Noita

Noita

With Noita at ≈ $4.19 from GOG, the current buying opportunity suits players drawn to spellcraft and a world that reacts pixel by pixel. Its permanent-death runs reward experimentation, so the appeal is strongest if learning through repeated attempts sounds enjoyable.

The Steam PC version lists Simplified Chinese, English, French, German, Spanish, Japanese, Korean, Portuguese-Brazil, Russian, Italian, and Polish for its interface. Consider whether that language support and the demanding roguelite loop fit how you want to play. Noita is available in Simplified Chinese, English, French, German, Spanish, Japanese, Korean, Portuguese-Brazil, Russian, Italian, and Polish for the Steam PC interface, which may help you decide whether its menus suit you.

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95%Steam Reviews81.6K reviews76Metacritic/10079OpenCritic/100
Released: Oct 15, 2020
Physics · Roguelike · Pixel Graphics · Difficult · Dungeon Crawler
Noita·Platform:DRM-Free·~ $10.47-60%from~ $4.19(~ CN¥28.00)ALL-TIME LOWSave $3.80 vs SteamBuy now
Noita Steam Altergift·Platform:Steam·~ $19.12-66%from~ $6.41(~ €5.70)ALL-TIME LOWBuy now
Noita Global·Platform:Steam·-67%from~ $6.52(~ €5.79)ALL-TIME LOWBuy now
Noita Steam Key GLOBAL·Platform:Steam·-61%from~ $7.84ALL-TIME LOWBuy now
·Platform:Steam·United States Steam official price~ $19.99-60%~ $7.99ALL-TIME LOWBuy now
Noita Steam CD Key·Platform:Steam·~ $21.36-61%from~ $8.24(~ €7.32)Buy now
Noita PC·Platform:Steam·~ $20.59-58%from~ $8.59Buy now
Noita·Platform:DRM-Free·~ $19.99Buy now
All-time low ~ $7.99across Steam & third-party storesat the recorded all-time low
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Price History

Past 36 months · Updated daily
Historical Low~ $7.992024-04Current Low Across Stores~ $8.56Steamvs. Historical Low+7%
~ $10.69~ $14.19~ $17.69~ $21.1925-1026-0126-0426-0726-10~ $7.99

Prices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Noita

Noita is a magical action roguelite where every pixel is physically simulated. Create spells, fight through procedurally generated environments, and alter the world by burning, melting, freezing, or exploding its materials. Steam players rate it 95% positive across 81,589 reviews. Its release date is October 15, 2020. The Steam PC interface languages include Simplified Chinese, English, French, German, Spanish, Japanese, Korean, Portuguese-Brazil, Russian, Italian, and Polish.

Credits

Developer
Nolla Games
Publisher
Nolla Games

Steam player reviews

95%positiveOverwhelmingly Positive81,589 Steam reviews

Lowest recorded in 36 months

$7.992024-04-08 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.

Language support

LanguageInterfaceSubtitlesAudio
Simplified ChineseYes——
EnglishYes——
FrenchYes——
Show 8 more languages
LanguageInterfaceSubtitlesAudio
GermanYes——
SpanishYes——
JapaneseYes——
KoreanYes——
Portuguese-BrazilYes——
RussianYes——
ItalianYes——
PolishYes——

Steam PC edition data · 2026-10-19

02Before you buy

Spellcraft and physics

Combine spells of your own creation while interacting with a world where every pixel is simulated. Materials can burn, explode, or melt.

Procedural runs

Each run explores a procedurally generated world, from coal mines to freezing wastelands. Death is permanent, and what you learn can help on the next attempt.

Steam PC language support

The Steam PC version lists {supportedLanguages} for its interface.

03Frequently asked questions

What kind of game is Noita?

It is a magical action roguelite built around spell creation, combat, exploration, and simulated pixel physics.

Does the world change between runs?

Yes. The world is procedurally generated, so each playthrough offers a unique world and environments to discover.

What happens when the player dies?

Death is permanent. The game encourages using what you learned to progress further on a later adventure.

8.5
Overall Score
External ratings95%Steam Reviews81.6K reviews76Metacritic/10079OpenCritic/100
Graphics
8
Audio
7.5
Gameplay
9.5
Story
6.5
Content
9

“Every pixel is a physics particle and every wand is a programming grammar — the roguelite genre's strategic depth ceiling.”

Our Verdict

## Overall

Commercial Standing and the Critical/Player Split

Noita's industry-recognition profile is the standard reference for indie roguelite success. On the critical side: Metacritic 76, OpenCritic 79 (Strong tier, recommended by 74% of critics), PC Gamer 86, indie outlets averaging in the upper eighties. On the player side: Steam Overwhelmingly Positive with roughly 95% positive across more than 77,000 reviews; Metacritic user score 8.1. The Chinese-language press tracks the same pattern: Gamersky player consensus around 9.0, Gcores around 9.0, 3DM strongly positive. The critical-average underweighting comes from "too hard, learning curve too steep" — exactly the dimensions that disappear once a player crosses the threshold, which is why the player verdict consistently overshoots the critical one.

The commercial numbers are textbook indie success. Steam cumulative sales sit in the 500,000-to-1,000,000 unit range with gross revenue around $89.5 million — for a three-person studio, the per-developer revenue is industry-leading. Workshop uploads run into the thousands; Steam concurrent peak landed near 10,000 at launch, with a steady long-tail of 1,000 to 3,000 daily concurrents years later. The awards shelf includes three IGF nominations (the Seumas McNally Grand Prize, Excellence in Design, and Nuovo), a Game Developers Choice Best Technology nomination, a Steam Awards Most Innovative Gameplay nomination, and a double-win at the Finnish Game Awards 2021 (Finnish Game of the Year and Big Screen Game of the Year).

Buyer's Profile and Version Guidance

The buyer profile reads cleanly. Hardcore roguelite players, physics-sandbox enthusiasts, players unfazed by a steep learning curve, players who want to spend 100 hours mastering a single system — if any of those describe you, Noita is the genre's strategic-depth ceiling and a confident purchase. If you can buy into "every pixel is a physics particle plus every wand is a programming grammar plus nine biomes with distinct mechanics plus sustained free updates," you'll find Noita compounds over hundreds of hours. The Chinese community's recurring phrase is "the roguelite genre's EVE Online" — surface presentation is a 2D action roguelite, but the actual depth is an effectively unbounded systems simulation, and once you've sunk 100 hours into it you can't put it down.

The non-buyer profile is just as clear. Players chasing fast, immediately gratifying runs; players impatient with deep-system learning; controller-first players should look elsewhere. The "wand editing plus material reactions plus permadeath plus extreme learning curve" stack is real friction for the first 30 hours — you genuinely need to study every modifier, every material reaction, every biome's enemy roster to get consistent. If "I just want to have fun right now" is your priority, Dead Cells or Hades are the right purchases. If "I want to study a system for 100 hours" is your priority, Noita is the right purchase. Controller players in particular should think twice — Noita's precision aim and continuous wand-firing are fundamentally keyboard-and-mouse-tuned, and the pad experience takes a real downgrade. Version guidance: the Steam base game plus the community-translation patch plus the Wand Workshop mod is all you need. No paid DLC exists, no additional purchases required. Steam's historical discount cadence regularly drops the title 60%-plus off (the floor sale is roughly $1 USD in some regions), which makes the entry cost trivially low. Chinese-speaking buyers don't need to hesitate on language: the official build ships with full Simplified Chinese for menus, the spell encyclopedia, perk descriptions, and enemy entries, and the community translation patch repairs the remaining terminology drift.

Historical Standing and the Irreplaceable Point

Set the commercial figures aside and Noita's lasting contribution is straightforward — it is the roguelite category's strategic-depth ceiling since 2020. Nolla Games' formation model itself is the durable lesson: three established indie veterans pooled their work to ship a debut release together. Petri Purho brought the physics-experimentation lineage from Crayon Physics Deluxe; Olli Harjola brought the spatial-puzzle sensibility from The Swapper; Arvi Teikari brought the rule-rewriting design DNA from Baba Is You. The three traditions combined into Noita produced the "playable physics plus spatial manipulation plus rule rewriting" three-layer composite mechanism that no single studio working alone seems to have produced.

Noita lines up alongside The Binding of Isaac, Slay the Spire, Dead Cells, and Hades as the five flagship indie roguelites of the 2014-to-2020 window — the Isaac item-combo school, the Slay the Spire deck-construction school, the Dead Cells weapon-feel school, the Hades character-narrative school, and the Noita wand-programming school. Each tradition has its own signature; Noita's strategic-depth signature has not been seriously challenged in its category since launch. The composite 8.5 score affirms the design completeness (Falling Everything Engine plus wand editing plus the nine biomes plus the free-update model plus the Workshop mod ecosystem), the gameplay-system ceiling (9.5 gameplay is the highest dimension), the content-depth industry benchmark (9.0 content is the second-highest), and honestly acknowledges the minimalist story (6.5, the lowest dimension), the steep learning curve (the first 30 hours offer essentially no chance of completion), the limited controller support, and the minor translation drift. It isn't the year's most visually ostentatious game. It is the most strategically deep roguelite since 2020, and the cornerstone release of Nolla Games' three-veteran indie studio model.

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