does investigation work?
Use time manipulation and advanced technology to reconstruct crime scenes and uncover clues.
What is the setting?
It takes place in a dystopian alternate New York where consciousness can be stored or transferred between bodies.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Developers, I'll let you in on a secret: if you have a “short game”, forcing the player to play it multiple times doesn't make it a “long game”. Here, we have a game that is technically very good, narratively original and interesting, but that doesn't want to be played. I really liked your game and would like to explore it fully to enjoy it even more. But once I reach the end, I don't find a chapter selector, but a middle finger. I completed my first playthrough in 6.7 hours. Now, I have to start over to see the rest. No thanks. Too bad I've read the workarounds too late (i.e., copy-and-paste savefiles at specific points in the game progression). Players always find workarounds for faulty design decisions.Show moreShow less
This game makes me want to smoke 10 packs of cigarettes and drink a bottle of Whiskey while watching a silent movie in a floating car.Show moreShow less
The game looks fantastic and sets up an intriguing world, but it stumbles hard when it comes to gameplay. It teases the idea of doing real detective work, but in practice, it just tells you exactly which tool to use and when. There’s no room to think things through or make choices—just follow instructions to unlock the next chunk of dialogue. Even the most “interactive” moments, like using an X-ray to trace pipes, feel more like chores than challenges. It ends up being more of a passive experience than a game, one that doesn’t trust you to engage on your own terms.Show moreShow less
I got this game after growing tired of the long and endless open world games with little to no story/acting and I wanted something short and sweet. I’m a big fan of the noir detective genre and Cyberpunk/Sci-Fi and I don’t think that combo has been explored enough in gaming. Nobody Wants to Die was a pleasant surprise and executed this mashup of genres extremely well. The graphics rival that of AAA games and the lighting and set pieces are just stunning. The world building was incredibly well done and the neo-1940s style was something I never knew I needed but I loved it! The soundtrack perfectly encapsulated the 1940s noir atmosphere despite being set in this futuristic nihilistic universe. But while I have nothing but praise for graphics, atmosphere and world building, which all get 10/10 from me, the gameplay gets a big fat 0. Gameplay is mostly non-existent and consists mostly of walking up to a highlighted objective and interacting with it. I’m not given the freedom to explore crime scenes and solve the case of my own accord but instead the game holds my hand every step of the way. Even though there is a separate menu to pick and use your various gadgets, I never needed to use it once because interacting with the objective would bring out whatever gadget I needed to use automatically. Sadly I felt like too much agency was taken away from the player in what could’ve been a compelling detective game. This also affected the story negatively since it’s impossible to fail solving the case since every clue has to be found at the crime scenes, and pieced together on the “evidence board” before progressing any given chapter. You cannot miss a clue and you cannot get anything wrong, causing different outcomes. Instead arbitrary dialogue lines is what can and will lock you out of getting the “good” ending. After playing through a second time, I can say both endings are extremely disappointing for what was otherwise a fantastic experience. Despite the caveats, I would highly recommend this game to anyone interested in a good story with fantastic acting, writing and world building in a beautifully crafted and unique universe. If you’re remotely interested in the genre it’s a must have but I would say get it on sale. I hope to see more from this developer in this universe because it’s unmatched!Show moreShow less
This game has absolutely gorgeous graphics and scene design. The story telling is also superbly done tackling some interesting themes that draws parallels to altered carbon. I was less enthused about the game play which revolves around hunting for button prompts around the various scenes to advance the story. You have 3 tools to discover clues a UV Light, Xray, and the reconstuctor but the game doesn't challenge you at all to investigate a scene instead just engaging you in a game of finding button prompts to hover over. This game is more or less a visual novel/ walking simulator type game which can be enjoyable but I found the gameplay elements to feel tedious and lacking in complexity/depth. I enjoyed the story but ended up with one of the less satisfying endings and since the game doesn't let you reload chapters this meant replaying the entire (about 4.5 hrs for me) in order to get a different ending which did not feel appealing. If you're a fan of this genre of storytelling it may be worth it but wait for a good discountShow moreShow less
*First of all i would like to mention that this game isn't for everyone.* People who love Neo Noir Detective story telling with slow paced progression this is the game for them, it has Batman style detective elements to it where we the player uses different unique gadgets to solve and progress crime scenes and simultaneously talking to another agent where we have to pick dialogues smartly which led to different outcomes in the cases so yes it's not linear completely. The game lets to interact and reconstruct the crime scenes in a very unique kind of way which i really enjoyed and solving the first case was a great experience. The protagonist also talks quite a lot so guys who despise too much talking avoid this one. Lastly i would say gamers who really enjoyed SOMA and FIREWATCH buy it as it's a beautiful story rich thriller set in a future metropolitan city of Manhattan, USA.Show moreShow less
I love the atmosphere and art direction of the game, but that's where the quality ends. In my playthrough, the narrative logic felt fairly incoherent, and the thematics were unfocused and unexplored. Despite being a detective game basically, the logic was weak, from the micro (the cinematic flow) to the macro (the plot), and I don't believe this was purposeful by the designers--like, say, if they wanted to show the player character was dissonant with reality. I don't believe this because of the detective framing. The narrative was pushing you to feel like you were onto something, but it felt more like a chain of "and thens" rather than "but thens" if you've heard that heuristic before. If the incoherency was indeed purposeful, the narrative failed to play with that dynamic. Either way, the lack of systemic gameplay and heavy use of scripted scenes really exacerbated the 'strung along' feeling. To me, the game is far from great games that are nonetheless heavily scripted like Life Is Strange or Firewatch. The writing and recordings were weird. It felt like the writers and/or recording artists didn't consider enough how different lines/scenes could be broken up or triggered subsequently in-game; as a result, at several points, characters, even the major characters, felt like they went between emotions or ideas pretty suddenly. Furthermore, some of the minor characters were just not believable, like the Stranger or the Police Chief. What's worse, several 'choices' felt like they didn't do anything; for example, there were dialogue options that felt like they led to the same responses no matter what I had chosen. Also, there were moments the game obviously 'forgot' the choices I made and said I did something else. The theme work felt incoherent as well. I'm disappointed by it because at the story's core is consciousness transfer, and I love that topic. However, the underlying narrative elements justifying consciousness transfer ended up unexplored and felt more on the nebulous and magical side, with one significant quirk that felt so specific it was too detached from reality to feel meaningful or revelatory. At least the topic was a good setting for some classic (hackneyed?) exploration around corrupt corporatism, albeit not significantly impactful. Perhaps the game simply left a bad taste in my mouth due to how it ended. Many of the endings seemed incomplete with none giving a good enough payoff that even began to help me feel like it justified my time--and I say this as someone who enjoyed "bad" games like Resident Evil 6. There is a "good ending," one that gives the most payoff, but the logic around it felt too random to feel meaningful. Then again, maybe that's because I had to watch it via YouTube, as surprisingly, there is no chapter system or way to track your choices to help navigate the branching or replay scenes. This is surprising to me for a couple reasons: (1) it's common nowadays for narrative-focused games with branching to have some level of this; and (2) the other endings almost feel like they're meant to be the "bad endings" with minimal payoff, yet you're expected to play through another 5 or more hours for each ending--so a total of 3 more playthroughs--despite the game being largely scripted (scripted = unfun to replay unless the story was good). I bought this game for analysis because I work as a narrative designer, and based off trailers, there were some systems that could've been relevant to my project enough to analyze. I knew it was a short game, so it seemed worth it. But I honestly wish I didn't pay full price (as I rarely pay full price, personally) and just replayed similar first-person games for my analysis, and left my 'consciousness transfer' itch to re-watching things like Altered Carbon. All in all, the game has a pretty cool setting and visuals, but that's it. Cyberpunk mixed with noir and widespread immortality is relatively novel (at least in my experience)--I wish there were more stories out there like it, especially the widespread immortality prospect. However, the design felt incomplete both experientially and logically, and lastly, perhaps the best way I can summarise my distaste for the story is that it feels presumptuous, skirting the surface with a light sprinkling of platitudes, let alone finding nuance. Maybe my standards are too high, idk.Show moreShow less
Before you buy: This is a detective story, not so much a detective game. It's very much on rails. But if (like me) you're a sucker for rainy noir cities and noir detective voiceovers, go for it.Show moreShow less
Having anticipated "Nobody Wants to Die" due to its visually stunning trailer and high initial ratings, I found myself deeply disappointed with the actual gameplay. While the graphics are indeed top-notch, and the game's aesthetic is remarkable, the gameplay and narrative leave much to be desired. The game is heavily criticised for its lack of substantial interaction. It essentially guides players through a pre-determined path, limiting the potential for real detective work or meaningful choices. The mechanics, primarily involving walking and clicking highlighted objects, feel more like a chore than an engaging experience. This "handholding" severely diminishes the sense of agency and discovery, making the game feel more like a visual novel than an interactive detective story. Narratively, the game falls flat. The story, which revolves around a cyberpunk detective noir theme, is underwhelming and predictable. The dialogue often feels forced, and the overacting by some voice actors only adds to the unintentional humour rather than the intended atmosphere. Despite its promising setting, the game fails to deliver a compelling plot or characters worth investing in. Moreover, the game's pacing is problematic. The slow, drawn-out investigation sequences and the lack of varied gameplay mechanics lead to a monotonous experience. With no real replay value or substantial branching paths, the game doesn't justify multiple playthroughs. In conclusion, "Nobody Wants to Die" is a classic case of style over substance. Its impressive visuals and initial appeal are quickly overshadowed by its lack of engaging gameplay and a shallow narrative. While it might serve as a visually appealing interactive story, as a video game, it leaves much to be desired.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
