
Of Life and Land
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Of Life and Land
Of Life and Land combines settlement building with a detailed nature simulation. You establish settlements in remote regions, manage resource extraction, refinement, and transport, and meet villagers’ individual needs. Animals seek food, water, sleep, and social groups. Plants respond to water, temperature, seasons, and the actions of people and animals. Multiple maps, faction trading, a scenario editor, and adjustable game speed are included. The Steam PC version currently has 82% positive reviews from 291 reviews. Its supported interface languages are Simplified Chinese, English, German, French, Italian, Spanish, Portuguese-Brazil, Japanese, Korean, Russian, and Polish.
Credits
Lowest recorded in 36 months
$12.492025-09-29 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
| German | Yes | Yes | Yes |
Show 8 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Polish | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Language and audio
The Steam PC version supports English, Simplified Chinese, and Traditional Chinese for the interface and subtitles. English has full audio; the Chinese languages have subtitles.
Mode and content
This is a single-player game. You manage resources, villagers, animals, plants, seasons, and climates across multiple maps, with an editor for custom maps and scenarios.
Steam features
Steam Cloud is listed as a category. Controller support is not specified in the supplied data.
03Frequently asked questions
What do you do in Of Life and Land?
You lead settlements, manage resources, and balance villagers’ needs against the effects of human activity on animals, plants, and the environment.
Do seasons affect gameplay?
Yes. Seasons, weather, and climate affect growth, water needs, temperature, and the energy people and animals use.
Can I create custom scenarios?
Yes. The editor can alter landscapes, generate plants, place animals, connect waterways, and create custom maps and scenarios.
Latest news about Of Life and Land
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
I had written a very long review for this game, which I accidentally deleted right before posting it (FU, Steam.) In spite of that, I felt compelled to say something about this game, so here's a poorly-written summary of what I wrote before: This game, which currently costs around $20.00, both looks and plays like a $2.00 shovelware game from the late 90's. The game contains many fundamental problems which feed into each other, and even manages to get many things "wrong" that have not been done incorrectly in decades. The end result is comically absurd: Misaligned text, and low-poly animals zipping across your screen at 300x gamespeed. This is truly the "Big Rigs" of city builders. If you are cool with trying games and returning them, then I recommend experiencing this one for yourself. That said, do make sure to return it, it is not worth your money. Visuals: Even on the highest possible graphical settings, it unfortunately looks nothing like the beautiful pictures and videos used to advertise it. Among other problems, over-saturated colors (ie: grass, roads, overlays) are paired with washed-out menu colors, creating a bizarre and very cartoonish look to the game. Creature and plant models are also visually indistinct from each other... This is especially problematic in a title about curating environmental diversity, and it is a problem compounded by the fact that many of the featured species (ie: raccoons and hares) fill similar roles in the game. The usual 'bird's eye' perspective of city builders further exaggerates this problem of not being able to tell different animals apart from each other. Strangest of all is that the game contains difficult to read fonts, and a bizarre amount of misaligned text. Even "Baldi's Basics"-- a free game, and a parody of cheap, 90's-era edutainment games-- managed not to screw up its typesetting... And yet, in the year 2024, the $20.00 "Of Life and Land," somehow, has done it. I genuinely can not remember the last time I played a game which had problems with typesetting, which was not a browser game. This is such an amateurish mistake to make, that I have lost all confidence in Kerzoven's ability to fix the myriad problems inherent to all early access titles, and thus I am advising you not to buy this game. Gameplay: For so long, I have wanted a slow-paced city builder, where your people are tied to their professions, and curating a proper environment for them to live in truly matters. Unfortunately, what this game delivers is an experience that is so ponderously slow, it takes forever for villagers to erect basic shelters for themselves. The developer's solution to this critical problem with the gameplay experience was not to address balance issues, but instead to implement an ""extremely generous"" gamespeed slider. That being said, even if you play the game at 10x speed (which, may I add, makes the game's visual aesthetic impossible to enjoy,) your villagers will still take several minutes to make any significant amount of progress. The only solution is to take the game's speed up even higher... Yes... All the way up to 300x. Forget about the problem of models being tough to tell apart from each other, all of your villagers and animals will take on the appearance of ants in a particle collider. This is such a clear case of robbing your game's core concept in order to avoid fixing a bigger problem that, once again, I have no confidence that the developer will be ever be able to develop this game "out of" Early Access (ie: to the extent where this does not feel like someone's college project.)Show moreShow less
I have been playing this game for 145 hours at this moment, and I have something to tell about it :) So far it became one of my favorite games, but don't rush to buy it yet. Let me describe WHY I love this game first, and hopefully you will be able to figure out if this game is for you or not. - It's a totally peaceful strategy\simulation game. No wars, no enemies, except for hard climate on some maps. At least that's how the things are now, and I hope it won't change. - People are not just work units. They sleep, eat, communicate, pray at altars or churches, and at some level really want to have a day off as a part of their work-life balance. - This game has a fascinated level of simulation of every living creature in this world. Everyone borns and dies. The nature is generous and cruel at the same time. Animals and humans can die of heat, cold, thirst, hunger and so on. But don't worry, most of them live a long life and leave offsprings. All creatures try to satisfy their needs as much as they can: for example, sheep eat grass, wolves eat sheep, both go to river or lake to drink water and find a good place to sleep. All of them, except fish, have a need to be a part of a group and a need to have a good time. Sometimes it's interesting to just watch how a patch of wolves hunt. - Also the climate and weather are simulated in several aspects. Rain increases water level, water slowly moves from high places to low places, plants take water for growth (and they won't grow if water level and other conditions are not good enough), animals drink water, people get water for production needs. Temperature changes depending on season and day time, dead animals spread land pollution. - In this game you can achieve a sweet balance between civilization and nature. No need to fill all the map with building and cut down all forests. It's nice to see a deer walking along a road in your village. - There is no goal in this game, except for tutorial goals. You have a lot of freedom of where and what you want to build and what you want to achieve. This game is not about challenges, it's about playing around. Let's get to the technical details. - This game is quite stable and playable despite it's an early access game. During my 145 hours I never experienced a crash or a game-breaking bug. Actually, I remember only one bug that was really annoying, everything else was minor. - The devs listen to the community and implement requested changes and fixes. - The low-poly graphics is something that I don't like much, but it's not that bad. Quite colorful at least, and building are rather detailed and fair. - The gameplay becomes somewhat repetitive over time, and at some point you may get bored because of lack of goals, But as I said before, I see this as an opportunity to set your own goals. Or at least you will have fun till this point :) - I'm not a big expert on technological chains. For me they look just enough - not too short and not too long and complicated. Logistic is important: villagers carry things between buildings. Tip: people have with different walk speed. - There is no direct control of villagers. In general they act rather sane and can care about themselves. Just don't make them walk in extreme cold or extreme heat over a half of a map - they may not survive this trip. Everything else they can handle. - UI\UX is good. There is a lot of helpful information panels - list of people, list of building, animal count statistics, list of market deals, individual status panels for every human, animal and plant, etc. There is a super-useful setting to resize UI. Hopefully this information will help you to decide!Show moreShow less
I’ve now given this game not one, but two chances. That’s right—I willingly went back for seconds, thinking maybe I’d missed something, maybe the first run just didn’t click. Spoiler: it wasn’t me, it was the game. Twice bitten, twice disappointed. On paper, Of Life and Land should be exactly the kind of colony-sim I’d sink into. The premise is appealing: managing multiple settlements in a chain-of-life ecosystem where everything is interconnected. In theory, that means carefully balancing production, food, and growth across maps in a grand survival ballet. In practice, it feels more like trying to herd drunk villagers who’ve never seen wheat before. Case in point: my farmers refused to harvest fully grown crops, even though I had plenty of storage waiting for it. Wheat fields standing tall and golden, begging to be collected, and my villagers stared at them like they were some kind of avant-garde art installation. Meanwhile, those same villagers eat like bottomless pits—burning through food stocks at a rate that makes me wonder if everyone in town secretly competes in speed-eating contests. Time also passes far too quickly, which only makes the clunky management more obvious. You’re expected to juggle multiple settlements across different maps, but there’s no central management screen. So instead of feeling like a grand overseer of civilizations, you feel like you’re constantly flipping between tabs in the world’s most frustrating spreadsheet. The supposed “big picture” gameplay devolves into micromanaging nonsense you can’t even properly see at a glance. The worst part? The game feels empty despite all of this. You’d think constant hunger, stubborn farmers, and map-juggling would at least create some tension, but it doesn’t. It just feels dull. I wanted to be challenged, not punished by poor design decisions that make the supposed “chain-of-life” more like a chain of headaches. I don’t mind a rough edge or two in colony sims. In fact, I expect them. But this isn’t rough—this is hollow. Both times I played, I reached the same conclusion: this game has an interesting concept buried under layers of tedious execution. It’s the gaming equivalent of staring at a beautiful recipe and ending up with burnt toast. It's not for me. Rating: 3/10Show moreShow less
E: I think the developer replied to the wrong review lol. Fresh take on the medieval settlement building genre. So far it is what you expect from these types of games. Little bit of confusion at first trying to figure out buildings and population needs, then frustration because workers refuse to do certain tasks for some reason, then things smooth out as you make it a year or two. Only complaint I have (which was semi fixed in options) is the text seems really small. Maybe I am getting old but I was straining my eyes to read some of the text even with UI scale up to 1.5. The obvious answer would be to increase it even more, but then some of the boxes and things (like the mini map) are overlapping.Show moreShow less
I really wanted to love this game, because I love city builders, but there just isn't enough structure for it to be fun. There's virtually no context or explanation of the game mechanics, which means it took 4 or 5 restarts for me to feel like I knew what to do. And then once I got the hang of the basics, it quickly became boring because I couldn't figure out how to take the next step in the game - so I wasn't progressing. It gives you goals like "get a lead bar" and then doesn't tell you where it comes from. Do I trade for it? There isn't any lead on the map so there's got to be some trick - but after over 10 hours in this game, I'm tired of feeling like I'm in the dark on how it works.Show moreShow less
I'm pretty picky about my city builders. I have a bad habit of going into them expecting hoping for more Banished. This is NOT Banished. What this is is incredibly unique, relaxing, and enjoyable. The background simulations are impressive. The ability to speed the game up so much is a core part of the gameplay which brings me joy. The dev is incredibly responsive to feedback and clearly has a passion for the game.Show moreShow less
I liked this game when I first started playing, but it quickly spiralled from fun to frustrating when I had to restart multiple times to try and create a thriving community. After playing for roughly 9 hours, I have been unsuccessful, each trying different ways. Whether it be putting multiple workers in a gathering hut/farm to harvest (then you don’t have enough workers to cook the food) or putting more workers in the camp fire (then you don’t harvest enough food) or if you make both equal then you don’t have enough workers for other jobs, so you fix this by letting more people into your community but then run into the problem of more mouths to feed. At this point it seems the problem is that unless you have the exact perfect equation/ratio down of of workers to buildings, your constantly going to be chasing your tail, and no one finds a game like that enjoyable. I think there needs to be more development into this game before it’s a true city build game that is playable for the vast majority of people, at this point, there are many more games that are similar which seem to have hit the nail on the head. I hold out hopes that the developers will listen to the players still, as steam aren’t giving out refunds to players stating issues on this game.Show moreShow less
The unique selling point of this game is the incredibly deep simulation of all aspects and their interactions, humans, animals and even the plants. Everything interacts with everything, and all has an effect on each other. Take your time to take in and experience this mechanic fully to get the most out of this unique game! Early review to support the awesome dev team <3Show moreShow less
I know the devs truly did their best with this game but, as a mediocre connoisseur of this game genre I just didn't enjoy it, personally. The first couple hours were a challenge going through the tutorial and matching the small icons for the structures that needed to be built. Just before the tutorial/main quests were completed, it turned into a boring formula of "Build all the unlocked buildings, increase speed x300 until completed, continue until new stage unlocked, rinse, repeat. It's too boring and, frankly, too easy.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
