
OCTOPATH TRAVELER II
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About OCTOPATH TRAVELER II
OCTOPATH TRAVELER II is a single-player RPG that blends HD-2D pixel art with 3D graphics. Choose one of eight travelers and explore Solistia on your own terms. Each traveler has unique talents and Path Actions for battles, items, and encounters. Develop jobs and skills, use the Break and Boost system, and switch between day and night. Explore by land, canoe, and ship across a world divided into eastern and western continents. 93%% positive from 13,583 reviews. Interface languages: Simplified Chinese, Traditional Chinese, English, French, Italian, German, Spanish, Japanese, and Korean.
Credits
Lowest recorded in 36 months
$11.252026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 6 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Japanese | Yes | Yes | Yes |
| Korean | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Mode and controller
The Steam PC version supports full controller support and is designed for single-player play.
Language and audio
The interface supports {supportedLanguages}; English voice audio is available.
Demo
A free prologue demo offers three hours with any of the eight travelers, and its save can carry into the full game.
03Frequently asked questions
How many protagonists are there?
You choose one of eight travelers, each with a distinct origin, motivation, and set of skills.
Where is the game set?
The story takes place in Solistia, a region of eastern and western continents separated by sea.
How do exploration and combat work?
Battles use the Break and Boost system, while jobs and skills can be developed freely.
What does the demo include?
The prologue demo lasts three hours and restricts travel beyond the starting areas; its save transfers to the full game.
“Eight-character JRPG powered by award-winning HD-2D lighting and turn-based combo mechanics, though strict area difficulty locks and padded late-game content restrict exploration freedom.”
Our Verdict
Is this game worth sixty hours of your life? It depends entirely on what you are looking for, because Octopath Traveler II is a work whose strengths and weaknesses are equally sharp. It does not try to please everyone the way some blockbusters do. It serves, very deliberately, the player willing to slow down.

Who Should Book the Trip
If you are here for the visuals, buy it without hesitation. The HD-2D art direction is the easiest recommendation in the game — it earned its Game of the Year-class praise and every frame really can serve as a wallpaper. Pair that with Yasunori Nishiki's score and you have a presentation that justifies the price on its own terms. This is the audience the game was built for: people who will stop walking to look at the light and put a battle theme on their playlist.
If you are here primarily for plot, dial your expectations down, but do not write the game off. The main storyline is thin, yet the individual character arcs and the side stories are where the real gems hide. Think of it like a set menu where the main course is ordinary and the small plates are exquisite — you came for the entree and you leave remembering the appetizers. The amnesiac blacksmith quest and its kin are doing the emotional heavy lifting, not the central narrative, and going in knowing that will save you a lot of disappointment and let you find the parts that genuinely shine.
And if you are here for the combat, the news is good as long as you are patient. The break-and-boost system blooms into something deep and precise once you give it the twenty hours it needs to teach you its language, and the sub-job builds keep it fresh well past the point most turn-based games have shown all their cards. This is a game with multiple front doors, and which one you walk through changes the experience considerably.
The One Real Catch
The area difficulty locking is the genuine sticking point, and it is worth being honest about. It takes a world that looks open and quietly slices it into linear stages, gating your exploration behind recommended levels and turning enthusiasm into the occasional humiliating defeat. Whether you can accept that guidance determines whether you can enjoy everything else on offer. Some players will read it as helpful structure; others will feel railroaded. There is no neutral verdict here — it is the line that separates the people who love this game from the ones who bounce off it.
Taken as a whole, this is a title with strengths and flaws drawn in equally bold strokes, and a clear step up from the series' first entry in nearly every craft category. When I finally set the controller down, I did not feel the relief of "thank god that's over." It was closer to seeing off a friend who had stayed with me for two months — reluctant, a little sad, but knowing it was time. That is a strange and lovely thing for a game to leave you with, and it is the truest measure of what Octopath Traveler II gets right.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
I want to like it, it has a lot of potential and the engine works well. It was more fun than the first one. But I fell off around level 40 back in 2023, just picked the game up again, and only made it through a few sessions before ragequitting. The number of frustrations in this game outweigh the good things about it: - Random battles are constant. We've moved past this. - You will interact with every person in town up to 4 times during the day, then smash the change time button, then interact with them up to 4 more times, depending on which character actions you have in your party. This is cute in the first town, and deeply tedious after 30 hours. - The break / shield points system in fights is fine until bosses, at which point you'd either better hit like a truck and/or have exactly the right moves available to break bosses. This means you're punished for experimenting with your party loadout, and you end up having to run around with a combat party, which can make going through towns frustrating when you don't have the right character actions. Bosses, meanwhile, will hit you like a truck, and inflict constant party-wide status ailments. Guess how many of the jobs are able to do anything about ailments? It's the kind of game that rewards prior knowledge to the point where I felt like, without prior knowledge of each encounter, that I'd gone in with the "wrong" characters. So now I need to keep all 8 characters leveled up and geared ready for bossing at all times. Just a chore. Edit: hello to the haters, I dunno why this review popped off but it did. If you like the game, that's great news, enjoy Zero! I still don't.Show moreShow less
You can steal bread from starving children and your character laughs when she does it.Show moreShow less
Suffers from the same issues as Octopath Traveler I. There is no party interaction whatsoever - All the characters are strangers to each other, despite being in a party. The game is essentially 8 side stories, with no main story. If you're looking for good JRPGs, I recommend playing Chained Echoes instead. Great graphics, though. Edit: And to recruit main characters, you sometimes still need to help complete strangers do dubious things without questioning their motives. Also, with Temenos you play a massive ♥♥♥♥♥♥♥ that goes around, beating up innocent townspeople to obtain infos. Ochette captures beasts, makes them fight for her, and then turns them into Jerky once they are of no more use to her. Her main companion animal must be constantly on the edge, always wondering when it's her time to become shashlik. Hikari likes to force innocent grannies into duels. Like wtf, lol. It's kinda funny, but nonsensical. Edit2: It's strange that commenters defend these issues by saying that the final chapter resolves them. It doesn't matter if the final 10% has a unified story and character interaction, when the first 90% don't. It's just weird to have 8 protagonists that do not interact with each other in any meaningfull way. Still playing this game because I already played all the better games, but it's anything but great. Edit3: There is also this weird part where you've got a party of 4 heroes, but in cutscenes there is only ever the current side story's main protagonist present. As if the others did not exist at all. It's especially strange when the protagonist gets in trouble and there is seemingly nobody to aid, even though you just fought a battle with a party of four. Edit4: It seems like the writers gave up completely during Ochette's chapter 3. The storytelling keeps getting more nonsensical. I wish they'd make a with the same game mechanics and graphics, but a different set of writers.Show moreShow less
I didn't realize this $60 soundtrack includes a free 10/10 gameShow moreShow less
While Octopath Traveler 2 improves on its predecessor in many ways, I found it to be a remarkably dull experience that primarily appeals to fans of old-school Final Fantasy games. The game is undeniably well-made: the art direction is stunning, the music is beautifully composed, and the voice acting is top-notch. However, the narrative structure left me wanting. The game’s storytelling feels like an anthology series where each episode focuses on a different character. With eight separate storylines running in parallel, there’s no unified reason for these characters to travel together, making the party dynamic feel hollow and disconnected. Progression adds to the frustration. Each character’s story requires you to be at a certain level, but since you can only field four characters at a time, you’re forced to alternate between an “alpha team” and a “beta team.” Leveling up your underutilized beta team often results in unnecessary grinding, which disrupts the pacing and makes the experience feel like a chore. After 45 hours, I kept asking myself: Why are they even together? What am I fighting for? Without a compelling reason to keep going, I ultimately decided to put the game down. The game runs well on the Steam Deck.Show moreShow less
You pay $60 to get a banger soundtrack and it also comes with a really good RPG that teaches life lessons like if you are pretty and can shake your hips a little you can basically enslave an entire town to go to war for you **EDIT: COMPLETED MAIN STORY AT 70 HOURS - Lots of side quests left to do, items to collect** One of the best RPGs I've ever played in a very long time. If you played the first Octopath, this is a step up in pretty much every way... and if you haven't, you don't need to play the first to understand the story of this one.Show moreShow less
I feel conflicted about this game so far and would rather give it a "neutral" review than either a positive or a negative one. I want to enjoy the game. I don't mind the silly level of writing, sometimes it's kinda refreshing to have something that I can just shut down my brain to. That part is not an issue for me. I don't mind that, for the most part, character stories are separated from each other. I always enjoyed games like SaGa Frontier, Live-a-Live and such. So that's fine for me. I really, really like the combat system. It's among the best turn-based combat systems in the genre, for me, probably only behind Gust newer turn-based games and maybe some of the Falcom games. And yet playing the game feels like a chore. Moving from one place to another means going through areas where you get a random encounter every 4 steps - or every 5 steps if you equip the skill that reduces the rate, barely any difference. This makes exploring the world and getting all those hidden chests and stuff, something that should be fun, become a drag. Worse, this makes the fun combat, that is the strongest point of the game for me, start to get tiresome. Yes, the combat is good - but facing the exact same enemy for the 300th time isn't. And when you do arrive in a town, there's around 15 people for you to interact with up to sixteen different field skills. Getting to a new town is a major "I'll stop here and continue later, too tired for that now" moment for me. Now, I'll fully concede that this is heavily due to my own playstyle - I could probably simply ignore the NPCs instead of interacting with all of them. So if you are not a completionist in wanting to see all the dialogues and descriptions and sidequests and such, you may ignore that last bit of complaint. For now, I think I'll set the game aside and wait for a mod that reduces encounter rate, or see if I can find how to make one. Maybe there's a memory address that can be reliably modified with a cheatengine table or something, dunno.Show moreShow less
As someone that didn't click with Octopath I, I'm extremely surprised with how II has swept me away. Music? God-tier. Art direction? God-tier. Combat? Extremely engaging. Writing? Thoughtful, witty, and sharp. The points I took issue with in the first game have been polished away, leaving a JRPG I have absolutely loved since the demo, and even going through the opening hours of new characters has only strengthened the joy I'm getting from this title. This is a game that deserves to succeed.Show moreShow less
I tried to like this game, expecting some of the annoyances on the previous opus to be fixed... Well, I was disappointed. It's still absolutely grindy, with repetitive encounters all the way. (And avoiding them is possible, but you'll end up under leveled, which is a death sentence). More than half of my play time is spent in mindless combat against the same creatures, using the same spells and attacks... Graphically, it's good, slightly better than the previous opus. Storylines are decent at best. Still barely no interaction between protagonists (although a little bit better with the cross path quests, but they feel like additionnal content placated on top on the rest, with no meaningful ties to the main story itself). The voice acting is good, the the writing is probably directed toward young kids, with extremely shallow designs for both protagonists and NPCs. (Except Oswald, I'll admit). The enemies are unredeemably "I want to kill everyone while laughing maniacally" with no inner conflit at all. The allies are somewhat better, but either they die tragically, or they betray you, no inbetween. The whole combat system is built on an illusion of choices. You have a lot of options as to which passives you want to use. And 90% of them are useless. The rest is basically imposed by the game and bosses. Does your build make huge attacks? They you need the Warrior last passive to hit more than 10k at once. Does the boss have a one-shot mechanic? Then you need the anti-oneshot passive on basically everyone. If you try to make a fun build, the game with shut you down. Attempt to make some buff permanents? The bosses will cleanse them. Try to focus on evasion? Don't worry, most bosses have perfect accuracy. Build a tank to capture the aggro, sacrificing precious passive slots for that? Who cares, two third of bosses have only AoE attacks. And if that wasn't enough, the luck factor is extremely high. "Hey, the boss will do three attacks at the beginning of the round, one of them will put everyone at 1hp, and another one is an AoE".. well, yes, of course, the order is random, and it might be a game over. The devs love their gimmicks which invalidate any tanking strategy.... Removing a hero from the fight without any warning, nor way to protect it? Don't mind if I do! Yes, you usually free them by breaking the boss shield... but what if this was your main shield breaker? Oh, bad luck! In their quest for balance, the devs have casted the fun aside, leaving only their contempt for the players seeping through the game. You are here to grind, and you will NOT cheese a single fight. The one truly good thing about this game is the music... except that the best tracks at the heroes themes, which you only hear at the end of chapters... In short, I cannot recommend this game at all, unless you like repetitive tasks and being shoehorned into using the same strategy over and over...Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.