OCTOPATH TRAVELER II

OCTOPATH TRAVELER II

OCTOPATH TRAVELER II is built for solo play, combining eight personal journeys with open exploration of Solistia, changing day and night, and turn-based Break and Boost battles. The current low makes $9.86 at Eneba a fitting entry point if you want a substantial RPG and are ready to start the full game. The Steam PC version has full controller support; match its language options and English voice audio to the way you prefer to play. With $14.13 saved against Steam, the offer is $9.86 at Eneba; Standard suits a planned solo adventure.

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93%Steam Reviews13.6K reviews83Metacritic/10085OpenCritic/100
Released: Feb 24, 2023
RPG · Turn-Based · JRPG · 2.5D · Party-Based RPG
OCTOPATH TRAVELER II (PC) Steam Key GLOBAL·Platform:Steam·-84%from~ $9.86ALL-TIME LOWSave $14.13 vs SteamBuy now
Octopath Traveler II PC Steam CD Key·Platform:Steam·~ $67.51-85%from~ $10.02(~ €8.90)ALL-TIME LOWBuy now
Octopath Traveler II Steam CD Key·Platform:Steam·~ $67.51-85%from~ $10.08(~ €8.96)ALL-TIME LOWBuy now
Octopath Traveler II Global·Platform:Steam·-83%from~ $10.27(~ €9.13)ALL-TIME LOWBuy now
OCTOPATH TRAVELER II PC·Platform:Steam·~ $66.49-84%from~ $10.59ALL-TIME LOWBuy now
·Platform:Steam·United States Steam official price~ $59.99-60%~ $23.99ALL-TIME LOWBuy now
OCTOPATH TRAVELER II·Platform:DRM-Free·-51%from~ $29.61(~ CN¥198.00)Buy now
·Platform:Steam·~ $59.99Buy now
All-time low ~ $23.99across Steam & third-party storesat the recorded all-time low
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Price History

Past 36 months · Updated daily
Historical Low~ $11.252026-07Current Low Across Stores~ $9.86EnebaAt its historical low now
~ $23.49~ $36.86~ $50.22~ $63.5925-1026-0126-0426-0726-10~ $11.25

Prices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About OCTOPATH TRAVELER II

OCTOPATH TRAVELER II is a single-player RPG that blends HD-2D pixel art with 3D graphics. Choose one of eight travelers and explore Solistia on your own terms. Each traveler has unique talents and Path Actions for battles, items, and encounters. Develop jobs and skills, use the Break and Boost system, and switch between day and night. Explore by land, canoe, and ship across a world divided into eastern and western continents. 93%% positive from 13,583 reviews. Interface languages: Simplified Chinese, Traditional Chinese, English, French, Italian, German, Spanish, Japanese, and Korean.

Credits

Composer
Yasunori Nishiki
Developer
Square Enix · ACQUIRE Corp.
Publisher
Square Enix

Steam player reviews

93%positiveVery Positive13,583 Steam reviews

Lowest recorded in 36 months

$11.252026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.

Language support

LanguageInterfaceSubtitlesAudio
Simplified ChineseYesYes—
Traditional ChineseYesYes—
EnglishYesYesYes
Show 6 more languages
LanguageInterfaceSubtitlesAudio
FrenchYesYes—
ItalianYesYes—
GermanYesYes—
SpanishYesYes—
JapaneseYesYesYes
KoreanYesYes—

Steam PC edition data · 2026-10-19

02Before you buy

Mode and controller

The Steam PC version supports full controller support and is designed for single-player play.

Language and audio

The interface supports {supportedLanguages}; English voice audio is available.

Demo

A free prologue demo offers three hours with any of the eight travelers, and its save can carry into the full game.

03Frequently asked questions

How many protagonists are there?

You choose one of eight travelers, each with a distinct origin, motivation, and set of skills.

Where is the game set?

The story takes place in Solistia, a region of eastern and western continents separated by sea.

How do exploration and combat work?

Battles use the Break and Boost system, while jobs and skills can be developed freely.

What does the demo include?

The prologue demo lasts three hours and restricts travel beyond the starting areas; its save transfers to the full game.

8.0
Overall Score
External ratings93%Steam Reviews13.6K reviews83Metacritic/10085OpenCritic/100
Graphics
9
Audio
8
Gameplay
8
Story
7
Content
7

“Eight-character JRPG powered by award-winning HD-2D lighting and turn-based combo mechanics, though strict area difficulty locks and padded late-game content restrict exploration freedom.”

Our Verdict

Is this game worth sixty hours of your life? It depends entirely on what you are looking for, because Octopath Traveler II is a work whose strengths and weaknesses are equally sharp. It does not try to please everyone the way some blockbusters do. It serves, very deliberately, the player willing to slow down.

A traveler pausing at the edge of town as the journey winds toward its end

Who Should Book the Trip

If you are here for the visuals, buy it without hesitation. The HD-2D art direction is the easiest recommendation in the game — it earned its Game of the Year-class praise and every frame really can serve as a wallpaper. Pair that with Yasunori Nishiki's score and you have a presentation that justifies the price on its own terms. This is the audience the game was built for: people who will stop walking to look at the light and put a battle theme on their playlist.

If you are here primarily for plot, dial your expectations down, but do not write the game off. The main storyline is thin, yet the individual character arcs and the side stories are where the real gems hide. Think of it like a set menu where the main course is ordinary and the small plates are exquisite — you came for the entree and you leave remembering the appetizers. The amnesiac blacksmith quest and its kin are doing the emotional heavy lifting, not the central narrative, and going in knowing that will save you a lot of disappointment and let you find the parts that genuinely shine.

And if you are here for the combat, the news is good as long as you are patient. The break-and-boost system blooms into something deep and precise once you give it the twenty hours it needs to teach you its language, and the sub-job builds keep it fresh well past the point most turn-based games have shown all their cards. This is a game with multiple front doors, and which one you walk through changes the experience considerably.

The One Real Catch

The area difficulty locking is the genuine sticking point, and it is worth being honest about. It takes a world that looks open and quietly slices it into linear stages, gating your exploration behind recommended levels and turning enthusiasm into the occasional humiliating defeat. Whether you can accept that guidance determines whether you can enjoy everything else on offer. Some players will read it as helpful structure; others will feel railroaded. There is no neutral verdict here — it is the line that separates the people who love this game from the ones who bounce off it.

Taken as a whole, this is a title with strengths and flaws drawn in equally bold strokes, and a clear step up from the series' first entry in nearly every craft category. When I finally set the controller down, I did not feel the relief of "thank god that's over." It was closer to seeing off a friend who had stayed with me for two months — reluctant, a little sad, but knowing it was time. That is a strange and lovely thing for a game to leave you with, and it is the truest measure of what Octopath Traveler II gets right.

Expand to read the full review