

Northgard: Definitive Edition
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.












01About Northgard: Definitive Edition
Northgard: Definitive Edition is a real-time strategy game about leading a Viking clan on a mysterious continent. Build a settlement, assign jobs, manage resources and endure harsh winters and hostile forces. Pursue victory through conquest, fame, lore or trade. Modes include story, multiplayer, and Conquest, which supports solo or co-op play. Steam player reviews: 85% positive from 54,518 reviews.
Credits
Lowest recorded in 36 months
$2.992024-11-27 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
| French | Yes | Yes | — |
Show 8 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Turkish | Yes | Yes | — |
| Italian | Yes | Yes | — |
| Korean | Yes | Yes | — |
Steam PC edition data · 2026-10-10
02Before you buy
Play modes
The Steam PC version has single-player, multiplayer and co-op modes. Conquest can be played solo or cooperatively.
Language
English is listed with full audio. The listed interface languages include English, French, German, Italian, Japanese, Polish, Portuguese, Russian, Spanish, Simplified Chinese and Traditional Chinese.
03Frequently asked questions
What do you do in the game?
Assign jobs to Vikings, manage resources and expand a settlement while enduring harsh winters and enemies.
Can I play solo or with others?
Yes. Conquest supports solo and co-op play, and multiplayer lets you play with or against friends.
Is there a story mode?
The story follows Rig and Brand as they investigate the murder of the Viking High King.
“A slow Viking RTS that trades APM duels for season-by-season survival math and four victory paths, now packing every clan and campaign into one Definitive Edition”
Our Verdict
Take all six dimensions together and Northgard: Definitive Edition is a game of unusual self-knowledge: it knows what it is good at and never pretends to be good at anything else. Its 8.2 overall sits squarely in the same band as OpenCritic's 79 and Metacritic's 81 — a strategy game with sharp strengths, clear limits and a solid core, neither underrated nor due for canonisation.
One phrase, played until it sinks in

If a single line captures the experience, it is prepare, wait, live with the consequences, struck again and again. You read the season bar two or three seasons ahead, make your call, then watch it ripen — into a clean winter or a granary bleeding out and villagers down in the snow. Schooled once by the cold, the next match you come back early and turn the lesson into an edge. That humane loop — sparring with the environment inside a fixed ruleset, then compounding the experience into the next run — is something most fast RTS games simply cannot offer. You rarely rage at a loss here; you just wince at having miscounted a winter again, then itch to hit restart, and a strategy game that makes you eager to autopsy your own mistakes has a core loop that is fundamentally sound. The irreplaceable thing is precisely that it slowed the genre into a board game; Gamereactor's Catan comparison and PC Gamer's "best of the decade" line for its weather and tile systems are two ways of saying the same thing.
Who should buy, and who should walk away

The buyer is easy to picture: someone who enjoys simmering strategy low and slow, who loves doing the resource math and tracing growth branches, who can stomach a long opening economy. If Banished's seasonal squeeze or Civilization VI's "replay it down another road" structure already speaks to you, this will likely sink its hooks in and keep you there for a very long time. The one to walk away is just as clear: anyone chasing a ten-minute match, hunting adrenaline through high-frequency micro and early harassment. Its most direct rival is Age of Empires II: Definitive Edition, which wins on historical breadth and fast tactics — but cannot deliver the palm-sweating dread of watching winter advance one tile at a time. They are not better or worse than each other; they are not the same game. One measures who plays fastest, the other who survives longest, and knowing which question you actually want answered tells you, more than any score, whether this is the strategy game for you.
Now is the best time to start
On which version, the answer is simple: go straight to the Definitive Edition. Folding in the Cross of Vidar campaign and the Snake, Dragon and Horse clans, free for existing owners and complete for newcomers, it is the most content-rich, lowest-barrier shape the game has ever taken. The long arc of critic and Steam approval — 23 outlets at 79, fifty-thousand-plus reviews at 85 percent, two million sales, three million players — confirms how deep it dug its own plot of ground. The last month's 68 percent "Mixed" reads as the niche tempo finding its limits, not a drop in quality. This is a long-lived strategy game polished over seven years and capped in its most complete form, the kind of release that rewards patience with depth rather than dazzle. It will not please everyone, but for the players its seasonal gambit has hooked, it still has no real substitute — nothing else makes the slow dread of an approaching winter feel quite this consequential. And if you are one of them, there has never been a better moment to bring it home.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
100% reccomend this. I have had way more fun with this then Civ 6 and this is still in Early Access. Part of the charm to this game is it is very easy to understand and a bit simple. But not simple to master. I have played 40+ hours of single player and learn something new or come up with a different strategy every time. Also the Devs are great! They listen to feedback and have made plenty of improvements. This game is in Early Access but is defenitly worth the price as it sits now.Show moreShow less
The Theme is cool, vikings, good voice acting, and the in-game world is lovely. The concept is great, you can achieve victory by various means. You can battle to win, study lore to win, create artifacts to win, or become so popular that you win. Well, there is one really bad part of this game that spoils all the enjoyment. The Artificial Intelligence (AI) is terrible. I mean, really, terribly awful. The enemy will always be some % of your progress, depending on the difficulty you choose. So on easy, you are ahead of the enemy. They will attack you once every year or two. On medium, the enemies are usually ahead of you in most ways. They will attack a couple times a year. On hard, the enemies are always ahead of you and attack your borders 4 times per in-game year. On extreme, they are always ahead of you, and constantly attack your borders. Sounds ok, if the enemy actually suffered any loss. Nope! The AI has infinite, unlimited, instant resources. It automatically spawns a new hero, automatically generates a new military force, and suffers no resource costs. If there is more than 1 AI enemy on a map, they ALL attack you and ONLY you. They never fight each other. They might fight Draugr and Wolves.. but that is just to expand the AI territory. Basically, the AI makes this game so linear, so basic, so simple, that it absolutely loses all flavor. You cannot explore because you must hurry and satisfy the win-con versus the AI. You cannot enjoy a city-builder, because you must build the following buildings; x-y-z in that order, so the AI doesn't ROFLstomp you. There is a single procedure to win. 1) Scouts and Lumber, build houses 2) Expand territory and harvest Food & Stone until you hit an enemy border. 3) Military, Forge, and City Hall upgrade, so you can make your warchief. 4) Trade, Iron, and Fortifications so you can unlock upgrades. 5) Defend zone-by-zone against enemy raiders 6) Rebuild any zones you lose. 7) Wait approximately 1 hour for win conditions to be satisfied (unless conquest, then you mass up troops and go straight for the enemy city hall, skip any skirmishes and border fights, just hit their main base, done. Rinse, repeat for each enemy). Sure, you can sometimes choose that process, based on the map. Maybe you spawn near lots of food and iron, so you can go for military might. Maybe you spawn near a bunch of lore stones, and shoreline so you can do that. Maybe you spawn near lots of stone and monsters so you can go for fame wins. Point is, you really just have a couple minutes to survey your map, make a decision on which of the win-cons you will focus on, then spam spam spam the same boring routine until iWin. There is nothing original about it, the clans have different stats that make some victories more tangible. So if playing hard or extreme, your choice of clan matters. In normal and easy, the choice of clan can be a stabilizing factor for a more chillax experience. But, ultimately, you are still just racing against time to obtain win-con. I don't like 'timed-event' games like this. If I want to take my time doing things, that should be possible, but not in Northgard. You are just being rushed and harried through a messy gameplay to a basic win-con that leaves you feeling flustered, and disinterested. Like, why did I just spend an hour for this? Graphically cute, the concept advertised is not what this game is. It is not a city builder. It is not a sim. It is not RPG. It is not adventure. Once you figure out the process, the win-pocedures, the game is the same experience EVERY time. You just go thru the steps, 1-2-3 win. 1-2-3 win. Unless the AI just randomly decides to win. It can do that, because unlimited resource pool, instant spawns, and spontaneous progress. Bottom line: the AI sucks, and the game is boring because of it. Really boring. The developers really need to change the AI to behave within limits of resources, time, and progress. But instead, the devs are just creating new variations on the theme.. Buy new clan! Spend microtransaction on bad game! No thanks. I bought it on sale, and I regret the purchase. It is not worth $11. I would consider this game to still be under development, and should be Free-to-Play if they are going to also sell so much additional content. I guess the campaign is worth paying through once. That's kinda neat. I really did like the voice acting.Show moreShow less
---[ Audience: ]--- O Kids O Everyone X Casual players O Pro players --[ Graphics: ]--- O Potato O Really bad O Bad O OK O Good X Beautiful O Masterpiece ---[ Price/quality: ]--- O Full price X Wait for sale O Average O Refund it if you can O Don't do it O Free ---[ Requirments: ]--- O 90' PC O Minimum X Medium O Fast O High end O NASA computer ---[ Difficulty: ]--- O You just need 2 arms O Ez X Easy to learn / Hard to master O Hard (first few hours) O Dark Souls ish ---[ Game time/length ]--- O Really short ( 0 - 2 hours) O Short ( 2 - 8 hours) O Few hours ( 8 - 12 hours) X Long ( 12+ hours) O Endless --- [Story] --- O It doesn't have O Still better than Twilight X Average O Good O Fantastic ===[ Bugs ]=== O Game itself is one big BUG O Bugs destroying the game O Lot of bugs O Few Bugs X Nothing ===[ Sound/Music] === O Atmosphere is there X Average O Too much music O Great ===[ Others: ]=== Multiplayer: X Singleplayer: X CO-OP: XShow moreShow less
It's a decent game, but having to pay 4.99 a piece per clan for 3 extra clans is pretty absurd. I feel a little ripped off because when I first bought the game, I thought I was buying the whole game; I didn't realize future updates would try to charge me more. I wouldn't have purchased it had I known that, and certainly won't buy the extras now knowing that each new update is going to cost more. Edit: I do not play the conquest because it isn't significantly different unless you co-op, but I paid for the game as a single-player game and co-op/multi player expansions don't add anything to what I paid for. I paid for the single player experience, and that is what you've decided to spontaneously charge more for. I don't care about playing online with people I don't even know, some of whom have an advantage by being able to pay for extras that I can't. People that buy SINGLE PLAYER games often want to play SINGLE PLAYER games. Imagine that!Show moreShow less
Nobody will read my review so I Will Eat 1 Tablespoon of ketchup For Every Like this gets.Show moreShow less
Sell the game half finished, make the other half DLCs. What are you? EA?Show moreShow less
Wow, I wished I had picked up Northgard sooner. This is very much a modernized version of Age of Empires with some boardgame-like elements. Normally, I hate elements that are boardgame-like, but it works really well here. Also, I gotta say that you wouldn't even know this was Early Access with how polished and full of content it is (I did have one crash, though). I booted it up and four hours flew by. Took me about an hour to get my head around the mechanics. Essentially, this is a RTS game with a variety of victory conditions. Everything is fully customizable. I only played single player and that mode is great; I'm excited to try multiplayer. Because it has multiplayer, there is no manipulation of time or pausing. Some refer to this title as a 'city builder', but I don't see really any aspects of city building - it's a RTS like Age of Empires. What really makes Northgard stand out from the pack is how the map is built from large tiles. The tiles create a whole new dimension to how you go about playing the game. Here are some interesting things: You can only build on your tiles, and each tile has a colonization cost (usually food). Not all tiles are created equal; many have powerful resources and/or buffs associated with them. There is a special victory condition associated with a tile on each map; there are variations of this tile that are quite unique. For example, one I had to colonize was covered in magma. Once I got there, I needed to build a forge and then craft a special sword. Once I crafted it, I won. It was neat. Everything felt great, overall. I'll definitely be dumping time into this one. I like the achievements, too. Pros: +Very polished and full of content already +While staying true to the RTS genre, it definitely brings tons of fresh new ideas and mechanics to the table; the tiles are an outstanding addition +UI is super clean and easy to understand +Music and artwork are great +The currently available factions all have cool attributes and lend themselves well to varying strategy Cons: -Honestly, I haven't found anything to really nit-pick about yet If you liked Age of Empires, ya gotta give this a go. It's worth it even at full price.Show moreShow less
Northgard is a game headed down a pretty scummy path. This game was pretty good, if a little short on content such as the fact that there are were only 4 human combat units (Warriors,Shield Bearers, Axe Throwers, and Skirmishers) available to every clan, then they started adding new clans to choose from which was cool, But for the DLC they removed Skirmishers and made them Clan Svafnir exclusive so now you need to buy the DLC to get access to 25% of the unit roster, they are cutting out content that existed in the base game and putting it behind a paywall so i'd bet this game is only going to get worse and not better. Before I would have recommended it but now i'd say take a pass on it unless you want to end up paying more for the DLC than you do for the actual game just to get a workable amount of contentShow moreShow less
M'aiq heard an old-timer speak of lost mittens. Keep looking, M'aiq. Mittens will turn up somewhereShow moreShow less
This is a fun game for sure, it has a lot of positives going for it, for me however, the big negative which ruins it is that it is a 'forced rush game' - meaning that you are rewarded for pushing forward early and fast and rushing to the goal, rather than taking your time and relaxing...you know, playing a game not playing a sporting competition >_< I understand that lots of gamer's out there love the rush/stress of pushing to beat targets, which is totally fine, but that is not me. My RTS style of enjoyment is turtle myself in, get everything all researched and happy, build up an overwhelming force, then monster the AI with little to no losses. I play games to wind down after a day's work, not stress and wind up :) If you are like me in this enjoyment factor, then this game may not be for you as to get the 'bonus objectives' you have to rush. You can play the game and complete story mode no issues, but even then you still are forced down a hidden timer on game triggers. Don't get me wrong, it's not a hard game in that sense, you can smash it and win against the AI, but the victory feels boring to me if I don't get to build a nice perfect home for my people and have everything researched - it's just a personal thing ;)Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.